LotV Design Changes announced - Page 3
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						Peru10091 Posts
						 
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							Beelzebub1
							
							
						 
						
						1004 Posts
						 
					Terran changes are phenomenal, the new Cyclone and Tank are going to be awesome as well as Mutalisks being viable in the match up again is going to make ZvT great again. The Banshee change was already tested and it's OP as hell so I don't know why they keep bringing it back from the dead. Vikings getting a well deserved buff as well, Terran changes are 9/10 Protoss changes seem decent, definitely not bad or anything. The Tempest change looks really good, the ground range is hilarious so I'm glad to see the little Corsair merge thing they got going on it will make the unit more tactical. DT blink is completely absurd, they are already strong in the current meta I see zero reason to buff them at all. I would have preferred Charge to be reworked to Zealot speed but I'm glad the Protoss Gateway army will be more mobile. I give Protoss changes 8/10. Zerg changes are kind of bleh but I play Zerg and we're getting mostly nerfs or minor changes so whatever. The Hydralisk changes looks totally phenomenal, Hydralisks are total crap against units that they should be strong against, all of the crying Protoss players need only see that almost every unit in the Protoss arsenal shits on Hydralisks and they will realize they are just being race biased. Zealots, Adepts (omg), Archons, Carriers, Phoenix (rofl), Colossus, High Templar, if it wasn't that they turned into Lurkers nobody would even build Hydralisks in ZvP and already nobody builds them in ZvT, the unit needed and deserved a buff. Infestor changes look terrible besides the size and collision, just buff IT's back and make Fungal Growth hit harder, it's not that difficult to make the spell casters good, the Raven changes kind of sucked as well, David still looks lost on balancing spell casters. Oh, and remove the motherfucking Swarm Host, it's not a good unit David I'm sorry, the community has spoken, it's trash, rework it to be good against mass air (literally any unit that discourages mass turtle air in SC2 is a good idea imo) or just scrap it and be done with it, you're pretty much making the unit free so people will use it lol.  | ||
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							Aocowns
							
							
						 
						
						Norway6070 Posts
						 
					make everything mech again!  | ||
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							Everlong
							
							
						 
						
						Czech Republic1973 Posts
						 
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							Nebuchad
							
							
						 
						
						Switzerland12318 Posts
						 
					Not all of it is making it to the game and some of it is kind of generic, so commenting on any of that is a bit random. I did like the mention of the "incredible range" of the tempest. Using the term incredible to describe something that is here because you decided it would be here made me chuckle.  | ||
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							Musicus
							
							
						 
						
						Germany23576 Posts
						 
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							sashkata
							
							
						 
						
						Bulgaria3241 Posts
						 
					On August 15 2016 02:04 Psychobabas wrote: Why 4 months of waiting??? This is where Blizzard fails continuously. They are just too damn slow to implement radical changes. Look at what happened to Diablo 3. So implement this right before Blizzcon? That's just crazy  | ||
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							Nebuchad
							
							
						 
						
						Switzerland12318 Posts
						 
					On August 15 2016 02:06 Everlong wrote: Raping F5 of Avilo's stream/twitter. For the 1st time in history of SC2, he's gonna be satisfied with the patch changes, and rightfully so. This is going to be awesome! That's a misunderstanding of Avilo if I've ever seen one.  | ||
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							Wrath
							
							
						 
						
						3174 Posts
						 
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							Aocowns
							
							
						 
						
						Norway6070 Posts
						 
					User was warned for this post  | ||
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							Cricketer12
							
							
						 
						
						United States13990 Posts
						 
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							Big-t
							
							
						 
						
						Austria1350 Posts
						 
					  Blink DTs will also be very interesting^^ | ||
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							eviltomahawk
							
							
						 
						
						United States11135 Posts
						 
					On August 15 2016 02:04 Psychobabas wrote: Why 4 months of waiting??? This is where Blizzard fails continuously. They are just too damn slow to implement radical changes. Look at what happened to Diablo 3. Test map is coming out in a few days. They NEED to test these out for a few months so it isn't all a big trainwreck.  | ||
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							Beelzebub1
							
							
						 
						
						1004 Posts
						 
					On August 15 2016 02:09 Cricketer12 wrote: Adept nerf plz? I don't think Adepts are going to need to be nerfed, it's better to buff other races options to fight OP units then to just keep nerfing the shit out of everything. I think the new Hydralisk and Tank will perform much better against this unit.  | ||
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							Legobiten
							
							
						 
						
						71 Posts
						 
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							FalconHoof
							
							
						 
						
						Canada183 Posts
						 
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							Aocowns
							
							
						 
						
						Norway6070 Posts
						 
					On August 15 2016 02:11 FalconHoof wrote: Reading these proposed changes makes me feel like Blizzard has no fucking clue what they are doing... "We want to make every build viable for every stage of the game for every skill level of player while maintaining a strong professional scene..." Starcraft is truly fucked boys mech should be extra viable though  | ||
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							KadaverBB
							
							
						 
						
						Germany25657 Posts
						 
					On August 15 2016 02:11 FalconHoof wrote: Reading these proposed changes makes me feel like Blizzard has no fucking clue what they are doing... "We want to make every build viable for every stage of the game for every skill level of player while maintaining a strong professional scene..." Starcraft is truly fucked boys Or maybe you are just a negative nancy.  | ||
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							Olli
							
							
						 
						
						Austria24422 Posts
						 
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							Vanadiel
							
							
						 
						
						France961 Posts
						 
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 Blink DTs will also be very interesting^^