LotV Design Changes announced - Page 9
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DomeGetta
480 Posts
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Athenau
569 Posts
But main issue remains- mech has plenty of anti-armor on ground, and is missing heck a lot of anti air in return. My belief was that cyclone should have anti air role instead of the current anti ground role- Saying vultures covered anti ground isn't really true since it didn't do that much vs medium/large units. Comparable to hellion really. It took hella long time to kill a building or larger units Vultures did full damage to shields. Came with three mines that did 125 explosive damage in a large splash radius. Cost 75 minerals. Were the fastest units in the game. They had amazing utility compared to hellions. Hellion are pretty much only good at kiting light melee and harassing undefended mineral lines. Vultures harassed, zoned with mines, killed small units, could strip shields from large units pretty efficiently, and could even hunt down and kill isolated groups with mine surrounds. And mech has no good mobile anti-armor on the ground. Tanks and liberators need to siege. Thors are huge and clunky (and for that reason should be the designated anti-air, since you can't do anything interesting with them anyway). A change like this is exactly what mech needs with the new LoTV economy. Something that will let players get on the map, harass and take expansions. | ||
beentheredonethat
2934 Posts
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Charoisaur
Germany15867 Posts
On August 15 2016 03:53 DomeGetta wrote: This is fucking retarded man - lets force terran players to mech and make end of Hots again when literally no one watched the game.. Viewership back then was higher than it is now. | ||
Ve5pa
United Kingdom252 Posts
On August 15 2016 03:51 jahnesta wrote: Glad to see Blizzard trying new stuff ! Psychotic drugs??? | ||
Ramiz1989
12124 Posts
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Thouhastmail
Korea (North)876 Posts
On August 15 2016 03:43 Charoisaur wrote: Yeah a 400/300 capital ship won't be completely worthless now. Truly broken. To avoid misunderstandings, I play Terran. And my answer is still yes; BC would be OP against Protoss. BC is rubbish because of feedback; in return, Protoss has no unit which counters BC except HT. If BC becomes immune to feedback, I`m quite sure that it would be broken as hell. | ||
Khalimaroth
France70 Posts
I love the fact that they can do that. I wish they'll go even further. Can't wait to test that. glhf♪ | ||
DomeGetta
480 Posts
On August 15 2016 03:56 Charoisaur wrote: Viewership back then was higher than it is now. Source? You are honestly saying that viewership was higher when SH vs skytoss and zvt was 100% mech was higher than now? I'm talking about the tail end of hots right before lotv came out - not the majority of hots - which was the best state of the game imo. I personally witnessed people leave live events before the games ended during this time frame. But if you've got the data then hey, maybe its just me. | ||
Charoisaur
Germany15867 Posts
On August 15 2016 03:55 Athenau wrote: And mech has no good mobile anti-armor on the ground. Tanks and liberators need to siege. Thors are huge and clunky (and for that reason should be the designated anti-air, since you can't do anything interesting with them anyway). A change like this is exactly what mech needs with the new LoTV economy. Something that will let players get on the map, harass and take expansions. That's the design of mech. Low mobility but high firepower. Giving them a strong mobile unit will just turn it into bio 2.0. | ||
Ansibled
United Kingdom9872 Posts
On August 15 2016 03:59 DomeGetta wrote: Source? You are honestly saying that viewership was higher when SH vs skytoss and zvt was 100% mech was higher than now? I'm talking about the tail end of hots right before lotv came out - not the majority of hots - which was the best state of the game imo. I personally witnessed people leave live events before the games ended during this time frame. But if you've got the data then hey, maybe its just me. Longer games have greater viewership. | ||
DomeGetta
480 Posts
Is this a troll post or you have some source to verify that? I don't think I was dreaming when even blizzard acknowledged how dumb this was - and sited it as the reason for the design change on starting with more workers and having less minerals per site. | ||
Elentos
55456 Posts
On August 15 2016 03:58 Thouhastmail wrote: To avoid misunderstanding, I play Terran. And my answer is still yes; BC would be OP against Protoss. BC is rubbish because of feedback; in return, Protoss has no unit which counters BC except HT. If BC becomes immune to feedback, I`m quite sure that it would be broken as hell. BCs are rubbish because they're rubbish, not because of feedback. Tempests will still be fine at killing them. Even though they're 6 supply they're still cheaper and outrange. Also it remains to be seen if it's even possible to get an economy that allows you to get a strong amount of BCs. | ||
-Archangel-
Croatia7457 Posts
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Ve5pa
United Kingdom252 Posts
Everyone in the world hates watching Maru and SoS do funky proxy builds that end the game really quick, these people are all singing from the heavens hoping that we can once again watch the thoroughly entertaining games that Snute brought us with swarm hosts like in HotS. *this is how to troll post kid* | ||
eviltomahawk
United States11133 Posts
On August 15 2016 04:02 DomeGetta wrote: Is this a troll post or you have some source to verify that? I don't think I was dreaming when even blizzard acknowledged how dumb this was - and sited it as the reason for the design change on starting with more workers and having less minerals per site. Here's a source. https://www.fuzic.nl/trends/ Looks like there definitely was a bump in November from LotV's release, but it has declined substantially since then. | ||
Hider
Denmark9342 Posts
On August 15 2016 03:50 Elentos wrote: Tanks have splash on the ground, that's probably the biggest deal. Doesn't matter when its good against similar units as the Liberator. Maybe slightly better vs Stalkers/Hydras, and no weakness vs AA units. But overall there is a huge overlap. Anyway, I am also very dissapointed that they didn't redesign spellcasters such as the Raven and the Sentry which imo are just plaint boring. | ||
Creager
Germany1884 Posts
TvT will be great again <3 | ||
jinjin5000
United States1383 Posts
On August 15 2016 03:55 Athenau wrote: Vultures did full damage to shields. Came with three mines that did 125 explosive damage in a large splash radius. Cost 75 minerals. Were the fastest units in the game. They had amazing utility compared to hellions. Hellion are pretty much only good at kiting light melee and harassing undefended mineral lines. Vultures harassed, zoned with mines, killed small units, could strip shields from large units pretty efficiently, and could even hunt down and kill isolated groups with mine surrounds. And mech has no good mobile anti-armor on the ground. Tanks and liberators need to siege. Thors are huge and clunky (and for that reason should be the designated anti-air, since you can't do anything interesting with them anyway). A change like this is exactly what mech needs with the new LoTV economy. Something that will let players get on the map, harass and take expansions. Lets face it- nothings going to replace the utility vultures had with mines and its speed-I guess but I feel like bigger part of problem lies in lack of anti air for mech. Mech right now after this change won't have good way to deal with air- other than going air themselves. Thors do somewhat ok job at it but only against light air units- its High impact mode doesn't do much damage to justify making it for pure anti air counter- just as a generalist unit | ||
juvenal
2448 Posts
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