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Well a problem with automatch is that people care more about their score rather than their skill level. So when people get to higher levels, they get matched with people their skill level or better, and they get tired of losing multiple games in a row so they make a smurf account to
work on a different race or to try new things or bash on newbs
which means players at the high levels have less people to face, which in turn leads to them having to make smurf accounts just to play
I hope blizz finds a work around, maybe one account per CDkey, or the accounts/records of each CDkey are recorded online. So if you did /stats caution.slip, it would also say
other accounts: caution, slip, slide. inactive account(30 days old): roygbiv, aftereight
Its the recordwhores that ruin the game!
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On June 21 2007 08:50 caution.slip wrote: Well a problem with automatch is that people care more about their score rather than their skill level. So when people get to higher levels, they get matched with people their skill level or better, and they get tired of losing multiple games in a row so they make a smurf account to
work on a different race or to try new things or bash on newbs
which means players at the high levels have less people to face, which in turn leads to them having to make smurf accounts just to play
I hope blizz finds a work around, maybe one account per CDkey, or the accounts/records of each CDkey are recorded online. So if you did /stats caution.slip, it would also say
other accounts: caution, slip, slide. inactive account(30 days old): roygbiv, aftereight
Its the recordwhores that ruin the game!
Although there are people that do stuff for fun (icons.pl or this guy that got 24 wins with every race + random and was level 42 with peon icon) but when you reach the top your account (only one) is transferred to a special ladder where you can play pros. That's nice imo.
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what's the problem? WC3 has AAM as well as a custom game section. If you feel like going against the unknown that day just join in the AAM and if you have to play with someone you know create it in the custom games.
Unless that stats meant a lot to you.
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All in all I need 3 things in the new (and hopefully improved) B.net for Sc2: 1) Icons for wins with each individual race (to motivate playing Ladder/AMM) 2) The feature to watch replays with friends over B.net how it is in SC now + maybe ping or a marker in-game (to mark the important things) 3) Pre-1.14 WC3 AMM ;p
That's it I'm all set to play for a good year+
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On June 22 2007 03:45 Latham wrote: All in all I need 3 things in the new (and hopefully improved) B.net for Sc2: 1) Icons for wins with each individual race (to motivate playing Ladder/AMM) 2) The feature to watch replays with friends over B.net how it is in SC now + maybe ping or a marker in-game (to mark the important things) 3) Pre-1.14 WC3 AMM ;p
That's it I'm all set to play for a good year+
Also, they should have icons for all units, not just some of them like in TFT.
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3) Pre-1.14 WC3 AMM ;p
this was completely awful, the new amm is the way to go.
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Yeah imagine Raynors face next to your name ZOMFG!
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On June 22 2007 05:15 lololol wrote:Show nested quote +On June 22 2007 03:45 Latham wrote: All in all I need 3 things in the new (and hopefully improved) B.net for Sc2: 1) Icons for wins with each individual race (to motivate playing Ladder/AMM) 2) The feature to watch replays with friends over B.net how it is in SC now + maybe ping or a marker in-game (to mark the important things) 3) Pre-1.14 WC3 AMM ;p
That's it I'm all set to play for a good year+ Also, they should have icons for all units, not just some of them like in TFT.
I wonder what kind of icons they would give random players? Xel-Naga? Hybrids? Perhaps there will be some new unplayable race added in the campaign.
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On June 22 2007 08:44 Manit0u wrote:Show nested quote +On June 22 2007 05:15 lololol wrote:On June 22 2007 03:45 Latham wrote: All in all I need 3 things in the new (and hopefully improved) B.net for Sc2: 1) Icons for wins with each individual race (to motivate playing Ladder/AMM) 2) The feature to watch replays with friends over B.net how it is in SC now + maybe ping or a marker in-game (to mark the important things) 3) Pre-1.14 WC3 AMM ;p
That's it I'm all set to play for a good year+ Also, they should have icons for all units, not just some of them like in TFT. I wonder what kind of icons they would give random players? Xel-Naga? Hybrids?..
A picture of Testie imo.
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i think melee and ladder should be one and the same thing. as for observers not being able to talk to people in the game. that should be optional when creating the game.
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On June 22 2007 08:44 Manit0u wrote:Show nested quote +On June 22 2007 05:15 lololol wrote:On June 22 2007 03:45 Latham wrote: All in all I need 3 things in the new (and hopefully improved) B.net for Sc2: 1) Icons for wins with each individual race (to motivate playing Ladder/AMM) 2) The feature to watch replays with friends over B.net how it is in SC now + maybe ping or a marker in-game (to mark the important things) 3) Pre-1.14 WC3 AMM ;p
That's it I'm all set to play for a good year+ Also, they should have icons for all units, not just some of them like in TFT. I wonder what kind of icons they would give random players? Xel-Naga? Hybrids? Perhaps there will be some new unplayable race added in the campaign.
They would just get all the icons
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On June 22 2007 10:18 mdominik86 wrote: i think melee and ladder should be one and the same thing. as for observers not being able to talk to people in the game. that should be optional when creating the game.
please god, give the creater of an obs game the option to ban obs at any time for bm/talking/lag. that's the most annoying shit when youre in a good game and someone lags but refuses to leave.
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United States7166 Posts
I'm pretty sure Blizzard understands like the few rest of us do that the pre 1.14 WC3 BNET AMM was far inferior to the one they have now. Most people/newbies who disliked the new AMM system simply saw the big level numbers of their opponents they got matched w/ and didnt like that (for example a lvl 5 matched with lvl 28) but what they didn't know is that their system estimated the lvl 5 player near the same skill level as lvl 28, and that the lvl 5 would also reach that number given enough games. The reason why I think it's such a good system is that with my main account I would mostly face the same 20 or so active players at the top of the ladder again and again, and whenever I would create a new smurf account, within a few games it'd match me against those same players, which did provide very quickly some evenly matched games. I'm really curious as to how the system determines your skill, it seems pretty ingenious to me.
The old system however allowed smurfs to constantly play lower level opponents, until he finally (and very slowly) reaches his peak level with that account. And believe me there's always a ton of smurfs (especially pre 1.14) on the ladder, giving some beginner and worse players completely 1-sided matches.
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Hahahah yea if you get like 3000 wins you get a Mothership Icon... w00t
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Sweden33719 Posts
On June 21 2007 17:18 Manit0u wrote:Show nested quote +On June 21 2007 08:50 caution.slip wrote: Well a problem with automatch is that people care more about their score rather than their skill level. So when people get to higher levels, they get matched with people their skill level or better, and they get tired of losing multiple games in a row so they make a smurf account to
work on a different race or to try new things or bash on newbs
which means players at the high levels have less people to face, which in turn leads to them having to make smurf accounts just to play
I hope blizz finds a work around, maybe one account per CDkey, or the accounts/records of each CDkey are recorded online. So if you did /stats caution.slip, it would also say
other accounts: caution, slip, slide. inactive account(30 days old): roygbiv, aftereight
Its the recordwhores that ruin the game! Although there are people that do stuff for fun (icons.pl or this guy that got 24 wins with every race + random and was level 42 with peon icon) but when you reach the top your account (only one) is transferred to a special ladder where you can play pros. That's nice imo. Huh I've never heard of this, there's a special ladder for people ranked X and above?
On June 22 2007 03:45 Latham wrote: All in all I need 3 things in the new (and hopefully improved) B.net for Sc2: 1) Icons for wins with each individual race (to motivate playing Ladder/AMM) 2) The feature to watch replays with friends over B.net how it is in SC now + maybe ping or a marker in-game (to mark the important things) 3) Pre-1.14 WC3 AMM ;p
That's it I'm all set to play for a good year+ Icons are fine I guess but I think the ELO score of the old BW and gamei ladders looks sexy ;o
As for 2, you can already ping the map in SC/war3 so I doubt they'll remove that 
I dunno anything about how the war3 AMM works but from what Zelniq (post above this) describes I don't see why you'd not want it.
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United States12235 Posts
On June 21 2007 08:50 caution.slip wrote: Well a problem with automatch is that people care more about their score rather than their skill level. So when people get to higher levels, they get matched with people their skill level or better, and they get tired of losing multiple games in a row so they make a smurf account to
work on a different race or to try new things or bash on newbs
which means players at the high levels have less people to face, which in turn leads to them having to make smurf accounts just to play
I hope blizz finds a work around, maybe one account per CDkey, or the accounts/records of each CDkey are recorded online. So if you did /stats caution.slip, it would also say
other accounts: caution, slip, slide. inactive account(30 days old): roygbiv, aftereight
Its the recordwhores that ruin the game!
When you did a /whois on someone, it used to report the player's account number. This account number was tied to the player's CD-Key and was linked to all their accounts. You could also do a /whois on the account number and see which account the person was logged on as at the time. They removed that functionality from Battle.net citing security issues, probably related to the growing number of PC cafes where different players may create new accounts yet share the same account number.
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what some of you forget is, that the post 1.13 war3 amm already has an ELO system working. Although it does work with your "ELL" (expected ladder level) that gets calculated by how you perform (win/loss, matchtime, gamestats) against the players you play.
as far as i can tell, smurfing in war3 is completly eliminated. i haven't encountered a smurfer in my last 800 games, and believe me i can tell if someone is approx. my skill level or way above.
war3 amm how it is now is the best amm i have ever seen. it was good in 1.13 and before, but right now its just awesome. my stats are 50,5% over the last 800 games since the stats reset. without this amm, i would have played much more dota or other ums maps or even starcraft. but because this thing is "endless" fun, i keep comming back. thats the reason i advocated for such an amm feature to be implemented in sc with a patch (some of you might remember) and thats the reason i am happy they will implement it in sc2.
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Sweden33719 Posts
What's your definition of a smurf? To me it's just someone playing on an ID other than the one they are 'known for'.
IE light[alive] played WGTour as thinkaboutit, which to me is him smurfing because I'm assuming he didn't mean for anyone to find out it was him.
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United States7166 Posts
well in wc3 ladder, since it matches you with players similar to your skill level, people call smurfs anyone who's pretty good and creates a new account (name insignificant) so that the system will restart and match you with newbies. this was a big issue PRE 1.14 AMM, where it didnt give players ELL rating, all you have is your ladder ranking (your level).
All players start at level 1, and the old system very simply looked for any players within 6 levels of your current level to match against, so even if you were the best player in the word, if you made a new account you'd be facing newbies for quite a while (the leveling process then was much slower too).
And because people often cared a lot about their stats and win%, they'd often make new accounts to try and have a cleaner win rec (sometimes people wanted to change their name or put a clan tag in or something too), I did the same thing and I would very very often face other smurfs at the low levels, that's how many smurfs there were.
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I think he talked about guys who were very high on ladder and made smurf accounts cause they didn't find anyone to play with and raped the guys lower on the ladder.
edit: too late
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