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LotV Design Changes announced - Page 11

Forum Index > SC2 General
907 CommentsPost a Reply
Prev 1 9 10 11 12 13 46 Next All
swissman777
Profile Joined September 2014
1106 Posts
August 14 2016 20:02 GMT
#201
Pls don't give these changes until after the global finals as a lot of these changes will change the game drastically
Elentos
Profile Blog Joined February 2015
55566 Posts
August 14 2016 20:03 GMT
#202
On August 15 2016 05:02 swissman777 wrote:
Pls don't give these changes until after the global finals as a lot of these changes will change the game drastically

Dayvie said they're intended to come live after Blizzcon.
Every 60 seconds in Africa, a minute passes.
KappaKingPrime
Profile Joined May 2014
United States468 Posts
August 14 2016 20:07 GMT
#203
So these are final beta changes?
Flecha985
Profile Joined August 2016
Brazil1 Post
August 14 2016 20:14 GMT
#204
I'dont know, but Protoss and Terran getting good buffs and Zerg big nerfs seens odd.
Don't make excuses, make a adjustments.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
August 14 2016 20:15 GMT
#205
On the one hand, props to them for trying.

On the other hand, trying to fix stuff while not fixing the economy is like putting a new coat of paint on a house that's built upon sand.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
doihy
Profile Joined August 2010
668 Posts
August 14 2016 20:16 GMT
#206
Might play sc2 again just to watch people cry about not being able to a move into siege tanks and win
WGT-Baal
Profile Blog Joined June 2008
France3443 Posts
August 14 2016 20:17 GMT
#207
We ll see how those changes will be made and tweaked over the next months but i m happy they re trying.
I really hope it s not just PR because if we only end up with a couple minor changes, that ll be it for me.
Horang2 fan
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
August 14 2016 20:18 GMT
#208
Why add more spells to protoss? It's full of casters, we don't need more.
Ake_Vader
Profile Joined October 2011
Sweden58 Posts
August 14 2016 20:19 GMT
#209
At least removing tankivacs will make the game look less gimmicky.
Ace Frehley
Profile Joined December 2012
2030 Posts
August 14 2016 20:20 GMT
#210
This DT blink seems like a really inconsequential gimmick (or a really broken shit, no middle of the road)
It's worrysome that designers are having this kind of idea
...
Bareleon
Profile Blog Joined May 2011
371 Posts
August 14 2016 20:31 GMT
#211
So I read through 4 pages and I dont think anyone mentioned the BC changes, guess that means the BC will still be bad lol.
hansonslee
Profile Blog Joined April 2011
United States2027 Posts
Last Edited: 2016-08-14 20:34:43
August 14 2016 20:32 GMT
#212
Holy moly! It's great to see that Blizzard is trying hard to fuel the Starcraft passion, unlike Valve with TF2.

Also, guys. Please read what DK said about the DT. He said that the idea does not have a lot of confidence in implementing. It's just something throw out there.
Seed's # 1 fan!!! #ForVengeance
Xamo
Profile Joined April 2012
Spain884 Posts
August 14 2016 20:34 GMT
#213
Go Go Go balance team give us a new sc2.
Every year!!
My life for Aiur. You got a piece of me, baby. IIIIIIiiiiiii.
TheBloodyDwarf
Profile Blog Joined March 2012
Finland7524 Posts
Last Edited: 2016-08-14 20:56:00
August 14 2016 20:45 GMT
#214
Stalkers got rekt so hard that in this blog post.

R.I.P Stalkers
Fusilero: "I still can't believe he did that, like dude what the fuck there's fandom and then there's what he did like holy shit. I still see it when I close my eyes." <- reaction to the original drunk santa post which later caught on
Thezzy
Profile Joined October 2010
Netherlands2117 Posts
August 14 2016 20:47 GMT
#215
Hmmm, I wonder if this would make Hellion/Viking viable vs Protoss.
Vikings would now be less dangerous to overbuild vs Protoss since they'll wreck anything Mechanical that isn't an Immortal.
Blue Flame Hellbats would deal with any Zealots/Adepts. Colossi would die to Air Vikings.

I do wonder how this changes the early game TvP though.
As it stands, Protoss can still throw quite a few deadly openings that require different responses.

Proxy Oracle
Warp Prism + Adept
7gate Blink
DTs

A Cyclone was a relatively safe multiple use unit to help a defend against Oracles or Warp Prisms.
160 damage over 14 seconds? As if the Oracle or Warp Prism will stick around that long.
I suppose you could build two Cyclones now that they can be Reactored. Would also help against Stalkers.
Playing Terran is like flying down a MULE drop in a marine suit, firing a Gauss Rifle
MockHamill
Profile Joined March 2010
Sweden1798 Posts
August 14 2016 20:49 GMT
#216
Most of these change are great!

The most important is removing meditanks and increasing tank damage. That change should be implemented immediately, no point in waiting 4-5 months for getting real tanks.

A few changes make not sense though. DT is already a really good unit, no point in making it even stronger.
Painchiller1
Profile Joined August 2015
4 Posts
August 14 2016 20:51 GMT
#217
lol most of the changes are full aids. If this goes life, i dont wanna play protoss anymore.
Elentos
Profile Blog Joined February 2015
55566 Posts
August 14 2016 20:52 GMT
#218
On August 15 2016 05:49 MockHamill wrote:
The most important is removing meditanks and increasing tank damage. That change should be implemented immediately, no point in waiting 4-5 months for getting real tanks.

Except, I don't know, tournaments with thousands of dollars on the line going on right now that get messed up by huge changes like this.
Every 60 seconds in Africa, a minute passes.
Painchiller1
Profile Joined August 2015
4 Posts
August 14 2016 20:54 GMT
#219
On August 15 2016 05:14 Flecha985 wrote:
I'dont know, but Protoss and Terran getting good buffs and Zerg big nerfs seens odd.



lol did we read the same patchnotes?
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
August 14 2016 20:55 GMT
#220
I think it's time to make protoss ground units better vs air. It's funny how you can get stalkers destroyed by mutalisks and phoenixes.
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