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LotV Design Changes announced - Page 10

Forum Index > SC2 General
907 CommentsPost a Reply
Prev 1 8 9 10 11 12 46 Next All
bObA
Profile Joined May 2012
France300 Posts
August 14 2016 19:18 GMT
#181
We have to see how they could balance that there will be for sure some imba techs at the beginning.

My first reaction would be for infestors.
The way it could teleport AND use spells when burrowed will make them IMBA
royalroadweed
Profile Joined April 2013
United States8301 Posts
Last Edited: 2016-08-14 19:25:08
August 14 2016 19:22 GMT
#182
Tanks actually kill shit. I think they'd have to roll back the seige upgrade buff with the 70 damage. Some early pushes might be too strong. Maybe the lotv economy would be enough though. We'll have to see.

I'm really hoping they give hellion spider mines.
"Nerfing Toss can just make them stronger"
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
August 14 2016 19:23 GMT
#183
On August 15 2016 04:17 juvenal wrote:
"We're crushing and burning, might as well try every retarded change we can think of" type of change, I like this attitude. I imagine pros do not.

I like this Icefrog attitude right now. Although the game is in a better state than most previous metas, it's not perfect and a fresh shakeup is what it needs to spike viewership and avoid stagnation until the design and balance is in a better spot. At least we get a few months of testing starting this week to smooth things out.
ㅇㅅㅌㅅ
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
August 14 2016 19:25 GMT
#184
SIEGE TANKS FUCK YEAH
vibeo gane,
architecture
Profile Blog Joined May 2008
United States643 Posts
August 14 2016 19:25 GMT
#185
Good for them, the game needs to be revised/designed to a point where maps can create the balance instead of needing constant dev intervention.
tpfkan
Deleuze
Profile Blog Joined December 2010
United Kingdom2102 Posts
August 14 2016 19:26 GMT
#186
This is going to be interesting
“An image of thought called philosophy has been formed historically and it effectively stops people from thinking.” ― Gilles Deleuze, Dialogues II
[PkF] Wire
Profile Joined March 2013
France24232 Posts
August 14 2016 19:26 GMT
#187
Great. Absolutely great. Can't say I agree with all the changes -they won't all go through anyway- but we needed the balance team to go bold. I'm so happy for SC2.
DomeGetta
Profile Joined February 2012
480 Posts
August 14 2016 19:27 GMT
#188
On August 15 2016 04:23 eviltomahawk wrote:
Show nested quote +
On August 15 2016 04:17 juvenal wrote:
"We're crushing and burning, might as well try every retarded change we can think of" type of change, I like this attitude. I imagine pros do not.

I like this Icefrog attitude right now. Although the game is in a better state than most previous metas, it's not perfect and a fresh shakeup is what it needs to spike viewership and avoid stagnation until the design and balance is in a better spot. At least we get a few months of testing starting this week to smooth things out.


Everything in the thread promotes more rewards to players for doing nothing but defending until a max army max economy. There is no way that will help viewership - it can't be possible.
Athenau
Profile Joined March 2015
570 Posts
Last Edited: 2016-08-14 19:34:58
August 14 2016 19:27 GMT
#189
On August 15 2016 04:13 jinjin5000 wrote:
Show nested quote +
On August 15 2016 03:55 Athenau wrote:
But main issue remains- mech has plenty of anti-armor on ground, and is missing heck a lot of anti air in return. My belief was that cyclone should have anti air role instead of the current anti ground role- Saying vultures covered anti ground isn't really true since it didn't do that much vs medium/large units. Comparable to hellion really. It took hella long time to kill a building or larger units

Vultures did full damage to shields. Came with three mines that did 125 explosive damage in a large splash radius. Cost 75 minerals. Were the fastest units in the game. They had amazing utility compared to hellions. Hellion are pretty much only good at kiting light melee and harassing undefended mineral lines. Vultures harassed, zoned with mines, killed small units, could strip shields from large units pretty efficiently, and could even hunt down and kill isolated groups with mine surrounds.

And mech has no good mobile anti-armor on the ground. Tanks and liberators need to siege. Thors are huge and clunky (and for that reason should be the designated anti-air, since you can't do anything interesting with them anyway). A change like this is exactly what mech needs with the new LoTV economy. Something that will let players get on the map, harass and take expansions.


Lets face it- nothings going to replace the utility vultures had with mines and its speed-I guess but I feel like bigger part of problem lies in lack of anti air for mech. Mech right now after this change won't have good way to deal with air- other than going air themselves.

Thors do somewhat ok job at it but only against light air units- its High impact mode doesn't do much damage to justify making it for pure anti air counter- just as a generalist unit


What air units do you think are going to be a problem? Broodlords no longer outrange thors (and aren't cost efficient if you're killing the broodlings), tempests got a range and supply nerf, carriers lost release interceptors and took a health nerf (from HotS where they weren't used at all).

And all that's assuming that teching up to mass air deathballs is even viable anymore.
royalroadweed
Profile Joined April 2013
United States8301 Posts
August 14 2016 19:28 GMT
#190
On August 15 2016 04:27 DomeGetta wrote:
Show nested quote +
On August 15 2016 04:23 eviltomahawk wrote:
On August 15 2016 04:17 juvenal wrote:
"We're crushing and burning, might as well try every retarded change we can think of" type of change, I like this attitude. I imagine pros do not.

I like this Icefrog attitude right now. Although the game is in a better state than most previous metas, it's not perfect and a fresh shakeup is what it needs to spike viewership and avoid stagnation until the design and balance is in a better spot. At least we get a few months of testing starting this week to smooth things out.


Everything in the thread promotes more rewards to players for doing nothing but defending until a max army max economy. There is no way that will help viewership - it can't be possible.

The way how you mine out faster in lotv makes that kind of play pretty bad.
"Nerfing Toss can just make them stronger"
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
August 14 2016 19:29 GMT
#191
On August 15 2016 04:27 DomeGetta wrote:
Show nested quote +
On August 15 2016 04:23 eviltomahawk wrote:
On August 15 2016 04:17 juvenal wrote:
"We're crushing and burning, might as well try every retarded change we can think of" type of change, I like this attitude. I imagine pros do not.

I like this Icefrog attitude right now. Although the game is in a better state than most previous metas, it's not perfect and a fresh shakeup is what it needs to spike viewership and avoid stagnation until the design and balance is in a better spot. At least we get a few months of testing starting this week to smooth things out.


Everything in the thread promotes more rewards to players for doing nothing but defending until a max army max economy. There is no way that will help viewership - it can't be possible.

Fewer resources per base already discourages hardcore turtling in LotV.
ㅇㅅㅌㅅ
DomeGetta
Profile Joined February 2012
480 Posts
Last Edited: 2016-08-14 19:31:54
August 14 2016 19:31 GMT
#192
On August 15 2016 04:28 royalroadweed wrote:
Show nested quote +
On August 15 2016 04:27 DomeGetta wrote:
On August 15 2016 04:23 eviltomahawk wrote:
On August 15 2016 04:17 juvenal wrote:
"We're crushing and burning, might as well try every retarded change we can think of" type of change, I like this attitude. I imagine pros do not.

I like this Icefrog attitude right now. Although the game is in a better state than most previous metas, it's not perfect and a fresh shakeup is what it needs to spike viewership and avoid stagnation until the design and balance is in a better spot. At least we get a few months of testing starting this week to smooth things out.


Everything in the thread promotes more rewards to players for doing nothing but defending until a max army max economy. There is no way that will help viewership - it can't be possible.

The way how you mine out faster in lotv makes that kind of play pretty bad.


In the current state absolutely - that's why nobody does it - but with these changes gtd the meta will settle out to waiting as long as u possibly can to grab ur 4th / 5th / 6th split map and see who can sit in their chair longer without hanging themself without attacking into their opponents defenders adv.
Solar424
Profile Blog Joined June 2013
United States4001 Posts
August 14 2016 19:33 GMT
#193
On August 15 2016 04:23 eviltomahawk wrote:
Show nested quote +
On August 15 2016 04:17 juvenal wrote:
"We're crushing and burning, might as well try every retarded change we can think of" type of change, I like this attitude. I imagine pros do not.

I like this Icefrog attitude right now. Although the game is in a better state than most previous metas, it's not perfect and a fresh shakeup is what it needs to spike viewership and avoid stagnation until the design and balance is in a better spot. At least we get a few months of testing starting this week to smooth things out.

Icefrog has a much better reputation as opposed to David Kim though. People look forward to Dota 2 patches, people dread SC2 patches.
NonY
Profile Blog Joined June 2007
8751 Posts
August 14 2016 19:40 GMT
#194
I like seeing big changes like these between each year of competition. I think it's good for everyone to shake things up by invalidating some current knowledge and encouraging the discovery of new build orders, strategies and tactics.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
jinjin5000
Profile Joined May 2010
United States1456 Posts
August 14 2016 19:40 GMT
#195
On August 15 2016 04:27 Athenau wrote:
Show nested quote +
On August 15 2016 04:13 jinjin5000 wrote:
On August 15 2016 03:55 Athenau wrote:
But main issue remains- mech has plenty of anti-armor on ground, and is missing heck a lot of anti air in return. My belief was that cyclone should have anti air role instead of the current anti ground role- Saying vultures covered anti ground isn't really true since it didn't do that much vs medium/large units. Comparable to hellion really. It took hella long time to kill a building or larger units

Vultures did full damage to shields. Came with three mines that did 125 explosive damage in a large splash radius. Cost 75 minerals. Were the fastest units in the game. They had amazing utility compared to hellions. Hellion are pretty much only good at kiting light melee and harassing undefended mineral lines. Vultures harassed, zoned with mines, killed small units, could strip shields from large units pretty efficiently, and could even hunt down and kill isolated groups with mine surrounds.

And mech has no good mobile anti-armor on the ground. Tanks and liberators need to siege. Thors are huge and clunky (and for that reason should be the designated anti-air, since you can't do anything interesting with them anyway). A change like this is exactly what mech needs with the new LoTV economy. Something that will let players get on the map, harass and take expansions.


Lets face it- nothings going to replace the utility vultures had with mines and its speed-I guess but I feel like bigger part of problem lies in lack of anti air for mech. Mech right now after this change won't have good way to deal with air- other than going air themselves.

Thors do somewhat ok job at it but only against light air units- its High impact mode doesn't do much damage to justify making it for pure anti air counter- just as a generalist unit


What air units do you think are going to be a problem? Broodlords no longer outrange thors (and aren't cost efficient if you're killing the broodlings), tempests got a range and supply nerf, carriers lost release interceptors and took a health nerf (from HotS where they weren't used at all).

And all that's assuming that teching up to mass air deathballs is even viable anymore.


Thor actually does great vs brood lord at +2 attack until it gets to 10+ brood lord situation then it starts to get duck behind each other even with mass clearing. The thors size make them unable to fire at once

Thor trades extremely inefficiently vs carriers. Like 1 for 2 or 3. Go test it yourself. Thor are terrible vs carriers even after the changes and 5 mineral interceptor will promote carriers and mech needs to turn to air for that if say 2-3 appears
RouaF
Profile Joined October 2010
France4120 Posts
August 14 2016 19:41 GMT
#196
this looks like sc2 : heroes of the storm edition. and I like it !
Vanadiel
Profile Joined April 2012
France961 Posts
August 14 2016 19:42 GMT
#197
On August 15 2016 04:00 Ansibled wrote:
Show nested quote +
On August 15 2016 03:59 DomeGetta wrote:
On August 15 2016 03:56 Charoisaur wrote:
On August 15 2016 03:53 DomeGetta wrote:
This is fucking retarded man - lets force terran players to mech and make end of Hots again when literally no one watched the game..

Viewership back then was higher than it is now.



Source?

You are honestly saying that viewership was higher when SH vs skytoss and zvt was 100% mech was higher than now?
I'm talking about the tail end of hots right before lotv came out - not the majority of hots - which was the best state of the game imo.

I personally witnessed people leave live events before the games ended during this time frame. But if you've got the data then hey, maybe its just me.

Longer games have greater viewership.


So let's go back to the old SwarmHost? :D
Arvendilin
Profile Joined February 2013
Germany1878 Posts
August 14 2016 19:43 GMT
#198
The only thing I don't like is that they did nothing with the disruptor that unit has become kinda worthless, people start switching back to the Collosus and we all know which of the two units is less boring and more fun...
My heroes: Jangbi, Bisu, Stork and BeSt for BW, Rain, Zest and Stats for SC2! Need a better Signature tbh...
RedAlice
Profile Joined April 2016
51 Posts
August 14 2016 19:44 GMT
#199
On August 15 2016 03:53 DomeGetta wrote:
This is fucking retarded man - lets force terran players to mech and make end of Hots again when literally no one watched the game.. all the mech whining is so cancerous - play fucking protoss if you want to turtle all game and a move for the win. Nobody wants to watch 50 minute split map games. Period. I don't care if this makes terran stronger it makes the game so boring - and yah lets take tankivacs away which in the current meta are 100% necessary for holding multiple all ins in both non-mirrors- and the icing on the cake - absolutely no word on ultralisks the most fucked unit in the present meta - naw we'll just leave those alone..because in all likelihood they won't be imba anymore when every terran goes mech..guess it's time to find a new game after 6 years - thanks blizz

Using bio simply wont help turtle if you watch snute.vs.uthermal or games like such
summerloud
Profile Joined March 2010
Austria1201 Posts
Last Edited: 2016-08-14 19:47:37
August 14 2016 19:46 GMT
#200
tanks need a missile attack that doesnt smart fire if they are ever to be powerful again in lower numbers

as long as tanks smart fire they will either suck in low numbers or dominate all ground when massed

you know, like in heptacraft, which also has DT blink btw
Prev 1 8 9 10 11 12 46 Next All
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