to protect them from the player base?
hahaha this game is too funny
Forum Index > SC2 General |
CHEONSOYUN
509 Posts
to protect them from the player base? hahaha this game is too funny | ||
jpg06051992
United States580 Posts
But Fungal not being possible vs. air units? That must be some type of a bad joke, they are the only way to catch up in a ZvZ when someone takes the lead in numbers from the inevitable Mutalisk wars and they are a lynch pin of taking out mass air, which is still extremely powerful vs. Zerg and requires a very precise and well executed Ling/Bane/Hydra push to defeat, "before they get there". If those changes go through I don't see how Hydralisks will not be due for a significant anti-air buff, something to the tune of +1 range vs air units or +2 dmg to aerial units only, or if the changes were applied to Queens perhaps? I don't know, Zerg anti-air already sucks and while I'm stoked about the Lurker changes, Zerg AA being even more beaten into the ground is just awful. | ||
Vanadiel
France961 Posts
I mean... I'm all aboard on removing the Mothership core, but a better Stalker is not gonna compensate for it. Protoss would need a major re-design in itself, stuff like the role of warpgate, even just the pacing of economy in the game and so on... | ||
Cyanocyst
2222 Posts
Though I was hoping for more design changes, like Econ. Even warp gate removal. Bigger over arching changes. | ||
FueledUpAndReadyToGo
Netherlands30545 Posts
Lets hope the mothershipcore can be lost forever. | ||
Ansibled
United Kingdom9872 Posts
On August 18 2017 06:15 CHEONSOYUN wrote: observers and overlords have siege mode now? to protect them from the player base? hahaha this game is too funny What's funny about it? | ||
highsis
259 Posts
| ||
Vindicare605
United States16032 Posts
On August 18 2017 06:15 CHEONSOYUN wrote: observers and overlords have siege mode now? to protect them from the player base? hahaha this game is too funny God forbid we do a calculated minor change to make the game easier to play for beginners that doesn't affect higher level play AT ALL. | ||
CHEONSOYUN
509 Posts
On August 18 2017 06:27 Ansibled wrote: Show nested quote + On August 18 2017 06:15 CHEONSOYUN wrote: observers and overlords have siege mode now? to protect them from the player base? hahaha this game is too funny What's funny about it? there's already a command for this called hold position. what's funny is that this is a change meant for sc2 players who just have to have everything on one or two hotkeys and have to continually box control group and attack command. instead of players managing their unit selection there will be a button to protect the detectors from the players. ...lol! | ||
jodljodl
129 Posts
But after reading the changes completely im really excited for that patch. There are obviously some question marks but i really appreciate the initative for major changes like these. And overall, every change seems sound to me or at least reasonable to try out. Lets see what we'll have learned in a few months. Good job Blizzard! | ||
Ansibled
United Kingdom9872 Posts
On August 18 2017 06:31 CHEONSOYUN wrote: Show nested quote + On August 18 2017 06:27 Ansibled wrote: On August 18 2017 06:15 CHEONSOYUN wrote: observers and overlords have siege mode now? to protect them from the player base? hahaha this game is too funny What's funny about it? there's already a command for this called hold position. what's funny is that this is a change meant for sc2 players who just have to have everything on one or two hotkeys and have to continually box control group and attack command. instead of players managing their unit selection there will be a button to protect the detectors from the players. ...lol! Well I don't think hold position makes it unable to move or increases the vision range by 25%. There seem to be advantages/disadvantages to using it, so I don't get why it's funny. Unless you're going for haha sc2 noob game in which case carry on I guess. | ||
CHEONSOYUN
509 Posts
On August 18 2017 06:30 Vindicare605 wrote: Show nested quote + On August 18 2017 06:15 CHEONSOYUN wrote: observers and overlords have siege mode now? to protect them from the player base? hahaha this game is too funny God forbid we do a calculated minor change to make the game easier to play for beginners that doesn't affect higher level play AT ALL. can you argue that automatic worker counter, all army button and other "quality of life" changes haven't affected top level play? when sc2 was still WoL i would see players constantly counting their workers, and often the best players would be the ones who managed their economy the best. you could notice a difference between those that did and those that oversaturated their bases. now i see some games and almost everyone manages their economy perfectly because blizzard implemented a tool to make it trivial. things like this implicitly affect some higher level play because RTS and the real time element of the genre taxes all players. when there's less stress put on top level players it's very noticeable | ||
StarscreamG1
Portugal1652 Posts
| ||
CHEONSOYUN
509 Posts
this essentially gives terran the ability to balance out his resources regardless of what is occuring throughout the game RTS a lot of games revolve around what compositions are chosen and how quickly you choose to take expansions and resources on the map. more mineral heavy compositions feature faster games while gas heavy compositions feature players trying to expand more quickly while remaining defensive as they mass. how many games have you seen of mineral heavy players floating too much gas or gas heavy players desperate to balance their mineral to gas ratio? this inheriently goes against what RTS should be about | ||
![]()
The_Templar
your Country52797 Posts
| ||
Fango
United Kingdom8987 Posts
| ||
Rococo
United States331 Posts
The changes as a whole are too much to pass judgement on without seeing it all in action. Blizzard's reasoning for reach change seems sound, though. I don't see any justification for the assumption that they're just trying to "shake up the meta" in a general, haphazard way. I see designers with specific goals for improving their game. | ||
JackONeill
861 Posts
- scrambler missile will only be helpful in 2 matchups out of 3, and seems either like an unfair "your colossi are useless" spell, either "8 range ? feedbacks all the way lolol" - healing drone is a mech medivac, not very inspired and may be OP. Needing SCVs and ressources to sustain your mech army is a very important anti turtle mechanic - shredder missile just seems gimmicky. Armor reduction in SC2? Does anyone remember the anti armor drone ghosts had in LOTV beta and how it failed miserably? Also, 125 energy for 30 damage and armor reduction? That hardly seems worth it. ALSO ALSO : thor AA splash was buffed, and with -3 armor missiles some stupid wombo combos could happen And most importantly : the PDD is PIVOTAL for mech play to be viable in a lot of cases. Just remplacing it for a mech medivac seems really dumb. Why not have a 50 energy defensive matrix, a 100 energy PDD, and some 125 energy missile that deals low damage and diminishes attack speed/attack strength? ALSO ALSO ALSO : scrambler missile effect could be included into the ghost's snipe. I've advocated for a while that the ghost's snipe would be more reliable if it had an effect on mech units to complement its anti bio use. Having one caster useful against bio and one caster useful against mech seems stupid. | ||
[PkF] Wire
France24192 Posts
Edit : my bad, after a thorough reading the changes seem quite well thought out. I'd have liked something about oracles but hey. This will need extensive testing but has real potential. | ||
seemsgood
5527 Posts
![]() We missed you. | ||
| ||
![]() StarCraft 2 StarCraft: Brood War Dota 2 Counter-Strike Heroes of the Storm Other Games summit1g7357 Grubby6129 ScreaM2682 FrodaN1596 fl0m1341 Beastyqt1120 B2W.Neo462 ceh9367 Livibee198 Sick122 ArmadaUGS119 C9.Mang0118 shahzam98 Trikslyr81 Mew2King77 SteadfastSC49 ZombieGrub28 EmSc Tv ![]() rubinoeu5 Organizations Other Games StarCraft 2 Other Games StarCraft 2 StarCraft: Brood War
StarCraft 2 • StrangeGG StarCraft: Brood War![]() • Hupsaiya ![]() • IndyKCrew ![]() • AfreecaTV YouTube • sooper7s • intothetv ![]() • Kozan • Migwel ![]() • LaughNgamezSOOP • Laughngamez YouTube League of Legends Other Games |
Replay Cast
CranKy Ducklings
WardiTV Invitational
Epic.LAN
[BSL 2025] Weekly
Replay Cast
Sparkling Tuna Cup
WardiTV Invitational
Replay Cast
Clem vs Zoun
Replay Cast
[ Show More ] SOOP
Tenacious Turtle Tussle
The PondCast
|
|