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8748 Posts
On November 16 2017 04:14 Zaros wrote:Show nested quote +On November 16 2017 03:21 NonY wrote:On November 16 2017 02:30 Endymion wrote:On November 16 2017 00:14 NonY wrote: If it's a matter of money, then why isn't there an option to pay to force default skins? because blizzard would get crucified if it did something like that.. right now they're making money off of selling "more options" to people and they can just pretend/be negligent and not add the feature to disable skins... if they were to add it and charge for it people would lose their shit because it would be a tacit admission that balance is up for sale (instead of just being implied, like it is atm with skins). Then that's pretty clear that the people wanting skins in competitive play are just being abusive. At least we can all agree on that. If there's no reason to complain because it'll never change, then I'll stop. No people want skins because they look fucking cool not to gain some marginal advantage because the opponent might not make out what a unit is. I don't care what skins display on their client. I just want to be able to control my own game client.
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On November 16 2017 04:29 Charoisaur wrote:Show nested quote +On November 16 2017 00:53 Corvuuss wrote:On November 16 2017 00:14 NonY wrote: If it's a matter of money, then why isn't there an option to pay to force default skins? Because then people would complain that others couldn't see their skins. Skins are a prestige item. (Now I know many don't care about it, me included but there are many people influenced by things like that) And because they are a prestige item, people who use them want to show that to other people which wouldn't work if you could select an option/purchase something so that you couldn't see skins. Which would make the people who buy skins angry. And I think there are way more people who use skins and want to show them to other people than there are people who don't want to see skins (Even if it seems different here). They want to show of that they have enough money to afford that shiny skin. I want to show of that I'm so rich that I'm able to turn their skins of. What's the difference? They should just give an alert to notify them that their opponent can't see their skin so I can really feel good about it. add it to announcer packs so you can let your opponent know in the voice of your favorite caster
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On November 16 2017 04:16 Endymion wrote:Show nested quote +On November 16 2017 03:21 NonY wrote:On November 16 2017 02:30 Endymion wrote:On November 16 2017 00:14 NonY wrote: If it's a matter of money, then why isn't there an option to pay to force default skins? because blizzard would get crucified if it did something like that.. right now they're making money off of selling "more options" to people and they can just pretend/be negligent and not add the feature to disable skins... if they were to add it and charge for it people would lose their shit because it would be a tacit admission that balance is up for sale (instead of just being implied, like it is atm with skins). Then that's pretty clear that the people wanting skins in competitive play are just being abusive. At least we can all agree on that. If there's no reason to complain because it'll never change, then I'll stop. i'm not disagreeing with you at all, i completely agree that skins are stupid in sc2 because they offer a competitive advantage this is so temporary though, once you get used to it there is no competitive advantage whatsoever, and atm it's BARELY an advantage, it's a bit like saying oh you have a competitive advantage over me because you played more games, you shouldn't be allowed to play more games
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On November 16 2017 04:41 ROOTFayth wrote:Show nested quote +On November 16 2017 04:16 Endymion wrote:On November 16 2017 03:21 NonY wrote:On November 16 2017 02:30 Endymion wrote:On November 16 2017 00:14 NonY wrote: If it's a matter of money, then why isn't there an option to pay to force default skins? because blizzard would get crucified if it did something like that.. right now they're making money off of selling "more options" to people and they can just pretend/be negligent and not add the feature to disable skins... if they were to add it and charge for it people would lose their shit because it would be a tacit admission that balance is up for sale (instead of just being implied, like it is atm with skins). Then that's pretty clear that the people wanting skins in competitive play are just being abusive. At least we can all agree on that. If there's no reason to complain because it'll never change, then I'll stop. i'm not disagreeing with you at all, i completely agree that skins are stupid in sc2 because they offer a competitive advantage this is so temporary though, once you get used to it there is no competitive advantage whatsoever, and atm it's BARELY an advantage, it's a bit like saying oh you have a competitive advantage over me because you played more games, you shouldn't be allowed to play more games
i haven't played sc2 in a long time, but i remember that ludicrous zergling skin that was added where you couldn't count speedlings quickly... also, if it was mixed with banelings, the wings would block banelings from sight in large numbers making it even more difficult to count them quickly.. it made ZvZ and TvZ a nightmare and it felt really frustrating saying "damn, i REALLY wish i could just turn this guy's skins off so that i could count his units"
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counting zerglings and banelings? people do that in TvZ? seems doable in ZvZ early game when numbers are low but otherwise...?
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On November 16 2017 04:16 Endymion wrote:i'm not disagreeing with you at all, i completely agree that skins are stupid in sc2 because they offer a competitive advantage
It's not like skins are restricted in any way, or have I missed something? If they offer an advantage, everyone is free to use them. Do you want to ban mechanical keyboards or fast cpus because they offer an advantage, too?
And btw, I'd appreciate skins that made a real difference, like ghosts being (nearly) undistinguishable from marines but marauders thor-sized, for example. My next step would then be to let the skins actually modify the units, like marines with miniguns that have doubled rate of fire but tanks with reduced range. Give just five of these to each race and you've got a ton of new exciting matchups.
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On November 16 2017 04:51 Haukinger wrote:Show nested quote +On November 16 2017 04:16 Endymion wrote:i'm not disagreeing with you at all, i completely agree that skins are stupid in sc2 because they offer a competitive advantage It's not like skins are restricted in any way, or have I missed something? If they offer an advantage, everyone is free to use them. Do you want to ban mechanical keyboards or fast cpus because they offer an advantage, too? And btw, I'd appreciate skins that made a real difference, like ghosts being (nearly) undistinguishable from marines but marauders thor-sized, for example. My next step would then be to let the skins actually modify the units, like marines with miniguns that have doubled rate of fire but tanks with reduced range. Give just five of these to each race and you've got a ton of new exciting matchups. This is a great idea, Blizzard get on it!
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On November 16 2017 04:51 Haukinger wrote:Show nested quote +On November 16 2017 04:16 Endymion wrote:i'm not disagreeing with you at all, i completely agree that skins are stupid in sc2 because they offer a competitive advantage It's not like skins are restricted in any way, or have I missed something? If they offer an advantage, everyone is free to use them. Do you want to ban mechanical keyboards or fast cpus because they offer an advantage, too? And btw, I'd appreciate skins that made a real difference, like ghosts being (nearly) undistinguishable from marines but marauders thor-sized, for example. My next step would then be to let the skins actually modify the units, like marines with miniguns that have doubled rate of fire but tanks with reduced range. Give just five of these to each race and you've got a ton of new exciting matchups. I think the argument here is that people are saying skins are a very very slight "pay 2 win" but once you figure the skins out it's not going to be a problem so yeah... I don't think it's a big deal at all
and for your 2nd paragraph that obviously can't work in a competitive environment haha, could be fun though for casual play
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On November 16 2017 04:50 ROOTFayth wrote: counting zerglings and banelings? people do that in TvZ? seems doable in ZvZ early game when numbers are low but otherwise...? counting and also just seeing where the banelings are in the blob (for splitting marines optimally)
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I have major, major complaints with the balance.
As zerg: The stalker weapon is now way too powerful. Please turn the buff into an upgrade. Also, I don't like having to build a separate lurker den. As terran: The +56% area fungal buff is ridicuous. It turns the most unskilled fungal into an excellent one. Also, thanks to raven and mine redesign, I now have zero AOE attackers except tank. As protoss: Liberator vision nerf didn't go far enough. Also, I want nexus overcharge back.
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Oh, and since high templar got a baseline auto-attack to save on micro, could medivac please get a drop while flying hotkey to save on micro?
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On November 16 2017 04:56 ROOTFayth wrote:and for your 2nd paragraph that obviously can't work in a competitive environment haha, could be fun though for casual play
I think it can work in tournaments, too, if your "skin" selection is known to the opponent before the game. Otherwise it might well increase the chance for build order wins (which viewers seem to dislike).
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On November 16 2017 05:22 KR_4EVR wrote: Oh, and since high templar got a baseline auto-attack to save on micro, could medivac please get a drop while flying hotkey to save on micro?
While we're at it, can queens get semi-auto-inject? Not that all queens always inject on their own, but if you manually inject a queen at a hatch once, it will inject again once the timer is elapsed unless told something else (i.e. moved away, attacked something etc.)
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Although I like the general direction of the changes the game is not really playable in its current state.
I think the following changes are needed as soon as possible. 1) Add 20 seconds to the build time of Stargates 2) Add 30 seconds to the blink stalker research time. 3) Reduce the radius of fungal growth. 4) Make shield batteries either heal slower or cost more resources.
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On November 16 2017 06:40 MockHamill wrote: Although I like the general direction of the changes the game is not really playable in its current state.
I think the following changes are needed as soon as possible. 1) Add 20 seconds to the build time of Stargates 2) Add 30 seconds to the blink stalker research time. 3) Reduce the radius of fungal growth. 4) Make shield batteries either heal slower or cost more resources. 30 seconds? Lmfao.
5) Buff mech, amirite?
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The Mothership Core was the unit that made me start to not like SC2. It felt too gimmicky and like an all-or-nothing unit. Them basically admitting that it was a bandaid fix of a unit and instead now trying to make it so Protoss can actually defend stuff earlier in the game makes me quite excited.
Seeing it gone and proper chronoboost back makes me legitimately want to play the game again for the first time since the launch of LOTV. That stuff combined with the colossus buff makes it feel like they might be going a bit toward a more solid, almost Wings of Liberty style for Protoss rather than a bunch of units with a bunch of spells like Protoss has felt like in LOTV.
I probably will at least play some unranked tonight, if not get into ranked again. I've been thinking about playing SC2 again and jumping in at this patch seems like a good time to do so.
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On November 16 2017 04:37 NonY wrote:Show nested quote +On November 16 2017 04:14 Zaros wrote:On November 16 2017 03:21 NonY wrote:On November 16 2017 02:30 Endymion wrote:On November 16 2017 00:14 NonY wrote: If it's a matter of money, then why isn't there an option to pay to force default skins? because blizzard would get crucified if it did something like that.. right now they're making money off of selling "more options" to people and they can just pretend/be negligent and not add the feature to disable skins... if they were to add it and charge for it people would lose their shit because it would be a tacit admission that balance is up for sale (instead of just being implied, like it is atm with skins). Then that's pretty clear that the people wanting skins in competitive play are just being abusive. At least we can all agree on that. If there's no reason to complain because it'll never change, then I'll stop. No people want skins because they look fucking cool not to gain some marginal advantage because the opponent might not make out what a unit is. I don't care what skins display on their client. I just want to be able to control my own game client.
That is never, ever going to happen. You might wanna focus on a battle that you can win, like making sure that Blizzard does not release skins that are hard to see/actively confusing to players.
They are never going to let you turn skins off.
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On November 16 2017 06:40 MockHamill wrote: Although I like the general direction of the changes the game is not really playable in its current state.
I think the following changes are needed as soon as possible. 1) Add 20 seconds to the build time of Stargates 2) Add 30 seconds to the blink stalker research time. 3) Reduce the radius of fungal growth. 4) Make shield batteries either heal slower or cost more resources. ....you have a very strange definition of unplayable
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8748 Posts
On November 16 2017 08:36 ClanWars wrote:Show nested quote +On November 16 2017 04:37 NonY wrote:On November 16 2017 04:14 Zaros wrote:On November 16 2017 03:21 NonY wrote:On November 16 2017 02:30 Endymion wrote:On November 16 2017 00:14 NonY wrote: If it's a matter of money, then why isn't there an option to pay to force default skins? because blizzard would get crucified if it did something like that.. right now they're making money off of selling "more options" to people and they can just pretend/be negligent and not add the feature to disable skins... if they were to add it and charge for it people would lose their shit because it would be a tacit admission that balance is up for sale (instead of just being implied, like it is atm with skins). Then that's pretty clear that the people wanting skins in competitive play are just being abusive. At least we can all agree on that. If there's no reason to complain because it'll never change, then I'll stop. No people want skins because they look fucking cool not to gain some marginal advantage because the opponent might not make out what a unit is. I don't care what skins display on their client. I just want to be able to control my own game client. That is never, ever going to happen. You might wanna focus on a battle that you can win, like making sure that Blizzard does not release skins that are hard to see/actively confusing to players. They are never going to let you turn skins off. Blizzard has already required skins to be turned off for tournaments. So it already did happen.
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On November 16 2017 06:40 MockHamill wrote: Although I like the general direction of the changes the game is not really playable in its current state.
I think the following changes are needed as soon as possible. 1) Add 20 seconds to the build time of Stargates 2) Add 30 seconds to the blink stalker research time. 3) Reduce the radius of fungal growth. 4) Make shield batteries either heal slower or cost more resources. Basically, you want Protoss to be unplayable.
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