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Balance Update - March 19, 2018 - Page 2

Forum Index > SC2 General
218 CommentsPost a Reply
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Let's tone down the vitriol here just a bit. It's okay to have some heated discussion about balance (especially in this kind of thread), but I fear you guys might start crossing some lines soon. - Wax
Myrddraal
Profile Joined December 2010
Australia937 Posts
March 19 2018 23:34 GMT
#21
On March 20 2018 07:11 Tyrhanius wrote:
Show nested quote +
On March 20 2018 06:37 Fango wrote:
On March 20 2018 06:29 Tyrhanius wrote:
On March 20 2018 06:19 Zaros wrote:
On March 20 2018 06:07 Tyrhanius wrote:
On March 20 2018 05:53 Fango wrote:
On March 20 2018 05:14 iMrising wrote:
On March 20 2018 05:02 StarscreamG1 wrote:
The OP Nydus is killing players, but are the drops that are nerfed xD Logic?

since when were nydus OP?
also if you thought they were OP, drop nerf will indirectly help protoss defend against nyduses. non-stargate openings are stronger versus nydus play

If the droperlord nerf allows players to not open stargate then fair enough. But the nydus is beyond broken right now. I haven't seen a nydus cheese lose in a single pro game since 4.0 (if anyone has, please let me know, because as far as I'm concerned it has a 100% winrate).

No, you're just bad, if you can't identify fast lair, delayed third (or no third), lack of drone, lack of speedling at the normal timing.

Nyndus is just a way to punish the players that don't scout, but these player prefer call "nyndus op" rather than scouting...


If Classic cant even do anything about it then I wouldn't call someone bad for losing against it, it does look incredibly hard to defend but might not be a thing anymore if Robo or twilight comes into play.

Pick zerg, do it on ladder, you'll see if you have 100% winrate...


The game isn't balanced around average ladder games. It's balanced around the elite level. Where currently it never loses as far as I'm concerned.

Ok, keep whining, stay bad, not my problem.

You have a serious attitude problem, no wonder the feedback threads always turn to shit with people like you around.
[stranded]: http://www.indiedb.com/games/stranded
Zaros
Profile Blog Joined September 2010
United Kingdom3692 Posts
March 19 2018 23:36 GMT
#22
Well I'm just looking forward to some Robo and twilight openings in PvZ
Fango
Profile Joined July 2016
United Kingdom8987 Posts
Last Edited: 2018-03-19 23:51:35
March 19 2018 23:49 GMT
#23
On March 20 2018 06:39 hiroshOne wrote:
Show nested quote +
On March 20 2018 06:36 Fango wrote:
On March 20 2018 06:07 Tyrhanius wrote:
On March 20 2018 05:53 Fango wrote:
On March 20 2018 05:14 iMrising wrote:
On March 20 2018 05:02 StarscreamG1 wrote:
The OP Nydus is killing players, but are the drops that are nerfed xD Logic?

since when were nydus OP?
also if you thought they were OP, drop nerf will indirectly help protoss defend against nyduses. non-stargate openings are stronger versus nydus play

If the droperlord nerf allows players to not open stargate then fair enough. But the nydus is beyond broken right now. I haven't seen a nydus cheese lose in a single pro game since 4.0 (if anyone has, please let me know, because as far as I'm concerned it has a 100% winrate).

No, you're just bad, if you can't identify fast lair, delayed third (or no third), lack of drone, lack of speedling at the normal timing.

Nyndus is just a way to punish the players that don't scout, but these player prefer call "nyndus op" rather than scouting...

I haven't played toss since 2016 lol. But seriously though, you can't always guarantee scouting a nydus. And even if you do, it's impossible to hold with a stargate opening unless you know far enough ahead in advance.

And btw, I'm literally asking for someone to show me a pro game since 4.0 where a nydus cheese failed. If you think a cheese with a 100% success rate isn't unfair then I don't know what to say.

On March 20 2018 06:21 pvsnp wrote:
On March 20 2018 05:53 Fango wrote:
On March 20 2018 05:14 iMrising wrote:
On March 20 2018 05:02 StarscreamG1 wrote:
The OP Nydus is killing players, but are the drops that are nerfed xD Logic?

since when were nydus OP?
also if you thought they were OP, drop nerf will indirectly help protoss defend against nyduses. non-stargate openings are stronger versus nydus play

If the droperlord nerf allows players to not open stargate then fair enough. But the nydus is beyond broken right now. I haven't seen a nydus cheese lose in a single pro game since 4.0 (if anyone has, please let me know, because as far as I'm concerned it has a 100% winrate).

Nydus has never lost against Protoss, or Terran as well?

Because just off the top of my head, Maru beat Serral's nydus.


I'm refering to ZvP. It's less OP against terran because they have better scouted, and simply better units available to defend. That being said I do think it's too strong. Can result in easy build order wins for zerg if unscouted.




According to this, it's almost impossible to defend 2 rax bunker rush with Hatchery first. I'ts failed argument, as something like build order loss exists in sc2


You're completely missing the point here. Firstly it is possible to hold a 2 rax going hatch first, it's just very difficult and depends on at what point it's scouted.

And secondly, my point was that nydus in ZvP is essentially an autowin. There's a difference between a build order win, and something that wins every time. Currently, with the builds that protoss has to go for to compete with zerg, nydus is an autowin. And before you try to keep arguing, why don't you just do what I've said every post on this thread and find a pro game where a protoss held a nydus cheese (since 4.0). Something with a 100% success rate is beyond "build order win".
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
Snijjer
Profile Joined September 2011
United States989 Posts
March 19 2018 23:53 GMT
#24
On March 20 2018 08:49 Fango wrote:
Show nested quote +
On March 20 2018 06:39 hiroshOne wrote:
On March 20 2018 06:36 Fango wrote:
On March 20 2018 06:07 Tyrhanius wrote:
On March 20 2018 05:53 Fango wrote:
On March 20 2018 05:14 iMrising wrote:
On March 20 2018 05:02 StarscreamG1 wrote:
The OP Nydus is killing players, but are the drops that are nerfed xD Logic?

since when were nydus OP?
also if you thought they were OP, drop nerf will indirectly help protoss defend against nyduses. non-stargate openings are stronger versus nydus play

If the droperlord nerf allows players to not open stargate then fair enough. But the nydus is beyond broken right now. I haven't seen a nydus cheese lose in a single pro game since 4.0 (if anyone has, please let me know, because as far as I'm concerned it has a 100% winrate).

No, you're just bad, if you can't identify fast lair, delayed third (or no third), lack of drone, lack of speedling at the normal timing.

Nyndus is just a way to punish the players that don't scout, but these player prefer call "nyndus op" rather than scouting...

I haven't played toss since 2016 lol. But seriously though, you can't always guarantee scouting a nydus. And even if you do, it's impossible to hold with a stargate opening unless you know far enough ahead in advance.

And btw, I'm literally asking for someone to show me a pro game since 4.0 where a nydus cheese failed. If you think a cheese with a 100% success rate isn't unfair then I don't know what to say.

On March 20 2018 06:21 pvsnp wrote:
On March 20 2018 05:53 Fango wrote:
On March 20 2018 05:14 iMrising wrote:
On March 20 2018 05:02 StarscreamG1 wrote:
The OP Nydus is killing players, but are the drops that are nerfed xD Logic?

since when were nydus OP?
also if you thought they were OP, drop nerf will indirectly help protoss defend against nyduses. non-stargate openings are stronger versus nydus play

If the droperlord nerf allows players to not open stargate then fair enough. But the nydus is beyond broken right now. I haven't seen a nydus cheese lose in a single pro game since 4.0 (if anyone has, please let me know, because as far as I'm concerned it has a 100% winrate).

Nydus has never lost against Protoss, or Terran as well?

Because just off the top of my head, Maru beat Serral's nydus.


I'm refering to ZvP. It's less OP against terran because they have better scouted, and simply better units available to defend. That being said I do think it's too strong. Can result in easy build order wins for zerg if unscouted.




According to this, it's almost impossible to defend 2 rax bunker rush with Hatchery first. I'ts failed argument, as something like build order loss exists in sc2


You're completely missing the point here. Firstly it is possible to hold a 2 rax going hatch first, it's just very difficult and depends on at what point it's scouted.

And secondly, my point was that nydus in ZvP is essentially an autowin. There's a difference between a build order win, and something that wins every time. Currently, with the builds that protoss has to go for to compete with zerg, nydus is an autowin. And before you try to keep arguing, why don't you just do what I've said every post on this thread and find a pro game where a protoss held a nydus cheese (since 4.0). Something with a 100% success rate is beyond "build order win".


If that's the case, why didn't we see it every game in WESG? Serral didn't do Nydus once when he beat Classic.
Cyro
Profile Blog Joined June 2011
United Kingdom20345 Posts
March 19 2018 23:55 GMT
#25
On March 20 2018 05:24 sc-darkness wrote:
Thank god. It's only taken them all the time since LotV's release.


Since beta lol
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Fango
Profile Joined July 2016
United Kingdom8987 Posts
Last Edited: 2018-03-19 23:59:18
March 19 2018 23:57 GMT
#26
On March 20 2018 08:53 Snijjer wrote:
Show nested quote +
On March 20 2018 08:49 Fango wrote:
On March 20 2018 06:39 hiroshOne wrote:
On March 20 2018 06:36 Fango wrote:
On March 20 2018 06:07 Tyrhanius wrote:
On March 20 2018 05:53 Fango wrote:
On March 20 2018 05:14 iMrising wrote:
On March 20 2018 05:02 StarscreamG1 wrote:
The OP Nydus is killing players, but are the drops that are nerfed xD Logic?

since when were nydus OP?
also if you thought they were OP, drop nerf will indirectly help protoss defend against nyduses. non-stargate openings are stronger versus nydus play

If the droperlord nerf allows players to not open stargate then fair enough. But the nydus is beyond broken right now. I haven't seen a nydus cheese lose in a single pro game since 4.0 (if anyone has, please let me know, because as far as I'm concerned it has a 100% winrate).

No, you're just bad, if you can't identify fast lair, delayed third (or no third), lack of drone, lack of speedling at the normal timing.

Nyndus is just a way to punish the players that don't scout, but these player prefer call "nyndus op" rather than scouting...

I haven't played toss since 2016 lol. But seriously though, you can't always guarantee scouting a nydus. And even if you do, it's impossible to hold with a stargate opening unless you know far enough ahead in advance.

And btw, I'm literally asking for someone to show me a pro game since 4.0 where a nydus cheese failed. If you think a cheese with a 100% success rate isn't unfair then I don't know what to say.

On March 20 2018 06:21 pvsnp wrote:
On March 20 2018 05:53 Fango wrote:
On March 20 2018 05:14 iMrising wrote:
On March 20 2018 05:02 StarscreamG1 wrote:
The OP Nydus is killing players, but are the drops that are nerfed xD Logic?

since when were nydus OP?
also if you thought they were OP, drop nerf will indirectly help protoss defend against nyduses. non-stargate openings are stronger versus nydus play

If the droperlord nerf allows players to not open stargate then fair enough. But the nydus is beyond broken right now. I haven't seen a nydus cheese lose in a single pro game since 4.0 (if anyone has, please let me know, because as far as I'm concerned it has a 100% winrate).

Nydus has never lost against Protoss, or Terran as well?

Because just off the top of my head, Maru beat Serral's nydus.


I'm refering to ZvP. It's less OP against terran because they have better scouted, and simply better units available to defend. That being said I do think it's too strong. Can result in easy build order wins for zerg if unscouted.




According to this, it's almost impossible to defend 2 rax bunker rush with Hatchery first. I'ts failed argument, as something like build order loss exists in sc2


You're completely missing the point here. Firstly it is possible to hold a 2 rax going hatch first, it's just very difficult and depends on at what point it's scouted.

And secondly, my point was that nydus in ZvP is essentially an autowin. There's a difference between a build order win, and something that wins every time. Currently, with the builds that protoss has to go for to compete with zerg, nydus is an autowin. And before you try to keep arguing, why don't you just do what I've said every post on this thread and find a pro game where a protoss held a nydus cheese (since 4.0). Something with a 100% success rate is beyond "build order win".


If that's the case, why didn't we see it every game in WESG? Serral didn't do Nydus once when he beat Classic.


Firstly, that is the case. And secondly, I don't bloody know. I suppose it can be hard countered, but only if protoss knows it's going to happen. So if zergs started doing it every game it would get predictable. Otherwise against a standard opening, it's an autowin. As indicated by it's digusting success rate.

Edit: to clarify, why zergs aren't abusing it even more is beyond me. No protoss on the top level appears to be able to hold it.
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
March 20 2018 00:00 GMT
#27
RIP Zerg 2017-2018
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Boggyb
Profile Joined January 2017
2855 Posts
Last Edited: 2018-03-20 00:06:07
March 20 2018 00:05 GMT
#28
On March 20 2018 09:00 SetGuitarsToKill wrote:
RIP Zerg 2017-2018

Can I quote you on this when the GSL final is soO vs. Dark or either wins against a non-Zerg?
showstealer1829
Profile Blog Joined May 2014
Australia3123 Posts
March 20 2018 01:15 GMT
#29
On March 20 2018 09:05 Boggyb wrote:
Show nested quote +
On March 20 2018 09:00 SetGuitarsToKill wrote:
RIP Zerg 2017-2018

Can I quote you on this when the GSL final is soO vs. Dark or either wins against a non-Zerg?


soO winning a GSL final, even against a non-zerg? Boggy, that's just crazy talk
There is no understanding. There is only Choya. Choya is the way. Choya is Love. Choya is Life. Has is the Light in the Protoss Dark and Nightmare is his chosen Acolyte
SCHWARZENEGGER
Profile Joined July 2016
206 Posts
March 20 2018 01:23 GMT
#30
maybe someday they will move ravagers to lair or at least evo chamber tech
Solar424
Profile Blog Joined June 2013
United States4001 Posts
March 20 2018 01:26 GMT
#31
On March 20 2018 10:23 SCHWARZENEGGER wrote:
maybe someday they will move ravagers to lair or at least evo chamber tech

Sure, let's get rid of any of Zerg's options to threaten Protoss or Terran before Lair. While we're at it, let's make Zergling Speed require Lair, just to prevent any sort of aggression before the 5 minute mark.
showstealer1829
Profile Blog Joined May 2014
Australia3123 Posts
Last Edited: 2018-03-20 01:34:48
March 20 2018 01:34 GMT
#32
On March 20 2018 10:26 Solar424 wrote:
Show nested quote +
On March 20 2018 10:23 SCHWARZENEGGER wrote:
maybe someday they will move ravagers to lair or at least evo chamber tech

Sure, let's get rid of any of Zerg's options to threaten Protoss or Terran before Lair. While we're at it, let's make Zergling Speed require Lair, just to prevent any sort of aggression before the 5 minute mark.


Let's make all Zerg Units except Drones and overlords require lair tech
There is no understanding. There is only Choya. Choya is the way. Choya is Love. Choya is Life. Has is the Light in the Protoss Dark and Nightmare is his chosen Acolyte
yangluphil
Profile Joined July 2015
318 Posts
Last Edited: 2018-03-20 01:45:15
March 20 2018 01:45 GMT
#33
On March 20 2018 10:34 showstealer1829 wrote:
Show nested quote +
On March 20 2018 10:26 Solar424 wrote:
On March 20 2018 10:23 SCHWARZENEGGER wrote:
maybe someday they will move ravagers to lair or at least evo chamber tech

Sure, let's get rid of any of Zerg's options to threaten Protoss or Terran before Lair. While we're at it, let's make Zergling Speed require Lair, just to prevent any sort of aggression before the 5 minute mark.


Let's make all Zerg Units except Drones and overlords require lair tech


Let's make extractors require lair tech so Zergs can't get lair tech.
Neither party will be missed.
showstealer1829
Profile Blog Joined May 2014
Australia3123 Posts
March 20 2018 01:55 GMT
#34
On March 20 2018 10:45 yangluphil wrote:
Show nested quote +
On March 20 2018 10:34 showstealer1829 wrote:
On March 20 2018 10:26 Solar424 wrote:
On March 20 2018 10:23 SCHWARZENEGGER wrote:
maybe someday they will move ravagers to lair or at least evo chamber tech

Sure, let's get rid of any of Zerg's options to threaten Protoss or Terran before Lair. While we're at it, let's make Zergling Speed require Lair, just to prevent any sort of aggression before the 5 minute mark.


Let's make all Zerg Units except Drones and overlords require lair tech


Let's make extractors require lair tech so Zergs can't get lair tech.


You. I like you. Would you like to work for Blizzard's balance team?
There is no understanding. There is only Choya. Choya is the way. Choya is Love. Choya is Life. Has is the Light in the Protoss Dark and Nightmare is his chosen Acolyte
Ben...
Profile Joined January 2011
Canada3485 Posts
Last Edited: 2018-03-20 02:06:02
March 20 2018 02:04 GMT
#35
On March 20 2018 08:57 Fango wrote:
Show nested quote +
On March 20 2018 08:53 Snijjer wrote:
On March 20 2018 08:49 Fango wrote:
On March 20 2018 06:39 hiroshOne wrote:
On March 20 2018 06:36 Fango wrote:
On March 20 2018 06:07 Tyrhanius wrote:
On March 20 2018 05:53 Fango wrote:
On March 20 2018 05:14 iMrising wrote:
On March 20 2018 05:02 StarscreamG1 wrote:
The OP Nydus is killing players, but are the drops that are nerfed xD Logic?

since when were nydus OP?
also if you thought they were OP, drop nerf will indirectly help protoss defend against nyduses. non-stargate openings are stronger versus nydus play

If the droperlord nerf allows players to not open stargate then fair enough. But the nydus is beyond broken right now. I haven't seen a nydus cheese lose in a single pro game since 4.0 (if anyone has, please let me know, because as far as I'm concerned it has a 100% winrate).

No, you're just bad, if you can't identify fast lair, delayed third (or no third), lack of drone, lack of speedling at the normal timing.

Nyndus is just a way to punish the players that don't scout, but these player prefer call "nyndus op" rather than scouting...

I haven't played toss since 2016 lol. But seriously though, you can't always guarantee scouting a nydus. And even if you do, it's impossible to hold with a stargate opening unless you know far enough ahead in advance.

And btw, I'm literally asking for someone to show me a pro game since 4.0 where a nydus cheese failed. If you think a cheese with a 100% success rate isn't unfair then I don't know what to say.

On March 20 2018 06:21 pvsnp wrote:
On March 20 2018 05:53 Fango wrote:
On March 20 2018 05:14 iMrising wrote:
On March 20 2018 05:02 StarscreamG1 wrote:
The OP Nydus is killing players, but are the drops that are nerfed xD Logic?

since when were nydus OP?
also if you thought they were OP, drop nerf will indirectly help protoss defend against nyduses. non-stargate openings are stronger versus nydus play

If the droperlord nerf allows players to not open stargate then fair enough. But the nydus is beyond broken right now. I haven't seen a nydus cheese lose in a single pro game since 4.0 (if anyone has, please let me know, because as far as I'm concerned it has a 100% winrate).

Nydus has never lost against Protoss, or Terran as well?

Because just off the top of my head, Maru beat Serral's nydus.


I'm refering to ZvP. It's less OP against terran because they have better scouted, and simply better units available to defend. That being said I do think it's too strong. Can result in easy build order wins for zerg if unscouted.




According to this, it's almost impossible to defend 2 rax bunker rush with Hatchery first. I'ts failed argument, as something like build order loss exists in sc2


You're completely missing the point here. Firstly it is possible to hold a 2 rax going hatch first, it's just very difficult and depends on at what point it's scouted.

And secondly, my point was that nydus in ZvP is essentially an autowin. There's a difference between a build order win, and something that wins every time. Currently, with the builds that protoss has to go for to compete with zerg, nydus is an autowin. And before you try to keep arguing, why don't you just do what I've said every post on this thread and find a pro game where a protoss held a nydus cheese (since 4.0). Something with a 100% success rate is beyond "build order win".


If that's the case, why didn't we see it every game in WESG? Serral didn't do Nydus once when he beat Classic.


Firstly, that is the case. And secondly, I don't bloody know. I suppose it can be hard countered, but only if protoss knows it's going to happen. So if zergs started doing it every game it would get predictable. Otherwise against a standard opening, it's an autowin. As indicated by it's digusting success rate.

Edit: to clarify, why zergs aren't abusing it even more is beyond me. No protoss on the top level appears to be able to hold it.
Rogue vs. Classic on Backwater at the IEM final is the quintessential example of why this is an issue. He quite literally pops the nydus at Classic's natural right beside his robo, doesn't even try to hide it. Since the nydus is guaranteed to finish, and queens are guaranteed to get out(You'll notice Rogue loaded the queens first and then transfused the nydus as Classic tried to target it down), it becomes incredibly hard to shut down. Classic wasn't even playing risky that game and even scouted a third (which was cancelled after his adept no longer had vision). The nydus hit at around 4:30, warp gate has just finished so Classic could only get one round of warp ins. It hit well before a standard timing immortal could get out. It wasn't like Classic went fast third or anything either. He was still on two bases.

It would be interesting to see how being able to go robo first would impact a strategy like this. 5+ queens, zerglings and roaches against literally any early game amount of gateway units is going to beat them, even with shield batteries like Classic had. Stargate units are useless against that many queens so that isn't an answer. I couldn't figure out a way to beat it after watching the game a couple times. With a stargate opening, you would quite literally have to know it was coming to be able to even have a chance of holding it. Classic scouted a standard looking opening and played accordingly.

Here's the game:

"Cliiiiiiiiiiiiiiiiide" -Tastosis
starkiller123
Profile Joined January 2016
United States4030 Posts
March 20 2018 02:29 GMT
#36
On March 20 2018 10:45 yangluphil wrote:
Show nested quote +
On March 20 2018 10:34 showstealer1829 wrote:
On March 20 2018 10:26 Solar424 wrote:
On March 20 2018 10:23 SCHWARZENEGGER wrote:
maybe someday they will move ravagers to lair or at least evo chamber tech

Sure, let's get rid of any of Zerg's options to threaten Protoss or Terran before Lair. While we're at it, let's make Zergling Speed require Lair, just to prevent any sort of aggression before the 5 minute mark.


Let's make all Zerg Units except Drones and overlords require lair tech


Let's make extractors require lair tech so Zergs can't get lair tech.

David Kim please
brickrd
Profile Blog Joined March 2014
United States4894 Posts
March 20 2018 02:32 GMT
#37
im a zerg player and i don't think zerg needed evo drops. lair is fine.
TL+ Member
mierin
Profile Joined August 2010
United States4945 Posts
March 20 2018 02:37 GMT
#38
Lair drops is something I could get behind if any of the other races got penalties to balance it out. As of now, yuck.
JD, Stork, Calm, Hyuk Fighting!
Boggyb
Profile Joined January 2017
2855 Posts
March 20 2018 02:46 GMT
#39
On March 20 2018 11:37 mierin wrote:
Lair drops is something I could get behind if any of the other races got penalties to balance it out. As of now, yuck.

Moving it to lair is intended as a Zerg nerf in ZvP. If Protoss were nerfed as well, it would be completely pointless.
Parcelleus
Profile Joined January 2011
Australia1662 Posts
March 20 2018 02:57 GMT
#40
On March 20 2018 05:24 sc-darkness wrote:
Thank god. It's only taken them all the time since LotV's release.


Agreed.
*burp*
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