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LotV Design Changes announced - Page 13

Forum Index > SC2 General
907 CommentsPost a Reply
Prev 1 11 12 13 14 15 46 Next All
JimmyJRaynor
Profile Blog Joined April 2010
Canada16925 Posts
August 14 2016 22:08 GMT
#241
Blizzard once again ... for the 3485738758493th time... impressed the fuck out of me.

i remember Morhaime standing in front of the first 20 story office building he bought for Blizzard. The guy didn't have $100 worth of clothes on. what a great company.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Nebuchad
Profile Blog Joined December 2012
Switzerland12318 Posts
August 14 2016 22:09 GMT
#242
On August 15 2016 06:27 Gullis wrote:
He is sitting on his stream playing hallelujah music.
he seems pretty happy to me.


Wanna bet on how long it takes him to say that Blizzard fucked up after the patch is released?

I'm betting negative time.
No will to live, no wish to die
SCHWARZENEGGER
Profile Joined July 2016
206 Posts
August 14 2016 22:09 GMT
#243
widow mine can't kill armored banelings via splash? so rip bio
DSK
Profile Blog Joined February 2015
England1110 Posts
August 14 2016 22:10 GMT
#244
Siege tank buff sounds amazing but I have to day that blink dts sound super wierd.
**@ YT: SC2POVs at https://www.youtube.com/c/SC2POVsTV | https://liquipedia.net/starcraft2/SC2POVs @**
JimmyJRaynor
Profile Blog Joined April 2010
Canada16925 Posts
August 14 2016 22:12 GMT
#245
On August 15 2016 06:08 Kerence wrote:
Oh hey, actual big changes instead of just small balance ones. This could be good going forward.


can't do massive changes in the middle of a competitive season. they have to wait until after BlizzCon 2016... and obviously they'll have to make sure the game is stabilized by the beginning of the 2017 competitive season.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Elentos
Profile Blog Joined February 2015
55555 Posts
August 14 2016 22:13 GMT
#246
On August 15 2016 07:09 SCHWARZENEGGER wrote:
widow mine can't kill armored banelings via splash? so rip bio

The widow mine attack is a spell and therefore ignores armor upgrades I'm pretty sure.
Every 60 seconds in Africa, a minute passes.
Metalcore1993NZ
Profile Joined January 2015
New Zealand1 Post
August 14 2016 22:15 GMT
#247
Quit SC2 a few months after lotv cos it was so bad. However with these mech changes i might play again next year. Time to wait and see if they can bring me back into the game or if they will just screw it up like i expect them to
TronJovolta
Profile Joined April 2013
United States323 Posts
August 14 2016 22:15 GMT
#248
NO FUCKING NO TO THE DT BUFF. Seriously?
SCHWARZENEGGER
Profile Joined July 2016
206 Posts
August 14 2016 22:22 GMT
#249
On August 15 2016 07:13 Elentos wrote:
Show nested quote +
On August 15 2016 07:09 SCHWARZENEGGER wrote:
widow mine can't kill armored banelings via splash? so rip bio

The widow mine attack is a spell and therefore ignores armor upgrades I'm pretty sure.


ok I thought armor works against only splash for some reason
Shuffleblade
Profile Joined February 2012
Sweden1903 Posts
August 14 2016 22:25 GMT
#250
Hell yeah, hyped for this!
Maru, Bomber, TY, Dear, Classic, DeParture and Rogue!
bjornkavist
Profile Blog Joined June 2009
Canada1235 Posts
August 14 2016 22:26 GMT
#251
2017, DT blink is implemented. Inca wins GSL and SSL
https://soundcloud.com/bbols
adMachine
Profile Joined February 2013
Australia54 Posts
August 14 2016 22:29 GMT
#252
i approve well done DK
Life is a weight, so lift it.
Mnijykmirl
Profile Joined February 2010
United States299 Posts
August 14 2016 22:33 GMT
#253
On August 15 2016 07:09 SCHWARZENEGGER wrote:
widow mine can't kill armored banelings via splash? so rip bio


Widow mine now kills 1 baneling and leaves all the rest alive with 5 hp. Bio is dead without tanks. TvZ will have two possible faces after these changes. Banelings gettings a 33% increase in survival from marine focus fire and hundreds of times more likely to die on top of marines.

1. Late WoL ling/bling/muta suffocating Marine/Medivac/Tank
2. Full I-wanna-hang-myself turtle mech.

There's also a lot of chances of baneling all-ins being an every-game sort of thing. No tankivac micro options, unlikely to have the firepower to kill banelings.
Elentos
Profile Blog Joined February 2015
55555 Posts
August 14 2016 22:37 GMT
#254
On August 15 2016 07:33 Mnijykmirl wrote:
Show nested quote +
On August 15 2016 07:09 SCHWARZENEGGER wrote:
widow mine can't kill armored banelings via splash? so rip bio


Widow mine now kills 1 baneling and leaves all the rest alive with 5 hp.

No. The mine does 40 splash and the banes will have 40 hp.
Every 60 seconds in Africa, a minute passes.
JackONeill
Profile Joined September 2013
861 Posts
August 14 2016 22:39 GMT
#255
Tempest ability seems quite idiotic in large numbers. Sure you'll have less of them since they cost 2 more pop, but you can't chase tempest with ground AA anymore. It's like adding a weak storm to the tempest, that is known to combo very well with storm.
It lasts 32 seconds, and has 42 cd. Only 10 secs CD?
With a 13 sec cast range that's actually quite the same, so i really don't see the point.
Clbull
Profile Blog Joined February 2011
United Kingdom1439 Posts
August 14 2016 22:41 GMT
#256
On August 15 2016 07:15 TronJovolta wrote:
NO FUCKING NO TO THE DT BUFF. Seriously?

I'll be fine with DTs getting Blink if they temporarily de-cloak themselves on attacking. That way, DTs get a mobility buff and an escape cooldown while at the same time no longer punishing players with build order losses should they fail to build detection in time.
Jer99
Profile Blog Joined April 2011
Canada8159 Posts
August 14 2016 22:41 GMT
#257
Oh siege tank medivacs, how I'll miss you

And blink DT's lol
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
Mnijykmirl
Profile Joined February 2010
United States299 Posts
August 14 2016 22:42 GMT
#258
On August 15 2016 07:37 Elentos wrote:
Show nested quote +
On August 15 2016 07:33 Mnijykmirl wrote:
On August 15 2016 07:09 SCHWARZENEGGER wrote:
widow mine can't kill armored banelings via splash? so rip bio


Widow mine now kills 1 baneling and leaves all the rest alive with 5 hp.

No. The mine does 40 splash and the banes will have 40 hp.


I stand (happily) corrected. I like to see more baneling to deal with adepts in ZvP. I hope they don't continue on their plan of making Ravager armored so turtle mech won't be the most horrible to face in TvZ.
Clbull
Profile Blog Joined February 2011
United Kingdom1439 Posts
August 14 2016 22:44 GMT
#259
On August 15 2016 07:39 JackONeill wrote:
Tempest ability seems quite idiotic in large numbers. Sure you'll have less of them since they cost 2 more pop, but you can't chase tempest with ground AA anymore. It's like adding a weak storm to the tempest, that is known to combo very well with storm.
It lasts 32 seconds, and has 42 cd. Only 10 secs CD?
With a 13 sec cast range that's actually quite the same, so i really don't see the point.

Yup, a 13 range disruption field is almost the same damage potential wise as just flat-out giving Tempests 15 attack range, and that's why I feel unsure of this change. At least the supply cost increase should make them far less massable.
Mnijykmirl
Profile Joined February 2010
United States299 Posts
August 14 2016 22:44 GMT
#260
On August 15 2016 07:15 TronJovolta wrote:
NO FUCKING NO TO THE DT BUFF. Seriously?


Just imagine DT's blinking onto spore/missile turret detectors all game and killing it before chance to respond.
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