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Patch 4.0 - StarCraft II is free to play - Page 8

Forum Index > SC2 General
236 CommentsPost a Reply
Prev 1 6 7 8 9 10 12 Next All
NonY
Profile Blog Joined June 2007
8751 Posts
November 15 2017 19:37 GMT
#141
On November 16 2017 04:14 Zaros wrote:
Show nested quote +
On November 16 2017 03:21 NonY wrote:
On November 16 2017 02:30 Endymion wrote:
On November 16 2017 00:14 NonY wrote:
If it's a matter of money, then why isn't there an option to pay to force default skins?

because blizzard would get crucified if it did something like that.. right now they're making money off of selling "more options" to people and they can just pretend/be negligent and not add the feature to disable skins... if they were to add it and charge for it people would lose their shit because it would be a tacit admission that balance is up for sale (instead of just being implied, like it is atm with skins).

Then that's pretty clear that the people wanting skins in competitive play are just being abusive. At least we can all agree on that. If there's no reason to complain because it'll never change, then I'll stop.


No people want skins because they look fucking cool not to gain some marginal advantage because the opponent might not make out what a unit is.

I don't care what skins display on their client. I just want to be able to control my own game client.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Penev
Profile Joined October 2012
28524 Posts
Last Edited: 2017-11-15 19:41:31
November 15 2017 19:39 GMT
#142
On November 16 2017 04:29 Charoisaur wrote:
Show nested quote +
On November 16 2017 00:53 Corvuuss wrote:
On November 16 2017 00:14 NonY wrote:
If it's a matter of money, then why isn't there an option to pay to force default skins?


Because then people would complain that others couldn't see their skins.

Skins are a prestige item. (Now I know many don't care about it, me included but there are many people influenced by things like that) And because they are a prestige item, people who use them want to show that to other people which wouldn't work if you could select an option/purchase something so that you couldn't see skins. Which would make the people who buy skins angry. And I think there are way more people who use skins and want to show them to other people than there are people who don't want to see skins (Even if it seems different here).

They want to show of that they have enough money to afford that shiny skin.
I want to show of that I'm so rich that I'm able to turn their skins of.
What's the difference? They should just give an alert to notify them that their opponent can't see their skin so I can really feel good about it.

add it to announcer packs so you can let your opponent know in the voice of your favorite caster
I Protoss winner, could it be?
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
November 15 2017 19:41 GMT
#143
On November 16 2017 04:16 Endymion wrote:
Show nested quote +
On November 16 2017 03:21 NonY wrote:
On November 16 2017 02:30 Endymion wrote:
On November 16 2017 00:14 NonY wrote:
If it's a matter of money, then why isn't there an option to pay to force default skins?

because blizzard would get crucified if it did something like that.. right now they're making money off of selling "more options" to people and they can just pretend/be negligent and not add the feature to disable skins... if they were to add it and charge for it people would lose their shit because it would be a tacit admission that balance is up for sale (instead of just being implied, like it is atm with skins).

Then that's pretty clear that the people wanting skins in competitive play are just being abusive. At least we can all agree on that. If there's no reason to complain because it'll never change, then I'll stop.

i'm not disagreeing with you at all, i completely agree that skins are stupid in sc2 because they offer a competitive advantage

this is so temporary though, once you get used to it there is no competitive advantage whatsoever, and atm it's BARELY an advantage, it's a bit like saying oh you have a competitive advantage over me because you played more games, you shouldn't be allowed to play more games
Endymion
Profile Blog Joined November 2009
United States3701 Posts
November 15 2017 19:46 GMT
#144
On November 16 2017 04:41 ROOTFayth wrote:
Show nested quote +
On November 16 2017 04:16 Endymion wrote:
On November 16 2017 03:21 NonY wrote:
On November 16 2017 02:30 Endymion wrote:
On November 16 2017 00:14 NonY wrote:
If it's a matter of money, then why isn't there an option to pay to force default skins?

because blizzard would get crucified if it did something like that.. right now they're making money off of selling "more options" to people and they can just pretend/be negligent and not add the feature to disable skins... if they were to add it and charge for it people would lose their shit because it would be a tacit admission that balance is up for sale (instead of just being implied, like it is atm with skins).

Then that's pretty clear that the people wanting skins in competitive play are just being abusive. At least we can all agree on that. If there's no reason to complain because it'll never change, then I'll stop.

i'm not disagreeing with you at all, i completely agree that skins are stupid in sc2 because they offer a competitive advantage

this is so temporary though, once you get used to it there is no competitive advantage whatsoever, and atm it's BARELY an advantage, it's a bit like saying oh you have a competitive advantage over me because you played more games, you shouldn't be allowed to play more games


i haven't played sc2 in a long time, but i remember that ludicrous zergling skin that was added where you couldn't count speedlings quickly... also, if it was mixed with banelings, the wings would block banelings from sight in large numbers making it even more difficult to count them quickly.. it made ZvZ and TvZ a nightmare and it felt really frustrating saying "damn, i REALLY wish i could just turn this guy's skins off so that i could count his units"
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
November 15 2017 19:50 GMT
#145
counting zerglings and banelings? people do that in TvZ? seems doable in ZvZ early game when numbers are low but otherwise...?
Haukinger
Profile Joined June 2012
Germany131 Posts
November 15 2017 19:51 GMT
#146
On November 16 2017 04:16 Endymion wrote:i'm not disagreeing with you at all, i completely agree that skins are stupid in sc2 because they offer a competitive advantage


It's not like skins are restricted in any way, or have I missed something? If they offer an advantage, everyone is free to use them. Do you want to ban mechanical keyboards or fast cpus because they offer an advantage, too?

And btw, I'd appreciate skins that made a real difference, like ghosts being (nearly) undistinguishable from marines but marauders thor-sized, for example. My next step would then be to let the skins actually modify the units, like marines with miniguns that have doubled rate of fire but tanks with reduced range. Give just five of these to each race and you've got a ton of new exciting matchups.
riotjune
Profile Blog Joined January 2008
United States3394 Posts
November 15 2017 19:53 GMT
#147
On November 16 2017 04:51 Haukinger wrote:
Show nested quote +
On November 16 2017 04:16 Endymion wrote:i'm not disagreeing with you at all, i completely agree that skins are stupid in sc2 because they offer a competitive advantage


It's not like skins are restricted in any way, or have I missed something? If they offer an advantage, everyone is free to use them. Do you want to ban mechanical keyboards or fast cpus because they offer an advantage, too?

And btw, I'd appreciate skins that made a real difference, like ghosts being (nearly) undistinguishable from marines but marauders thor-sized, for example. My next step would then be to let the skins actually modify the units, like marines with miniguns that have doubled rate of fire but tanks with reduced range. Give just five of these to each race and you've got a ton of new exciting matchups.

This is a great idea, Blizzard get on it!
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
Last Edited: 2017-11-15 19:57:22
November 15 2017 19:56 GMT
#148
On November 16 2017 04:51 Haukinger wrote:
Show nested quote +
On November 16 2017 04:16 Endymion wrote:i'm not disagreeing with you at all, i completely agree that skins are stupid in sc2 because they offer a competitive advantage


It's not like skins are restricted in any way, or have I missed something? If they offer an advantage, everyone is free to use them. Do you want to ban mechanical keyboards or fast cpus because they offer an advantage, too?

And btw, I'd appreciate skins that made a real difference, like ghosts being (nearly) undistinguishable from marines but marauders thor-sized, for example. My next step would then be to let the skins actually modify the units, like marines with miniguns that have doubled rate of fire but tanks with reduced range. Give just five of these to each race and you've got a ton of new exciting matchups.

I think the argument here is that people are saying skins are a very very slight "pay 2 win" but once you figure the skins out it's not going to be a problem so yeah... I don't think it's a big deal at all

and for your 2nd paragraph that obviously can't work in a competitive environment haha, could be fun though for casual play
Endymion
Profile Blog Joined November 2009
United States3701 Posts
November 15 2017 20:02 GMT
#149
On November 16 2017 04:50 ROOTFayth wrote:
counting zerglings and banelings? people do that in TvZ? seems doable in ZvZ early game when numbers are low but otherwise...?

counting and also just seeing where the banelings are in the blob (for splitting marines optimally)
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
KR_4EVR
Profile Joined July 2017
316 Posts
November 15 2017 20:15 GMT
#150
I have major, major complaints with the balance.

As zerg: The stalker weapon is now way too powerful. Please turn the buff into an upgrade. Also, I don't like having to build a separate lurker den.
As terran: The +56% area fungal buff is ridicuous. It turns the most unskilled fungal into an excellent one. Also, thanks to raven and mine redesign, I now have zero AOE attackers except tank.
As protoss: Liberator vision nerf didn't go far enough. Also, I want nexus overcharge back.
Et tu Brute ?
KR_4EVR
Profile Joined July 2017
316 Posts
November 15 2017 20:22 GMT
#151
Oh, and since high templar got a baseline auto-attack to save on micro, could medivac please get a drop while flying hotkey to save on micro?
Et tu Brute ?
Haukinger
Profile Joined June 2012
Germany131 Posts
November 15 2017 20:23 GMT
#152
On November 16 2017 04:56 ROOTFayth wrote:and for your 2nd paragraph that obviously can't work in a competitive environment haha, could be fun though for casual play


I think it can work in tournaments, too, if your "skin" selection is known to the opponent before the game. Otherwise it might well increase the chance for build order wins (which viewers seem to dislike).
Haukinger
Profile Joined June 2012
Germany131 Posts
November 15 2017 20:26 GMT
#153
On November 16 2017 05:22 KR_4EVR wrote:
Oh, and since high templar got a baseline auto-attack to save on micro, could medivac please get a drop while flying hotkey to save on micro?


While we're at it, can queens get semi-auto-inject? Not that all queens always inject on their own, but if you manually inject a queen at a hatch once, it will inject again once the timer is elapsed unless told something else (i.e. moved away, attacked something etc.)
MockHamill
Profile Joined March 2010
Sweden1798 Posts
Last Edited: 2017-11-15 21:41:37
November 15 2017 21:40 GMT
#154
Although I like the general direction of the changes the game is not really playable in its current state.

I think the following changes are needed as soon as possible.
1) Add 20 seconds to the build time of Stargates
2) Add 30 seconds to the blink stalker research time.
3) Reduce the radius of fungal growth.
4) Make shield batteries either heal slower or cost more resources.
Jealous
Profile Blog Joined December 2011
10308 Posts
November 15 2017 21:57 GMT
#155
On November 16 2017 06:40 MockHamill wrote:
Although I like the general direction of the changes the game is not really playable in its current state.

I think the following changes are needed as soon as possible.
1) Add 20 seconds to the build time of Stargates
2) Add 30 seconds to the blink stalker research time.
3) Reduce the radius of fungal growth.
4) Make shield batteries either heal slower or cost more resources.

30 seconds? Lmfao.

5) Buff mech, amirite?
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Ben...
Profile Joined January 2011
Canada3485 Posts
November 15 2017 23:24 GMT
#156
The Mothership Core was the unit that made me start to not like SC2. It felt too gimmicky and like an all-or-nothing unit. Them basically admitting that it was a bandaid fix of a unit and instead now trying to make it so Protoss can actually defend stuff earlier in the game makes me quite excited.

Seeing it gone and proper chronoboost back makes me legitimately want to play the game again for the first time since the launch of LOTV. That stuff combined with the colossus buff makes it feel like they might be going a bit toward a more solid, almost Wings of Liberty style for Protoss rather than a bunch of units with a bunch of spells like Protoss has felt like in LOTV.

I probably will at least play some unranked tonight, if not get into ranked again. I've been thinking about playing SC2 again and jumping in at this patch seems like a good time to do so.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
ClanWars
Profile Blog Joined February 2014
United States330 Posts
November 15 2017 23:36 GMT
#157
On November 16 2017 04:37 NonY wrote:
Show nested quote +
On November 16 2017 04:14 Zaros wrote:
On November 16 2017 03:21 NonY wrote:
On November 16 2017 02:30 Endymion wrote:
On November 16 2017 00:14 NonY wrote:
If it's a matter of money, then why isn't there an option to pay to force default skins?

because blizzard would get crucified if it did something like that.. right now they're making money off of selling "more options" to people and they can just pretend/be negligent and not add the feature to disable skins... if they were to add it and charge for it people would lose their shit because it would be a tacit admission that balance is up for sale (instead of just being implied, like it is atm with skins).

Then that's pretty clear that the people wanting skins in competitive play are just being abusive. At least we can all agree on that. If there's no reason to complain because it'll never change, then I'll stop.


No people want skins because they look fucking cool not to gain some marginal advantage because the opponent might not make out what a unit is.

I don't care what skins display on their client. I just want to be able to control my own game client.


That is never, ever going to happen. You might wanna focus on a battle that you can win, like making sure that Blizzard does not release skins that are hard to see/actively confusing to players.

They are never going to let you turn skins off.
SHOUTcraft Kings - Official account.
starkiller123
Profile Joined January 2016
United States4030 Posts
Last Edited: 2017-11-15 23:38:47
November 15 2017 23:38 GMT
#158
On November 16 2017 06:40 MockHamill wrote:
Although I like the general direction of the changes the game is not really playable in its current state.

I think the following changes are needed as soon as possible.
1) Add 20 seconds to the build time of Stargates
2) Add 30 seconds to the blink stalker research time.
3) Reduce the radius of fungal growth.
4) Make shield batteries either heal slower or cost more resources.

....you have a very strange definition of unplayable
NonY
Profile Blog Joined June 2007
8751 Posts
November 15 2017 23:48 GMT
#159
On November 16 2017 08:36 ClanWars wrote:
Show nested quote +
On November 16 2017 04:37 NonY wrote:
On November 16 2017 04:14 Zaros wrote:
On November 16 2017 03:21 NonY wrote:
On November 16 2017 02:30 Endymion wrote:
On November 16 2017 00:14 NonY wrote:
If it's a matter of money, then why isn't there an option to pay to force default skins?

because blizzard would get crucified if it did something like that.. right now they're making money off of selling "more options" to people and they can just pretend/be negligent and not add the feature to disable skins... if they were to add it and charge for it people would lose their shit because it would be a tacit admission that balance is up for sale (instead of just being implied, like it is atm with skins).

Then that's pretty clear that the people wanting skins in competitive play are just being abusive. At least we can all agree on that. If there's no reason to complain because it'll never change, then I'll stop.


No people want skins because they look fucking cool not to gain some marginal advantage because the opponent might not make out what a unit is.

I don't care what skins display on their client. I just want to be able to control my own game client.


That is never, ever going to happen. You might wanna focus on a battle that you can win, like making sure that Blizzard does not release skins that are hard to see/actively confusing to players.

They are never going to let you turn skins off.

Blizzard has already required skins to be turned off for tournaments. So it already did happen.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Boggyb
Profile Joined January 2017
2855 Posts
November 15 2017 23:56 GMT
#160
On November 16 2017 06:40 MockHamill wrote:
Although I like the general direction of the changes the game is not really playable in its current state.

I think the following changes are needed as soon as possible.
1) Add 20 seconds to the build time of Stargates
2) Add 30 seconds to the blink stalker research time.
3) Reduce the radius of fungal growth.
4) Make shield batteries either heal slower or cost more resources.

Basically, you want Protoss to be unplayable.
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