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Ladder Revamp - Page 7

Forum Index > SC2 General
373 CommentsPost a Reply
Prev 1 5 6 7 8 9 19 Next All
Liox
Profile Joined December 2013
Germany47 Posts
Last Edited: 2016-06-23 09:05:26
June 23 2016 09:05 GMT
#121
On June 23 2016 16:51 paralleluniverse wrote:
Show nested quote +
On June 23 2016 16:33 Liox wrote:
On June 23 2016 16:16 paralleluniverse wrote:
On March 28 2016 04:04 Excalibur_Z wrote:
I decided to create a mockup of what I imagine the new ladder will look like. I'll explain the differences:

[image loading]

1. No bonus pool.
2. "Points" replaced by MMR.
3. Tier specified directly in the header.
4. Icon representing highest tier achieved for the season next to each player's name

It is interesting to note every guess from this post a few months ago about what Blizzard would change about how ranks will be displayed proved to be wrong. As I predicted, they changed nothing about how ranks are displayed, they just added MMR on top.

But it's even worse than that, because I was at least expecting that everyone's MMR will be displayed, but in fact, only your MMR is displayed, making MMR meaningless because it cannot be compared with other people's.

To see whether a ladder system is fit for purpose, ask if it can answer 2 very simple questions:
1. How skilled am I?
2. How skilled am I compared to you?

This ladder "revamp" cannot even answer these 2 most elementary, utterly basic, questions.

It is, therefore, worthless.


There is no ladder system in the world which can tell you how "skilled" you are, but I bet there are ladder systems who lure you into the thought that they show this to you (e.g. the WoW Arena Ladder System). It may tell you that from the relation of wins and losses you had you are in the top X% of the playerbase but the ladder does not care about how you play.

There are many ways to climb the ladder and increase your skill in several parts of the game (the usual stuff like micro, mechanics, decision making,... ). In StarCraft 2 you might be playing all-ins all day long and it is fair way to do so. I once read that koreans are actually starting to learn StarCraft2 with the concept of playing all-ins and learning a simple, straightforward gameplan first before moving on to more complex macro games.
However, there is no ladder in the world that would reflect on how you play games and therefore, it can only give you a small statement about your skill or none at all.

How skilled you are is always relative to others. If you all-in every game and because of that, you can beat 95% of players, then your skill is top 95%.

The WoW Arena system is a good example. Unlike this "ladder revamp", it displays MMR for all players, and thus you can see how skill you are compared to everyone else and even work out your MMR percentile. Similarly with the Overwatch ladder revamp. Both those games can answer the question of:
1. How skilled am I?
2. How skilled am I compared to you?

This ladder "revamp" cannot.


Then you would reduce "skill" to your win percentage which is a false assumption from my point of view. But this is the old discussion topic about whether it takes more "skill" to execute an all-in or to scout/hold an all-in and there is no sense of discussing this.
"Put mind in gear before open mouth"
0mg_t1red
Profile Joined March 2013
Russian Federation104 Posts
June 23 2016 09:47 GMT
#122
Kinda looking forward to this revamp, specially waiting for separate mmr per race, that sounds really great
LDaVinci
Profile Joined May 2014
France130 Posts
June 23 2016 10:02 GMT
#123
On June 23 2016 15:51 paralleluniverse wrote:
Show nested quote +
On June 23 2016 12:54 iamkaokao wrote:
1. Leagues are split into 3.
2. Your MMR is displayed.
3. GM updates daily.



Having your MMR displayed isnt minimal , who cares about leagues and splits if you can see their MMR? , it goes up and down accordingly to your opponent MMR meaning bad diamonds will have terrible MMRs even if they are in the top 10

basically divisions are irrelevant if you can see their real level (MMR) , the higher the MMR your opponent has the more points you will get , and viceversa


Who cares about your MMR if you can't compare it with other people's MMR?

MMR is a meaningless number on its own. Your MMR is 2500. What does that mean? How skilled are you? Knowing your MMR says nothing about that.

In the score screen your MMR is 2500, your opponents is 2600, a difference of 100. What does this difference mean? Is that 100 a big difference in skill or a small difference in skill? Again, that difference of 100 is meaningless without looking at the MMR distribution.

You can only see your own MMR, so you can't compare MMR with other people that are ranked. Thus, it is not useful. What matters is percentile of MMR, how your MMR compares with other people's MMR.

At the very least, everyone's MMR should be displayed, like how everyone's points are displayed.


Actually, the MMR works exactly the same as the elo ranking in chess. Players get used to it and know what being 1800 means and what a 100 difference between two players is also, even if the difference between 1300 and 1400, and 2000 2100 is nothing to be compared. I know what is my opponent skill based on this elo. Now that the MMR is shown people will learn that too.
Especially if it is displayed in tournaments and you can see what is the top MMR. just as we know that Carlsen is 2800+, a top world is 2700+, a GM is 2500 etc...
Those who refuse to become better, already stop being good
FrostbitethundeR
Profile Joined April 2015
Malaysia28 Posts
June 23 2016 10:04 GMT
#124
Better late than never !

Kudos on the development team and all the people involved in making this huge leap for our Ladder system!

This will surely bring more motivation for new players and existing players to play more ladder games.

GL HF out there boiss and girlsss !
Follow me on Instagram @arandano.my
iamkaokao
Profile Joined March 2011
108 Posts
Last Edited: 2016-06-23 10:22:34
June 23 2016 10:11 GMT
#125
On June 23 2016 19:02 LDaVinci wrote:
Show nested quote +
On June 23 2016 15:51 paralleluniverse wrote:
On June 23 2016 12:54 iamkaokao wrote:
1. Leagues are split into 3.
2. Your MMR is displayed.
3. GM updates daily.



Having your MMR displayed isnt minimal , who cares about leagues and splits if you can see their MMR? , it goes up and down accordingly to your opponent MMR meaning bad diamonds will have terrible MMRs even if they are in the top 10

basically divisions are irrelevant if you can see their real level (MMR) , the higher the MMR your opponent has the more points you will get , and viceversa


Who cares about your MMR if you can't compare it with other people's MMR?

MMR is a meaningless number on its own. Your MMR is 2500. What does that mean? How skilled are you? Knowing your MMR says nothing about that.

In the score screen your MMR is 2500, your opponents is 2600, a difference of 100. What does this difference mean? Is that 100 a big difference in skill or a small difference in skill? Again, that difference of 100 is meaningless without looking at the MMR distribution.

You can only see your own MMR, so you can't compare MMR with other people that are ranked. Thus, it is not useful. What matters is percentile of MMR, how your MMR compares with other people's MMR.

At the very least, everyone's MMR should be displayed, like how everyone's points are displayed.


Actually, the MMR works exactly the same as the elo ranking in chess. Players get used to it and know what being 1800 means and what a 100 difference between two players is also, even if the difference between 1300 and 1400, and 2000 2100 is nothing to be compared. I know what is my opponent skill based on this elo. Now that the MMR is shown people will learn that too.
Especially if it is displayed in tournaments and you can see what is the top MMR. just as we know that Carlsen is 2800+, a top world is 2700+, a GM is 2500 etc...


Exactly


No system is perfect , its evident that he have never experienced MMR , just wait until its here , yes you can tell very well what lvl someone is by their MMR , for example in AOC (age of conquerors) you started at 1600 , a new player would drop down to 1200 1300.. most players 6 months - 1 year of practice used to get 1700 which meant you were somehow experienced , someone between 1750 and 1800 was someone just a bit below 50% winrate..against 1800s
i saw people stuck between 1550 and 1650 for years.. , others were 1700 ,1740 max after 5 years.. so it was CLEAR that they belong there.. telling the difference between diamond skill lvl in the current system is imposible.. because beign in diamond doesnt mean anything at all , the range is way too big.

someone above 1800 -1900 was a very experienced player , above 2000 was considered an expert something like master is in sc2 , 2000 - 2200 was about the same skill lvl , then 2300 - 2400 was top player - 2500+ was a legend basically 2700 = bonjwa lvl (maybe about 3 people in 15 years) , because he had to climp through countless of 2200 to get just 4 or 6 points per game and 40 -60 if they lose... my english is terrible but hopefully you get the idea lol.. you can even tell if someone is getting better just by that number , if he is in slump his number will drop instantly , and only if you improve you will get higher , just having a winning streak will not work because eventually you will fall back to where you really belong unless you really become better
paralleluniverse
Profile Joined July 2010
4065 Posts
June 23 2016 10:22 GMT
#126
On June 23 2016 19:02 LDaVinci wrote:
Show nested quote +
On June 23 2016 15:51 paralleluniverse wrote:
On June 23 2016 12:54 iamkaokao wrote:
1. Leagues are split into 3.
2. Your MMR is displayed.
3. GM updates daily.



Having your MMR displayed isnt minimal , who cares about leagues and splits if you can see their MMR? , it goes up and down accordingly to your opponent MMR meaning bad diamonds will have terrible MMRs even if they are in the top 10

basically divisions are irrelevant if you can see their real level (MMR) , the higher the MMR your opponent has the more points you will get , and viceversa


Who cares about your MMR if you can't compare it with other people's MMR?

MMR is a meaningless number on its own. Your MMR is 2500. What does that mean? How skilled are you? Knowing your MMR says nothing about that.

In the score screen your MMR is 2500, your opponents is 2600, a difference of 100. What does this difference mean? Is that 100 a big difference in skill or a small difference in skill? Again, that difference of 100 is meaningless without looking at the MMR distribution.

You can only see your own MMR, so you can't compare MMR with other people that are ranked. Thus, it is not useful. What matters is percentile of MMR, how your MMR compares with other people's MMR.

At the very least, everyone's MMR should be displayed, like how everyone's points are displayed.


Actually, the MMR works exactly the same as the elo ranking in chess. Players get used to it and know what being 1800 means and what a 100 difference between two players is also, even if the difference between 1300 and 1400, and 2000 2100 is nothing to be compared. I know what is my opponent skill based on this elo. Now that the MMR is shown people will learn that too.
Especially if it is displayed in tournaments and you can see what is the top MMR. just as we know that Carlsen is 2800+, a top world is 2700+, a GM is 2500 etc...

But you can't see the top MMR. You can't see any MMR except your own MMR (and those of your opponents which will be almost the same as your own). So no, that doesn't work.

If you can't see other people's MMR, and you can't, even if you know you are 2500 MMR, you will still have no idea how skilled you are compared to everyone else. You will not know what 2500 means.
iamkaokao
Profile Joined March 2011
108 Posts
Last Edited: 2016-06-23 10:28:56
June 23 2016 10:24 GMT
#127
On June 23 2016 19:22 paralleluniverse wrote:
Show nested quote +
On June 23 2016 19:02 LDaVinci wrote:
On June 23 2016 15:51 paralleluniverse wrote:
On June 23 2016 12:54 iamkaokao wrote:
1. Leagues are split into 3.
2. Your MMR is displayed.
3. GM updates daily.



Having your MMR displayed isnt minimal , who cares about leagues and splits if you can see their MMR? , it goes up and down accordingly to your opponent MMR meaning bad diamonds will have terrible MMRs even if they are in the top 10

basically divisions are irrelevant if you can see their real level (MMR) , the higher the MMR your opponent has the more points you will get , and viceversa


Who cares about your MMR if you can't compare it with other people's MMR?

MMR is a meaningless number on its own. Your MMR is 2500. What does that mean? How skilled are you? Knowing your MMR says nothing about that.

In the score screen your MMR is 2500, your opponents is 2600, a difference of 100. What does this difference mean? Is that 100 a big difference in skill or a small difference in skill? Again, that difference of 100 is meaningless without looking at the MMR distribution.

You can only see your own MMR, so you can't compare MMR with other people that are ranked. Thus, it is not useful. What matters is percentile of MMR, how your MMR compares with other people's MMR.

At the very least, everyone's MMR should be displayed, like how everyone's points are displayed.


Actually, the MMR works exactly the same as the elo ranking in chess. Players get used to it and know what being 1800 means and what a 100 difference between two players is also, even if the difference between 1300 and 1400, and 2000 2100 is nothing to be compared. I know what is my opponent skill based on this elo. Now that the MMR is shown people will learn that too.
Especially if it is displayed in tournaments and you can see what is the top MMR. just as we know that Carlsen is 2800+, a top world is 2700+, a GM is 2500 etc...

But you can't see the top MMR. You can't see any MMR except your own MMR (and those of your opponents which will be almost the same as your own). So no, that doesn't work.

If you can't see other people's MMR, and you can't, even if you know you are 2500 MMR, you will still have no idea how skilled you are compared to everyone else. You will not know what 2500 means.


It is in the video and the first picture of this topic. you see the enemy MMR , and the exact points you lose or win.. that is the whole point of having the MMR shown .. that is the main video point to compare your MMR with others.. and forget about divison cosmetics
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2016-06-23 10:38:52
June 23 2016 10:36 GMT
#128
On June 23 2016 19:24 iamkaokao wrote:
Show nested quote +
On June 23 2016 19:22 paralleluniverse wrote:
On June 23 2016 19:02 LDaVinci wrote:
On June 23 2016 15:51 paralleluniverse wrote:
On June 23 2016 12:54 iamkaokao wrote:
1. Leagues are split into 3.
2. Your MMR is displayed.
3. GM updates daily.



Having your MMR displayed isnt minimal , who cares about leagues and splits if you can see their MMR? , it goes up and down accordingly to your opponent MMR meaning bad diamonds will have terrible MMRs even if they are in the top 10

basically divisions are irrelevant if you can see their real level (MMR) , the higher the MMR your opponent has the more points you will get , and viceversa


Who cares about your MMR if you can't compare it with other people's MMR?

MMR is a meaningless number on its own. Your MMR is 2500. What does that mean? How skilled are you? Knowing your MMR says nothing about that.

In the score screen your MMR is 2500, your opponents is 2600, a difference of 100. What does this difference mean? Is that 100 a big difference in skill or a small difference in skill? Again, that difference of 100 is meaningless without looking at the MMR distribution.

You can only see your own MMR, so you can't compare MMR with other people that are ranked. Thus, it is not useful. What matters is percentile of MMR, how your MMR compares with other people's MMR.

At the very least, everyone's MMR should be displayed, like how everyone's points are displayed.


Actually, the MMR works exactly the same as the elo ranking in chess. Players get used to it and know what being 1800 means and what a 100 difference between two players is also, even if the difference between 1300 and 1400, and 2000 2100 is nothing to be compared. I know what is my opponent skill based on this elo. Now that the MMR is shown people will learn that too.
Especially if it is displayed in tournaments and you can see what is the top MMR. just as we know that Carlsen is 2800+, a top world is 2700+, a GM is 2500 etc...

But you can't see the top MMR. You can't see any MMR except your own MMR (and those of your opponents which will be almost the same as your own). So no, that doesn't work.

If you can't see other people's MMR, and you can't, even if you know you are 2500 MMR, you will still have no idea how skilled you are compared to everyone else. You will not know what 2500 means.


It is in the video and the first picture of this topic. you see the enemy MMR , and the exact points you lose or win.. that is the whole point of having the MMR shown .. that is the main video point to compare your MMR with others.. and forget about divison cosmetics

It is in my post.

I acknowledged you can see your enemies MMR, but the enemies MMR will always be approximately the same as yours. Knowing your own MMR, and a bunch of MMRs that is basically the same as yours doesn't tell you the MMR distribution. It also doesn't allow you to compare the skill of players.

Unless MMR is displayed for everyone like how points are, the information given is worthless. You cannot tell how skilled you are, and other than for your last opponent, you cannot tell if you are more skilled or less skilled than another player.
LDaVinci
Profile Joined May 2014
France130 Posts
Last Edited: 2016-06-23 11:27:36
June 23 2016 11:27 GMT
#129
After a really short while (few hours ?), it will be know exactly what MMR is required for each league (EDIT : and each tier), so even if the MMR of everyone is not displayed, you'll still have a rough knowledge of your skill according to your MMR.
Those who refuse to become better, already stop being good
paralleluniverse
Profile Joined July 2010
4065 Posts
June 23 2016 11:47 GMT
#130
On June 23 2016 20:27 LDaVinci wrote:
After a really short while (few hours ?), it will be know exactly what MMR is required for each league (EDIT : and each tier), so even if the MMR of everyone is not displayed, you'll still have a rough knowledge of your skill according to your MMR.

How will you know? Where will this information come from? It's not given in the game. What if people refuse to share this information?

We know that league boundaries change over time, the percentage of players in each league drifts from the target value, and gets manually fixed by Blizzard when enough people realize and complain. So how do you know this information will be continuously available?

Why isn't this information just given in the game. If points are shown for everyone, why can't MMR be shown too?

And even if the MMR distribution is known, that tells you how your MMR compares to others, but it still does not allow you to compare your skill with others. Am I better or worse skilled than you? That's unknown because you can only see your own MMR.
graNite
Profile Blog Joined December 2010
Germany4434 Posts
June 23 2016 11:58 GMT
#131
It would be cool if they added a ladder only client so I dont have to have gigabytes of campaign installed to ladder.
Why does it take six years to implement stuff like this? Why do we have to be happy that we get it now, better than never, and not critizise blizz for taking so long.
The game would be in a way better state if seperate mmr and other encouraging stuff had been implemented from day 1.
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
SharkStarcraft
Profile Joined April 2011
Austria2226 Posts
June 23 2016 12:03 GMT
#132
YESSSSSSSSSSSS SO MUCH YES
Been waiting for this far too long
No I'll have it written out clearly how far I am from actually reaching GM
Chances are pretty far
Maybe i don't like the changes as much kek
Cogito, ergo Toss
LDaVinci
Profile Joined May 2014
France130 Posts
June 23 2016 12:28 GMT
#133
On June 23 2016 20:47 paralleluniverse wrote:
Show nested quote +
On June 23 2016 20:27 LDaVinci wrote:
After a really short while (few hours ?), it will be know exactly what MMR is required for each league (EDIT : and each tier), so even if the MMR of everyone is not displayed, you'll still have a rough knowledge of your skill according to your MMR.

How will you know? Where will this information come from? It's not given in the game. What if people refuse to share this information?

We know that league boundaries change over time, the percentage of players in each league drifts from the target value, and gets manually fixed by Blizzard when enough people realize and complain. So how do you know this information will be continuously available?

Why isn't this information just given in the game. If points are shown for everyone, why can't MMR be shown too?

And even if the MMR distribution is known, that tells you how your MMR compares to others, but it still does not allow you to compare your skill with others. Am I better or worse skilled than you? That's unknown because you can only see your own MMR.


Ok so this becomes a what if conversation. Well for the first point, this is f**king Internet, where did you ever see that people are not sharing that kind of information ?

After is you wanna play who has the bigger with me, we can just share our mmr. If I don't want that's my problem and I guess you should know how to leave with it (you currently do, if you didn't notice). So that's not a big deal.

Why are you so negative about it ? This should have been added years ago. Complain about the time, not the content, it's actually great.
Those who refuse to become better, already stop being good
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
June 23 2016 13:36 GMT
#134
6 years after, the people wins !
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
ihatevideogames
Profile Joined August 2015
570 Posts
June 23 2016 14:16 GMT
#135
Ok, I'll admit I didn't expect them to actually put in effort and go through with this with the state SC2 is in and how much Overwatch is thriving for them.
iamkaokao
Profile Joined March 2011
108 Posts
Last Edited: 2016-06-23 14:50:12
June 23 2016 14:48 GMT
#136
On June 23 2016 21:28 LDaVinci wrote:
Show nested quote +
On June 23 2016 20:47 paralleluniverse wrote:
On June 23 2016 20:27 LDaVinci wrote:
After a really short while (few hours ?), it will be know exactly what MMR is required for each league (EDIT : and each tier), so even if the MMR of everyone is not displayed, you'll still have a rough knowledge of your skill according to your MMR.

How will you know? Where will this information come from? It's not given in the game. What if people refuse to share this information?

We know that league boundaries change over time, the percentage of players in each league drifts from the target value, and gets manually fixed by Blizzard when enough people realize and complain. So how do you know this information will be continuously available?

Why isn't this information just given in the game. If points are shown for everyone, why can't MMR be shown too?

And even if the MMR distribution is known, that tells you how your MMR compares to others, but it still does not allow you to compare your skill with others. Am I better or worse skilled than you? That's unknown because you can only see your own MMR.


Ok so this becomes a what if conversation. Well for the first point, this is f**king Internet, where did you ever see that people are not sharing that kind of information ?

After is you wanna play who has the bigger with me, we can just share our mmr. If I don't want that's my problem and I guess you should know how to leave with it (you currently do, if you didn't notice). So that's not a big deal.

Why are you so negative about it ? This should have been added years ago. Complain about the time, not the content, it's actually great.


A few people tried to explain him , but he just refuses to understand , i dont think he even read the examples other people gave, he keeps saying it isnt shown and doesnt seem to understand what does the MMR numbers mean , maybe is too hard for the new kids that never played with MMR , i can see how it can be confusing , as they try to apply it as it were divisinons , or a meaningless numbers , only afer you get stuck in 1400 -1500 for a year you will understand how important that number is , it means you cant ever beat someone above 1500 , which means he is better than you
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2016-06-23 15:38:59
June 23 2016 15:28 GMT
#137
On June 23 2016 21:28 LDaVinci wrote:
Show nested quote +
On June 23 2016 20:47 paralleluniverse wrote:
On June 23 2016 20:27 LDaVinci wrote:
After a really short while (few hours ?), it will be know exactly what MMR is required for each league (EDIT : and each tier), so even if the MMR of everyone is not displayed, you'll still have a rough knowledge of your skill according to your MMR.

How will you know? Where will this information come from? It's not given in the game. What if people refuse to share this information?

We know that league boundaries change over time, the percentage of players in each league drifts from the target value, and gets manually fixed by Blizzard when enough people realize and complain. So how do you know this information will be continuously available?

Why isn't this information just given in the game. If points are shown for everyone, why can't MMR be shown too?

And even if the MMR distribution is known, that tells you how your MMR compares to others, but it still does not allow you to compare your skill with others. Am I better or worse skilled than you? That's unknown because you can only see your own MMR.


Ok so this becomes a what if conversation. Well for the first point, this is f**king Internet, where did you ever see that people are not sharing that kind of information ?

After is you wanna play who has the bigger with me, we can just share our mmr. If I don't want that's my problem and I guess you should know how to leave with it (you currently do, if you didn't notice). So that's not a big deal.

Why are you so negative about it ? This should have been added years ago. Complain about the time, not the content, it's actually great.

Points are shown. Why is MMR not shown? No one has given any reason.

Call it what you want, but the fact is there is no guarantee that the MMR distribution will be known, and even if it's estimated, it may not be accurate, it may not be updated over time, and it still does not allow you to compare your skill with another person.

It gives your MMR but does NOT give you the tools necessary to interpret it (the MMR distribution, other people's MMR).

I'm not just being negative, I'm being realistic.

What's the purpose of a ladder system. To accurately rank people according to skill.

This ladder "revamp" does not do that.

It does NOT rank people according to their skill. It does NOT give you the information to tell what your skill is compared to the the playerbase. It does NOT allow people to compare their skill to that of another player.

So why are you accepting a lazy and inadequate ladder "revamp" that can't even fulfill the most basic purpose of a ladder system. It doesn't pass the bare minimum.

This is not asking for much, just the most absolute basic function of a ladder system.
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2016-06-23 15:36:58
June 23 2016 15:36 GMT
#138

On June 23 2016 23:48 iamkaokao wrote:
Show nested quote +
On June 23 2016 21:28 LDaVinci wrote:
On June 23 2016 20:47 paralleluniverse wrote:
On June 23 2016 20:27 LDaVinci wrote:
After a really short while (few hours ?), it will be know exactly what MMR is required for each league (EDIT : and each tier), so even if the MMR of everyone is not displayed, you'll still have a rough knowledge of your skill according to your MMR.

How will you know? Where will this information come from? It's not given in the game. What if people refuse to share this information?

We know that league boundaries change over time, the percentage of players in each league drifts from the target value, and gets manually fixed by Blizzard when enough people realize and complain. So how do you know this information will be continuously available?

Why isn't this information just given in the game. If points are shown for everyone, why can't MMR be shown too?

And even if the MMR distribution is known, that tells you how your MMR compares to others, but it still does not allow you to compare your skill with others. Am I better or worse skilled than you? That's unknown because you can only see your own MMR.


Ok so this becomes a what if conversation. Well for the first point, this is f**king Internet, where did you ever see that people are not sharing that kind of information ?

After is you wanna play who has the bigger with me, we can just share our mmr. If I don't want that's my problem and I guess you should know how to leave with it (you currently do, if you didn't notice). So that's not a big deal.

Why are you so negative about it ? This should have been added years ago. Complain about the time, not the content, it's actually great.


A few people tried to explain him , but he just refuses to understand , i dont think he even read the examples other people gave, he keeps saying it isnt shown and doesnt seem to understand what does the MMR numbers mean , maybe is too hard for the new kids that never played with MMR , i can see how it can be confusing , as they try to apply it as it were divisinons , or a meaningless numbers , only afer you get stuck in 1400 -1500 for a year you will understand how important that number is , it means you cant ever beat someone above 1500 , which means he is better than you

Says the person who claims something about the MMR system, that as I pointed out, is flat out wrong.
100 points difference means alot , because you have to consistently beat people around 2500-2600 you will realise that more often than not you will actually go down in the number.. unless you get better.. because loses count much more in this system , its not like divisions that you GRIND points.. you lose more points than you gain with this.. unless you beat someone with much higher MMR and gain little to nothing against lower MMR

One of us is having problems understanding MMR, and it's not me.
pieroog
Profile Joined June 2010
Poland146 Posts
June 23 2016 15:58 GMT
#139
I can't stress enough how I like these changes. However, wouldn't 5 tiers promote a more exciting gain-skill-journey than 3 ones? BTW why masters' border has changed?

And final question - WHEN would the revamp happen?
iamkaokao
Profile Joined March 2011
108 Posts
Last Edited: 2016-06-23 16:17:35
June 23 2016 16:05 GMT
#140
On June 24 2016 00:36 paralleluniverse wrote:

Show nested quote +
On June 23 2016 23:48 iamkaokao wrote:
On June 23 2016 21:28 LDaVinci wrote:
On June 23 2016 20:47 paralleluniverse wrote:
On June 23 2016 20:27 LDaVinci wrote:
After a really short while (few hours ?), it will be know exactly what MMR is required for each league (EDIT : and each tier), so even if the MMR of everyone is not displayed, you'll still have a rough knowledge of your skill according to your MMR.

How will you know? Where will this information come from? It's not given in the game. What if people refuse to share this information?

We know that league boundaries change over time, the percentage of players in each league drifts from the target value, and gets manually fixed by Blizzard when enough people realize and complain. So how do you know this information will be continuously available?

Why isn't this information just given in the game. If points are shown for everyone, why can't MMR be shown too?

And even if the MMR distribution is known, that tells you how your MMR compares to others, but it still does not allow you to compare your skill with others. Am I better or worse skilled than you? That's unknown because you can only see your own MMR.


Ok so this becomes a what if conversation. Well for the first point, this is f**king Internet, where did you ever see that people are not sharing that kind of information ?

After is you wanna play who has the bigger with me, we can just share our mmr. If I don't want that's my problem and I guess you should know how to leave with it (you currently do, if you didn't notice). So that's not a big deal.

Why are you so negative about it ? This should have been added years ago. Complain about the time, not the content, it's actually great.


A few people tried to explain him , but he just refuses to understand , i dont think he even read the examples other people gave, he keeps saying it isnt shown and doesnt seem to understand what does the MMR numbers mean , maybe is too hard for the new kids that never played with MMR , i can see how it can be confusing , as they try to apply it as it were divisinons , or a meaningless numbers , only afer you get stuck in 1400 -1500 for a year you will understand how important that number is , it means you cant ever beat someone above 1500 , which means he is better than you

Says the person who claims something about the MMR system, that as I pointed out, is flat out wrong.
Show nested quote +
100 points difference means alot , because you have to consistently beat people around 2500-2600 you will realise that more often than not you will actually go down in the number.. unless you get better.. because loses count much more in this system , its not like divisions that you GRIND points.. you lose more points than you gain with this.. unless you beat someone with much higher MMR and gain little to nothing against lower MMR

One of us is having problems understanding MMR, and it's not me.


I played with MMR for 15 years , how much experience do you have with it? are you just making numbers and theories in your head? what distribution are you talking about? its a simple number , someone higher will effectively fuck you constantly , as opposite to current leagues , which means nothing , golds beating diamonds etc .

if you are moving around 1500 - 1600 for over a year... it means a 1700 is better than you how hard is that to understand ? , there will be tresholds someone that is bad just wont be able to achieve.. because eventually they will lose and lose and go down if they are not consistent

this is not a KDA like in league of legends , or a bunch of statistics , its just a number like in bw , chess and many oldschool games , you can literally pick up the best 10 players based in their current MMR, assuming they are all active" and be very accurate , of their level of skill , i saw countless of leagues , and profesional tournaments and it was always accurate.. a 1700 will just never beat a 2000 , not even once , not even with cheese , just out of curiosity have you ever actually seen the system by yourself or are you just speculating ?

its like in tennis , the world rankings , federer ,nadal and stan have around 5000 - 6000 points murray and novak have over 9000 literally lel , meaning they will consistently win against the clearly 5000-6000 lower tier., then there is another 10 stuck in about 2000 points , which often come close each other.. how does the numbers dont mean anything?
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