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Thoughts on auto-matchmaking - Page 2

Forum Index > SC2 General
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il0seonpurpose
Profile Blog Joined January 2007
Korea (South)5638 Posts
May 21 2007 09:23 GMT
#21
this is inrevalent but everybody i played from PGT was a d!
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
May 21 2007 09:24 GMT
#22
On May 21 2007 18:23 il0seonpurpose wrote:
this is inrevalent but everybody i played from PGT was a d!


Yes, PGT ranks are pretty irrelevant.
SoleSteeler
Profile Joined April 2003
Canada5427 Posts
May 21 2007 09:31 GMT
#23
On May 21 2007 17:07 FrozenArbiter wrote:
Show nested quote +
On May 21 2007 16:23 MyLostTemple wrote:
the beauty of auto matching is it destroys the option for a player to pick only one matchup or only one map (assuming map selection can be controled) and more accurately displays ones 'overall' skill in a very broad sense.

the problems can involve getting put against asshole disconnectors who you would probably avoid normally due to their number of disconects. bm players can be a problem too.

Also destroys the ability to use the ladder as a practice tool for a specific matchup or picking matchups (ie PvZ ZvT TvP)


You can still easily do that in custom games. Random maps and random opponents based on similar skill level is a really good way of showing the true skill in a ladder system. The system in War3 works really great! I am sure they will improve it even further.

I think you'd be happy if they added a "Custom Melee" record as well as ladder record, like in BW.
red.venom
Profile Joined October 2002
United States4651 Posts
May 21 2007 09:33 GMT
#24
On May 21 2007 15:58 Manifesto7 wrote:
About stats, me too 2v2 stats would be a nice dream as well, along with race stats and activity charts.


Its safe to say those will be there, since they are in WC3(For ladder play).

I personally love the WC3 match making, its one of the reasons to play that game. The problem with the SC system is that its slow and requires you to maintain standing in an online social circle to really get good games. Stop playing for 3 months and everyone will have migrated to new channels and new places. the SC system is awful, and this is once again something where people are so used to it that they dont understand why its so horribly flawed.

You guys realize good and bad players alike can make custom games in WC3, even to play 1:1.. Its like some of you are just talking out of your ass and have never played it. Custom = Freeplay.
Broom
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2007-05-21 09:37:58
May 21 2007 09:34 GMT
#25
Freeplay without stats? YUCK


Let me give you an example of why I'd like to have a choice of opponent as an alternative to the auto-match thing:

Once in PGTour I played this korean guy something like 11 times straight (4 hours in a row just playing PvP wee), anyway, he was really close to moving up a rank but everytime he got within 100 points of there I beat him (he won at a 2:1 ratio I think, or almost that much anyway) and after like hours he goes..

"You bad T_T!!!!!" (as in mean) when I beat him again just as he needs just 100 more points :D

SEE, I'd have missed out on this totally awesome moment! (in the end he did make the rank btw, were fun and mannered games)
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
May 21 2007 09:35 GMT
#26
I like the idea, war3's original automatching system was perfection. You could "thumbs down" as many maps as you wanted, but you couldn't pick a specific matchup and the rating system was a bit more accurate. Then they messed it up in 2k4 or 2k5.
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
red.venom
Profile Joined October 2002
United States4651 Posts
May 21 2007 09:36 GMT
#27
On May 21 2007 17:07 FrozenArbiter wrote:
Show nested quote +
On May 21 2007 16:23 MyLostTemple wrote:
the beauty of auto matching is it destroys the option for a player to pick only one matchup or only one map (assuming map selection can be controled) and more accurately displays ones 'overall' skill in a very broad sense.

the problems can involve getting put against asshole disconnectors who you would probably avoid normally due to their number of disconects. bm players can be a problem too.

Also destroys the ability to use the ladder as a practice tool for a specific matchup or picking matchups (ie PvZ ZvT TvP)


Well if it destroys playing against annoying, inflexible people who only want a specific match and match up then I am all for it. ; ] because that was the worst thing about PGT and unfortunately at B and below it encompassed a majority of the games.
Broom
red.venom
Profile Joined October 2002
United States4651 Posts
May 21 2007 09:37 GMT
#28
On May 21 2007 18:34 FrozenArbiter wrote:
Freeplay without stats? YUCK



Well stats could be nice I guess. If only because I like to keep track of how many games I have played so that I can calculate how much life I have wasted playing: ]
Broom
CowGoMoo
Profile Joined December 2006
United States428 Posts
May 21 2007 09:38 GMT
#29
WC3 style. if there is 1 thing I hate about SC ladders/leagues its the fact that I have to manually search for all my games and sometimes it takes a while, and always on an unfavorable map...
Krohm
Profile Blog Joined May 2007
Canada1857 Posts
May 21 2007 09:42 GMT
#30
Both options should be available...

AMM, was handy. However you should also have the ability to just ladder 1:1 who ever you want (Challenge). I don't always enjoy playing 'randos'. Also Koreans WILL be playing SC, most of the time I refuse to play Koreans since they just simply own my ass. If I use AMM depending on the time of day, I'll probably have to face off against a Korean.

As for the interface, I hated WC3's. Especially since I had a slower computer at the time, and to alt+tab out of wc3 took serious time. The music always played even when it was minimized. It was annoying. I doubt Blizzard will keep the interface simple though.

Then again AMM, would keep ladder ranks more legit and not cheated...
Not bad for a cat toy.
red.venom
Profile Joined October 2002
United States4651 Posts
Last Edited: 2007-05-21 09:49:51
May 21 2007 09:49 GMT
#31
Heres what we will do.. We will make a No-Korean ladder for the people who dont like to lose. An old style ladder channel system for those that simply wont let go of the past. A WC3 match making system in both pub and ladder formats. A custom mode with both stat-recorded and non recorded styles. blah blah bleh blah blah

Cant have it all folks: ]
Broom
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2007-05-21 09:51:53
May 21 2007 09:49 GMT
#32
i think the wc3 style system was just fine, everyone still hung out in channels and talked to each other and everyone still played custom 1v1s w/ each other (often w/ lots of observers). allowing for custom game ladder introduces too much potential for abuse, if you wanna play someone specifically just ask him for a game, why do you need it to count for your ladder record.

also, with AMM system eventually you get to the point where you often know the person you played w/, either playing the person before or talking/seeing him in channels, or seeing him play. Also it makes it much more exciting when this happens randomly, seeing him in the player list as the map loads was cool. Plus if you ever get to the top of the ladder you will play the same people again and again often times anyway, me and my friend used to tell each other to search at the same time and often it would match us together, which was pretty exciting (because it matches based on skill and there weren't many others online at our level at the time)

I know everyone wants a choice for both this and that and everything else (such as a choice for workers auto-rallying to minerals, a choice for selecting multiple buildings, etc) but they cannot put in these kinds of choices into the game, they never have done things like this and they won't start now. Having multiple B.net 1v1 ladders is not something they're likely to do, IMO having just 1 big ladder should be the best and frankly I don't want the AMM ladder mixed in with the custom game ladder, custom game has abuse potential and just advantage to those players overall (playing only certain matchups/maps for ex)
ModeratorBlame yourself or God
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
May 21 2007 09:57 GMT
#33
On May 21 2007 18:36 red.venom wrote:
Show nested quote +
On May 21 2007 17:07 FrozenArbiter wrote:
On May 21 2007 16:23 MyLostTemple wrote:
the beauty of auto matching is it destroys the option for a player to pick only one matchup or only one map (assuming map selection can be controled) and more accurately displays ones 'overall' skill in a very broad sense.

the problems can involve getting put against asshole disconnectors who you would probably avoid normally due to their number of disconects. bm players can be a problem too.

Also destroys the ability to use the ladder as a practice tool for a specific matchup or picking matchups (ie PvZ ZvT TvP)


Well if it destroys playing against annoying, inflexible people who only want a specific match and match up then I am all for it. ; ] because that was the worst thing about PGT and unfortunately at B and below it encompassed a majority of the games.

Hey I used to be PvZ PvT TvP cause I loved TvP =] I'd play any matchup tho, but would an option to ask for a specific race be super bad you think?

Like.. "Preferred race of opponent: T, P Z"
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
mahnini
Profile Blog Joined October 2005
United States6862 Posts
May 21 2007 09:58 GMT
#34
Speaking of AMM, I wonder what types of anti-hack Blizz will include in SC2. Something like Warden? How effectively is that working for WC3?
the world's a playground. you know that when you're a kid, but somewhere along the way everyone forgets it.
red.venom
Profile Joined October 2002
United States4651 Posts
May 21 2007 10:04 GMT
#35
On May 21 2007 18:57 FrozenArbiter wrote:
Show nested quote +
On May 21 2007 18:36 red.venom wrote:
On May 21 2007 17:07 FrozenArbiter wrote:
On May 21 2007 16:23 MyLostTemple wrote:
the beauty of auto matching is it destroys the option for a player to pick only one matchup or only one map (assuming map selection can be controled) and more accurately displays ones 'overall' skill in a very broad sense.

the problems can involve getting put against asshole disconnectors who you would probably avoid normally due to their number of disconects. bm players can be a problem too.

Also destroys the ability to use the ladder as a practice tool for a specific matchup or picking matchups (ie PvZ ZvT TvP)


Well if it destroys playing against annoying, inflexible people who only want a specific match and match up then I am all for it. ; ] because that was the worst thing about PGT and unfortunately at B and below it encompassed a majority of the games.

Hey I used to be PvZ PvT TvP cause I loved TvP =] I'd play any matchup tho, but would an option to ask for a specific race be super bad you think?

Like.. "Preferred race of opponent: T, P Z"


I dont think that would be bad at all, it was an oversight in the WC3 system for sure. But if it worked like the map selection in WC3, you would get your preferred match up 1 in 20 games: ]
Broom
rpf
Profile Blog Joined January 2007
United States2705 Posts
May 21 2007 10:13 GMT
#36
There are some pretty big problems with not having an auto match feature for a ladder.

First of all, it inspires people to sit around waiting for the perfect "victim." For example, when I was on PGT sometimes, I'd get whispers from players who had no fucking business messaging a "D" player looking for a game. They saw me as an easy win, and specifically targeted me because of that.

Is that really fair? I don't think so. Of course, it's up to me to accept or deny the challenge, so I can't complain if I accept the game. But, being pestered by better players who want easy points to get a higher rank, I think, is unfair.

Second, this results in some higher-ranked players only having such a rank because they did nothing but pick their targets carefully all season.

I'm not trying to imply that all high-ranked players used "underhanded" tactics to obtain their respectable ranks, but rather that a few "bad apples" can spoil the fun of ladder games.

I think an auto match feature would be great. It'd prevent jackasses from specifically preying on low level players to gain points.
"A fear of weapons is a sign of retarded sexual and emotional maturity." - Sigmund Freud
SoleSteeler
Profile Joined April 2003
Canada5427 Posts
Last Edited: 2007-05-21 10:15:53
May 21 2007 10:14 GMT
#37
On May 21 2007 18:34 FrozenArbiter wrote:
Let me give you an example of why I'd like to have a choice of opponent as an alternative to the auto-match thing:

Once in PGTour I played this korean guy something like 11 times straight (4 hours in a row just playing PvP wee), anyway, he was really close to moving up a rank but everytime he got within 100 points of there I beat him (he won at a 2:1 ratio I think, or almost that much anyway) and after like hours he goes..

"You bad T_T!!!!!" (as in mean) when I beat him again just as he needs just 100 more points :D

SEE, I'd have missed out on this totally awesome moment! (in the end he did make the rank btw, were fun and mannered games)


Let me tell you about this one time I was playing War3. I was in a channel with my friend, and we decided to play separate ladder games... We were RL friends and we said whoever won would get $20 from the other person. If you both won you kept going until someone lost.

We both went 3-0 then played...each other!

I lost! Fuck...

Good story though!

I would have missed out on this totally awesome moment without the AMM


edit:

wasn't trying to be sarcastic or anything towards you FA, basically I am saying that great stories can happen anywhere... humanity is infinite! or something
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2007-05-21 10:20:04
May 21 2007 10:18 GMT
#38
On May 21 2007 19:13 rpf wrote:
There are some pretty big problems with not having an auto match feature for a ladder.

First of all, it inspires people to sit around waiting for the perfect "victim." For example, when I was on PGT sometimes, I'd get whispers from players who had no fucking business messaging a "D" player looking for a game. They saw me as an easy win, and specifically targeted me because of that.

Is that really fair? I don't think so. Of course, it's up to me to accept or deny the challenge, so I can't complain if I accept the game. But, being pestered by better players who want easy points to get a higher rank, I think, is unfair.

Second, this results in some higher-ranked players only having such a rank because they did nothing but pick their targets carefully all season.

I'm not trying to imply that all high-ranked players used "underhanded" tactics to obtain their respectable ranks, but rather that a few "bad apples" can spoil the fun of ladder games.

I think an auto match feature would be great. It'd prevent jackasses from specifically preying on low level players to gain points.


exactly. combine what you said and what i said in my posts a few posts above yours and we have a solid argument I'd say for why AMM is good and a 'choice of ladder' style could be bad.

guys, custom games is more than enough, you dont need the score to be recorded on the ladder also. plus custom games are better because it allows for observers
ModeratorBlame yourself or God
Phyre
Profile Blog Joined December 2006
United States1288 Posts
May 21 2007 10:50 GMT
#39
I would personally like some way of filtering the games I'm looking at in the non-AMM game selection interface. I like AMM for the most part the way it is implemented in WC3 but the Custom Games screen is a wreck. If they could let you filter the list of Custom Games to see only UMS or not, perhaps only search certain maps, etc. Imagine how much easier it would be to find a DotA game for example if you could filter results to only show "dota_v6.43b.w3x" or whatever the map name is. For any sort of "ranked" matches though I believe anonymous AMM is the way to go.
"Oh no, I got you with your pants... on your face... That's not how you wear pants." - Nintu, catching 1 hatch lurks.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
May 21 2007 10:56 GMT
#40
On May 21 2007 19:14 SoleSteeler wrote:
Show nested quote +
On May 21 2007 18:34 FrozenArbiter wrote:
Let me give you an example of why I'd like to have a choice of opponent as an alternative to the auto-match thing:

Once in PGTour I played this korean guy something like 11 times straight (4 hours in a row just playing PvP wee), anyway, he was really close to moving up a rank but everytime he got within 100 points of there I beat him (he won at a 2:1 ratio I think, or almost that much anyway) and after like hours he goes..

"You bad T_T!!!!!" (as in mean) when I beat him again just as he needs just 100 more points :D

SEE, I'd have missed out on this totally awesome moment! (in the end he did make the rank btw, were fun and mannered games)


Let me tell you about this one time I was playing War3. I was in a channel with my friend, and we decided to play separate ladder games... We were RL friends and we said whoever won would get $20 from the other person. If you both won you kept going until someone lost.

We both went 3-0 then played...each other!

I lost! Fuck...

Good story though!

I would have missed out on this totally awesome moment without the AMM


edit:

wasn't trying to be sarcastic or anything towards you FA, basically I am saying that great stories can happen anywhere... humanity is infinite! or something

Haha yeah I know, my story wasn't really a serious argument anyway
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
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