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Community Feedback Update - May 13 - Page 2

Forum Index > SC2 General
137 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 Next All
JimmyJRaynor
Profile Blog Joined April 2010
Canada17149 Posts
May 13 2016 20:08 GMT
#21
On May 14 2016 04:59 _Croc wrote:
When is the siege tank getting buffed?


i think it only gets buffed if the Siege Mode pickup feature of Medivacs is removed.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Beelzebub1
Profile Joined May 2015
1004 Posts
Last Edited: 2016-05-13 20:18:13
May 13 2016 20:11 GMT
#22
On May 14 2016 04:13 blade55555 wrote:
It's good they know that Protoss isn't UP. Anyone who thinks so are fools, or just don't know the best way to play.

I see so many foreign Protosses that still don't open up phoenix. Yes, it sucks you have to do it boohoo, but that's how to best utilize your race and realize their not UP at all.


Yup, nothing more be said on it, if you aren't opening Phoenix, well then why aren't you opening Phoenix?

David been really moving things in a better direction with all of these updates, I feel like if he had been this way since WOL we'd be sitting on a different game, but hey, I'm still giving props.

Really hoping to see a complete Swarm Host revamp, the cost really isn't the issue nor is the supply, the issue is that it's a dead weight unit in an even faster paced game, the design is just bad, sorry David, but I firmly believe the Host in it's current form is pretty much polishing a useless piece of junk. Zerg still struggles against mass air comps, particularly Protoss air armies, maybe tune the Swarm Host to discourage Tempest and Carrier/Void Ray massing? Not like that is particularly a pressing balance issue considering it's on the person to scout a mass turtle air comp and pop a Nydus or a Doom Drop before the Protoss hit's 200/200 so I don't know.

Just maybe tune the Swarm Host to actually have an identity? Make it actually contribute to the Swarm strategically, why the hell would I build Hosts to siege when I can have Lurkers which are infinitely more useful and morph from a general combat unit or tech to Brood Lords so I can also have Vipers? There is no real strategic reason to build them at this point outside of carefully crafted gimmick builds.

On a lighter thought, having King Sejong Station is literally making me anxious with excitement, Overgrowth as well? OH man, it shouldn't even be a question, put Frost in, those 3 maps are in my first five maps when someone brings up best designed and most balanced maps ever, totally stoked.
BaronVonOwn
Profile Joined April 2011
299 Posts
May 13 2016 20:18 GMT
#23
On May 14 2016 04:13 blade55555 wrote:
It's good they know that Protoss isn't UP. Anyone who thinks so are fools, or just don't know the best way to play.

I see so many foreign Protosses that still don't open up phoenix. Yes, it sucks you have to do it boohoo, but that's how to best utilize your race and realize their not UP at all.

Maybe it's not fun to do that every single game? I see everyone complaining about stagnant map pools. In my opinion a much bigger problem for Starcraft is stagnant gameplay. Having to do the exact same opener every game would qualify as that.
MLuneth
Profile Joined January 2012
Australia557 Posts
Last Edited: 2016-05-13 22:20:12
May 13 2016 20:36 GMT
#24
Not sure why people have such an issue with Tempests. They're obviously strong but they need to be so that toss has some way to deal with the major lategame threats of BL/Liberator range

Innovation is a PatchTerran
PowerOfOne
Profile Joined February 2013
Peru78 Posts
May 13 2016 20:37 GMT
#25
If they decide to go for Whirlwind out of the blue, it would made my whole season! That map was awesome and I vouch for it to deliver great games!
Fig
Profile Joined March 2010
United States1324 Posts
Last Edited: 2016-05-13 20:48:05
May 13 2016 20:47 GMT
#26
On May 14 2016 05:36 MLuneth wrote:
Not sure why people have such an issue with Tempests. They're obviously strong but they need to be so that toss has some way to deal with the major lategame threats of BL/Liberator range in the lategame

Exactly, Tempest are good against some high tech units of other races. Their main weaknesses are that they are slow and have less DPS than a stimmed marine against most things. So when they are made, the opponent should just outmaneuver them with low tier, fast units like small MMM attacks or cracklings. These strategies have been effective every time I've seen them used. It's like a circle: once the big fat units cease to work, you go back to the cheap ones, which should be completely upgraded by then, and the protoss has to reassess.
Can't elope with my cantaloupe
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2016-05-13 21:00:17
May 13 2016 20:57 GMT
#27
NinjaToss
Profile Blog Joined October 2015
Austria1383 Posts
May 13 2016 20:58 GMT
#28
thanks Zest, if Protoss gets nerfed I'm blaming you
I'm sorry for all those that got their hearts broken by Zest | Zest, Bisu, soO, herO, MC, Maru, TY, Rogue, Trap, TaeJa", Favourite foreigners: ShoWTimE, Snute, Serral and Nerchio| KT BEST KT |
Charoisaur
Profile Joined August 2014
Germany16021 Posts
May 13 2016 21:02 GMT
#29
On May 14 2016 05:36 MLuneth wrote:
Not sure why people have such an issue with Tempests. They're obviously strong but they need to be so that toss has some way to deal with the major lategame threats of BL/Liberator range in the lategame

Protoss air army>>>terran/zerg air army.
But I agree that the other races air armies should get nerfed too so that the game becomes more ground-centric
Many of the coolest moments in sc2 happen due to worker harassment
Beelzebub1
Profile Joined May 2015
1004 Posts
May 13 2016 21:06 GMT
#30
On May 14 2016 06:02 Charoisaur wrote:
Show nested quote +
On May 14 2016 05:36 MLuneth wrote:
Not sure why people have such an issue with Tempests. They're obviously strong but they need to be so that toss has some way to deal with the major lategame threats of BL/Liberator range in the lategame

Protoss air army>>>terran/zerg air army.
But I agree that the other races air armies should get nerfed too so that the game becomes more ground-centric


" the other races air armies should get nerfed too so that the game becomes more ground-centric"

I don't agree with you alot on here but this is the damn truth, ground centric styles are always going to be more interesting to watch and play against.

wjat
Profile Joined August 2015
385 Posts
May 13 2016 21:15 GMT
#31
guys cant we all join our forces to make blizzard change the map pool mid season!?

Phredxor
Profile Joined May 2013
New Zealand15076 Posts
May 13 2016 21:40 GMT
#32
On May 14 2016 04:59 NomaKasd wrote:
o_O Did anyone in the blizzard balance team actually see the results of the GSL? P.s. Nerf Adept shade cooldown or there HP and for the love of god Nerf noskillarators so there is no anti air splash too much shift clicking and a moving tbh


Nerf Zest. Not Protoss.
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2016-05-13 22:06:02
May 13 2016 22:00 GMT
#33
since Protoss could in fact be performing weaker outside of the pro level right now.


At anything below the pro level Protoss is a fucking nightmare to play. I know Zerg buddies in Gold league with like 80% against Protoss. In fact I've off raced at my MMR and beaten people handily.

Also, Zest is really fucking good. We know this. You can't nerf a race because Zest is good.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Tresher
Profile Joined October 2011
Germany404 Posts
May 13 2016 22:58 GMT
#34
On May 14 2016 07:00 DinoMight wrote:
Show nested quote +
since Protoss could in fact be performing weaker outside of the pro level right now.


At anything below the pro level Protoss is a fucking nightmare to play. I know Zerg buddies in Gold league with like 80% against Protoss. In fact I've off raced at my MMR and beaten people handily.

Also, Zest is really fucking good. We know this. You can't nerf a race because Zest is good.

Blizz has proven several times they do this because one player is good with his race. Mostly Terran got hit with the nerf hammer by that logic. Think about Thorzain and his use of Thors against Protoss. This was after ONE tournament and Im sure there are other examples too.
Extreme Force
JimmyJRaynor
Profile Blog Joined April 2010
Canada17149 Posts
Last Edited: 2016-05-13 23:14:25
May 13 2016 23:12 GMT
#35
On May 14 2016 07:00 DinoMight wrote:
Show nested quote +
since Protoss could in fact be performing weaker outside of the pro level right now.


At anything below the pro level Protoss is a fucking nightmare to play. I know Zerg buddies in Gold league with like 80% against Protoss. In fact I've off raced at my MMR and beaten people handily.

Also, Zest is really fucking good. We know this. You can't nerf a race because Zest is good.


take it from a slow, stupid and old man. Zerg is by far the easiest of the 3 races. my expansion harassment consists of "throw some zerglings at it and hope for the best"
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Jer99
Profile Blog Joined April 2011
Canada8159 Posts
May 13 2016 23:14 GMT
#36
Opinions, opinions, opinions.
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
Alienship
Profile Joined July 2015
China27 Posts
May 13 2016 23:38 GMT
#37
Deciding whether a race needs to be nerfed or buffed by the number of championship is misleading and dangerous. It seems that it only takes one champion for David Kim to give out the sentence for a race. Following his logic in the update, I wonder, whether a champion has to be a random player, therefore no race will be nerfed. Or, the player will be banned as a means of maintaining balance?
In Starcraft, we didn't see Blizzard doing anything to the races played by Boxer, Nada, iloveoov, sAviOr and Jaedong, considering how many championships these players won and how dominating they were. Also, in the first two years of WoL, compared to multiple championships won by Terran and Zerg players, MC won the only two GSL championships as a Protoss player, where was the balance correction? Why didn't David Kim correct Protoss in 2014 and 2015 since Protoss players won multiple major championships?
I'm not complaining about "unfair" treatment for Protoss. I'm merely pointing out how ridiculously absurd to judge the current state of a race by counting how many championships or runner-ups the players of this race win. Maybe the Immortal nerf and Colossus buff end up being just fine. Nevertheless, following such logic can lead to something that actually downgrades the player factors in the future.
My_Fake_Plastic_Luv
Profile Joined March 2010
United States257 Posts
May 13 2016 23:42 GMT
#38
....technically wasn't it all foreigners....
Its going to be a glorious day, I feel my luck could change
Charoisaur
Profile Joined August 2014
Germany16021 Posts
May 13 2016 23:50 GMT
#39
On May 14 2016 08:38 Alienship wrote:
Deciding whether a race needs to be nerfed or buffed by the number of championship is misleading and dangerous. It seems that it only takes one champion for David Kim to give out the sentence for a race. Following his logic in the update, I wonder, whether a champion has to be a random player, therefore no race will be nerfed. Or, the player will be banned as a means of maintaining balance?
In Starcraft, we didn't see Blizzard doing anything to the races played by Boxer, Nada, iloveoov, sAviOr and Jaedong, considering how many championships these players won and how dominating they were. Also, in the first two years of WoL, compared to multiple championships won by Terran and Zerg players, MC won the only two GSL championships as a Protoss player, where was the balance correction? Why didn't David Kim correct Protoss in 2014 and 2015 since Protoss players won multiple major championships?
I'm not complaining about "unfair" treatment for Protoss. I'm merely pointing out how ridiculously absurd to judge the current state of a race by counting how many championships or runner-ups the players of this race win. Maybe the Immortal nerf and Colossus buff end up being just fine. Nevertheless, following such logic can lead to something that actually downgrades the player factors in the future.

If one player would perform good and the rest of the race struggles that of course doesn't mean that the race is to strong but protoss is nowhere near struggling in korea. They had good representation in both starleagues which is imo the most important source to judge balance.
Many of the coolest moments in sc2 happen due to worker harassment
Tyrhanius
Profile Joined April 2011
France947 Posts
May 13 2016 23:51 GMT
#40
On May 14 2016 07:00 DinoMight wrote:
Show nested quote +
since Protoss could in fact be performing weaker outside of the pro level right now.


At anything below the pro level Protoss is a fucking nightmare to play. I know Zerg buddies in Gold league with like 80% against Protoss. In fact I've off raced at my MMR and beaten people handily.

Also, Zest is really fucking good. We know this. You can't nerf a race because Zest is good.

I have 100% winrates vs Protoss gold, must be because i play zerg. Or maybe because i'm master...

Gold games are totally irrelevant for talking about balance, only high level korean tournaments are.

Balance is about changing someone because it's too strong. You have to hit the best level to say : "this is too strong, there is no counter, that is OP".

Gold losing is just : X is better than Y, not X is favor by his race. These players just don't know how to counter the bo of your buddy, it's just lack of skill/knowledge/scouting, not imbalance.

We hear : SC2 is too hard for casuals, but if it weren't hard, there would be no esport.
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