• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:51
CEST 09:51
KST 16:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Official StarCraft website teases new content ahead of BlizzCon?83Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!40Weekly Cups (August 17-23): Zerg dominate the week6
StarCraft 2
General
Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game SC4ALL: II Winner Will Earn a Spot at HSC 30! Weekly Cups (August 24-30): Patches' balance mod takes over Balance hotfix patch 5.0.16b (July 16) September World Ranking: herO leads, Serral climbs
Tourneys
2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly SC2 INu's Battles#20 [BO.9]
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Gypsy to Korea Official StarCraft website teases new content ahead of BlizzCon? ASL22 General Discussion BW General Discussion
Tourneys
Small VOD Thread 2.0 Brood War in Budapest ! WORTEX 2026 BW Finals KCM Race Survival 2026 Season 3 [Megathread] Daily Proleagues
Strategy
Odyssey Mineral Stack Saturation Replay Review Process - What do you do? Game Theory for Starcraft Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Diablo IV EVE Corporation [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread Canadian Politics Mega-thread UK Politics Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8671 users

StarCraft II Multiplayer - Major Design Changes - Page 9

Forum Index > SC2 General
832 CommentsPost a Reply
Prev 1 7 8 9 10 11 42 Next All
seemsgood
Profile Joined January 2016
5527 Posts
August 17 2017 22:19 GMT
#161
Whatever happens to protoss in early game.Do not think about MSC just once. Just address other aspects not MSC.
Fango
Profile Joined July 2016
United Kingdom8987 Posts
August 17 2017 22:22 GMT
#162
These changes are at least better then DKs proposals of tempests with storm and blink DTs
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
Thezzy
Profile Joined October 2010
Netherlands2117 Posts
Last Edited: 2017-08-17 22:25:45
August 17 2017 22:23 GMT
#163
On August 18 2017 06:50 The_Templar wrote:
If the mothership core is being removed, I might actually start playing again. Hated that unit. Overall, the changes look great to me.


This. As a Terran player I utterly hated that thing. Pretty much meant Protoss early game in TvP could play extremely greedy and rely on the Mothership Core for defense against any early aggression. Coupled with the game ending harass Protoss could throw at you in the form of Proxy Oracle or Warp Prism + Adept, it made the early game feel very one-sided with Protoss having all the aggressive options (each of which requires a different response) whilst being able to hide behind the MSC if it failed. It probably isn't that black and white but it sure as hell felt like it when a Proxy Oracle flies headfirst into a Widow Mine and you can't punish Protoss for it with a counter-attack because of Photon Overcharge and the threat of more Oracles. Protoss still has some of the best defensive options in the game with shields that regenerate, the power of warp-ins and having anti-air, anti-ground and detection rolled into one defensive building. And they get a shield booster now which feels like a much more fair defensive tools than Photon Overcharge destroying everything. It now supports rather than acting on its own.

The only change I find odd as a Terran is the Widow Mine now being visible after firing.
Doesn't that defeat the entire purpose of the unit? Wasn't it supposed to deny an area due to its (cloaked) presence?
I never liked the unit (I miss the TvZ Marine / Siege Tank days) but now it feels like it literally is a one-time gimmick unit.
Not to mention that by using Overlords or Hallucinations you can tank shots for free and now get a free kill on a Widow Mine.
Other than the one to hold off an Oracle, I doubt I'd ever build one. Maybe reduce the supply to 1 to compensate for this?
Playing Terran is like flying down a MULE drop in a marine suit, firing a Gauss Rifle
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
August 17 2017 22:24 GMT
#164
On August 18 2017 07:23 Thezzy wrote:
Show nested quote +
On August 18 2017 06:50 The_Templar wrote:
If the mothership core is being removed, I might actually start playing again. Hated that unit. Overall, the changes look great to me.


This. As a Terran player I utterly hated that thing. Pretty much meant Protoss early game in TvP could play extremely greedy and rely on the Mothership Core for defense against any early aggression. Coupled with the game ending harass Protoss could throw at you in the form of Proxy Oracle or Warp Prism + Adept, it made the early game feel very one-sided with Protoss having all the aggressive options (each of which requires a different response) whilst being able to hide behind the MSC if it failed. It probably isn't that black and white but it sure as hell felt like it when a Proxy Oracle flies headfirst into a Widow Mine and you can't punish Protoss for it with a counter-attack.

Funny thing is I'm protoss. I hated using it - completely felt like a gimmick and just really annoying to control between multiple bases.
ModeratorI am still alive, somehow
TL+ Member
Thezzy
Profile Joined October 2010
Netherlands2117 Posts
August 17 2017 22:28 GMT
#165
On August 18 2017 07:24 The_Templar wrote:
Show nested quote +
On August 18 2017 07:23 Thezzy wrote:
On August 18 2017 06:50 The_Templar wrote:
If the mothership core is being removed, I might actually start playing again. Hated that unit. Overall, the changes look great to me.


This. As a Terran player I utterly hated that thing. Pretty much meant Protoss early game in TvP could play extremely greedy and rely on the Mothership Core for defense against any early aggression. Coupled with the game ending harass Protoss could throw at you in the form of Proxy Oracle or Warp Prism + Adept, it made the early game feel very one-sided with Protoss having all the aggressive options (each of which requires a different response) whilst being able to hide behind the MSC if it failed. It probably isn't that black and white but it sure as hell felt like it when a Proxy Oracle flies headfirst into a Widow Mine and you can't punish Protoss for it with a counter-attack.

Funny thing is I'm protoss. I hated using it - completely felt like a gimmick and just really annoying to control between multiple bases.


I did always wonder why it was added in the first place. I can recall something being said about it making PvP less 4gate vs 4gate back in the day but it affected so much more in the end. I miss the WoL days where I could actually open Cloak Banshee and force Protoss on the defensive and laugh if they tried to 4gate me without any detection.
Playing Terran is like flying down a MULE drop in a marine suit, firing a Gauss Rifle
Vanadiel
Profile Joined April 2012
France961 Posts
August 17 2017 22:29 GMT
#166
I really do not see what is going to stop a ravager ling all-in versus Protoss to work every time.
sc-darkness
Profile Joined August 2017
856 Posts
August 17 2017 22:37 GMT
#167
How do these changes make protoss even better or fun to play? Mothership excluded (obviously, that will require buff elsewhere).
QuinnTheEskimo
Profile Blog Joined March 2012
Germany55 Posts
August 17 2017 22:54 GMT
#168
This. I don't know what to say. I am glad I never really quit Sc2! I have some reservations against a few of these changes, but I am willing to live with it for a month or too, before they are addressed, as long as we get all these changes, as stated in the update. Right now, SVP.

Unbelievable. I won't believe it until its live. Patch 3.8 started out equally promising.


You've got to go apeshit. -- Day[9]
ilikeredheads
Profile Joined August 2011
Canada1995 Posts
Last Edited: 2017-08-17 23:02:15
August 17 2017 23:00 GMT
#169
lol nothing on adepts and oracle.
HT gaining auto attack is a nerf imo because it now has same attack priority as other units. This is why Arbiters have a auto attack in BW.

There are some good changes though.
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
August 17 2017 23:00 GMT
#170
Most of this sounds good. I am glad that they are willing to take these steps. Not too drastic, but some really substantial changes.
You don't choose to play zerg. The zerg choose you.
Luongo
Profile Joined April 2011
Canada15 Posts
Last Edited: 2017-08-17 23:21:01
August 17 2017 23:14 GMT
#171
Interesting changes. I like that they are willing to still make such large modifications to the game. The Protoss ones are the most interesting and problematic though.

As it stands, using full nexus energy on chrono alone will equate to the same build reduction as current chrono, but with more flexibility in saving up energy to power out certain things. However, with photon overcharge being removed, and the new shield recharge "defense mechanic" requiring nexus energy as well, protoss is receiving a nerf. I also forsee them having great trouble securing a third base against Zerg, considering photon overcharge is stronger than this new shield mechanic, and it requires the third base to be fully built and have energy to do anything defensive. I hope they can remedy this, but I wouldn't be surprised to see the MSC come back again after they are unsuccessful in doing so.

The disruptor change at first glance seems like a wash, but it's actually a large nerf to the unit. You can now block disruptor shots with a single cheap unit by putting it in the line of fire, causing it to blow up prematurely and deal little damage. Also, when using with zealots, you can no longer direct the shot past the front line to avoid friendly fire. The shots will explode ontop of the units the zealots are attacking, killing them as well. Lastly, the disruptor becomes extremely awkward in situations where units like zerglings or roaches etc get on top of them inside your own army. This will cause the shots to explode ontop of the disruptor and potentially wipe out a lot of your own units. Unit will be terrible after this change, so I don't forsee it going through.

The Nexus Recall ability will grow in power as the game progresses, and become extremely potent late game, where energy for shield recharge and chronoboost isn't needed. Unfortunately, what protoss really needs is an answer for early game defense, which this won't be that useful for.

I feel like it's going to be very hard to rebalance early mid game protoss without the MSC. I hope they can do it, but the real solution would have been stronger gateway units and no warpgate, and that will obviously never happen.
Aesto
Profile Joined September 2014
44 Posts
August 17 2017 23:20 GMT
#172
I hardly ever post here, but I wanted to express how much I like these changes. They are all well thought out, meaningful, and there isn't a single one I don't like.

The auto-attack on HTs and the ability to make Observers stationary are particular favorites of mine. They probably won't affect pro play that much (although some pros, for example Classic do tend to run HTs into their doom on occasion), but will reduce frustration for me personally SO DAMN MUCH.

And I'm gladly willing to give up Photon Overcharge in exchange for cool new Nexus abilities and revealed Widow Mines. The latter change might also bring back Templar openings in PvT.

Again, great job Blizzard. Put this patch out after the Brood War HD hype has died down a little, and SC2 might yet see a revival \o/
vult
Profile Blog Joined February 2012
United States9400 Posts
August 17 2017 23:37 GMT
#173
Stalker/Phoenix blink all ins in PvP are busted LOL

Stalkers are so stronk.
I used to play random, but for you I play very specifically.
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
August 17 2017 23:51 GMT
#174
Disgusting changes.
Snakestyle1
Profile Joined May 2017
43 Posts
August 18 2017 00:04 GMT
#175
Interesting changes other than one part.

ZvZ will be absolute hell now. Stronger /more agile lurkers, fungal doesnt hit air...

Mass muta will be way too strong in zvz... Lurker spore turtle late game as well.

For these changes to be reasonable for zvz i would propose the following changes.


Buff spores anti bio back to hots values.

Give broodlords frenzy so they cant be abducted into spores/hydras. Making them a good answer to spore/lurker turtle.



Carrier change is too little to have any impact.
DeadByDawn
Profile Joined October 2012
United Kingdom476 Posts
August 18 2017 00:06 GMT
#176
This is great, really shakes things up. Looking forward to seeing how this plays out. Plenty will be broken, but I only need it to be fun, they can fix things up.
Morbidius
Profile Joined November 2010
Brazil3449 Posts
August 18 2017 00:09 GMT
#177
Community: This game is awful, we fucking hate it.
Blizzard proposes changes.
''Change? We don't need any changes, the game is perfect, let the meta settle down''.
Has foreign StarCraft hit rock bottom?
Charoisaur
Profile Joined August 2014
Germany16087 Posts
August 18 2017 00:13 GMT
#178
On August 18 2017 09:09 Morbidius wrote:
Community: This game is awful, we fucking hate it.
Blizzard proposes changes.
''Change? We don't need any changes, the game is perfect, let the meta settle down''.

Maybe different people in the community have different opinions?
Many of the coolest moments in sc2 happen due to worker harassment
Luolis
Profile Blog Joined May 2012
Finland7191 Posts
August 18 2017 00:19 GMT
#179
Well im kinda disappointed even though i wasn't expecting much. Most feels like changes for changes sake and adept doesnt even get touched. I admit MSC-removal might be good but otherwise just meh.
pro cheese woman / Its never Sunny in Finland. Perkele / FinnishStarcraftTrivia
PresenceSc2
Profile Joined February 2011
Australia4032 Posts
August 18 2017 00:32 GMT
#180
On August 18 2017 05:47 K_osss wrote:
Not a fan of the protoss changes. I think the changes will probably make them less likely to move out on the map than more likely.


You can recall with no chance of getting stuck because you can't snipe the mothership core so they can't recall. 100% guaranteed recalls should help with moving out.
Stephano//HerO//TaeJa//Squirtle//Bomber
Prev 1 7 8 9 10 11 42 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 9m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft675
StarCraft: Brood War
Britney 26202
Horang2 4812
ggaemo 932
Hyuk 750
actioN 614
Leta 507
Stork 276
soO 106
Shinee 85
sSak 73
[ Show more ]
Yoon 59
Bale 53
Noble 11
ajuk12(nOOB) 8
Dota 2
XcaliburYe393
resolut1ontv 214
NeuroSwarm186
Fuzer 132
League of Legends
JimRising 839
Super Smash Bros
Mew2King86
Westballz50
Other Games
XaKoH 276
Organizations
Other Games
gamesdonequick853
BasetradeTV73
[ Show 9 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos197
Upcoming Events
Sparkling Tuna Cup
2h 9m
OSC
4h 9m
Shopify Rebellion Sundays
7h 9m
Mixu vs TBD
Spirit vs TBD
Clem vs TBD
Patches Events
8h 9m
OSC
16h 9m
Afreeca Starleague
1d 2h
Soma vs Shuttle
BeSt vs Rush
WardiTV Weekly
1d 3h
Monday Night Weeklies
1d 8h
Afreeca Starleague
2 days
Leta vs ggaemo
Jaedong vs Queen
GSL
2 days
[ Show More ]
PiGosaur Cup
2 days
Kung Fu Cup
3 days
Replay Cast
3 days
The PondCast
4 days
KCM Race Survival
4 days
Escore
5 days
IntoTheTV X SOOP
5 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.