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LotV Design Changes announced - Page 9

Forum Index > SC2 General
907 CommentsPost a Reply
Prev 1 7 8 9 10 11 46 Next All
DomeGetta
Profile Joined February 2012
480 Posts
August 14 2016 18:53 GMT
#161
This is fucking retarded man - lets force terran players to mech and make end of Hots again when literally no one watched the game.. all the mech whining is so cancerous - play fucking protoss if you want to turtle all game and a move for the win. Nobody wants to watch 50 minute split map games. Period. I don't care if this makes terran stronger it makes the game so boring - and yah lets take tankivacs away which in the current meta are 100% necessary for holding multiple all ins in both non-mirrors- and the icing on the cake - absolutely no word on ultralisks the most fucked unit in the present meta - naw we'll just leave those alone..because in all likelihood they won't be imba anymore when every terran goes mech..guess it's time to find a new game after 6 years - thanks blizz
Athenau
Profile Joined March 2015
569 Posts
August 14 2016 18:55 GMT
#162
But main issue remains- mech has plenty of anti-armor on ground, and is missing heck a lot of anti air in return. My belief was that cyclone should have anti air role instead of the current anti ground role- Saying vultures covered anti ground isn't really true since it didn't do that much vs medium/large units. Comparable to hellion really. It took hella long time to kill a building or larger units

Vultures did full damage to shields. Came with three mines that did 125 explosive damage in a large splash radius. Cost 75 minerals. Were the fastest units in the game. They had amazing utility compared to hellions. Hellion are pretty much only good at kiting light melee and harassing undefended mineral lines. Vultures harassed, zoned with mines, killed small units, could strip shields from large units pretty efficiently, and could even hunt down and kill isolated groups with mine surrounds.

And mech has no good mobile anti-armor on the ground. Tanks and liberators need to siege. Thors are huge and clunky (and for that reason should be the designated anti-air, since you can't do anything interesting with them anyway). A change like this is exactly what mech needs with the new LoTV economy. Something that will let players get on the map, harass and take expansions.
beentheredonethat
Profile Joined May 2016
2934 Posts
August 14 2016 18:56 GMT
#163
I checked if it's april 1st but whoa this is amazing. Especially the removal of tankivacs.
"Micro tricks like marine splitting, blink stalker micro, and ling/baneling wars were the apex of the game’s achievements; nothing in the world takes your breath away like watching a pro player split marines like a god."
Charoisaur
Profile Joined August 2014
Germany15925 Posts
August 14 2016 18:56 GMT
#164
On August 15 2016 03:53 DomeGetta wrote:
This is fucking retarded man - lets force terran players to mech and make end of Hots again when literally no one watched the game..

Viewership back then was higher than it is now.
Many of the coolest moments in sc2 happen due to worker harassment
Ve5pa
Profile Joined December 2014
United Kingdom252 Posts
August 14 2016 18:57 GMT
#165
On August 15 2016 03:51 jahnesta wrote:
Glad to see Blizzard trying new stuff !


Psychotic drugs???
Ramiz1989
Profile Joined July 2012
12124 Posts
August 14 2016 18:58 GMT
#166
One thing that most of the people seem to ignore is Viking change and I think that it will have quite an impact in TvT and TvP.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Thouhastmail
Profile Joined March 2015
Korea (North)876 Posts
Last Edited: 2016-08-14 18:59:36
August 14 2016 18:58 GMT
#167
On August 15 2016 03:43 Charoisaur wrote:
Show nested quote +
On August 15 2016 03:36 Thouhastmail wrote:
Yup. Toss has no counter against BC; Tempest now costs 6 supplies and Void cannot hold Yamato.


Yeah a 400/300 capital ship won't be completely worthless now.
Truly broken.


To avoid misunderstandings, I play Terran.

And my answer is still yes; BC would be OP against Protoss.

BC is rubbish because of feedback; in return, Protoss has no unit which counters BC except HT. If BC becomes immune to feedback, I`m quite sure that it would be broken as hell.
"Morality is simply the attitude we adopt towards people we personally dislike"
Khalimaroth
Profile Joined September 2010
France70 Posts
August 14 2016 18:58 GMT
#168
I love thoose changes.
I love the fact that they can do that.
I wish they'll go even further.

Can't wait to test that.

glhf♪
Trop'inzust
DomeGetta
Profile Joined February 2012
480 Posts
Last Edited: 2016-08-14 19:00:00
August 14 2016 18:59 GMT
#169
On August 15 2016 03:56 Charoisaur wrote:
Show nested quote +
On August 15 2016 03:53 DomeGetta wrote:
This is fucking retarded man - lets force terran players to mech and make end of Hots again when literally no one watched the game..

Viewership back then was higher than it is now.



Source?

You are honestly saying that viewership was higher when SH vs skytoss and zvt was 100% mech was higher than now?
I'm talking about the tail end of hots right before lotv came out - not the majority of hots - which was the best state of the game imo.

I personally witnessed people leave live events before the games ended during this time frame. But if you've got the data then hey, maybe its just me.
Charoisaur
Profile Joined August 2014
Germany15925 Posts
August 14 2016 18:59 GMT
#170
On August 15 2016 03:55 Athenau wrote:
Show nested quote +
But main issue remains- mech has plenty of anti-armor on ground, and is missing heck a lot of anti air in return. My belief was that cyclone should have anti air role instead of the current anti ground role- Saying vultures covered anti ground isn't really true since it didn't do that much vs medium/large units. Comparable to hellion really. It took hella long time to kill a building or larger units


And mech has no good mobile anti-armor on the ground. Tanks and liberators need to siege. Thors are huge and clunky (and for that reason should be the designated anti-air, since you can't do anything interesting with them anyway). A change like this is exactly what mech needs with the new LoTV economy. Something that will let players get on the map, harass and take expansions.

That's the design of mech. Low mobility but high firepower.
Giving them a strong mobile unit will just turn it into bio 2.0.
Many of the coolest moments in sc2 happen due to worker harassment
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
August 14 2016 19:00 GMT
#171
On August 15 2016 03:59 DomeGetta wrote:
Show nested quote +
On August 15 2016 03:56 Charoisaur wrote:
On August 15 2016 03:53 DomeGetta wrote:
This is fucking retarded man - lets force terran players to mech and make end of Hots again when literally no one watched the game..

Viewership back then was higher than it is now.



Source?

You are honestly saying that viewership was higher when SH vs skytoss and zvt was 100% mech was higher than now?
I'm talking about the tail end of hots right before lotv came out - not the majority of hots - which was the best state of the game imo.

I personally witnessed people leave live events before the games ended during this time frame. But if you've got the data then hey, maybe its just me.

Longer games have greater viewership.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
DomeGetta
Profile Joined February 2012
480 Posts
August 14 2016 19:02 GMT
#172
On August 15 2016 04:00 Ansibled wrote:
Show nested quote +
On August 15 2016 03:59 DomeGetta wrote:
On August 15 2016 03:56 Charoisaur wrote:
On August 15 2016 03:53 DomeGetta wrote:
This is fucking retarded man - lets force terran players to mech and make end of Hots again when literally no one watched the game..

Viewership back then was higher than it is now.



Source?

You are honestly saying that viewership was higher when SH vs skytoss and zvt was 100% mech was higher than now?
I'm talking about the tail end of hots right before lotv came out - not the majority of hots - which was the best state of the game imo.

I personally witnessed people leave live events before the games ended during this time frame. But if you've got the data then hey, maybe its just me.

Longer games have greater viewership.


Is this a troll post or you have some source to verify that?

I don't think I was dreaming when even blizzard acknowledged how dumb this was - and sited it as the reason for the design change on starting with more workers and having less minerals per site.
Elentos
Profile Blog Joined February 2015
55511 Posts
August 14 2016 19:02 GMT
#173
On August 15 2016 03:58 Thouhastmail wrote:
Show nested quote +
On August 15 2016 03:43 Charoisaur wrote:
On August 15 2016 03:36 Thouhastmail wrote:
Yup. Toss has no counter against BC; Tempest now costs 6 supplies and Void cannot hold Yamato.


Yeah a 400/300 capital ship won't be completely worthless now.
Truly broken.


To avoid misunderstanding, I play Terran.

And my answer is still yes; BC would be OP against Protoss.

BC is rubbish because of feedback; in return, Protoss has no unit which counters BC except HT. If BC becomes immune to feedback, I`m quite sure that it would be broken as hell.

BCs are rubbish because they're rubbish, not because of feedback. Tempests will still be fine at killing them. Even though they're 6 supply they're still cheaper and outrange.

Also it remains to be seen if it's even possible to get an economy that allows you to get a strong amount of BCs.
Every 60 seconds in Africa, a minute passes.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
August 14 2016 19:05 GMT
#174
What about economy fixes that were supposed to be tested in beta but were abandoned?
Ve5pa
Profile Joined December 2014
United Kingdom252 Posts
August 14 2016 19:08 GMT
#175
On August 15 2016 04:00 Ansibled wrote:
Show nested quote +
On August 15 2016 03:59 DomeGetta wrote:
On August 15 2016 03:56 Charoisaur wrote:
On August 15 2016 03:53 DomeGetta wrote:
This is fucking retarded man - lets force terran players to mech and make end of Hots again when literally no one watched the game..

Viewership back then was higher than it is now.



Source?

You are honestly saying that viewership was higher when SH vs skytoss and zvt was 100% mech was higher than now?
I'm talking about the tail end of hots right before lotv came out - not the majority of hots - which was the best state of the game imo.

I personally witnessed people leave live events before the games ended during this time frame. But if you've got the data then hey, maybe its just me.

Longer games have greater viewership.



Everyone in the world hates watching Maru and SoS do funky proxy builds that end the game really quick, these people are all singing from the heavens hoping that we can once again watch the thoroughly entertaining games that Snute brought us with swarm hosts like in HotS.

*this is how to troll post kid*
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
August 14 2016 19:08 GMT
#176
On August 15 2016 04:02 DomeGetta wrote:
Show nested quote +
On August 15 2016 04:00 Ansibled wrote:
On August 15 2016 03:59 DomeGetta wrote:
On August 15 2016 03:56 Charoisaur wrote:
On August 15 2016 03:53 DomeGetta wrote:
This is fucking retarded man - lets force terran players to mech and make end of Hots again when literally no one watched the game..

Viewership back then was higher than it is now.



Source?

You are honestly saying that viewership was higher when SH vs skytoss and zvt was 100% mech was higher than now?
I'm talking about the tail end of hots right before lotv came out - not the majority of hots - which was the best state of the game imo.

I personally witnessed people leave live events before the games ended during this time frame. But if you've got the data then hey, maybe its just me.

Longer games have greater viewership.


Is this a troll post or you have some source to verify that?

I don't think I was dreaming when even blizzard acknowledged how dumb this was - and sited it as the reason for the design change on starting with more workers and having less minerals per site.

Here's a source.
https://www.fuzic.nl/trends/
Looks like there definitely was a bump in November from LotV's release, but it has declined substantially since then.
ㅇㅅㅌㅅ
Hider
Profile Blog Joined May 2010
Denmark9376 Posts
Last Edited: 2016-08-14 19:12:39
August 14 2016 19:10 GMT
#177
On August 15 2016 03:50 Elentos wrote:
Show nested quote +
On August 15 2016 03:48 Hider wrote:
It's very good they are adressing ground anti-air vs air units.

However, I question how they plan to differentiate Liberators and Siege Tanks. Seems like both units will do the exact same thing.

Tanks have splash on the ground, that's probably the biggest deal.


Doesn't matter when its good against similar units as the Liberator. Maybe slightly better vs Stalkers/Hydras, and no weakness vs AA units. But overall there is a huge overlap.

Anyway, I am also very dissapointed that they didn't redesign spellcasters such as the Raven and the Sentry which imo are just plaint boring.
Creager
Profile Joined February 2011
Germany1893 Posts
August 14 2016 19:12 GMT
#178
First balance change suggestion in quite a while that I welcome... Might check out Legacy again when this drops, until then gladly keep playing HotS.

TvT will be great again <3
... einmal mit Profis spielen!
jinjin5000
Profile Joined May 2010
United States1422 Posts
August 14 2016 19:13 GMT
#179
On August 15 2016 03:55 Athenau wrote:
Show nested quote +
But main issue remains- mech has plenty of anti-armor on ground, and is missing heck a lot of anti air in return. My belief was that cyclone should have anti air role instead of the current anti ground role- Saying vultures covered anti ground isn't really true since it didn't do that much vs medium/large units. Comparable to hellion really. It took hella long time to kill a building or larger units

Vultures did full damage to shields. Came with three mines that did 125 explosive damage in a large splash radius. Cost 75 minerals. Were the fastest units in the game. They had amazing utility compared to hellions. Hellion are pretty much only good at kiting light melee and harassing undefended mineral lines. Vultures harassed, zoned with mines, killed small units, could strip shields from large units pretty efficiently, and could even hunt down and kill isolated groups with mine surrounds.

And mech has no good mobile anti-armor on the ground. Tanks and liberators need to siege. Thors are huge and clunky (and for that reason should be the designated anti-air, since you can't do anything interesting with them anyway). A change like this is exactly what mech needs with the new LoTV economy. Something that will let players get on the map, harass and take expansions.


Lets face it- nothings going to replace the utility vultures had with mines and its speed-I guess but I feel like bigger part of problem lies in lack of anti air for mech. Mech right now after this change won't have good way to deal with air- other than going air themselves.

Thors do somewhat ok job at it but only against light air units- its High impact mode doesn't do much damage to justify making it for pure anti air counter- just as a generalist unit

juvenal
Profile Joined July 2013
2448 Posts
August 14 2016 19:17 GMT
#180
"We're crushing and burning, might as well try every retarded change we can think of" type of change, I like this attitude. I imagine pros do not.
Michael Probu
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