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Balance Update - March 19, 2018 - Page 5

Forum Index > SC2 General
218 CommentsPost a Reply
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Let's tone down the vitriol here just a bit. It's okay to have some heated discussion about balance (especially in this kind of thread), but I fear you guys might start crossing some lines soon. - Wax
Haukinger
Profile Joined June 2012
Germany131 Posts
March 20 2018 18:09 GMT
#81
Am I the only one who remembers the times when there was a lair tech upgrade that made all overlords droppable?
JackONeill
Profile Joined September 2013
861 Posts
March 20 2018 18:12 GMT
#82
On March 21 2018 03:09 Haukinger wrote:
Am I the only one who remembers the times when there was a lair tech upgrade that made all overlords droppable?


Funny thing that it'd probably OP now with the core buffs zerg received.
KR_4EVR
Profile Joined July 2017
316 Posts
March 20 2018 18:53 GMT
#83
Poll: Halving reactor build time.

Bad idea. They build too quickly. (28)
 
76%

Good idea. Let's try it out. (9)
 
24%

Other (please explain). (0)
 
0%

37 total votes

Your vote: Halving reactor build time.

(Vote): Good idea. Let's try it out.
(Vote): Bad idea. They build too quickly.
(Vote): Other (please explain).


Et tu Brute ?
Tyrhanius
Profile Joined April 2011
France947 Posts
March 20 2018 18:59 GMT
#84
On March 21 2018 03:12 JackONeill wrote:
Show nested quote +
On March 21 2018 03:09 Haukinger wrote:
Am I the only one who remembers the times when there was a lair tech upgrade that made all overlords droppable?


Funny thing that it'd probably OP now with the core buffs zerg received.

Cost 100 for speed + 200/200 for dropping, so except if you're planning to drop with more than 8 overlords, it is not worth it.
GreatCraft
Profile Joined March 2017
21 Posts
March 20 2018 19:56 GMT
#85
Revert to pre-lair drop, give protoss warp prism access before robotics facility w/ no warp in capabiltiies. give warp in capabilities w/ robo
hiroshOne
Profile Joined October 2015
Poland425 Posts
March 20 2018 20:12 GMT
#86
On March 21 2018 01:12 Olli wrote:
Show nested quote +
On March 21 2018 00:55 Daimai wrote:
On March 21 2018 00:17 Tyrhanius wrote:
On March 20 2018 22:32 Boggyb wrote:
On March 20 2018 18:48 hiroshOne wrote:
Oberlord drop nerf was live yesterday. I watched some GM Protoss streams. Guess what. They still open Stargate, shot on other openings, because they play greedy as hell as they used to. But this time there is nothing Zerg can do to punish that. GG Protoss. Once again yours tactic of whine worked.

You make that claim based on watching GM players 1 day after that patch? LOL. Most players just copy their builds from the Korean and EU pros. If they are still opening stargate every game in a month, then yeah, the change failed to increase Protoss build diversity. That wouldn't necessarily make the change a failure though if it brings PvZ winrates closer to balanced.

Also, how are Protoss playing greedy on any map without a pocket 3rd and not vulnerable to Zerg punishing that?

Let be honest "more diversity" just mean drop dt/archons again, storm drops and more chargelots all-in while Zerg will be stuck into a passive and boring game of drone like during the past 8 years.


Zerg has a multitude of viable all-ins, you honestly believe that ovie drops are the only way zergs can be aggressive vs P?


Yeah, not sure what game he's been playing or watching. Zerg still has lots of viable aggressive options. Ling floods, bane busts, roach/ravager all ins, immensely strong nydus all-in (that people right now are dying to even if they scout it early), the 50 drone 3 base hydra all in, I've even seen 2 base lurker and 2 base SH/nydus be effective.


Show nested quote +
On March 21 2018 01:09 Beelzebub1 wrote:
On March 21 2018 00:55 Daimai wrote:
On March 21 2018 00:17 Tyrhanius wrote:
On March 20 2018 22:32 Boggyb wrote:
On March 20 2018 18:48 hiroshOne wrote:
Oberlord drop nerf was live yesterday. I watched some GM Protoss streams. Guess what. They still open Stargate, shot on other openings, because they play greedy as hell as they used to. But this time there is nothing Zerg can do to punish that. GG Protoss. Once again yours tactic of whine worked.

You make that claim based on watching GM players 1 day after that patch? LOL. Most players just copy their builds from the Korean and EU pros. If they are still opening stargate every game in a month, then yeah, the change failed to increase Protoss build diversity. That wouldn't necessarily make the change a failure though if it brings PvZ winrates closer to balanced.

Also, how are Protoss playing greedy on any map without a pocket 3rd and not vulnerable to Zerg punishing that?

Let be honest "more diversity" just mean drop dt/archons again, storm drops and more chargelots all-in while Zerg will be stuck into a passive and boring game of drone like during the past 8 years.


Zerg has a multitude of viable all-ins, you honestly believe that ovie drops are the only way zergs can be aggressive vs P?


Except doing Overlord drops wasn't an all in, it was a way to see what the Protoss was doing while applying pressure at the same time, horrible comparison.


At the very least they're always very committed and leave you very vulnerable to any standard followup attack Protoss can do (think committed archon/zealot attack).



Ravagerr allin doesn't work in ZvP because of Immortals or works in same circumstances as Droperlords- no scout from Protoss. "50 drones 3 base hydra allins"- And who doesn't watch this game anymore? It doesn't exixt because of splitting range and speed of hydras. I dare u to try this especially without droperlords. If u're reffering to Elazer's stylo of doing that allin, u must remember that it was almost always combined with early game droperlords.
Ultima Ratio Regum
hiroshOne
Profile Joined October 2015
Poland425 Posts
March 20 2018 20:15 GMT
#87
On March 21 2018 02:53 CaptainBurnTurn wrote:
Show nested quote +
On March 20 2018 15:06 hiroshOne wrote:
Every freaking race has something that if not SCOUTED is just an autowin vs his opponent. Raging about nydus, or shitty ravager build is just nonsense. I could rage on bunker rush, cannon rush or freaking shield battery/voidray cheese. Most of them, if scouted are totally defendable. That,'s just how Starcraft works.

With nydus, it only works if Protoss is greedy with his air units and pumping workers behind them.

The next step would be nerfing Immortals/Storm/or most probably ChronoBoost. As Immortals are countering every Zerg units besides Broodlords, Few Storms which are instant spell can extinguish unlimited supply of Zerg and ChronoBoost is the main issue in PvT, where Protoss has 2/2 before Terran is capable of 1/1- which in my ooinion is just ballshit.

To be honest i cinceraly doubt if Protoss would stop StarGate openings now when overlord drops are nerfed. They will still abuse that. The only difference is, that Zerg would not be able to punish that.


How are Chrono's OP? Yeah they make our stuff pop out a lot faster, But taking away Chrono would mean that Terrans would have reactors to make two units at a time, and zerg would have injects to have a minimum six larva at every hatchery. That makes no sense. Taking away the chrono would put toss at a huge disadvantage to the other races. Can you imagine zerg making nine drones at a time, terran putting down mules and making SCVs at the same time, while Protoss can make like three or four Probes. Chrono OP? Please try again. Also if they have storm, half way decent micro can keep the Protoss from extinguishing "unlimited supply of Zerg," do you see the pros losing entire armies at a time from the storms? No, because they can micro. And finally, Immortals, they counter Hydras and Roaches,and with enough of them, Ultralisks. That's it.


I was talking abnout toning down chtonoboost. It's too strong. Just go ask Special or any other Terran.
Ultima Ratio Regum
pereza0
Profile Joined October 2016
17 Posts
March 20 2018 20:31 GMT
#88
On March 20 2018 17:18 IcemanAsi wrote:
Well, time to kiss my positive zvp win rate good bye :-(

Main problem would be losing the information you gained from the drop, I don't see how I can easily fill that void. I guess I'll try an overlord speed opening, thou I doubt you can do that against how economical some protoss openings can be. Slow overlord scouting seems to be real easy to deny for protoss.


Yeah the information that his entire mineral line was dead lul.


Getting overlord speed is not a big deal after your first Queen (definitely lower commitment than dropping lings) and there is pretty much nothing the Protoss can do to hide buildings other than placing the outside his base
deacon.frost
Profile Joined February 2013
Czech Republic12130 Posts
March 20 2018 20:41 GMT
#89
On March 21 2018 05:15 hiroshOne wrote:
Show nested quote +
On March 21 2018 02:53 CaptainBurnTurn wrote:
On March 20 2018 15:06 hiroshOne wrote:
Every freaking race has something that if not SCOUTED is just an autowin vs his opponent. Raging about nydus, or shitty ravager build is just nonsense. I could rage on bunker rush, cannon rush or freaking shield battery/voidray cheese. Most of them, if scouted are totally defendable. That,'s just how Starcraft works.

With nydus, it only works if Protoss is greedy with his air units and pumping workers behind them.

The next step would be nerfing Immortals/Storm/or most probably ChronoBoost. As Immortals are countering every Zerg units besides Broodlords, Few Storms which are instant spell can extinguish unlimited supply of Zerg and ChronoBoost is the main issue in PvT, where Protoss has 2/2 before Terran is capable of 1/1- which in my ooinion is just ballshit.

To be honest i cinceraly doubt if Protoss would stop StarGate openings now when overlord drops are nerfed. They will still abuse that. The only difference is, that Zerg would not be able to punish that.


How are Chrono's OP? Yeah they make our stuff pop out a lot faster, But taking away Chrono would mean that Terrans would have reactors to make two units at a time, and zerg would have injects to have a minimum six larva at every hatchery. That makes no sense. Taking away the chrono would put toss at a huge disadvantage to the other races. Can you imagine zerg making nine drones at a time, terran putting down mules and making SCVs at the same time, while Protoss can make like three or four Probes. Chrono OP? Please try again. Also if they have storm, half way decent micro can keep the Protoss from extinguishing "unlimited supply of Zerg," do you see the pros losing entire armies at a time from the storms? No, because they can micro. And finally, Immortals, they counter Hydras and Roaches,and with enough of them, Ultralisks. That's it.


I was talking abnout toning down chtonoboost. It's too strong. Just go ask Special or any other Terran.

Special was saying that Protoss is way too strong even when TvP was way above 50 % and Terrans were killing Protoss players left and right. No offense, but he's just another Avilo in this regard. And from what I heard him saying, this is an offense to Avilo.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Boggyb
Profile Joined January 2017
2855 Posts
March 20 2018 21:05 GMT
#90
On March 21 2018 00:17 Tyrhanius wrote:
Show nested quote +
On March 20 2018 22:32 Boggyb wrote:
On March 20 2018 18:48 hiroshOne wrote:
Oberlord drop nerf was live yesterday. I watched some GM Protoss streams. Guess what. They still open Stargate, shot on other openings, because they play greedy as hell as they used to. But this time there is nothing Zerg can do to punish that. GG Protoss. Once again yours tactic of whine worked.

You make that claim based on watching GM players 1 day after that patch? LOL. Most players just copy their builds from the Korean and EU pros. If they are still opening stargate every game in a month, then yeah, the change failed to increase Protoss build diversity. That wouldn't necessarily make the change a failure though if it brings PvZ winrates closer to balanced.

Also, how are Protoss playing greedy on any map without a pocket 3rd and not vulnerable to Zerg punishing that?

Let be honest "more diversity" just mean drop dt/archons again, storm drops and more chargelots all-in while Zerg will be stuck into a passive and boring game of drone like during the past 8 years.

If you're not a fan of playing defensive and reactive, Zerg is not for you. Without fundamental changes to the vs. Zerg matchups, Zerg cannot be allowed to play either defensive or aggressive and have a balanced game.
Ej_
Profile Blog Joined January 2013
47656 Posts
Last Edited: 2018-03-20 21:30:58
March 20 2018 21:30 GMT
#91
On March 21 2018 06:05 Boggyb wrote:
Show nested quote +
On March 21 2018 00:17 Tyrhanius wrote:
On March 20 2018 22:32 Boggyb wrote:
On March 20 2018 18:48 hiroshOne wrote:
Oberlord drop nerf was live yesterday. I watched some GM Protoss streams. Guess what. They still open Stargate, shot on other openings, because they play greedy as hell as they used to. But this time there is nothing Zerg can do to punish that. GG Protoss. Once again yours tactic of whine worked.

You make that claim based on watching GM players 1 day after that patch? LOL. Most players just copy their builds from the Korean and EU pros. If they are still opening stargate every game in a month, then yeah, the change failed to increase Protoss build diversity. That wouldn't necessarily make the change a failure though if it brings PvZ winrates closer to balanced.

Also, how are Protoss playing greedy on any map without a pocket 3rd and not vulnerable to Zerg punishing that?

Let be honest "more diversity" just mean drop dt/archons again, storm drops and more chargelots all-in while Zerg will be stuck into a passive and boring game of drone like during the past 8 years.

If you're not a fan of playing defensive and reactive, Zerg is not for you. Without fundamental changes to the vs. Zerg matchups, Zerg cannot be allowed to play either defensive or aggressive and have a balanced game.

You can do literally whatever you want below GM progamer level
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Boggyb
Profile Joined January 2017
2855 Posts
March 20 2018 21:33 GMT
#92
On March 21 2018 06:30 Ej_ wrote:
Show nested quote +
On March 21 2018 06:05 Boggyb wrote:
On March 21 2018 00:17 Tyrhanius wrote:
On March 20 2018 22:32 Boggyb wrote:
On March 20 2018 18:48 hiroshOne wrote:
Oberlord drop nerf was live yesterday. I watched some GM Protoss streams. Guess what. They still open Stargate, shot on other openings, because they play greedy as hell as they used to. But this time there is nothing Zerg can do to punish that. GG Protoss. Once again yours tactic of whine worked.

You make that claim based on watching GM players 1 day after that patch? LOL. Most players just copy their builds from the Korean and EU pros. If they are still opening stargate every game in a month, then yeah, the change failed to increase Protoss build diversity. That wouldn't necessarily make the change a failure though if it brings PvZ winrates closer to balanced.

Also, how are Protoss playing greedy on any map without a pocket 3rd and not vulnerable to Zerg punishing that?

Let be honest "more diversity" just mean drop dt/archons again, storm drops and more chargelots all-in while Zerg will be stuck into a passive and boring game of drone like during the past 8 years.

If you're not a fan of playing defensive and reactive, Zerg is not for you. Without fundamental changes to the vs. Zerg matchups, Zerg cannot be allowed to play either defensive or aggressive and have a balanced game.

You can do literally whatever you want below GM progamer level

I doubt you're going to get anywhere going for a 1-base broodlord push.
Olli
Profile Blog Joined February 2012
Austria24422 Posts
March 20 2018 21:35 GMT
#93
On March 21 2018 05:12 hiroshOne wrote:
Show nested quote +
On March 21 2018 01:12 Olli wrote:
On March 21 2018 00:55 Daimai wrote:
On March 21 2018 00:17 Tyrhanius wrote:
On March 20 2018 22:32 Boggyb wrote:
On March 20 2018 18:48 hiroshOne wrote:
Oberlord drop nerf was live yesterday. I watched some GM Protoss streams. Guess what. They still open Stargate, shot on other openings, because they play greedy as hell as they used to. But this time there is nothing Zerg can do to punish that. GG Protoss. Once again yours tactic of whine worked.

You make that claim based on watching GM players 1 day after that patch? LOL. Most players just copy their builds from the Korean and EU pros. If they are still opening stargate every game in a month, then yeah, the change failed to increase Protoss build diversity. That wouldn't necessarily make the change a failure though if it brings PvZ winrates closer to balanced.

Also, how are Protoss playing greedy on any map without a pocket 3rd and not vulnerable to Zerg punishing that?

Let be honest "more diversity" just mean drop dt/archons again, storm drops and more chargelots all-in while Zerg will be stuck into a passive and boring game of drone like during the past 8 years.


Zerg has a multitude of viable all-ins, you honestly believe that ovie drops are the only way zergs can be aggressive vs P?


Yeah, not sure what game he's been playing or watching. Zerg still has lots of viable aggressive options. Ling floods, bane busts, roach/ravager all ins, immensely strong nydus all-in (that people right now are dying to even if they scout it early), the 50 drone 3 base hydra all in, I've even seen 2 base lurker and 2 base SH/nydus be effective.


On March 21 2018 01:09 Beelzebub1 wrote:
On March 21 2018 00:55 Daimai wrote:
On March 21 2018 00:17 Tyrhanius wrote:
On March 20 2018 22:32 Boggyb wrote:
On March 20 2018 18:48 hiroshOne wrote:
Oberlord drop nerf was live yesterday. I watched some GM Protoss streams. Guess what. They still open Stargate, shot on other openings, because they play greedy as hell as they used to. But this time there is nothing Zerg can do to punish that. GG Protoss. Once again yours tactic of whine worked.

You make that claim based on watching GM players 1 day after that patch? LOL. Most players just copy their builds from the Korean and EU pros. If they are still opening stargate every game in a month, then yeah, the change failed to increase Protoss build diversity. That wouldn't necessarily make the change a failure though if it brings PvZ winrates closer to balanced.

Also, how are Protoss playing greedy on any map without a pocket 3rd and not vulnerable to Zerg punishing that?

Let be honest "more diversity" just mean drop dt/archons again, storm drops and more chargelots all-in while Zerg will be stuck into a passive and boring game of drone like during the past 8 years.


Zerg has a multitude of viable all-ins, you honestly believe that ovie drops are the only way zergs can be aggressive vs P?


Except doing Overlord drops wasn't an all in, it was a way to see what the Protoss was doing while applying pressure at the same time, horrible comparison.


At the very least they're always very committed and leave you very vulnerable to any standard followup attack Protoss can do (think committed archon/zealot attack).



Ravagerr allin doesn't work in ZvP because of Immortals or works in same circumstances as Droperlords- no scout from Protoss. "50 drones 3 base hydra allins"- And who doesn't watch this game anymore? It doesn't exixt because of splitting range and speed of hydras. I dare u to try this especially without droperlords. If u're reffering to Elazer's stylo of doing that allin, u must remember that it was almost always combined with early game droperlords.


Funny cause I see 2 or 3 base roach work against Protoss all the time, but maybe they're just bad. Right?

Same with the hydra all-in. It still exists, it's just easier to defend now instead of completely broken.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
March 20 2018 21:38 GMT
#94
On March 21 2018 06:30 Ej_ wrote:
Show nested quote +
On March 21 2018 06:05 Boggyb wrote:
On March 21 2018 00:17 Tyrhanius wrote:
On March 20 2018 22:32 Boggyb wrote:
On March 20 2018 18:48 hiroshOne wrote:
Oberlord drop nerf was live yesterday. I watched some GM Protoss streams. Guess what. They still open Stargate, shot on other openings, because they play greedy as hell as they used to. But this time there is nothing Zerg can do to punish that. GG Protoss. Once again yours tactic of whine worked.

You make that claim based on watching GM players 1 day after that patch? LOL. Most players just copy their builds from the Korean and EU pros. If they are still opening stargate every game in a month, then yeah, the change failed to increase Protoss build diversity. That wouldn't necessarily make the change a failure though if it brings PvZ winrates closer to balanced.

Also, how are Protoss playing greedy on any map without a pocket 3rd and not vulnerable to Zerg punishing that?

Let be honest "more diversity" just mean drop dt/archons again, storm drops and more chargelots all-in while Zerg will be stuck into a passive and boring game of drone like during the past 8 years.

If you're not a fan of playing defensive and reactive, Zerg is not for you. Without fundamental changes to the vs. Zerg matchups, Zerg cannot be allowed to play either defensive or aggressive and have a balanced game.

You can do literally whatever you want below GM progamer level

I think you underestimate how often diamond players cheese, you basically have to play the meta at least to some level.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
LTCM
Profile Joined May 2017
174 Posts
March 20 2018 21:44 GMT
#95
On March 21 2018 05:41 deacon.frost wrote:
Show nested quote +
On March 21 2018 05:15 hiroshOne wrote:
On March 21 2018 02:53 CaptainBurnTurn wrote:
On March 20 2018 15:06 hiroshOne wrote:
Every freaking race has something that if not SCOUTED is just an autowin vs his opponent. Raging about nydus, or shitty ravager build is just nonsense. I could rage on bunker rush, cannon rush or freaking shield battery/voidray cheese. Most of them, if scouted are totally defendable. That,'s just how Starcraft works.

With nydus, it only works if Protoss is greedy with his air units and pumping workers behind them.

The next step would be nerfing Immortals/Storm/or most probably ChronoBoost. As Immortals are countering every Zerg units besides Broodlords, Few Storms which are instant spell can extinguish unlimited supply of Zerg and ChronoBoost is the main issue in PvT, where Protoss has 2/2 before Terran is capable of 1/1- which in my ooinion is just ballshit.

To be honest i cinceraly doubt if Protoss would stop StarGate openings now when overlord drops are nerfed. They will still abuse that. The only difference is, that Zerg would not be able to punish that.


How are Chrono's OP? Yeah they make our stuff pop out a lot faster, But taking away Chrono would mean that Terrans would have reactors to make two units at a time, and zerg would have injects to have a minimum six larva at every hatchery. That makes no sense. Taking away the chrono would put toss at a huge disadvantage to the other races. Can you imagine zerg making nine drones at a time, terran putting down mules and making SCVs at the same time, while Protoss can make like three or four Probes. Chrono OP? Please try again. Also if they have storm, half way decent micro can keep the Protoss from extinguishing "unlimited supply of Zerg," do you see the pros losing entire armies at a time from the storms? No, because they can micro. And finally, Immortals, they counter Hydras and Roaches,and with enough of them, Ultralisks. That's it.


I was talking abnout toning down chtonoboost. It's too strong. Just go ask Special or any other Terran.

Special was saying that Protoss is way too strong even when TvP was way above 50 % and Terrans were killing Protoss players left and right. No offense, but he's just another Avilo in this regard. And from what I heard him saying, this is an offense to Avilo.


I'm nominating you for poster of the year.

Special is a major whiner.
Byun is a convicted match-fixer.
jalstar
Profile Blog Joined September 2009
United States8198 Posts
March 20 2018 21:44 GMT
#96
Hatch tech drops was obviously designed with MSC in mind. And people react like the sky is falling with every balance change that negatively affects their playstyle, let's wait and see if this is really a big deal.
pvsnp
Profile Joined January 2017
7676 Posts
Last Edited: 2018-03-20 21:46:13
March 20 2018 21:45 GMT
#97
On March 21 2018 06:38 SetGuitarsToKill wrote:
Show nested quote +
On March 21 2018 06:30 Ej_ wrote:
On March 21 2018 06:05 Boggyb wrote:
On March 21 2018 00:17 Tyrhanius wrote:
On March 20 2018 22:32 Boggyb wrote:
On March 20 2018 18:48 hiroshOne wrote:
Oberlord drop nerf was live yesterday. I watched some GM Protoss streams. Guess what. They still open Stargate, shot on other openings, because they play greedy as hell as they used to. But this time there is nothing Zerg can do to punish that. GG Protoss. Once again yours tactic of whine worked.

You make that claim based on watching GM players 1 day after that patch? LOL. Most players just copy their builds from the Korean and EU pros. If they are still opening stargate every game in a month, then yeah, the change failed to increase Protoss build diversity. That wouldn't necessarily make the change a failure though if it brings PvZ winrates closer to balanced.

Also, how are Protoss playing greedy on any map without a pocket 3rd and not vulnerable to Zerg punishing that?

Let be honest "more diversity" just mean drop dt/archons again, storm drops and more chargelots all-in while Zerg will be stuck into a passive and boring game of drone like during the past 8 years.

If you're not a fan of playing defensive and reactive, Zerg is not for you. Without fundamental changes to the vs. Zerg matchups, Zerg cannot be allowed to play either defensive or aggressive and have a balanced game.

You can do literally whatever you want below GM progamer level

I think you underestimate how often diamond players cheese, you basically have to play the meta at least to some level.

You have to play the meta in Diamond league if you are at Diamond-level skill. Any progamer can do whatever the fuck they want in Diamond and still win, because they have the sheer mechanics to overpower whatever disadvantage they play at
Denominator of the Universe
TL+ Member
jalstar
Profile Blog Joined September 2009
United States8198 Posts
March 20 2018 21:49 GMT
#98
On March 21 2018 06:45 pvsnp wrote:
Show nested quote +
On March 21 2018 06:38 SetGuitarsToKill wrote:
On March 21 2018 06:30 Ej_ wrote:
On March 21 2018 06:05 Boggyb wrote:
On March 21 2018 00:17 Tyrhanius wrote:
On March 20 2018 22:32 Boggyb wrote:
On March 20 2018 18:48 hiroshOne wrote:
Oberlord drop nerf was live yesterday. I watched some GM Protoss streams. Guess what. They still open Stargate, shot on other openings, because they play greedy as hell as they used to. But this time there is nothing Zerg can do to punish that. GG Protoss. Once again yours tactic of whine worked.

You make that claim based on watching GM players 1 day after that patch? LOL. Most players just copy their builds from the Korean and EU pros. If they are still opening stargate every game in a month, then yeah, the change failed to increase Protoss build diversity. That wouldn't necessarily make the change a failure though if it brings PvZ winrates closer to balanced.

Also, how are Protoss playing greedy on any map without a pocket 3rd and not vulnerable to Zerg punishing that?

Let be honest "more diversity" just mean drop dt/archons again, storm drops and more chargelots all-in while Zerg will be stuck into a passive and boring game of drone like during the past 8 years.

If you're not a fan of playing defensive and reactive, Zerg is not for you. Without fundamental changes to the vs. Zerg matchups, Zerg cannot be allowed to play either defensive or aggressive and have a balanced game.

You can do literally whatever you want below GM progamer level

I think you underestimate how often diamond players cheese, you basically have to play the meta at least to some level.

You have to play the meta in Diamond league if you are at Diamond-level skill. Any progamer can do whatever the fuck they want in Diamond and still win, because they have the sheer mechanics to overpower whatever disadvantage they play at


I remember some GM streamer, maybe a pro, smurfing in diamond with mouse only. You're definitely right
Beelzebub1
Profile Joined May 2015
1004 Posts
March 21 2018 06:28 GMT
#99
On March 21 2018 06:44 LTCM wrote:
Show nested quote +
On March 21 2018 05:41 deacon.frost wrote:
On March 21 2018 05:15 hiroshOne wrote:
On March 21 2018 02:53 CaptainBurnTurn wrote:
On March 20 2018 15:06 hiroshOne wrote:
Every freaking race has something that if not SCOUTED is just an autowin vs his opponent. Raging about nydus, or shitty ravager build is just nonsense. I could rage on bunker rush, cannon rush or freaking shield battery/voidray cheese. Most of them, if scouted are totally defendable. That,'s just how Starcraft works.

With nydus, it only works if Protoss is greedy with his air units and pumping workers behind them.

The next step would be nerfing Immortals/Storm/or most probably ChronoBoost. As Immortals are countering every Zerg units besides Broodlords, Few Storms which are instant spell can extinguish unlimited supply of Zerg and ChronoBoost is the main issue in PvT, where Protoss has 2/2 before Terran is capable of 1/1- which in my ooinion is just ballshit.

To be honest i cinceraly doubt if Protoss would stop StarGate openings now when overlord drops are nerfed. They will still abuse that. The only difference is, that Zerg would not be able to punish that.


How are Chrono's OP? Yeah they make our stuff pop out a lot faster, But taking away Chrono would mean that Terrans would have reactors to make two units at a time, and zerg would have injects to have a minimum six larva at every hatchery. That makes no sense. Taking away the chrono would put toss at a huge disadvantage to the other races. Can you imagine zerg making nine drones at a time, terran putting down mules and making SCVs at the same time, while Protoss can make like three or four Probes. Chrono OP? Please try again. Also if they have storm, half way decent micro can keep the Protoss from extinguishing "unlimited supply of Zerg," do you see the pros losing entire armies at a time from the storms? No, because they can micro. And finally, Immortals, they counter Hydras and Roaches,and with enough of them, Ultralisks. That's it.


I was talking abnout toning down chtonoboost. It's too strong. Just go ask Special or any other Terran.

Special was saying that Protoss is way too strong even when TvP was way above 50 % and Terrans were killing Protoss players left and right. No offense, but he's just another Avilo in this regard. And from what I heard him saying, this is an offense to Avilo.


I'm nominating you for poster of the year.

Special is a major whiner.


Hehe, I see what you did there.

Oh and yes, he is.
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
March 21 2018 06:35 GMT
#100
On March 21 2018 04:56 GreatCraft wrote:
Revert to pre-lair drop, give protoss warp prism access before robotics facility w/ no warp in capabiltiies. give warp in capabilities w/ robo

even more mobility options is exactly what sc2 doesn't need
vibeo gane,
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