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StarCraft II Multiplayer - Major Design Changes - Page 7

Forum Index > SC2 General
832 CommentsPost a Reply
Prev 1 5 6 7 8 9 42 Next All
Myrddrael
Profile Joined November 2012
United Kingdom291 Posts
August 17 2017 19:55 GMT
#121
On August 18 2017 04:51 Muxtar wrote:
Zerg changes are kinda lame. Infestor is no longer AA caster (infested terrans are slow and not an option), viper's PB will do nothing to massive skytoss/skyterran army, so zerg won't have effective AA except fragile hydra-based and slow and clunky corruptor-based compositions. Also we will have to spend more time creepspreading, but larvae is left untoched unlike mules/boost for terran/toss. Also no reaper changes that they were announcing previously.
And SH nerf makes it from somewhat effective harass-tool to complete trash-unit again.
GG.


Not biased at all are you love
ReachTheSky
Profile Joined April 2010
United States3294 Posts
August 17 2017 20:10 GMT
#122
Finally, terran aggression will be viable again now that the mothership core is gone. I think i may have to start playing sc2 again since it's seems we are moving away from boring ass turtle play.
TL+ Member
Cyro
Profile Blog Joined June 2011
United Kingdom20318 Posts
Last Edited: 2017-08-17 20:15:55
August 17 2017 20:15 GMT
#123
Awesome protoss changes, stuff i have been asking for since LOTV beta or earlier
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
nonoes
Profile Joined April 2017
24 Posts
Last Edited: 2017-08-17 20:30:10
August 17 2017 20:25 GMT
#124
i'm not sure that this stalker very small buff ( same dps as before juste fire rate and damage have been changed) and the new nexus shield battery (that will trade macro for defence) will be enough to live through zerg and terrans harass/ all-ins early game.

no mother core = more units need to be created = less macro potential
use of shield battery on units = less chrono boost = even more less macro potential

This change is a net nerf toward protoss

I like the core idea but it just doesn't work
starkiller123
Profile Joined January 2016
United States4030 Posts
August 17 2017 20:26 GMT
#125
On August 18 2017 04:51 Muxtar wrote:
Zerg changes are kinda lame. Infestor is no longer AA caster (infested terrans are slow and not an option), viper's PB will do nothing to massive skytoss/skyterran army, so zerg won't have effective AA except fragile hydra-based and slow and clunky corruptor-based compositions. Also we will have to spend more time creepspreading, but larvae is left untoched unlike mules/boost for terran/toss. Also no reaper changes that they were announcing previously.
And SH nerf makes it from somewhat effective harass-tool to complete trash-unit again.
GG.


lol slow corruptors? when exactly was the last time you played a game?
Carminedust
Profile Joined October 2014
487 Posts
August 17 2017 20:28 GMT
#126
i hope the viper changes hold and come through cant wait to mass viper and just spam parasite bomb killing everything air again
Maybe was Zoun only Fan before he retired idk
raff100
Profile Joined April 2011
498 Posts
August 17 2017 20:29 GMT
#127
They need to make rewards for playing the test matchmaking. That's the only way to recieve a lot of feedbacks
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
August 17 2017 20:41 GMT
#128
On August 18 2017 05:10 ReachTheSky wrote:
Finally, terran aggression will be viable again now that the mothership core is gone. I think i may have to start playing sc2 again since it's seems we are moving away from boring ass turtle play.

What boring turtle play? lol.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
IMOrion
Profile Joined September 2016
24 Posts
August 17 2017 20:42 GMT
#129
OMG wow so many changes, and finally the removal of the MSC holy shit i have been begging for this since hots ty ty ty and no PHOTON OVERCHARGE YEAYEAYEA might actually play the game again..
MockHamill
Profile Joined March 2010
Sweden1798 Posts
Last Edited: 2017-08-17 20:48:44
August 17 2017 20:43 GMT
#130
The Good
The economy changes are a step in the right direction.
Removing mothership core.

The meaningless
The Swarm Host change is a step in the right direction but they will still be OP vs mech.
The Carrier change is so small it will have no effect at all.

The absurd changes
Blink Stalker will be completely broken vs mech. Just blink on top of the tanks and kill everything in one volley.
Being able to teleport the Protoss army over the entire map every 15 seconds in late game (when you have 5-6 Nexus).
Parasitic bomb doing 180 damage so that you can not use vikings vs Zerg.

The completely bonkers changes
Actively trying to make F2 easier to use for Protoss and Zerg.
Nerfing widow mines into the ground by making them visible until they have reloaded.

Overall this patch is really really bad. It would have been much better to just nerf Carriers and Swarm Hosts and leave the rest of the game as it is.
K_osss
Profile Joined June 2010
United States113 Posts
August 17 2017 20:47 GMT
#131
Not a fan of the protoss changes. I think the changes will probably make them less likely to move out on the map than more likely.
nick00bot
Profile Joined November 2010
326 Posts
Last Edited: 2017-08-17 20:47:42
August 17 2017 20:47 GMT
#132
On August 18 2017 04:51 Muxtar wrote:
Zerg changes are kinda lame. Infestor is no longer AA caster (infested terrans are slow and not an option), viper's PB will do nothing to massive skytoss/skyterran army, so zerg won't have effective AA except fragile hydra-based and slow and clunky corruptor-based compositions. Also we will have to spend more time creepspreading, but larvae is left untoched unlike mules/boost for terran/toss. Also no reaper changes that they were announcing previously.
And SH nerf makes it from somewhat effective harass-tool to complete trash-unit again.
GG.



I think you are underestimating how strongly infested terrans were just buffed, and how the effective the new PB will be. Each infested terran now has significantly more AA dps than a stalker, and PB is twice as strong, so it'll be a lot more effective against carriers and potentially voidrays, since it was very hard to get more than 2 PBs off before with how snipable vipers are.

I do think that the fungal AA could be a problem, but against ground it's really a huge buff. I agree we should get 3 larvae instead of 2 with injects tho, for both design and balance reasons (swarmy play)

SH change is a good thing IMO, it was a tad overpowered and this new change incentivizes not just creep spread but nydus/SH play, which is ideally how they should be used.

SoO~Speed~Serral~$o$~Dark~Myungsik~TY~Byun~Classic
iamkaokao
Profile Joined March 2011
108 Posts
Last Edited: 2017-08-18 05:00:34
August 17 2017 20:47 GMT
#133
great changes probably some of the best iv seen ,overall for protoss and terran(except the mule) , mothership C terrible unit that denied any fun or timing plays by any race

but zerg? only nerfs?

swarm host , irrelevant change

infestors? infestors zerg was already out of options against airtoss, people in team games and pvz were airtoss like 80%+ of the games, i was expecting a buff to late game anti air.. early anti air wasnt a problem at all zerg had plenty of options, now zvz will be 100% muta vs muta again, and protoss alrdy had 100% control with air

the only way i see to fix this would be getting rid of the useless infested terrans and give it something against protoss shield at least for air units, there was no counter for carriers before, you could sometimes win 5% of your games with infestors if they really mess up, but with infestor nerf , how is zerg suppose to deal with carriers ? unless the new vipers MELT them, zerg will be forced to finish the game early or mid game now or lose 100%

Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
August 17 2017 20:52 GMT
#134
Now I know there's a lot of really interesting discussion about the 5017 ways this patch is terrible, but I think it's important to take the time to admire the new Terran dance moves.

https://gfycat.com/TenderWelllitJerboa
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
hiroshOne
Profile Joined October 2015
Poland425 Posts
Last Edited: 2017-08-17 20:54:41
August 17 2017 20:52 GMT
#135
I just thought that new "mass recall" will work just like Town Portal in Heores of Might and Magic III XDDDD

And changing funghal growth will make ZvZ Muta Fiesta again. Zerg will also be vulnerable to protoss air- mass oracles, Phoenix will be pain in the ass, Voidrays too...Infested Terrans on't even catch anything without funghal. Not good change at all.
Ultima Ratio Regum
avilo
Profile Blog Joined November 2007
United States4100 Posts
August 17 2017 20:52 GMT
#136
There is a huge issue - none of the proposed changes address carriers or swarmhosts, yet they hardcore nerf the scaling factor of Terran ravens.

Carriers still beat everything, the new ravens even are worse vs carriers. And swarmhosts now might be slower off creep but still do the exact same thing and have no equivalent of Terrans accumulating seekers late game or auto turrets.

I'm all for raven being changed or nerfed but not if the other two races scaling units are basically not touched at all. It puts Terran mech in a situation where you basically autolose if the guy makes 10 carriers, which is currently how the game is on live.

Same with swarmhosts, the situation is very bad even with all the new changes.

Mech needs more anti-air fire power to trade vs carriers and i think swarmhost should be light units should hellions can chase them down.

That's my feedback. All the other changes seem like they have potential, but carriers/SH still have no counter from a mech Terran. And ravens feel worse, while seeker is blatantly hardcore nerfed.
Sup
Thorix
Profile Joined August 2012
Poland1 Post
August 17 2017 20:56 GMT
#137
I'd like to see a combined cooldown on mass recall for all nexi, so we won't see whole 200 supply arming being shuffled all around the map in late game
WeddingEpisode
Profile Blog Joined June 2011
United States356 Posts
Last Edited: 2017-08-17 21:05:21
August 17 2017 21:05 GMT
#138
Lore says when Zealots have worn down from battle that they are re-engineered into Stalkers.
Add some ability to Toss to justify it early game.
Geez, if so much is centered around this, why not fix it?
Still diamond
Yiome
Profile Joined February 2014
China1687 Posts
August 17 2017 21:07 GMT
#139
Raven changes sound nice.
MSC might finally be removed after almost all complaints have died down. But certainly interesting to see how things change.
Observer change is really nice and fit the animation nicely. I like it.
Infestor changes sound questionable. But tying mechanism to creep is a nice move. Looks like they are trying to make Zerg using parasitic bomb for AA again... I really don't see how this is going to end very well. inb4 all the click ability to demolish enemy air complaints.
royalroadweed
Profile Joined April 2013
United States8301 Posts
Last Edited: 2017-08-17 21:10:39
August 17 2017 21:09 GMT
#140
That mule change makes mech much stronger and bio much weaker. Also viking micro might be a thing now.
"Nerfing Toss can just make them stronger"
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