LotV Design Changes announced - Page 15
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LSN
Germany696 Posts
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MoonyD
Australia191 Posts
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IMPrime
United States715 Posts
On August 15 2016 08:52 MoonyD wrote: Please tell me this is a joke... All I'm seeing is that Terran and Zerg are getting buffs, Protoss getting nerfed with Zealot speed being the only 'buff'. Some zerg buffs are over the top (particularly hydra and infestor casting fungal while burrowed) but terran is getting big nerfs overall (tank is a nerf overall, liberator is a notable nerf for tvz), and the buffs are given to units who are barely seeing any use at all (cyclone, thor, raven, BC, banshee) or is only a small buff (viking). Tempest isn't even a drastic nerf, if at all. More supply was necessary but at least they now have an AoE spell. In fact they would have to nerf this new spell because it's probably too good. An AoE spell that lasts 32 seconds is pretty stupid. | ||
Mozdk
Denmark6989 Posts
This is likely too many changes at once, and it will be very unbalanced. It will bring ppl back, but it will take 6-12 months to get reasonable balance. Many pros will leave the weakest race. Casual players will leave the weakest race. This is being in a hole and digging futher. Even though these changes can be good in the long run, it is way too much at this time. You cannot do this where the game is now. I am not saying this is 100% sure to happen, but I find it far more likely than any other scenario. | ||
Ramiz1989
12124 Posts
On August 15 2016 08:52 MoonyD wrote: Please tell me this is a joke... All I'm seeing is that Terran and Zerg are getting buffs, Protoss getting nerfed with Zealot speed being the only 'buff'. Yeah, that DT blink is doing nothing at all. Tempest while nerfed also got new ability and you can't call it a nerf just yet because you don't know how useful that ability will be. Maybe they didn't get as much buffs as other factions but they certainly didn't get just nerfs... | ||
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Teoita
Italy12246 Posts
The tempest change mostly means we will make a handful of them for sieging and to snipe liberators/broods, then go carriers i think. On August 15 2016 09:01 Mozdk wrote: Okay. I haven't really paid attention to this game much for the last 6 months but: This is likely too many changes at once, and it will be very unbalanced. It will bring ppl back, but it will take 6-12 months to get reasonable balance. Many pros will leave the weakest race. Casual players will leave the weakest race. This is being in a hole and digging futher. Even though these changes can be good in the long run, it is way too much at this time. You cannot do this where the game is now. I am not saying this is 100% sure to happen, but I find it far more likely than any other scenario. This is very similar to an expansion release, but with fewer changes. It won't be nearly as dramatic as you think, but yes, there will certainly be some imbalances at first and that's fine | ||
StarscreamG1
Portugal1652 Posts
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Siegetank_Dieter
45 Posts
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-NegativeZero-
United States2141 Posts
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BelialSC2
38 Posts
I definitely hate roach play in general and ravagers even more, I basically never make a roach warren anymore except in ZvP to hold early gate pressure. So these changes are definitely great for my style of play. | ||
Justinian
United Kingdom158 Posts
I don't understand the baneling buff, it seems like it would negate a lot of marine micro which is not really what anyone wants. I'm disappointed not to see some sort of adept nerf, they're too prevalent and not very fun to watch. These are all design-oriented comments by the way - I'm not interested in balance. Everything will be balanced out in the end as it always is. I do like that they're willing to try out some sweeping changes, and the other ones look more promising to me. We'll just have to wait and see how the test map plays out. | ||
ETisME
12276 Posts
And muta deserves a small nerf | ||
Charoisaur
Germany15867 Posts
Tankivac removal: great change but 70 damage vs armored is probably too much. 60 sounds more reasonable. -8/10 Liberator nerf: Should just be implemented now. -10/10 Banshee buff: Don't really like it but if they can find a good number for their speed it might be ok. -4/10 Viking buff: don't really care BC buff: Excellent change. Terran might have a lategame unit now. -10/10 Raven buff: auto-turrets are already almost broken in lategame tvt. Free units killing everything is bad. -0/10 Tempest: Every nerf to it is good but they should just be removed from the game and voids/carriers buffed to compensate as tempests are a horribly designed unit. -5/10 Zealot buff: ya it's fine. not a big deal probably. -7/10 Carrier change: good. release interceptor is pretty broken. -10/10 Dt buff: Lol -0/10 Swarm host buff: SHs should be removed as they are terribly designed. If they are cheap enough to be useful they will feel totally unfair as there is no counterplay to them except killing the opponent as long as they are vulnerable. Ravager nerf: Good -10/10 Hydra buff: speed buff is fine range buff will completely break zvp. 6/10 baneling buff: Terrible. Will make bio unusable in zvt. -0/10 Infestor buff: 10/10 for the laugh. Good joke. broodlord nerf: extra range should never have been in the game. Air units dominating ground units leads to bad gameplay -10/10 Other things that should be adressed: -Ultra armor -1 -lib range upgrade removed | ||
ihatevideogames
570 Posts
Think about it, Disruption Spheres that supossedly counter the new tank, but have a million other broken uses, blink DTs(!!!), Raven super-turret that would destroy TvT right as the removal of tankivac fixed it, globally teleporting perma-burrow infestors. Now, obviously, these things can't go into the game in their current form but it says something about the balance team that they said 'Ok, these changes seem fine, let's show them'. | ||
Siegetank_Dieter
45 Posts
the mech buffs will help mech to actually move out and do something. | ||
p68
100 Posts
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lichter
1001 YEARS KESPAJAIL22272 Posts
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Fran_
United States1024 Posts
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Vindicare605
United States16036 Posts
But I can say for certain that I am absolutely THRILLED that they are making the attempt to make changes this big to the game that has felt very stagnant and un fun to play since the beginning of LoTV for me. The Terran changes in particular I am in love with, and how can any Terran not be? Bio has been the only viable unit style for the entirety of LoTV up till now, this MIGHT change that. How can you not love it? | ||
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Rollora
2450 Posts
On August 15 2016 08:09 Elentos wrote: Keep in mind the DT upgrade takes as long to finish as stim if it's not chronoed. That has to be some real slow cheese. True that but I hate hidden units and the players that just rely on winning by surprising, not actually having the mechanics to it. And this change would encourage them to further use DTs | ||
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