• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:20
CEST 15:20
KST 22:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Esports World Cup 2025 - Brackets Revealed17Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission extension3Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7
StarCraft 2
General
Heaven's Balance Suggestions (roast me) Who will win EWC 2025? Esports World Cup 2025 - Brackets Revealed The Memories We Share - Facing the Final(?) GSL RSL Revival patreon money discussion thread
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome
Brood War
General
Flash Announces (and Retracts) Hiatus From ASL Soulkey Muta Micro Map? BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ [ASL19] Finals Recap: Standing Tall
Tourneys
[Megathread] Daily Proleagues CSL Xiamen International Invitational 2025 ACS Season 2 Qualifier Cosmonarchy Pro Showmatches
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread CCLP - Command & Conquer League Project The PlayStation 5
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Stop Killing Games - European Citizens Initiative Summer Games Done Quick 2025!
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Korean Music Discussion Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 754 users

LotV Design Changes announced - Page 5

Forum Index > SC2 General
907 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 44 45 46 Next All
Lexender
Profile Joined September 2013
Mexico2627 Posts
August 14 2016 17:28 GMT
#81
On August 15 2016 02:26 blade55555 wrote:
Show nested quote +
On August 15 2016 02:23 Aocowns wrote:
On August 15 2016 02:18 blade55555 wrote:
Wow. Some of these changes are cool, some are way out there (DT with blink better not make it ).

Wish they would have made hydras cheaper/hatch tech with obvious stats change. But cool to see them finally making some huge changes.

I also can't believe they aren't touching the adept at all, at least the shade ability.

think mech in sc2 is ever going to create the same feeling and "coolness" of bw mech? cus to me i always just picture it going back to semi-turtly mech with far too strong air-to-ground, where the only real mechanical requirement to play it is how many creative ways you can kill the opponents mineral line while being as impenetrable as possible


I have always been anti-mech and I would rather it not be viable. But I am for a siege tank buff and removing flying tanks. I hope that if they go through these changes and Mech is viable, but the best way to play it is to turtle I hope it gets nerfed then.

If Turtle Mech becomes a thing I will be so sad.


New economy already nerfs turtle mech pretty hard.
Vanadiel
Profile Joined April 2012
France961 Posts
August 14 2016 17:32 GMT
#82
On August 15 2016 02:26 blade55555 wrote:
Show nested quote +
On August 15 2016 02:23 Aocowns wrote:
On August 15 2016 02:18 blade55555 wrote:
Wow. Some of these changes are cool, some are way out there (DT with blink better not make it ).

Wish they would have made hydras cheaper/hatch tech with obvious stats change. But cool to see them finally making some huge changes.

I also can't believe they aren't touching the adept at all, at least the shade ability.

think mech in sc2 is ever going to create the same feeling and "coolness" of bw mech? cus to me i always just picture it going back to semi-turtly mech with far too strong air-to-ground, where the only real mechanical requirement to play it is how many creative ways you can kill the opponents mineral line while being as impenetrable as possible


I have always been anti-mech and I would rather it not be viable. But I am for a siege tank buff and removing flying tanks. I hope that if they go through these changes and Mech is viable, but the best way to play it is to turtle I hope it gets nerfed then.

If Turtle Mech becomes a thing I will be so sad.


I fail to see why we won't have turtle mech all over to be honest.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
Last Edited: 2016-08-14 17:39:59
August 14 2016 17:33 GMT
#83
The thing with turtling in sc2 is that you cannot really counter it with better economy (unless you build more workers) and this always was a problem with "unbeatable armies".
You get your three bases at once and build your perfect army. It's a bit better in LOTV because you have to expand faster to keep the three base economy but still...
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
LastWish
Profile Blog Joined September 2004
2013 Posts
August 14 2016 17:34 GMT
#84
plains of despair
- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
Nebuchad
Profile Blog Joined December 2012
Switzerland12164 Posts
August 14 2016 17:34 GMT
#85
On August 15 2016 02:32 Vanadiel wrote:
Show nested quote +
On August 15 2016 02:26 blade55555 wrote:
On August 15 2016 02:23 Aocowns wrote:
On August 15 2016 02:18 blade55555 wrote:
Wow. Some of these changes are cool, some are way out there (DT with blink better not make it ).

Wish they would have made hydras cheaper/hatch tech with obvious stats change. But cool to see them finally making some huge changes.

I also can't believe they aren't touching the adept at all, at least the shade ability.

think mech in sc2 is ever going to create the same feeling and "coolness" of bw mech? cus to me i always just picture it going back to semi-turtly mech with far too strong air-to-ground, where the only real mechanical requirement to play it is how many creative ways you can kill the opponents mineral line while being as impenetrable as possible


I have always been anti-mech and I would rather it not be viable. But I am for a siege tank buff and removing flying tanks. I hope that if they go through these changes and Mech is viable, but the best way to play it is to turtle I hope it gets nerfed then.

If Turtle Mech becomes a thing I will be so sad.


I fail to see why we won't have turtle mech all over to be honest.


Bioball + some tanks will be stronger
No will to live, no wish to die
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2016-08-14 17:40:31
August 14 2016 17:35 GMT
#86
--- Nuked ---
coolmiyo
Profile Joined February 2016
51 Posts
August 14 2016 17:36 GMT
#87
now everyone bitching again, u are not happy wathever they do.

this is what we were waiting for, now they have to release test map and balance, but this is a big step.
The Bottle
Profile Joined July 2010
242 Posts
August 14 2016 17:37 GMT
#88
The deep tunnel on infestors is peculiar, and I don't see it being used much until late late game. Because it costs 50 energy, if you use it too quickly with infestors they'll be pretty neutered by it. So you have to wait for a long time with them before it can be really useful. But spending all that gas on them in the mid game only to wait for a long time and not use them can really cripple you. The cast-while-burrowed is a tremendous buff, though. It will probably shut down a lot of air play, or stop major bio pushes.
Makro
Profile Joined March 2011
France16890 Posts
Last Edited: 2016-08-14 17:37:43
August 14 2016 17:37 GMT
#89
edit
Matthew 5:10 "Blessed are those who are persecuted because of shitposting, for theirs is the kingdom of heaven".
TL+ Member
Charoisaur
Profile Joined August 2014
Germany15928 Posts
August 14 2016 17:38 GMT
#90
Mostly good changes especially tankivac removal and tempest nerf/redesign are long overdue.
DT and infestor buffs are crazy though.
Also I still hope for the -1 ultra armor nerf..
Many of the coolest moments in sc2 happen due to worker harassment
jinjin5000
Profile Joined May 2010
United States1422 Posts
Last Edited: 2016-08-14 17:48:10
August 14 2016 17:41 GMT
#91
Some thoughts from a mech player

1.Tank buff seems incredibly strong-excited for it but I wonder if it will put more importance on air control even more. Lack of ground anti air for factory means air will be contested more than ever. This is relevant for my next thought-

2.Can't help but to think that they swapped the anti air and anti ground attack for cyclone around.. it's lock on for air is very bad (160 dmg over 14 sec) and mech already had good amount of anti armor ground options in tank thor hellbat ect. A lot of mech issue stems from lack of anti-air and while broodlord range revert helps, not gonna do much vs protoss... Cyclone also absolutely shreds worker line (1 worker per second) with this change but not great vs other units so I am not too excited for the repurpose.

I really think cyclone should have its niche in anti air but that's my opinion. It's role overlaps with helliom and offers not much to overall mech play all that much. Does offer (expensive) base sniping capabilities though. I don't see much use aside from that

3. Think hydra could have used little bit more love in supply reduction or hp buff or something with ravager change and tank change. While speed buff and range buff will do a lot, tank change means 2 shot hydra and weakened roach in viper roach hydra comps.
Maybe we will see ling hydra instead. Idk. 7 range hydra will be very strong vs unpositioned mech but the lack of health is bit alarming

4. Not too worried about turtle mech due to eco but we could see big rise in aggressive tank timings with hellbat in mediacs being dropped to take advantage of tank damage before air superiority kicks in
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
August 14 2016 17:42 GMT
#92
--- Nuked ---
QuiL
Profile Joined March 2016
Germany9 Posts
August 14 2016 17:43 GMT
#93
That idea with the infestor tunnel.. ns2 anyone?
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
August 14 2016 17:43 GMT
#94
On August 15 2016 02:38 Charoisaur wrote:
Also I still hope for the -1 ultra armor nerf..

Keep in mind the Tank does 70 dmg against them, 85 with +3; so good Tank positioning might become the Ultra counter, BW style.
Head Coach Park: "They should buff tanks!"
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
August 14 2016 17:44 GMT
#95
--- Nuked ---
KelsierSC
Profile Blog Joined March 2013
United Kingdom10443 Posts
August 14 2016 17:45 GMT
#96
If they remove tank-medivac pickup then I will watch the game again.
Zerg for Life
gab12
Profile Joined June 2016
Poland147 Posts
August 14 2016 17:46 GMT
#97
HOLY SHIT GAME CHANGES ARE GREAT altohugh i dont like killing tempest
Charoisaur
Profile Joined August 2014
Germany15928 Posts
August 14 2016 17:48 GMT
#98
On August 15 2016 02:42 Barrin wrote:
Show nested quote +
Also I still hope for the -1 ultra armor nerf..

But 70 dmg siege tanks!

And -1 brood lord range nerf.

This helps mech to counter ultras but not really bio because tanks are crap against ling bane muta and you don't really want to make tanks then.
Many of the coolest moments in sc2 happen due to worker harassment
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
August 14 2016 17:49 GMT
#99
On August 15 2016 02:04 Topdoller wrote:
Holy shit, time to switch to Terran if those changes happen

I was just thinking of playing again and deciding on Zerg or Protoss, as the current Terran feels and plays so poorly to me; now i'm super excited to play proper Terran again. These changes can't come soon enough.
Head Coach Park: "They should buff tanks!"
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
August 14 2016 17:49 GMT
#100
--- Nuked ---
Prev 1 2 3 4 5 6 7 44 45 46 Next All
Please log in or register to reply.
Live Events Refresh
Epic.LAN
12:00
Epic.LAN 45 Playoffs Stage
Liquipedia
CranKy Ducklings
10:00
Sea Duckling Open #136
CranKy Ducklings142
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Hui .75
StarCraft: Brood War
actioN 4104
Barracks 2688
Mini 1243
Hyuk 895
Larva 892
Stork 587
firebathero 410
Soma 331
GuemChi 323
Last 237
[ Show more ]
Dewaltoss 235
TY 158
Light 129
Hyun 117
ToSsGirL 94
Pusan 90
Bonyth 69
Backho 51
GoRush 22
SilentControl 7
Dota 2
Gorgc7894
singsing2672
qojqva1700
Fuzer 188
canceldota94
Counter-Strike
Stewie2K324
sgares302
Heroes of the Storm
Khaldor243
Other Games
B2W.Neo1951
DeMusliM457
Lowko218
Trikslyr31
ArmadaUGS17
Rex14
Organizations
Other Games
gamesdonequick2843
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH276
• Legendk 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis1964
• Jankos1105
Upcoming Events
CSO Contender
3h 40m
Sparkling Tuna Cup
20h 40m
Online Event
1d 2h
Esports World Cup
2 days
ByuN vs Astrea
Lambo vs HeRoMaRinE
Clem vs TBD
Solar vs Zoun
SHIN vs Reynor
Maru vs TriGGeR
herO vs Lancer
Cure vs ShoWTimE
Esports World Cup
3 days
Esports World Cup
4 days
Esports World Cup
5 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

CSL Xiamen Invitational: ShowMatche
RSL Revival: Season 1
Murky Cup #2

Ongoing

BSL 2v2 Season 3
Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
CSL Xiamen Invitational
2025 ACS Season 2
Championship of Russia 2025
Underdog Cup #2
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.