• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 21:08
CET 03:08
KST 11:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !9Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
Micro Lags When Playing SC2? ComeBackTV's documentary on Byun's Career ! When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview
Tourneys
$100 Prize Pool - Winter Warp Gate Masters Showdow $5,000+ WardiTV 2025 Championship Winter Warp Gate Amateur Showdown #1 Sparkling Tuna Cup - Weekly Open Tournament RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
Klaucher discontinued / in-game color settings Anyone remember me from 2000s Bnet EAST server? BGH Auto Balance -> http://bghmmr.eu/ How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Mechabellum PC Games Sales Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1068 users

LotV Design Changes announced - Page 6

Forum Index > SC2 General
907 CommentsPost a Reply
Prev 1 4 5 6 7 8 46 Next All
Aocowns
Profile Blog Joined February 2011
Norway6070 Posts
August 14 2016 17:50 GMT
#101
On August 15 2016 02:44 Barrin wrote:
Show nested quote +
On August 15 2016 02:33 The_Red_Viper wrote:
The thing with turtling in sc2 is that you cannot really counter it with better economy (unless you build more workers) and this always was a problem with "unbeatable armies".
You get your three bases at once and build your perfect army. It's a bit better in LOTV because you have to expand faster to keep the three base economy but still...

Maps.

yeah we're gonna need to see some pretty big changes in map design to prevent those games i think

Also, controlling more bases is a lot easier with strong air-to-ground, so as long as there are so many ways of killing mineral lines, moving out to decisively hit one spot in the terran defense is gonna be really risky. hellion runbyes, banshees on crack, libs, drops etc
I'm a salt-lord and hater of mech and ForGG, don't take me seriously, it's just my salt-humour speaking i swear. |KadaverBB best TL gaoler| |~IdrA's #1 fan~| SetGuitarsToKill and Duckk are my martyr heroes |
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
August 14 2016 17:51 GMT
#102
On August 15 2016 02:43 Sapphire.lux wrote:
Show nested quote +
On August 15 2016 02:38 Charoisaur wrote:
Also I still hope for the -1 ultra armor nerf..

Keep in mind the Tank does 70 dmg against them, 85 with +3; so good Tank positioning might become the Ultra counter, BW style.

Ultras still got up to 8 armor, so the tank damage is realistically 62 to 77 against a fully upgraded Ultra, but that's still better than 42 to 57 damage.
ㅇㅅㅌㅅ
Tuczniak
Profile Joined September 2010
1561 Posts
August 14 2016 17:52 GMT
#103
Some changes are good, some bad. But we are finally moving somewhere.
Jett.Jack.Alvir
Profile Blog Joined August 2011
Canada2250 Posts
August 14 2016 17:55 GMT
#104
Seems like Avilo's lobby to make mech great again worked. Blizzard caved into Avilo and his mindless minions of mech maniacs.

These are some drastic changes, so it will be interesting to see what goes live and what dies. Also will stir up the meta so we can see how foreigners and Koreans adapt to all these changes.

Maru and Gumiho should be happy with the mech changes.
Charoisaur
Profile Joined August 2014
Germany16021 Posts
August 14 2016 17:55 GMT
#105
Lib range upgrade should really be removed it's stupid that an air unit can only be countered with other air units.
Many of the coolest moments in sc2 happen due to worker harassment
Athenau
Profile Joined March 2015
570 Posts
August 14 2016 17:55 GMT
#106
2.Can't help but to think that they swapped the anti air and anti ground attack for cyclone around.. it's lock on for air is very bad (160 dmg over 14 sec) and mech already had good amount of anti armor ground options in tank thor hellbat ect.

The mobile portion of mech was really bad, since hellions were so mediocre. In BW it was vultures (along with strong tanks) that made mech viable by letting the terran assert some map control. Cyclones + Hellions now fulfill the same role.

A lot of mechanical issue stems from lack of anti-air and while broodlord range revert helps, not gonna do much vs protoss...

You realize that tempest anti-ground range was nerfed to 6? The Thor now hits all the long-range massive air units, which were the biggest problem before.


Cyclone also absolutely shreds worker line (1 worker per second) with this change but not great vs other units so I am not too excited for the repurpose.

Huh? It's crazy dps vs most armored now (better than an immortal). As for worker shredding, it's not really that great for cost--about the dps of 3 stimmed marines--and really terrible if you're behind on upgrades.
Aocowns
Profile Blog Joined February 2011
Norway6070 Posts
August 14 2016 17:56 GMT
#107
On August 15 2016 02:55 Jett.Jack.Alvir wrote:
Seems like Avilo's lobby to make mech great again worked. Blizzard caved into Avilo and his mindless minions of mech maniacs.

These are some drastic changes, so it will be interesting to see what goes live and what dies. Also will stir up the meta so we can see how foreigners and Koreans adapt to all these changes.

Maru and Gumiho should be happy with the mech changes.

Maybe, its gonna be interesting to see whether this is the same case as "gumiho should be really happy about the medievac speed boost" but then it turned out it wasnt special after all because everyone became a gumiho of dropping
I'm a salt-lord and hater of mech and ForGG, don't take me seriously, it's just my salt-humour speaking i swear. |KadaverBB best TL gaoler| |~IdrA's #1 fan~| SetGuitarsToKill and Duckk are my martyr heroes |
Brutaxilos
Profile Blog Joined July 2010
United States2630 Posts
August 14 2016 17:59 GMT
#108
On August 15 2016 02:05 Topin wrote:
so charge became the same as BW?

I think Charge remains the same mechanic as it has been, but the base movement speed of the zealot is increased too.
Jangbi favorite player. Forever~ CJ herO the King of IEM. BOMBERRRRRRRR. Sexy Boy Rogue. soO #1! Oliveira China Represent!
Jett.Jack.Alvir
Profile Blog Joined August 2011
Canada2250 Posts
Last Edited: 2016-08-14 18:01:17
August 14 2016 18:00 GMT
#109
On August 15 2016 02:56 Aocowns wrote:
Show nested quote +
On August 15 2016 02:55 Jett.Jack.Alvir wrote:
Seems like Avilo's lobby to make mech great again worked. Blizzard caved into Avilo and his mindless minions of mech maniacs.

These are some drastic changes, so it will be interesting to see what goes live and what dies. Also will stir up the meta so we can see how foreigners and Koreans adapt to all these changes.

Maru and Gumiho should be happy with the mech changes.

Maybe, its gonna be interesting to see whether this is the same case as "gumiho should be really happy about the medievac speed boost" but then it turned out it wasnt special after all because everyone became a gumiho of dropping

Well yeah the medivac speed boost kind of normalized the terran skill level. It's not difficult to use medivacs; many foreign pros were already quite capable with drops. The boost only made it easier for all terrans to perform drops; not necessarily giving Maru a bigger edge.

Er I meant Gumiho
usopsama
Profile Joined April 2008
6502 Posts
August 14 2016 18:01 GMT
#110
On August 15 2016 01:34 pieroog wrote:
Source: http://us.battle.net/sc2/en/blog/20241474/legacy-of-the-void-multiplayer-design-changes-8-14-2016


This iconic unit is a critical part of the Mech composition. After numerous discussions with players, a key understanding has surfaced: the added mobility granted by Medivac pickup in Legacy of the Void also brought about the loss of one of the Siege Tank’s most enjoyable aspects: incredibly effective area control. Yet, constructing Medivacs (a unit which heals only biological units) is often not the right choice for Mech players, and so these players are not able to take full advantage of the Siege Tank’s strengths.

However, if we decrease the mobility of Siege Tanks by removing Medivac pickup, we can justify a large increase to its damage and reinvigorate the Siege Tank’s ability to assert dominance over specific areas of the map. Doing so will also decrease the unit’s overlap with the Widow Mine, which serves as a more mobile burst damage option (similar to the current Siege Tank with Medivac pickup).

Siege Tank Changes:

Sieged Siege Tank damage increased from 35 (+15 vs armored) to 40 (+30 vs armored).
Sieged Siege Tanks can no longer be picked up by Medivacs.
35 (+15 vs armored) damage versus 40 (+30 vs armored) damage:


Source: http://us.battle.net/sc2/en/blog/20241474/legacy-of-the-void-multiplayer-design-changes-8-14-2016

I think I am dreaming.
_Croc
Profile Joined August 2013
Norway36 Posts
August 14 2016 18:01 GMT
#111
OMG!!!

I told myself to never play LotV ladder until Blizzard made the changes I was hoping for! I am so glad because these changes are very close to what I wanted

I AM SO HAPPY. I might actually play ladder again soon!

GO SIEGE TANK BUFF!!! DOWN WITH TANKIVAC!!!
~~ I am so excited for the tank buff ~~
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
August 14 2016 18:01 GMT
#112
FUCK YES, I am going back to SC2 after this patch.
Clonester
Profile Joined August 2014
Germany2808 Posts
August 14 2016 18:02 GMT
#113
I cant believe they do this...its kurwa beautiful
Bomber, Attacker, DD, SOMEBODY, NiKo, Nex, Spidii
Jett.Jack.Alvir
Profile Blog Joined August 2011
Canada2250 Posts
August 14 2016 18:02 GMT
#114
Judging by many of the comments so far, it seems there are a whole lot more 'mech' players than I expected.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
August 14 2016 18:02 GMT
#115
On August 15 2016 02:51 eviltomahawk wrote:
Show nested quote +
On August 15 2016 02:43 Sapphire.lux wrote:
On August 15 2016 02:38 Charoisaur wrote:
Also I still hope for the -1 ultra armor nerf..

Keep in mind the Tank does 70 dmg against them, 85 with +3; so good Tank positioning might become the Ultra counter, BW style.

Ultras still got up to 8 armor, so the tank damage is realistically 62 to 77 against a fully upgraded Ultra, but that's still better than 42 to 57 damage.

It's a significant change i think. BW TvZ bio is fantastic IMO changing from heavy bio to mass Tank production in late game, changing the entire dynamic of the MU. If SC2 can get some of that it would be incredible for bio play. Not to mention opening up mech play especially with the BL change.
Head Coach Park: "They should buff tanks!"
Fango
Profile Joined July 2016
United Kingdom8987 Posts
August 14 2016 18:03 GMT
#116
Am I the only one crying about siege tank pickup nerf?
As a terran being able to pick up seiged tanks in LoTV was the funnest addition by far, it made TvT so much faster paced instead of tank-line stalemates.
Plus being able to watch TY and Maru dance their tanks aorund eachother in TvT is incredible to watch.


Okay the rest of the changes are decent, who tf came up with the DT buff though? DT drops are a viable strategy in every Protoss matchup, yet now they can blink out of scans?? Warp prisms could already pick them up from far enough.
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
StatixEx
Profile Blog Joined August 2011
United Kingdom779 Posts
August 14 2016 18:04 GMT
#117
as always i dont care what blizz do as long as the game always feels fresh but looking at it, it seems blizz are trying to create ways for games to have comebacks, looks cool cant really wait
Riner1212
Profile Joined November 2012
United States337 Posts
August 14 2016 18:04 GMT
#118
blizzard if these changes go through i might consider buying the game.
Sjow "pretty ez life as protoss"
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
August 14 2016 18:05 GMT
#119
On August 15 2016 02:07 Musicus wrote:


lol

I wish MVP, Flash and Fantasy were still around in SC2 This version of Terran would have suited them greatly.
Head Coach Park: "They should buff tanks!"
jinjin5000
Profile Joined May 2010
United States1467 Posts
August 14 2016 18:05 GMT
#120
On August 15 2016 02:55 Athenau wrote:
Show nested quote +
2.Can't help but to think that they swapped the anti air and anti ground attack for cyclone around.. it's lock on for air is very bad (160 dmg over 14 sec) and mech already had good amount of anti armor ground options in tank thor hellbat ect.

The mobile portion of mech was really bad, since hellions were so mediocre. In BW it was vultures (along with strong tanks) that made mech viable by letting the terran assert some map control. Cyclones + Hellions now fulfill the same role.

Show nested quote +
A lot of mechanical issue stems from lack of anti-air and while broodlord range revert helps, not gonna do much vs protoss...

You realize that tempest anti-ground range was nerfed to 6? The Thor now hits all the long-range massive air units, which were the biggest problem before.

Show nested quote +

Cyclone also absolutely shreds worker line (1 worker per second) with this change but not great vs other units so I am not too excited for the repurpose.

Huh? It's crazy dps vs most armored now (better than an immortal). As for worker shredding, it's not really that great for cost--about the dps of 3 stimmed marines--and really terrible if you're behind on upgrades.


1.it provides map control but at an expensive cost. It's still gonna be 150/100 with low range missile attack that does 40dps+40dps (same as lock on). It has increased range but loses its ability to hold against air (160 damage vs 14 second isn't that great) or deny early air

2.Thor does hit air units now but it's not great vs anything not named "less than ~10 broodlords". It does not trade at all vs carriers if you ever played mech vs skytoss

3.it's more of map control thing but not that great tbh.
Prev 1 4 5 6 7 8 46 Next All
Please log in or register to reply.
Live Events Refresh
Ladder Legends
19:00
WWG Amateur Showdown
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft523
ProTech189
StarCraft: Brood War
Britney 13467
Hyuk 802
Shuttle 136
NaDa 59
Mong 17
Hm[arnc] 13
Dota 2
monkeys_forever505
febbydoto38
Counter-Strike
summit1g9686
Super Smash Bros
hungrybox254
Heroes of the Storm
Khaldor204
Other Games
JimRising 395
Mew2King113
Trikslyr62
ViBE45
kaitlyn22
Organizations
Other Games
gamesdonequick1171
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22489
League of Legends
• Doublelift3613
Upcoming Events
Sparkling Tuna Cup
7h 52m
Ladder Legends
14h 52m
BSL 21
17h 52m
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
1d 6h
Wardi Open
1d 9h
Monday Night Weeklies
1d 14h
WardiTV Invitational
3 days
Replay Cast
4 days
WardiTV Invitational
4 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
5 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.