Thoughts on auto-matchmaking - Page 3
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{CC}StealthBlue
United States41117 Posts
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SoleSteeler
Canada5427 Posts
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EmS.Radagast
Israel280 Posts
I think it's the case in BW as well, that clans are the best way to train seriously. Besides, AMM doesn't limit your ability to socialize in channels, and there will still be "Arranged Team" games in case you want to play with people from your friends list or something. But I think it's pretty undisputed that for the official ladder to mean something, it HAS to be AMM. There is simply no limit to the abuse if they allow people to play whoever they want. | ||
Manaldski
229 Posts
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SoleSteeler
Canada5427 Posts
they have a system that's designed to keep you at a 50% win ratio approximately so if you win one game, you'll play a higher rated opponent, if you win that even higher etc., if you win like your first 15 games, you will be playing the top players in the system and if you go like 8-7 the system is working quite well... not sure how they'd do it for sc2 though, there wouldn't be any 'levels' or experience i hope... | ||
gravity
Australia1847 Posts
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Mannerheim
766 Posts
Shame the game is shit otherwise. | ||
Koldblooded
United States661 Posts
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shadowenergy
Australia78 Posts
the problem with the AMM system arises when: 1- theres not enough players(warhammer - dark crusade and specific times of the day for wc3), so it starts matching you with people way beyond your league or way below your league (basically who evers using it aswell). 2- its not implemented correctly, theres a few games that didnt implement the AMM system correctly, so it is more likely to always put you against the same person a few times in a row, I wont say which game this is. I doubt blizzard would have issue #2, but 1 might happen once sc2 isnt popular anymore (sc3?) ![]() | ||
CharlieMurphy
United States22895 Posts
AMM is good but lacking a few features in War3: 1) Ability to rematch (via thumbs up/down after score screen). 2) Ability to play against anyone for ladder points without the AMM choosing for you (if both agree). Of course with both of these suggestions there will be a limit to how many times any 2 players can play each other. And for the second option both players must be within a close enough ladder rating/rank to play each other (to help eliminate abuse). ----- I've always offered a rematch to anyone I've beaten, But If I lose I don't always ask for a rematch. I think its bad manner to not offer it when you win. Another thing wrong with the AMM is that once you get passed a certain level of skill it starts to become really hard to find games. I think that you should be able to search for a game while doing many other tasks such as playing in a UMS/Melee game. And when the system matches you up you should be able to chat with the player. I also agree with the slow graphical interface in WAR3 bnet. That was one of the first things that turned me off about that game. ---- PS- I think there should also be a melee game type (with separate stats record) as well as UMS game type (no stats record). Don't know why they took this out in War3. | ||
Death_Gun
Brazil76 Posts
On May 21 2007 15:54 FrozenArbiter wrote: Am I the only one who thinks it's pretty anti-social (which together with the lack of online replays and observers not being able to chat with player - maybe this can be turned off - made me feel war3 was kinda unfriendly.. the design of bnet sucked too)? I'd love to have the feature but I think having the option of making a ladder game manually would be great, as this would allow for re-games and most likely a ladder channel. I guess the trade-off is the potential for abuse.. Another thing, I'm hoping there will be separate melee and ladder stats like in SC, just because I think it looks nice ![]() Any thoughts~_~? i love the automatching system (to find the games automatically, not the war3 system, where the matchs run in blizzard´s server, making people have to play matchs with ping 400 against pings 15. Sometimes i want to just go online and start playing, w/o to have to talk to noone, combine games with the opponent, check it stats. But the manual matching system have its advantages too, that are the regame, and to be able to play ladder games with anyone u want, its nice when #1 and #2 go to a bo7 in ladder. Blizzard could to maintain the best of both system. A Button to automatching, and another to manual match, where u write down the name of the name of the proposed opponent, and that guy would receive a msg asking if he accept the challenge. BTW, i hope blizzard maintain the sc1 netcode. Its the best netcode i already knew, and ive played a good ammount of rts online already. | ||
d00m2k
United States12 Posts
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Zironic
Sweden341 Posts
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Klogon
MURICA15980 Posts
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lololol
5198 Posts
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EkipsTakemi
56 Posts
I remember in WC3, I played, from lv 1-25, with level 30's, and they all sucked. That's not really representive of skill there. I doubt how much the ladder games may be abused, but it's all possible... There should be matchup selections. "PvT, PvP, PvZ, ZvP, ZvT, ZvZ, TvT, TvP, TvZ" options. That would be awesome. And if they can (and I know you're reading this), making a net of maps that are chosen from random. Ex. Chosen "Luna, LT, Longinus II, RoV, Reverse Temple, etc." are "On" and then one is chosen from random. Or you can seperate the "tournament legal" maps into a category of it's own. I know how hard doing it as a net may be, as both players have to agree.(I rhymed) | ||
EkipsTakemi
56 Posts
On May 23 2007 15:11 CharlieMurphy wrote: Another thing wrong with the AMM is that once you get passed a certain level of skill it starts to become really hard to find games. I think that you should be able to search for a game while doing many other tasks such as playing in a UMS/Melee game. And when the system matches you up you should be able to chat with the player. I also agree with the slow graphical interface in WAR3 bnet. That was one of the first things that turned me off about that game. O...k... That's alot harder than one thinks. I mean, that's some tough coding. D= Less nagginess = more time till launch. I don't know about you, but I can't sleep since the 19th. I'd love for it to be released and then updates to do this, you know? =O (sorry for double post, I got carried away and pressed post by accident) | ||
DrainX
Sweden3187 Posts
On May 23 2007 16:04 EkipsTakemi wrote: Auto matchmaking doesn't do it really for me... I remember in WC3, I played, from lv 1-25, with level 30's, and they all sucked. That's not really representive of skill there. I doubt how much the ladder games may be abused, but it's all possible... There should be matchup selections. "PvT, PvP, PvZ, ZvP, ZvT, ZvZ, TvT, TvP, TvZ" options. That would be awesome. And if they can (and I know you're reading this), making a net of maps that are chosen from random. Ex. Chosen "Luna, LT, Longinus II, RoV, Reverse Temple, etc." are "On" and then one is chosen from random. Or you can seperate the "tournament legal" maps into a category of it's own. I know how hard doing it as a net may be, as both players have to agree.(I rhymed) Problem with getting to decide your opponent or deciding maps or matchups is that a player can basicly play only PvT if thats the matchup he is best at and reach #1 on the ladder even if his PvZ sucks. The ladder wouldnt be verry representative if you didnt have to play all matchups and more than your favorite map. | ||
EkipsTakemi
56 Posts
On May 23 2007 16:11 DrainX wrote: Problem with getting to decide your opponent or deciding maps or matchups is that a player can basicly play only PvT if thats the matchup he is best at and reach #1 on the ladder even if his PvZ sucks. The ladder wouldnt be verry representative if you didnt have to play all matchups and more than your favorite map. You have a point, but this can be a non-ladder matchmaking system, something optional. D= | ||
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Excalibur_Z
United States12235 Posts
On May 23 2007 16:11 DrainX wrote: Problem with getting to decide your opponent or deciding maps or matchups is that a player can basicly play only PvT if thats the matchup he is best at and reach #1 on the ladder even if his PvZ sucks. The ladder wouldnt be verry representative if you didnt have to play all matchups and more than your favorite map. Exactly. For a true representation of overall player skill, the ladder needs to be completely random. It doesn't make sense why someone would be able to pick and choose the opponents he gets to play against and have it count on the Ladder Rankings. If someone wants to play against a friend or a training partner, it shouldn't count on the Ladder, it should be a recreational practice game. I remember shortly after War3 was released, the top 50 or so on the Ladder had nobody to play against because of the way the matchmaking system worked, so they had to communicate with the other Top 49 and arrange when to hit the "Play Game" button so they could play. That's the closest you should be able to get to a non-random Ladder in my opinion. | ||
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