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LotV Design Changes announced - Page 15

Forum Index > SC2 General
907 CommentsPost a Reply
Prev 1 13 14 15 16 17 46 Next All
LSN
Profile Joined December 2010
Germany696 Posts
August 14 2016 23:50 GMT
#281
looks good, some movement finally
MoonyD
Profile Joined December 2013
Australia191 Posts
August 14 2016 23:52 GMT
#282
Please tell me this is a joke... All I'm seeing is that Terran and Zerg are getting buffs, Protoss getting nerfed with Zealot speed being the only 'buff'.
The world wants to be deceived
IMPrime
Profile Joined September 2011
United States715 Posts
August 15 2016 00:01 GMT
#283
On August 15 2016 08:52 MoonyD wrote:
Please tell me this is a joke... All I'm seeing is that Terran and Zerg are getting buffs, Protoss getting nerfed with Zealot speed being the only 'buff'.

Some zerg buffs are over the top (particularly hydra and infestor casting fungal while burrowed) but terran is getting big nerfs overall (tank is a nerf overall, liberator is a notable nerf for tvz), and the buffs are given to units who are barely seeing any use at all (cyclone, thor, raven, BC, banshee) or is only a small buff (viking).

Tempest isn't even a drastic nerf, if at all. More supply was necessary but at least they now have an AoE spell. In fact they would have to nerf this new spell because it's probably too good. An AoE spell that lasts 32 seconds is pretty stupid.
Mozdk
Profile Joined October 2010
Denmark6989 Posts
August 15 2016 00:01 GMT
#284
Okay. I haven't really paid attention to this game much for the last 6 months but:

This is likely too many changes at once, and it will be very unbalanced. It will bring ppl back, but it will take 6-12 months to get reasonable balance. Many pros will leave the weakest race. Casual players will leave the weakest race.

This is being in a hole and digging futher. Even though these changes can be good in the long run, it is way too much at this time. You cannot do this where the game is now.

I am not saying this is 100% sure to happen, but I find it far more likely than any other scenario.
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
Ramiz1989
Profile Joined July 2012
12124 Posts
August 15 2016 00:02 GMT
#285
On August 15 2016 08:52 MoonyD wrote:
Please tell me this is a joke... All I'm seeing is that Terran and Zerg are getting buffs, Protoss getting nerfed with Zealot speed being the only 'buff'.

Yeah, that DT blink is doing nothing at all. Tempest while nerfed also got new ability and you can't call it a nerf just yet because you don't know how useful that ability will be.

Maybe they didn't get as much buffs as other factions but they certainly didn't get just nerfs...
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2016-08-15 00:05:15
August 15 2016 00:03 GMT
#286
As protoss i feel like we're losing a lot of our midgame power (particularly blink stalkers seem to suck ass vs terran and will be considerably worse vs hydra/bane), but gaining some lategame power between blink dts and carriers, so meh. Not enthusastic because i feel encouraged to turtle more and i personally prefer the more gateway-heavy styles.

The tempest change mostly means we will make a handful of them for sieging and to snipe liberators/broods, then go carriers i think.

On August 15 2016 09:01 Mozdk wrote:
Okay. I haven't really paid attention to this game much for the last 6 months but:

This is likely too many changes at once, and it will be very unbalanced. It will bring ppl back, but it will take 6-12 months to get reasonable balance. Many pros will leave the weakest race. Casual players will leave the weakest race.

This is being in a hole and digging futher. Even though these changes can be good in the long run, it is way too much at this time. You cannot do this where the game is now.

I am not saying this is 100% sure to happen, but I find it far more likely than any other scenario.


This is very similar to an expansion release, but with fewer changes. It won't be nearly as dramatic as you think, but yes, there will certainly be some imbalances at first and that's fine
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
StarscreamG1
Profile Joined February 2011
Portugal1652 Posts
August 15 2016 00:04 GMT
#287
Now reduce Adepts hitpoints and replace the Thor by the Goliath, and this would be a great patch.
Siegetank_Dieter
Profile Joined June 2016
45 Posts
Last Edited: 2016-08-15 00:06:16
August 15 2016 00:05 GMT
#288
I like siegetanks.
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
August 15 2016 00:07 GMT
#289
i think p's best counter to cyclones might be guardian shield. very interesting
vibeo gane,
BelialSC2
Profile Joined June 2016
38 Posts
Last Edited: 2016-08-15 00:13:44
August 15 2016 00:09 GMT
#290
Awesome stuff, looks like they're trying to make the game more dynamic by buffing underused units and nerfing those that cause stale play. Seems less like nerfs or buffs and more like just making the game more fun!

I definitely hate roach play in general and ravagers even more, I basically never make a roach warren anymore except in ZvP to hold early gate pressure. So these changes are definitely great for my style of play.
Justinian
Profile Joined August 2012
United Kingdom158 Posts
August 15 2016 00:24 GMT
#291
Mech turtling will be far too strong, but I doubt the seige tank buff will make it into the game. It may be a novelty now, but in the long run the game would become boring to watch and frustrating to play.

I don't understand the baneling buff, it seems like it would negate a lot of marine micro which is not really what anyone wants.

I'm disappointed not to see some sort of adept nerf, they're too prevalent and not very fun to watch.

These are all design-oriented comments by the way - I'm not interested in balance. Everything will be balanced out in the end as it always is.

I do like that they're willing to try out some sweeping changes, and the other ones look more promising to me. We'll just have to wait and see how the test map plays out.
ETisME
Profile Blog Joined April 2011
12329 Posts
August 15 2016 00:53 GMT
#292
With all these changes, I think stalker deserves a buff in its general stats but a nerf to blink to compensate
And muta deserves a small nerf
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Charoisaur
Profile Joined August 2014
Germany15880 Posts
Last Edited: 2016-08-15 01:01:58
August 15 2016 00:56 GMT
#293
Cyclone buff: mech is designed to have low-mobility and high firepower. Having a strong mobile mech unit would just turn mech into bio 2.0. -0/10
Tankivac removal: great change but 70 damage vs armored is probably too much. 60 sounds more reasonable. -8/10
Liberator nerf: Should just be implemented now. -10/10
Banshee buff: Don't really like it but if they can find a good number for their speed it might be ok. -4/10
Viking buff: don't really care
BC buff: Excellent change. Terran might have a lategame unit now. -10/10
Raven buff: auto-turrets are already almost broken in lategame tvt. Free units killing everything is bad. -0/10

Tempest: Every nerf to it is good but they should just be removed from the game and voids/carriers buffed to compensate as tempests are a horribly designed unit. -5/10
Zealot buff: ya it's fine. not a big deal probably. -7/10
Carrier change: good. release interceptor is pretty broken. -10/10
Dt buff: Lol -0/10

Swarm host buff: SHs should be removed as they are terribly designed. If they are cheap enough to be useful they will feel totally unfair as there is no counterplay to them except killing the opponent as long as they are vulnerable.
Ravager nerf: Good -10/10
Hydra buff: speed buff is fine range buff will completely break zvp. 6/10
baneling buff: Terrible. Will make bio unusable in zvt. -0/10
Infestor buff: 10/10 for the laugh. Good joke.
broodlord nerf: extra range should never have been in the game. Air units dominating ground units leads to bad gameplay -10/10


Other things that should be adressed:
-Ultra armor -1
-lib range upgrade removed


Many of the coolest moments in sc2 happen due to worker harassment
ihatevideogames
Profile Joined August 2015
570 Posts
August 15 2016 00:57 GMT
#294
Aside from what will end up actually going into the game, I can't help but worry about the future of the game when the balance team comes out and shows these potential changes to the community.
Think about it, Disruption Spheres that supossedly counter the new tank, but have a million other broken uses, blink DTs(!!!), Raven super-turret that would destroy TvT right as the removal of tankivac fixed it, globally teleporting perma-burrow infestors.

Now, obviously, these things can't go into the game in their current form but it says something about the balance team that they said 'Ok, these changes seem fine, let's show them'.
Siegetank_Dieter
Profile Joined June 2016
45 Posts
August 15 2016 00:58 GMT
#295
turtle mech won't be a viable strategy. protoss and zerg lategame will still be strong and the lotv economy forces you to push out. currently it's literally impossible for mech to really do much because it's so weak in low numbers and heavily underpowered in the lategame. see the problem ? you're forced to max out but until you reach that point, you're basically already dead.

the mech buffs will help mech to actually move out and do something.
p68
Profile Joined November 2015
100 Posts
August 15 2016 01:11 GMT
#296
They actually listened about Viking ground damage! :D
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
August 15 2016 01:22 GMT
#297
For those doubting this, we discussed all or most of these at the summit. So they do plan on doing this. There will be changes of course, but their intention is pretty clear. Shake things up.
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
Fran_
Profile Joined June 2010
United States1024 Posts
August 15 2016 01:28 GMT
#298
Wow a new game. I can't wait to defend baneling busts over baneling busts over baneling busts. Looks like we'll be able to go cyclone against Ultras?
Vindicare605
Profile Blog Joined August 2011
United States16055 Posts
August 15 2016 01:33 GMT
#299
Ok so obviously this is a huge number of HUGE changes, so it's literally impossible to really balance whine about them until we see them next to each other (seriously Burrow casting Infestors? Tempest Spheres? 70 damage tanks?)

But I can say for certain that I am absolutely THRILLED that they are making the attempt to make changes this big to the game that has felt very stagnant and un fun to play since the beginning of LoTV for me.

The Terran changes in particular I am in love with, and how can any Terran not be? Bio has been the only viable unit style for the entirety of LoTV up till now, this MIGHT change that. How can you not love it?
aka: KTVindicare the Geeky Bartender
Rollora
Profile Joined February 2012
2450 Posts
August 15 2016 01:38 GMT
#300
On August 15 2016 08:09 Elentos wrote:
Show nested quote +
On August 15 2016 08:01 Rollora wrote:
Lol was reading all the changes and thought
-ok cool, seems drastic but it can turn out to be good. Could make me ruturn to SC2
reading next change
-ok cool, seems drastic but it can turn out to be good. Could make me ruturn to SC2
reading next change
-ok cool, seems drastic but it can turn out to be good. Could make me ruturn to SC2
reading DT change:
f*ck this shit, I am not coming back to get cheesed even more often and lose to one trick ponys

Keep in mind the DT upgrade takes as long to finish as stim if it's not chronoed. That has to be some real slow cheese.

True that but I hate hidden units and the players that just rely on winning by surprising, not actually having the mechanics to it. And this change would encourage them to further use DTs
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