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Thoughts on auto-matchmaking - Page 3

Forum Index > SC2 General
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{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
May 21 2007 11:00 GMT
#41
I stopped playing WC3, both reasons equaling Burnout and the way Blizzard "Updated" the AMM. It was T E R R I B L E . . .
"Smokey, this is not 'Nam, this is bowling. There are rules."
SoleSteeler
Profile Joined April 2003
Canada5458 Posts
May 21 2007 11:13 GMT
#42
obviously it will be different and improved than war3's amm
EmS.Radagast
Profile Joined November 2004
Israel280 Posts
May 21 2007 16:22 GMT
#43
I think with AMM what will happen is that clans will provide most of the arranged playing, I am sure there will be cw's and 1v1/2v2 games inside clans, and barring that you could always sit in op )ToT( and find people you can train with there.

I think it's the case in BW as well, that clans are the best way to train seriously. Besides, AMM doesn't limit your ability to socialize in channels, and there will still be "Arranged Team" games in case you want to play with people from your friends list or something.

But I think it's pretty undisputed that for the official ladder to mean something, it HAS to be AMM. There is simply no limit to the abuse if they allow people to play whoever they want.
I know its not THREE-DEE!!
Manaldski
Profile Joined January 2004
229 Posts
May 21 2007 20:01 GMT
#44
well, if there is no AMM, can you immagine what will happen on day 1, when all good beta-testers start to own the 1000000 newbs that have just played 5 games and joinned Bnet for a multiplayer game? And if there are some bad mannered ones that will arrange games (for "raiting draining") btw. themselves after they have just made 50-1 on solo. This could potentially ruin the whole ladder system. I think it will be best to have AMM as an option, but the leave the manual ladder creation too, but with some restrictions, like max. ladder games per day with a single person and/or a very small point gain after the opponent's raiting difference is bigger then 200, etc...
SoleSteeler
Profile Joined April 2003
Canada5458 Posts
May 23 2007 02:20 GMT
#45
the only people who can go 50-1 in war3's AMM are the absolute top players (top players of the top players)

they have a system that's designed to keep you at a 50% win ratio approximately

so if you win one game, you'll play a higher rated opponent, if you win that even higher etc., if you win like your first 15 games, you will be playing the top players in the system

and if you go like 8-7 the system is working quite well...

not sure how they'd do it for sc2 though, there wouldn't be any 'levels' or experience i hope...


gravity
Profile Joined March 2004
Australia2039 Posts
May 23 2007 03:04 GMT
#46
I want an AMM using the Glicko (ELO-based) rating system. This would combine the convenience of the AMM with an actual accurate rating system (that also requires a certain level of activity) so that you'd be mostly playing people who really are about as good as you are.
Mannerheim
Profile Joined April 2007
766 Posts
May 23 2007 03:09 GMT
#47
C&C 3 has a system exactly like the one you've described. AMM for ladder, but you can also create ladder ranked custom games (and non-ranked too, of course).

Shame the game is shit otherwise.
Koldblooded
Profile Joined July 2006
United States661 Posts
May 23 2007 05:04 GMT
#48
Both would be best imo, I definatley like the amm in WC3.
By.Flash fighting
shadowenergy
Profile Joined May 2007
Australia78 Posts
Last Edited: 2007-05-23 06:12:51
May 23 2007 05:59 GMT
#49
The reason AMM is superior system is that it uses a methodological system to pair people (well at least it should, if theres enough players playing, otherwise it just chooses the only other people looking for a game) and in that way its objective about how you get paired and thus your ladder rating should actually show your true standing and not be based on you playing the same map type/opponents a lot.

the problem with the AMM system arises when:
1- theres not enough players(warhammer - dark crusade and specific times of the day for wc3), so it starts matching you with people way beyond your league or way below your league (basically who evers using it aswell).
2- its not implemented correctly, theres a few games that didnt implement the AMM system correctly, so it is more likely to always put you against the same person a few times in a row, I wont say which game this is.

I doubt blizzard would have issue #2, but 1 might happen once sc2 isnt popular anymore (sc3?) .

programmers programs beating progamers.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2007-05-23 06:24:08
May 23 2007 06:11 GMT
#50
Like I suggested 50 million times before.

AMM is good but lacking a few features in War3:

1) Ability to rematch (via thumbs up/down after score screen).

2) Ability to play against anyone for ladder points without the AMM choosing for you (if both agree).

Of course with both of these suggestions there will be a limit to how many times any 2 players can play each other.

And for the second option both players must be within a close enough ladder rating/rank to play each other (to help eliminate abuse).


-----
I've always offered a rematch to anyone I've beaten, But If I lose I don't always ask for a rematch. I think its bad manner to not offer it when you win.


Another thing wrong with the AMM is that once you get passed a certain level of skill it starts to become really hard to find games. I think that you should be able to search for a game while doing many other tasks such as playing in a UMS/Melee game. And when the system matches you up you should be able to chat with the player.


I also agree with the slow graphical interface in WAR3 bnet. That was one of the first things that turned me off about that game.

----

PS- I think there should also be a melee game type (with separate stats record) as well as UMS game type (no stats record).

Don't know why they took this out in War3.
..and then I would, ya know, check em'. (Aka SpoR)
Death_Gun
Profile Joined July 2003
Brazil76 Posts
May 23 2007 06:20 GMT
#51
On May 21 2007 15:54 FrozenArbiter wrote:
Am I the only one who thinks it's pretty anti-social (which together with the lack of online replays and observers not being able to chat with player - maybe this can be turned off - made me feel war3 was kinda unfriendly.. the design of bnet sucked too)?

I'd love to have the feature but I think having the option of making a ladder game manually would be great, as this would allow for re-games and most likely a ladder channel. I guess the trade-off is the potential for abuse..

Another thing, I'm hoping there will be separate melee and ladder stats like in SC, just because I think it looks nice

Any thoughts~_~?


i love the automatching system (to find the games automatically, not the war3 system, where the matchs run in blizzard´s server, making people have to play matchs with ping 400 against pings 15.

Sometimes i want to just go online and start playing, w/o to have to talk to noone, combine games with the opponent, check it stats. But the manual matching system have its advantages too, that are the regame, and to be able to play ladder games with anyone u want, its nice when #1 and #2 go to a bo7 in ladder.
Blizzard could to maintain the best of both system. A Button to automatching, and another to manual match, where u write down the name of the name of the proposed opponent, and that guy would receive a msg asking if he accept the challenge.

BTW, i hope blizzard maintain the sc1 netcode. Its the best netcode i already knew, and ive played a good ammount of rts online already.
d00m2k
Profile Joined April 2007
United States12 Posts
May 23 2007 06:30 GMT
#52
7v1 stomp the comp ladder games please!
Zironic
Profile Joined May 2007
Sweden341 Posts
May 23 2007 06:32 GMT
#53
AMM guarantees that the ladder can't be abused. You'll be allowed to play melee games against anyone you want but it wont count towards your ladder score.
Klogon
Profile Blog Joined November 2002
MURICA15980 Posts
May 23 2007 06:36 GMT
#54
Ummm SC1 netcode is faaaaaaaaar from perfect. It definitely needs modern coding.
lololol
Profile Joined February 2006
5198 Posts
May 23 2007 07:00 GMT
#55
It just needs to be better than the laggy war3 one, which is the primary reason gg-client exists, for example.
I'll call Nada.
EkipsTakemi
Profile Joined April 2007
56 Posts
May 23 2007 07:04 GMT
#56
Auto matchmaking doesn't do it really for me...

I remember in WC3, I played, from lv 1-25, with level 30's, and they all sucked. That's not really representive of skill there. I doubt how much the ladder games may be abused, but it's all possible...

There should be matchup selections. "PvT, PvP, PvZ, ZvP, ZvT, ZvZ, TvT, TvP, TvZ" options. That would be awesome. And if they can (and I know you're reading this), making a net of maps that are chosen from random. Ex. Chosen "Luna, LT, Longinus II, RoV, Reverse Temple, etc." are "On" and then one is chosen from random. Or you can seperate the "tournament legal" maps into a category of it's own. I know how hard doing it as a net may be, as both players have to agree.(I rhymed)
Nothing is as far away as one minute ago
EkipsTakemi
Profile Joined April 2007
56 Posts
Last Edited: 2007-05-23 07:12:08
May 23 2007 07:11 GMT
#57
On May 23 2007 15:11 CharlieMurphy wrote:
Another thing wrong with the AMM is that once you get passed a certain level of skill it starts to become really hard to find games. I think that you should be able to search for a game while doing many other tasks such as playing in a UMS/Melee game. And when the system matches you up you should be able to chat with the player.


I also agree with the slow graphical interface in WAR3 bnet. That was one of the first things that turned me off about that game.


O...k...

That's alot harder than one thinks. I mean, that's some tough coding. D=

Less nagginess = more time till launch. I don't know about you, but I can't sleep since the 19th.

I'd love for it to be released and then updates to do this, you know? =O

(sorry for double post, I got carried away and pressed post by accident)
Nothing is as far away as one minute ago
DrainX
Profile Blog Joined December 2006
Sweden3187 Posts
May 23 2007 07:11 GMT
#58
On May 23 2007 16:04 EkipsTakemi wrote:
Auto matchmaking doesn't do it really for me...

I remember in WC3, I played, from lv 1-25, with level 30's, and they all sucked. That's not really representive of skill there. I doubt how much the ladder games may be abused, but it's all possible...

There should be matchup selections. "PvT, PvP, PvZ, ZvP, ZvT, ZvZ, TvT, TvP, TvZ" options. That would be awesome. And if they can (and I know you're reading this), making a net of maps that are chosen from random. Ex. Chosen "Luna, LT, Longinus II, RoV, Reverse Temple, etc." are "On" and then one is chosen from random. Or you can seperate the "tournament legal" maps into a category of it's own. I know how hard doing it as a net may be, as both players have to agree.(I rhymed)


Problem with getting to decide your opponent or deciding maps or matchups is that a player can basicly play only PvT if thats the matchup he is best at and reach #1 on the ladder even if his PvZ sucks. The ladder wouldnt be verry representative if you didnt have to play all matchups and more than your favorite map.
EkipsTakemi
Profile Joined April 2007
56 Posts
May 23 2007 07:12 GMT
#59
On May 23 2007 16:11 DrainX wrote:
Show nested quote +
On May 23 2007 16:04 EkipsTakemi wrote:
Auto matchmaking doesn't do it really for me...

I remember in WC3, I played, from lv 1-25, with level 30's, and they all sucked. That's not really representive of skill there. I doubt how much the ladder games may be abused, but it's all possible...

There should be matchup selections. "PvT, PvP, PvZ, ZvP, ZvT, ZvZ, TvT, TvP, TvZ" options. That would be awesome. And if they can (and I know you're reading this), making a net of maps that are chosen from random. Ex. Chosen "Luna, LT, Longinus II, RoV, Reverse Temple, etc." are "On" and then one is chosen from random. Or you can seperate the "tournament legal" maps into a category of it's own. I know how hard doing it as a net may be, as both players have to agree.(I rhymed)


Problem with getting to decide your opponent or deciding maps or matchups is that a player can basicly play only PvT if thats the matchup he is best at and reach #1 on the ladder even if his PvZ sucks. The ladder wouldnt be verry representative if you didnt have to play all matchups and more than your favorite map.


You have a point, but this can be a non-ladder matchmaking system, something optional. D=
Nothing is as far away as one minute ago
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
May 23 2007 07:43 GMT
#60
On May 23 2007 16:11 DrainX wrote:
Show nested quote +
On May 23 2007 16:04 EkipsTakemi wrote:
Auto matchmaking doesn't do it really for me...

I remember in WC3, I played, from lv 1-25, with level 30's, and they all sucked. That's not really representive of skill there. I doubt how much the ladder games may be abused, but it's all possible...

There should be matchup selections. "PvT, PvP, PvZ, ZvP, ZvT, ZvZ, TvT, TvP, TvZ" options. That would be awesome. And if they can (and I know you're reading this), making a net of maps that are chosen from random. Ex. Chosen "Luna, LT, Longinus II, RoV, Reverse Temple, etc." are "On" and then one is chosen from random. Or you can seperate the "tournament legal" maps into a category of it's own. I know how hard doing it as a net may be, as both players have to agree.(I rhymed)


Problem with getting to decide your opponent or deciding maps or matchups is that a player can basicly play only PvT if thats the matchup he is best at and reach #1 on the ladder even if his PvZ sucks. The ladder wouldnt be verry representative if you didnt have to play all matchups and more than your favorite map.


Exactly. For a true representation of overall player skill, the ladder needs to be completely random. It doesn't make sense why someone would be able to pick and choose the opponents he gets to play against and have it count on the Ladder Rankings. If someone wants to play against a friend or a training partner, it shouldn't count on the Ladder, it should be a recreational practice game. I remember shortly after War3 was released, the top 50 or so on the Ladder had nobody to play against because of the way the matchmaking system worked, so they had to communicate with the other Top 49 and arrange when to hit the "Play Game" button so they could play. That's the closest you should be able to get to a non-random Ladder in my opinion.
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