LotV Design Changes announced - Page 7
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Thouhastmail
Korea (North)876 Posts
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Rincewind
2 Posts
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BronzeKnee
United States5212 Posts
On August 15 2016 01:34 pieroog wrote: The Siege Tank This iconic unit is a critical part of the Mech composition. After numerous discussions with players, a key understanding has surfaced: the added mobility granted by Medivac pickup in Legacy of the Void also brought about the loss of one of the Siege Tank’s most enjoyable aspects: incredibly effective area control. Yet, constructing Medivacs (a unit which heals only biological units) is often not the right choice for Mech players, and so these players are not able to take full advantage of the Siege Tank’s strengths. However, if we decrease the mobility of Siege Tanks by removing Medivac pickup, we can justify a large increase to its damage and reinvigorate the Siege Tank’s ability to assert dominance over specific areas of the map. Doing so will also decrease the unit’s overlap with the Widow Mine, which serves as a more mobile burst damage option (similar to the current Siege Tank with Medivac pickup). It is just so shocking to me that Blizzard needed to talk to players to realize this. Does David Kim even understand what made the Tankivacs powerful? Does he even realize why the Siege Tank was strong in the first place? I've been hammering the point home that the Siege Tank needed a huge buff since... before the HOTS Beta. And most of the community has been too. | ||
Ve5pa
United Kingdom252 Posts
On August 15 2016 02:55 Jett.Jack.Alvir wrote: Seems like Avilo's lobby to make mech great again worked. Blizzard caved into Avilo and his mindless minions of mech maniacs. These are some drastic changes, so it will be interesting to see what goes live and what dies. Also will stir up the meta so we can see how foreigners and Koreans adapt to all these changes. Maru and Gumiho should be happy with the mech changes. Are you 'little Jimmy' from chat? | ||
SoleSteeler
Canada5407 Posts
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Wintex
Norway16835 Posts
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eviltomahawk
United States11133 Posts
On August 15 2016 03:06 Thouhastmail wrote: Seems that Lurkers need Tunneling Claws; Blinding Cloud+Lurkers will be fantastic against Tanks. A cloaked Colossus... | ||
NewSunshine
United States5938 Posts
On August 15 2016 03:02 Jett.Jack.Alvir wrote: Judging by many of the comments so far, it seems there are a whole lot more 'mech' players than I expected. There are many who want the Siege Tank to actually be a strong area control unit. And there are probably just as many who hate the Medivac pickup and what it did to TvT. | ||
Pontius Pirate
United States1557 Posts
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Wildmoon
Thailand4189 Posts
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Paljas
Germany6926 Posts
Liberator nerf and tankivac removal are good. i just hope that mech doesnt become viable. if so, hellbat shoulds finally be nerfed into oblivion. would still like to see adept nerfs. | ||
purakushi
United States3300 Posts
To balance, add overkill and then increase attack delay, in that order. | ||
Jett.Jack.Alvir
Canada2250 Posts
I am not the 'little Jimmy' you're referring too. Is he important? Because if he is, than I can be him if you wish. | ||
Solar424
United States4001 Posts
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Saechiis
Netherlands4989 Posts
On August 15 2016 02:48 Charoisaur wrote: This helps mech to counter ultras but not really bio because tanks are crap against ling bane muta and you don't really want to make tanks then. Remember tanks will do 40 damage instead of 35, that makes it better versus ling bane as well. | ||
gab12
Poland147 Posts
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Jett.Jack.Alvir
Canada2250 Posts
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Mnijykmirl
United States299 Posts
-The Cyclone Maybe okay? I'm glad they're open to complete redesign. Think of how much better sc2 would have been if they took the thought of complete redesign to the roach and marauder back at the start of WoL. -The Siege Tank Mixed feelings. I think we're just going to see turtle mech and nightmare TvT of Viking/Tank vision wars. -The Liberator and the Thor Fair to Zerg. Fair to mech. -The Banshee It can't be changed for the better, this change will do little to nothing. The Banshee will always be just a binary harassment unit. I hope they just let the Banshee remain as is. -The Viking I don't even understand! I hope it makes it in untouched just because it's so weird, and will have no real impact other than letting Viking feel better about themselves. -The Battlecruiser Best changes out of all the changes listed for Terran. -The Raven Whatever. Protoss -The Tempest It involves another zone control ability! I don't care if these changes work or not as-is, it's just another step in the right direction. -The Zealot Buffs are fine. -The Carrier Receiving little bits of attention just like the Battlecruiser and the Zealot. These are good changes that are unlikely to cause more problems. I can't see anything wrong with this. -The Dark Templar never in a million years. Zerg -The Swarm Host The core concept of the Swarm Host is just bad. The unit needs to die. I hope that the testing of the Swarm Host will help him see this. "Swarm Host: Removed" is the final change. -Ravager and Hydralisk and Baneling I'm grouping them together because they're going to have a combined impact. I think Zerg will still not want to use Hydralisk at best, and at worst you're going to see the painfully uninteresting roach/hydra mass dominate ZvP. Hydralisk are too far on the end of expense and fragility. The Siege Tank change in addition to the Ravager armor change WILL cause painful turtle mech, especially with a large, direct buff to banelings. Widow mine splash will no longer kill banelings. I hope all three of these changes will not make it through, and the Hydralisk is given a different kind of consideration. -The Infestor Whatever. | ||
Ve5pa
United Kingdom252 Posts
On August 15 2016 03:12 Solar424 wrote: Nothing satisfies this man Yeah but at least it's funny to read, and to be honest he has recommended some of the intended changes quite a lot on his stream, not the blink DT's though i don't think. hahahaa | ||
Thouhastmail
Korea (North)876 Posts
Now we got nerfed Zeratul; nothing is impossible mate! | ||
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