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LotV Design Changes announced - Page 7

Forum Index > SC2 General
907 CommentsPost a Reply
Prev 1 5 6 7 8 9 46 Next All
Thouhastmail
Profile Joined March 2015
Korea (North)876 Posts
August 14 2016 18:06 GMT
#121
Seems that Lurkers need Tunneling Claws; Blinding Cloud+Lurkers will be fantastic against Tanks.
"Morality is simply the attitude we adopt towards people we personally dislike"
Rincewind
Profile Joined April 2016
2 Posts
August 14 2016 18:06 GMT
#122
Omg this is amazing ! Thanks blizzard! Game already started to get boring cause there were like 7 units of each race kinda dead on higher lvl... But with this change the situation will way way better...
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2016-08-14 18:07:26
August 14 2016 18:06 GMT
#123
On August 15 2016 01:34 pieroog wrote:

The Siege Tank

This iconic unit is a critical part of the Mech composition. After numerous discussions with players, a key understanding has surfaced: the added mobility granted by Medivac pickup in Legacy of the Void also brought about the loss of one of the Siege Tank’s most enjoyable aspects: incredibly effective area control. Yet, constructing Medivacs (a unit which heals only biological units) is often not the right choice for Mech players, and so these players are not able to take full advantage of the Siege Tank’s strengths.

However, if we decrease the mobility of Siege Tanks by removing Medivac pickup, we can justify a large increase to its damage and reinvigorate the Siege Tank’s ability to assert dominance over specific areas of the map. Doing so will also decrease the unit’s overlap with the Widow Mine, which serves as a more mobile burst damage option (similar to the current Siege Tank with Medivac pickup).


It is just so shocking to me that Blizzard needed to talk to players to realize this.

Does David Kim even understand what made the Tankivacs powerful? Does he even realize why the Siege Tank was strong in the first place?

I've been hammering the point home that the Siege Tank needed a huge buff since... before the HOTS Beta. And most of the community has been too.
Ve5pa
Profile Joined December 2014
United Kingdom252 Posts
August 14 2016 18:07 GMT
#124
On August 15 2016 02:55 Jett.Jack.Alvir wrote:
Seems like Avilo's lobby to make mech great again worked. Blizzard caved into Avilo and his mindless minions of mech maniacs.

These are some drastic changes, so it will be interesting to see what goes live and what dies. Also will stir up the meta so we can see how foreigners and Koreans adapt to all these changes.

Maru and Gumiho should be happy with the mech changes.


Are you 'little Jimmy' from chat?
SoleSteeler
Profile Joined April 2003
Canada5449 Posts
August 14 2016 18:08 GMT
#125
Everything looks awesome. I would have liked a lurker buff though Don't see them much besides vs. P...
Wintex
Profile Blog Joined July 2011
Norway16838 Posts
August 14 2016 18:09 GMT
#126
Nice!
The Bomber boy
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
Last Edited: 2016-08-14 18:11:50
August 14 2016 18:09 GMT
#127
On August 15 2016 03:06 Thouhastmail wrote:
Seems that Lurkers need Tunneling Claws; Blinding Cloud+Lurkers will be fantastic against Tanks.

A cloaked Colossus...
ㅇㅅㅌㅅ
NewSunshine
Profile Joined July 2011
United States5938 Posts
August 14 2016 18:09 GMT
#128
On August 15 2016 03:02 Jett.Jack.Alvir wrote:
Judging by many of the comments so far, it seems there are a whole lot more 'mech' players than I expected.

There are many who want the Siege Tank to actually be a strong area control unit. And there are probably just as many who hate the Medivac pickup and what it did to TvT.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
August 14 2016 18:10 GMT
#129
I want to see some test map showmatches!
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
Last Edited: 2016-08-14 18:11:57
August 14 2016 18:11 GMT
#130
Man such a shame that Mvp already retired. He is gonna rock so hard with the new tank. Also, fuck Tankivac I am not gonna miss you.
Paljas
Profile Joined October 2011
Germany6926 Posts
August 14 2016 18:11 GMT
#131
DT blink and infestor tunnel sounds like a troll.

Liberator nerf and tankivac removal are good.

i just hope that mech doesnt become viable. if so, hellbat shoulds finally be nerfed into oblivion.

would still like to see adept nerfs.
TL+ Member
purakushi
Profile Joined August 2012
United States3300 Posts
Last Edited: 2016-08-14 18:12:01
August 14 2016 18:11 GMT
#132
Please keep the siege tank damage. Please keep the siege tank damage.

To balance, add overkill and then increase attack delay, in that order.
T P Z sagi
Jett.Jack.Alvir
Profile Blog Joined August 2011
Canada2250 Posts
August 14 2016 18:11 GMT
#133
On August 15 2016 03:07 Ve5pa wrote:
Show nested quote +
On August 15 2016 02:55 Jett.Jack.Alvir wrote:
Seems like Avilo's lobby to make mech great again worked. Blizzard caved into Avilo and his mindless minions of mech maniacs.

These are some drastic changes, so it will be interesting to see what goes live and what dies. Also will stir up the meta so we can see how foreigners and Koreans adapt to all these changes.

Maru and Gumiho should be happy with the mech changes.


Are you 'little Jimmy' from chat?

I am not the 'little Jimmy' you're referring too. Is he important? Because if he is, than I can be him if you wish.
Solar424
Profile Blog Joined June 2013
United States4001 Posts
August 14 2016 18:12 GMT
#134
Nothing satisfies this man
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
August 14 2016 18:12 GMT
#135
On August 15 2016 02:48 Charoisaur wrote:
Show nested quote +
On August 15 2016 02:42 Barrin wrote:
Also I still hope for the -1 ultra armor nerf..

But 70 dmg siege tanks!

And -1 brood lord range nerf.

This helps mech to counter ultras but not really bio because tanks are crap against ling bane muta and you don't really want to make tanks then.


Remember tanks will do 40 damage instead of 35, that makes it better versus ling bane as well.
I think esports is pretty nice.
gab12
Profile Joined June 2016
Poland147 Posts
August 14 2016 18:14 GMT
#136
Altough i would like to see carrier buff maby bring back 50 hp taken for no reason or short ther bulidng timing , same should be done to battlecrusiers short their building time so ppl use them more often
Jett.Jack.Alvir
Profile Blog Joined August 2011
Canada2250 Posts
August 14 2016 18:14 GMT
#137
Not sure if this was mentioned, but I think the tank changes might make a bio/mech composition incredibly powerful. With only a few tanks, terrans might be able to hold out on defense while medivac drops still does it's usually damage.
Mnijykmirl
Profile Joined February 2010
United States299 Posts
August 14 2016 18:15 GMT
#138
Terran
-The Cyclone
Maybe okay? I'm glad they're open to complete redesign. Think of how much better sc2 would have been if they took the thought of complete redesign to the roach and marauder back at the start of WoL.
-The Siege Tank
Mixed feelings. I think we're just going to see turtle mech and nightmare TvT of Viking/Tank vision wars.
-The Liberator and the Thor
Fair to Zerg. Fair to mech.
-The Banshee
It can't be changed for the better, this change will do little to nothing. The Banshee will always be just a binary harassment unit. I hope they just let the Banshee remain as is.
-The Viking
I don't even understand! I hope it makes it in untouched just because it's so weird, and will have no real impact other than letting Viking feel better about themselves.
-The Battlecruiser
Best changes out of all the changes listed for Terran.
-The Raven
Whatever.

Protoss
-The Tempest
It involves another zone control ability! I don't care if these changes work or not as-is, it's just another step in the right direction.
-The Zealot
Buffs are fine.
-The Carrier
Receiving little bits of attention just like the Battlecruiser and the Zealot. These are good changes that are unlikely to cause more problems. I can't see anything wrong with this.
-The Dark Templar
never in a million years.

Zerg
-The Swarm Host
The core concept of the Swarm Host is just bad. The unit needs to die. I hope that the testing of the Swarm Host will help him see this. "Swarm Host: Removed" is the final change.
-Ravager and Hydralisk and Baneling
I'm grouping them together because they're going to have a combined impact. I think Zerg will still not want to use Hydralisk at best, and at worst you're going to see the painfully uninteresting roach/hydra mass dominate ZvP. Hydralisk are too far on the end of expense and fragility. The Siege Tank change in addition to the Ravager armor change WILL cause painful turtle mech, especially with a large, direct buff to banelings. Widow mine splash will no longer kill banelings. I hope all three of these changes will not make it through, and the Hydralisk is given a different kind of consideration.
-The Infestor
Whatever.
Ve5pa
Profile Joined December 2014
United Kingdom252 Posts
August 14 2016 18:19 GMT
#139
On August 15 2016 03:12 Solar424 wrote:
Nothing satisfies this man


Yeah but at least it's funny to read, and to be honest he has recommended some of the intended changes quite a lot on his stream, not the blink DT's though i don't think. hahahaa
Thouhastmail
Profile Joined March 2015
Korea (North)876 Posts
August 14 2016 18:21 GMT
#140
On August 15 2016 03:09 eviltomahawk wrote:
Show nested quote +
On August 15 2016 03:06 Thouhastmail wrote:
Seems that Lurkers need Tunneling Claws; Blinding Cloud+Lurkers will be fantastic against Tanks.

A cloaked Colossus...


Now we got nerfed Zeratul; nothing is impossible mate!

"Morality is simply the attitude we adopt towards people we personally dislike"
Prev 1 5 6 7 8 9 46 Next All
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