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Ladder Revamp - Page 9

Forum Index > SC2 General
373 CommentsPost a Reply
Prev 1 7 8 9 10 11 19 Next All
NKexquisite
Profile Joined January 2009
United States911 Posts
June 24 2016 01:30 GMT
#161
I like that there is visibility into your promotion progress now
Whattttt Upppppppp Im Nesteaaaaaa!!
darthfoley
Profile Blog Joined February 2011
United States8004 Posts
June 25 2016 19:36 GMT
#162
Exactly my thoughts! Much more motivational to know how close you are to a promotion
watch the wall collide with my fist, mostly over problems that i know i should fix
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
June 25 2016 21:17 GMT
#163
On June 26 2016 04:36 darthfoley wrote:
Exactly my thoughts! Much more motivational to know how close you are to a promotion


I think it's nice in some cases. You will also see that you got 95% of the way to promotion and then fell back to 60%
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
xtorn
Profile Blog Joined December 2013
4060 Posts
June 25 2016 21:20 GMT
#164
this is looking great. now i will know exactly how bad i am
Life - forever the Legend in my heart
MockHamill
Profile Joined March 2010
Sweden1798 Posts
Last Edited: 2016-06-25 21:55:58
June 25 2016 21:48 GMT
#165
What I like about this is that the number of leagues in a way are increased from 7 to 19.

It may be hard to go from Diamond to Master if you have been in Diamond for several years but it should at least be possible to advance from Diamond 2 to Diamond 1.
Rollora
Profile Joined February 2012
2450 Posts
Last Edited: 2016-06-26 01:41:28
June 26 2016 01:38 GMT
#166
On June 23 2016 03:26 SinO[Ob] wrote:
[image loading]




David Kim and the Starcraft 2 development team have given us our first look at the new, revamped ranked ladder.

These changes include:

  • Fully visibly MMR for both you and your opponent
  • Progress bar to show progress towards promotion
  • Leagues broken into 3 tiers (new icons shown here)
  • Grandmaster League will have daily promotions and demotions
  • Various visual updates and improvements


Fine.
When I first tried SC2 Beta.... was it 2009, I was suggesting most of the changes.
There is still hope for Blizzard, we just don't see it happen very fast. Lets blame Q&A for taking so long
On June 23 2016 03:26 SinO[Ob] wrote:
The date of when these changers are to go through has no been given. It was also stated by Blizzard CM Rackle that separate MMR per race will be coming, but after this update.

One of the things that held me back the most from trying out other races was constant beating after getting an opponent that has the MMR that you had with your main race.
Glad they try to fix it finally, although... this is also something that should have been done in 2010, not somewhat 2016. Its maybe never too late, but since only a few are left playing sc2, the numbers on which Blizz is going to "balance" things have drastically changed, therefore aren't that accurate anymore.

I do understand implementing an algorithm takes longer then thinking about it in the first place. But 6 yrs since the ppl first mentioned it? Srsly?
Some Developers release two or more total AAA games in that time.

On June 26 2016 04:36 darthfoley wrote:
Exactly my thoughts! Much more motivational to know how close you are to a promotion

Just cheese one more time and you are a 55 APM Diamond Toss/Terran/Zerg.

Don't get me wrong, this is for sure motivating, but I hope for a system that also awards "proper" (macro) game.
No, I don't mind cheese every now and then, but there are these one-trick ponys and they get way too far because of the nature of sc2. I would love an MMR system that awards various openers, especially macro ones, instead of just points for the win.
ReaperSC2
Profile Joined September 2013
Finland18 Posts
June 26 2016 07:58 GMT
#167
After nios.kr went down is there any way to tell how many active players SC2 has? To me it seems they're just giving out the things ppl have been asking for years trying to win back their playerbase.
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
Last Edited: 2016-06-26 09:05:55
June 26 2016 08:27 GMT
#168
On June 26 2016 10:38 Rollora wrote:
Show nested quote +
On June 23 2016 03:26 SinO[Ob] wrote:
[image loading]

https://www.youtube.com/watch?v=IUzUVXL_-Qc



David Kim and the Starcraft 2 development team have given us our first look at the new, revamped ranked ladder.

These changes include:

  • Fully visibly MMR for both you and your opponent
  • Progress bar to show progress towards promotion
  • Leagues broken into 3 tiers (new icons shown here)
  • Grandmaster League will have daily
    promotions and demotions
  • Various visual updates and improvements



I do understand implementing an algorithm takes longer then thinking about it in the first place. But 6 yrs since the ppl first mentioned it? Srsly?
Some Developers release two or more total AAA games in that time.


What makes you they think they have working on this for 6 years?

Here is a quick list of changes they did:

  • Released 2 expensions
  • Dozen of new units
  • Dozens of balance patches
  • Massive amount changes to existing units
  • 2 complete UI redesigns
  • An automated tournement system
  • Mods
  • A completely different arcade system then from launch
  • Reworked large parts of their engine
  • Reworked their chat system
  • Changes to their public API (I think)


And I would be very, very suprised that any of them took less then a month.


The harder it becomes, the more you should focus on the basics.
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
June 26 2016 10:26 GMT
#169
On June 26 2016 16:58 ReaperSC2 wrote:
After nios.kr went down is there any way to tell how many active players SC2 has? To me it seems they're just giving out the things ppl have been asking for years trying to win back their playerbase.


http://www.rankedftw.com/stats/population/1v1/#v=2&r=-2&sx=a&sy=c
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
HelpMeGetBetter
Profile Blog Joined November 2012
United States764 Posts
June 26 2016 14:13 GMT
#170
So is this why the current season is so short? They want to go live with this in 2 weeks?
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
June 27 2016 14:07 GMT
#171
--- Nuked ---
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
June 27 2016 20:16 GMT
#172
Does anybody know if the mmr will be publicly available for all players through an API?
The harder it becomes, the more you should focus on the basics.
gingerfluffmuff
Profile Joined January 2011
Austria4570 Posts
June 27 2016 20:36 GMT
#173
Dont get the hype really, these "changes" are like just a graphical display of values which had beeen in place from the start of sc2. I dont know why they even bother to add it now.
・゚✧:・゚+..。✧・゚:・..。 ✧・゚ :・゚ ゜・:・ ✧・゚:・゚:.。 ✧・゚ SPARKULING *・゜・:・゚✧:・゚✧。゚+..。 ✧・゚: ✧・゚:・゜・:・゚✧::・・:・゚・゚
Naracs_Duc
Profile Joined August 2015
746 Posts
June 27 2016 21:14 GMT
#174
This is actually the most important for Bronze 1 & 2, as they now have an even lower class of noobs they can attack and blame for their inability to reach GM.
SinO[Ob]
Profile Joined October 2010
France898 Posts
June 27 2016 21:30 GMT
#175
On June 28 2016 06:14 Naracs_Duc wrote:
This is actually the most important for Bronze 1 & 2, as they now have an even lower class of noobs they can attack and blame for their inability to reach GM.


Mouhahaha so true ^^ !
Stephano and Clem enjoyer
phodacbiet
Profile Joined August 2010
United States1740 Posts
June 27 2016 22:12 GMT
#176
On June 28 2016 06:14 Naracs_Duc wrote:
This is actually the most important for Bronze 1 & 2, as they now have an even lower class of noobs they can attack and blame for their inability to reach GM.


They are only in Bronze 2 because their race suck. If the race they play wasn't so horribly designed, they would be in GM by now. Damn Blizzard and their terrible design and balance.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
June 27 2016 23:07 GMT
#177
--- Nuked ---
MoosyDoosy
Profile Joined November 2014
United States4519 Posts
June 27 2016 23:43 GMT
#178
On June 23 2016 07:09 Charoisaur wrote:
this looks great


Show nested quote +
On June 23 2016 06:18 Ctone23 wrote:
On June 23 2016 06:06 Legobiten wrote:
On June 23 2016 05:56 JonnySC2 wrote:
I don't get why they still need the pointsystem. Just use the MMR instead.


The points displayed are the MMR.


No, there's still points.

Yes, rankings within your division are still based on division points. MMR and division points are not correlated.

Source



I wonder what the point of the points is when there is already MMR showed.

Rewards and portraits. Points always go up every game, MMR will dip or rise with win and loss and correspond to your skill level.
"Just a second too late rsoultin :D" - My 4k Guardian post
NonY
Profile Blog Joined June 2007
8751 Posts
Last Edited: 2016-06-28 00:22:27
June 28 2016 00:08 GMT
#179
Looks good. I don't mind that they tried another style of ladder and rank presentation first. Of course the argument was made from the start that StarCraft is a competitive game with players who prefer transparency and a focus on progression of skill rather than a vague ranking with types of progression that don't necessarily correlate to skill. And now Blizzard agrees to take it in that direction. But it doesn't mean it was wrong to try the other way. In fact we still can't determine if we would have been better off all along if we always had this system.

I think GM having daily promotions and demotions is something that should have been in from the start. I suppose the idea was to give a strong incentive for everyone to be very active at the beginning of every season but that idea never really caught on and the result was many people occupying GM spots who do not belong. Now players can compete for the top of the ladder even if they didn't reserve a spot in GM at the start of a season.

On June 23 2016 07:09 Charoisaur wrote:
this looks great


Show nested quote +
On June 23 2016 06:18 Ctone23 wrote:
On June 23 2016 06:06 Legobiten wrote:
On June 23 2016 05:56 JonnySC2 wrote:
I don't get why they still need the pointsystem. Just use the MMR instead.


The points displayed are the MMR.


No, there's still points.

Yes, rankings within your division are still based on division points. MMR and division points are not correlated.

Source



I wonder what the point of the points is when there is already MMR showed.

The games still must be played. MMR is estimating the skill of each player by estimating the probability of winning against other players, but the games still must be played and there must be an actual winner and loser! The point system is the quantifier that reflects the actual games played for that period of competition.

Imagine Zest played NA for a season and achieved an MMR far higher than anyone else. He isn't the winner of the next season too just because no one is able to reach his MMR.

Imagine the finals of a tournament. One player is heavily favored based on recent tournament results. He'd have the highest MMR if we pretended all tournament games were actually ladder games. He still needs to play the games and win them to be the winner, to be declared the best at that tournament.

It's not enough to say "I have the highest MMR. I am the best." Being the best is something that has to be continually proven. That's why points and actual rank matter more than MMR and that's part of the purpose of bonus pool.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
NonY
Profile Blog Joined June 2007
8751 Posts
Last Edited: 2016-06-28 00:21:25
June 28 2016 00:21 GMT
#180
accidental double post
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
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