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LotV Design Changes announced - Page 4

Forum Index > SC2 General
907 CommentsPost a Reply
Prev 1 2 3 4 5 6 44 45 46 Next All
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
August 14 2016 17:14 GMT
#61
This makes me excited for the game again as every single problem i have with SC2 seems to be addressed in the patch.

It's interesting that they were actually listening to feedback and are not happy to just cater to the vocal fan boys on forums.
Head Coach Park: "They should buff tanks!"
Wrath
Profile Blog Joined July 2014
3174 Posts
August 14 2016 17:17 GMT
#62
I can't believe this but I'm seriously thinking playing SC2 again!
Gullis
Profile Joined April 2012
Sweden740 Posts
August 14 2016 17:18 GMT
#63
I am so excited!
I would rather eat than see my children starve.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2016-08-14 17:20:08
August 14 2016 17:18 GMT
#64
Wow. Some of these changes are cool, some are way out there (DT with blink better not make it ).

Wish they would have made hydras cheaper/hatch tech with obvious stats change. But cool to see them finally making some huge changes.

I also can't believe they aren't touching the adept at all, at least the shade ability.
When I think of something else, something will go here
ihatevideogames
Profile Joined August 2015
570 Posts
August 14 2016 17:19 GMT
#65
It's good they're making changes. To be honest, I didn't expect them to. My faith is almost restored.
The new Cyclone looks really good but I'm a bit sceptical on the other changes, especially blink DTs and global teleport infestors.


Psychobabas
Profile Blog Joined March 2006
2531 Posts
Last Edited: 2016-08-14 17:21:13
August 14 2016 17:20 GMT
#66
A bit shocked to be honest that there has been no nerf to the Ultralisk armor. But I suppose there is some merit here in the sense that Terran cant just go full bio and hope for the best. They will need those high-powered Siege Tanks which is great.
Psychobabas
Profile Blog Joined March 2006
2531 Posts
August 14 2016 17:21 GMT
#67
On August 15 2016 02:17 Wrath wrote:
I can't believe this but I'm seriously thinking playing SC2 again!


Me too! It's weird!
_Epi_
Profile Joined February 2014
Germany158 Posts
August 14 2016 17:22 GMT
#68
I like it and i am really excited to see how this turns out.

Also the option for matchmaking for the ballance test map is an awesome idea.

If they add maybe a small ladder then i think they will get loads of data for the map
Couguar
Profile Joined April 2010
Russian Federation54 Posts
Last Edited: 2016-08-14 17:23:23
August 14 2016 17:23 GMT
#69
i NEED blink for my dt's. i absolutly need it.
Beelzebub1
Profile Joined May 2015
1004 Posts
August 14 2016 17:23 GMT
#70
On August 15 2016 02:18 blade55555 wrote:
Wow. Some of these changes are cool, some are way out there (DT with blink better not make it ).

Wish they would have made hydras cheaper/hatch tech with obvious stats change. But cool to see them finally making some huge changes.

I also can't believe they aren't touching the adept at all, at least the shade ability.


I responded to someone else who said this, I think the new Hydralisks will perform much better against them and Warp Prisms with the range increase. Remember the Roach range increase? Transformed it from a shit unit to a staple unit in almost all match ups.
Deathstar
Profile Blog Joined May 2010
9150 Posts
August 14 2016 17:23 GMT
#71
On August 15 2016 02:21 Psychobabas wrote:
Show nested quote +
On August 15 2016 02:17 Wrath wrote:
I can't believe this but I'm seriously thinking playing SC2 again!


Me too! It's weird!


So much optimism. It's like a revived marriage
rip passion
GrandSmurf
Profile Joined July 2003
Netherlands462 Posts
August 14 2016 17:23 GMT
#72
at FUCKING last. now stick to it david.
One time that happened and I just stopped everything, selected the offending SCV, hit Cancel, moved it over to my Barracks, made a Marine, had the Marine shoot it to death, then left the game.
Aocowns
Profile Blog Joined February 2011
Norway6070 Posts
August 14 2016 17:23 GMT
#73
On August 15 2016 02:18 blade55555 wrote:
Wow. Some of these changes are cool, some are way out there (DT with blink better not make it ).

Wish they would have made hydras cheaper/hatch tech with obvious stats change. But cool to see them finally making some huge changes.

I also can't believe they aren't touching the adept at all, at least the shade ability.

think mech in sc2 is ever going to create the same feeling and "coolness" of bw mech? cus to me i always just picture it going back to semi-turtly mech with far too strong air-to-ground, where the only real mechanical requirement to play it is how many creative ways you can kill the opponents mineral line while being as impenetrable as possible
I'm a salt-lord and hater of mech and ForGG, don't take me seriously, it's just my salt-humour speaking i swear. |KadaverBB best TL gaoler| |~IdrA's #1 fan~| SetGuitarsToKill and Duckk are my martyr heroes |
Elentos
Profile Blog Joined February 2015
55570 Posts
August 14 2016 17:24 GMT
#74
I've been thinking, is the liberator nerf enough to push bio to be the preferred comp in TvZ? Bio is much better at dealing with early mutas than mech.
Every 60 seconds in Africa, a minute passes.
Alarak89
Profile Joined January 2016
United States882 Posts
August 14 2016 17:25 GMT
#75
Welcome to Star Craft 3 folks
sOs is THE ONLY player I pay attention to
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
August 14 2016 17:26 GMT
#76
Am I the only one who thinks it's funny that they're basically resetting tanks to their beta state?

Must say this is a breath of fresh air though
I think esports is pretty nice.
Aocowns
Profile Blog Joined February 2011
Norway6070 Posts
August 14 2016 17:26 GMT
#77
On August 15 2016 02:24 Elentos wrote:
I've been thinking, is the liberator nerf enough to push bio to be the preferred comp in TvZ? Bio is much better at dealing with early mutas than mech.

Yeah, but bio is gonna be a lot harder to play multitasking wise than mech probably, so in that respect it might still be "easier" to play mech
I'm a salt-lord and hater of mech and ForGG, don't take me seriously, it's just my salt-humour speaking i swear. |KadaverBB best TL gaoler| |~IdrA's #1 fan~| SetGuitarsToKill and Duckk are my martyr heroes |
blade55555
Profile Blog Joined March 2009
United States17423 Posts
August 14 2016 17:26 GMT
#78
On August 15 2016 02:23 Aocowns wrote:
Show nested quote +
On August 15 2016 02:18 blade55555 wrote:
Wow. Some of these changes are cool, some are way out there (DT with blink better not make it ).

Wish they would have made hydras cheaper/hatch tech with obvious stats change. But cool to see them finally making some huge changes.

I also can't believe they aren't touching the adept at all, at least the shade ability.

think mech in sc2 is ever going to create the same feeling and "coolness" of bw mech? cus to me i always just picture it going back to semi-turtly mech with far too strong air-to-ground, where the only real mechanical requirement to play it is how many creative ways you can kill the opponents mineral line while being as impenetrable as possible


I have always been anti-mech and I would rather it not be viable. But I am for a siege tank buff and removing flying tanks. I hope that if they go through these changes and Mech is viable, but the best way to play it is to turtle I hope it gets nerfed then.

If Turtle Mech becomes a thing I will be so sad.
When I think of something else, something will go here
Elentos
Profile Blog Joined February 2015
55570 Posts
Last Edited: 2016-08-14 17:27:29
August 14 2016 17:27 GMT
#79
On August 15 2016 02:26 Aocowns wrote:
Show nested quote +
On August 15 2016 02:24 Elentos wrote:
I've been thinking, is the liberator nerf enough to push bio to be the preferred comp in TvZ? Bio is much better at dealing with early mutas than mech.

Yeah, but bio is gonna be a lot harder to play multitasking wise than mech probably, so in that respect it might still be "easier" to play mech

Yeah I meant at the highest level.
Every 60 seconds in Africa, a minute passes.
mantequilla
Profile Blog Joined June 2012
Turkey781 Posts
August 14 2016 17:28 GMT
#80
they are gonna scrap all of it and replace with "adept shade vision range reduced by 1" LEL
Age of Mythology forever!
Prev 1 2 3 4 5 6 44 45 46 Next All
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