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Community Feedback Update - May 13

Forum Index > SC2 General
137 CommentsPost a Reply
1 2 3 4 5 6 7 Next All
Jer99
Profile Blog Joined April 2011
Canada8160 Posts
May 13 2016 19:10 GMT
#1

Dreamhack Austin
For us, it was really awesome seeing two main things at this event. It was pretty clear that the foreign players have leveled up and have performed much stronger this time around compared to before, and due to the map diversity push, even mirror matchups showed really amazing diversity in terms of units being used or different timings being utilized even within the same strategies being used.

I was able to make it to the event as well, and being able to experience it with the live Texas audience was awesome!


Map Diversity
Speaking of map diversity in recent tournaments, we wanted to discuss our current thoughts for the next season map pool so that we can get ahead of it early in terms of getting the community involved in the decision making process.

There is a TL map contest going on right now that focuses around different categories of maps. What this means is there could be a first place map in the macro category, new maps category, rush map category, and so on. We are also trying to see if Korean tournament organizers have new maps planned in order to coordinate accordingly if the timeline allows for us to.

We’re hoping to use the 4 new maps next season that will go in from these two sources. Out of the remaining 3 slots, we’re hoping to keep 1 of the new maps that went in to the current season. That leaves us with 2 open slots to be able to try out a couple old maps that are currently being used in Proleague. Our current thought here is to use King Sejong Station due to how different and balanced the map appears to be, and then choose one map between Overgrowth and Frost since both maps are of a similar type.

Even though the next season is a couple months away, we just wanted to get discussions going on this topic as soon as possible, so that we can make the best decision.


Current State of Protoss
We’ve been getting feedback regarding Protoss being weak for a while now, but the feedback has been different at the pro level. Just analyzing the quality of matches on both the WCS side and the KR side, Protoss actually looks to be in a clearly strong state. Also, when we look at the tournament results, out of the two major tournaments that happened so far in KR this year, Protoss won once and Protoss got 2nd place once. Out of the four major WCS events that happened this year Protoss won twice, and got second place once.

After heavy analysis on such opposing feedback of many players within our community saying Protoss is OP vs. many players saying Protoss is UP, we believe that our current direction with the slight Immortal nerf and slight Colossus buff is good. The Immortal change should help at the pro level, and the Colossus may help players who struggle with microing Disruptors, since Protoss could in fact be performing weaker outside of the pro level right now.


source
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StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
TriaD
Profile Joined November 2015
11 Posts
May 13 2016 19:12 GMT
#2
Yes, immortal nerf is the right direction. Maybe adept shade cool down and drone dps too
blade55555
Profile Blog Joined March 2009
United States17423 Posts
May 13 2016 19:13 GMT
#3
It's good they know that Protoss isn't UP. Anyone who thinks so are fools, or just don't know the best way to play.

I see so many foreign Protosses that still don't open up phoenix. Yes, it sucks you have to do it boohoo, but that's how to best utilize your race and realize their not UP at all.
When I think of something else, something will go here
Charoisaur
Profile Joined August 2014
Germany16095 Posts
Last Edited: 2016-05-13 19:18:25
May 13 2016 19:14 GMT
#4
the mappool changes sound amazing.
can't wait for the next season
Many of the coolest moments in sc2 happen due to worker harassment
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
May 13 2016 19:20 GMT
#5
Nice to see them rotate out almost all the maps. I hope they do this every season.
Charoisaur
Profile Joined August 2014
Germany16095 Posts
May 13 2016 19:22 GMT
#6
On May 14 2016 04:20 ZigguratOfUr wrote:
Nice to see them rotate out almost all the maps. I hope they do this every season.

when the maps are good I don't mind playing on them multiple seasons
Many of the coolest moments in sc2 happen due to worker harassment
[PkF] Wire
Profile Joined March 2013
France24239 Posts
May 13 2016 19:27 GMT
#7
On May 14 2016 04:22 Charoisaur wrote:
Show nested quote +
On May 14 2016 04:20 ZigguratOfUr wrote:
Nice to see them rotate out almost all the maps. I hope they do this every season.

when the maps are good I don't mind playing on them multiple seasons

same, but since this is not the case here...

I also agree that while P performs strongly at the pro level, the race is definitely not easy to play in LotV. The immortal nerf + slight colo buff will be good. A tempest supply increase is definitely needed though.
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
Last Edited: 2016-05-13 19:28:38
May 13 2016 19:27 GMT
#8
Blizz finally talking about new maps is hype.

Also race %s prove that protoss is indeed UP in Masters/GM (outside the pro level).

Edit: Ok maybe UP is not the right way to put it, maybe it's just harder to play than the other two races.
Revolutionist fan
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
May 13 2016 19:29 GMT
#9
On May 14 2016 04:22 Charoisaur wrote:
Show nested quote +
On May 14 2016 04:20 ZigguratOfUr wrote:
Nice to see them rotate out almost all the maps. I hope they do this every season.

when the maps are good I don't mind playing on them multiple seasons


If the maps are good they can always bring them back later like they are doing for KSS and Overgrowth/Frost. To my mind stagnant map pools can be a problem even if the maps aren't bad.
[PkF] Wire
Profile Joined March 2013
France24239 Posts
May 13 2016 19:34 GMT
#10
On May 14 2016 04:27 Salteador Neo wrote:
Blizz finally talking about new maps is hype.

Also race %s prove that protoss is indeed UP in Masters/GM (outside the pro level).

Edit: Ok maybe UP is not the right way to put it, maybe it's just harder to play than the other two races.

I wouldn't say UP. I actually don't understand why this is the case but P is indeed "underplayed" (don't know if that's a proper word) in higher leagues. As for me I don't think LotV made P a lot harder, I still feel that playing Z requires a bit more game sense and that playing T is slightly more demanding on mechanics. But maybe that's because I've been playing P for years now while I don't know the other races very well and would probably get my ass kicked in platinum playing T or Z.
shankems2000
Profile Joined April 2010
United States103 Posts
May 13 2016 19:42 GMT
#11
Bring back Yeonsu
What the uff
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37117 Posts
May 13 2016 19:43 GMT
#12
Fix
The
F*ing
Tempest
Please...
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
ZikMoZ
Profile Joined March 2014
Denmark22 Posts
May 13 2016 19:44 GMT
#13
Please throw the rock maps in the trash can and never bring them back again
Sogetsu
Profile Joined July 2011
514 Posts
May 13 2016 19:50 GMT
#14
Wow, awesine Feedback Update, it seems like a dream...

PD: Please Uvantak you need to win in the Map Contest so we can ladder on a new map of yours lol
Raptor: "Es hora de salvar a los E-Sports..." http://i3.minus.com/ibtne3liprtByB.png
OsaX Nymloth
Profile Joined March 2013
Poland3244 Posts
Last Edited: 2016-05-13 19:57:11
May 13 2016 19:56 GMT
#15
Protoss have less than 45% winrate in matchup and below 50% in other for over half a year, nothing happens. Zest wins and suddenly nerfs everywhere. Thanks. In the meantime non-killable Liberators at some maps are still a thing x]

Somebody wants some salt?
Twitter: @osaxnymloth
Charoisaur
Profile Joined August 2014
Germany16095 Posts
May 13 2016 19:58 GMT
#16
On May 14 2016 04:29 ZigguratOfUr wrote:
Show nested quote +
On May 14 2016 04:22 Charoisaur wrote:
On May 14 2016 04:20 ZigguratOfUr wrote:
Nice to see them rotate out almost all the maps. I hope they do this every season.

when the maps are good I don't mind playing on them multiple seasons


If the maps are good they can always bring them back later like they are doing for KSS and Overgrowth/Frost. To my mind stagnant map pools can be a problem even if the maps aren't bad.

I actually liked blizzards approach that they always switched out half the mappool every season.
A single season seems to be to little for a good map, many people were upset when they removed foxtrot labs/echo after one season.
Switching out half the pool is enough imo to keep the mappool from becoming stale.
Many of the coolest moments in sc2 happen due to worker harassment
InfCereal
Profile Joined December 2011
Canada1759 Posts
May 13 2016 19:58 GMT
#17
On May 14 2016 04:44 ZikMoZ wrote:
Please throw the rock maps in the trash can and never bring them back again



What's wrong with the tempest?
Cereal
NomaKasd
Profile Joined September 2012
Scotland65 Posts
May 13 2016 19:59 GMT
#18
o_O Did anyone in the blizzard balance team actually see the results of the GSL? P.s. Nerf Adept shade cooldown or there HP and for the love of god Nerf noskillarators so there is no anti air splash too much shift clicking and a moving tbh
MILK IT! // Idra || Stephano || Scarlett <3 || Sacsri // asd = Aspergers
_Croc
Profile Joined August 2013
Norway36 Posts
May 13 2016 19:59 GMT
#19
When is the siege tank getting buffed?
~~ I am so excited for the tank buff ~~
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2016-05-13 20:09:39
May 13 2016 20:08 GMT
#20
On May 14 2016 04:58 Charoisaur wrote:
Show nested quote +
On May 14 2016 04:29 ZigguratOfUr wrote:
On May 14 2016 04:22 Charoisaur wrote:
On May 14 2016 04:20 ZigguratOfUr wrote:
Nice to see them rotate out almost all the maps. I hope they do this every season.

when the maps are good I don't mind playing on them multiple seasons


If the maps are good they can always bring them back later like they are doing for KSS and Overgrowth/Frost. To my mind stagnant map pools can be a problem even if the maps aren't bad.

I actually liked blizzards approach that they always switched out half the mappool every season.
A single season seems to be to little for a good map, many people were upset when they removed foxtrot labs/echo after one season.
Switching out half the pool is enough imo to keep the mappool from becoming stale.


That's a fair point. Good maps can probably stand two consecutive seasons in the map pool. Three seasons might be fine depending on how long the seasons are.

Though if you go for swapping out all maps that either a) have been there two consecutive seasons in a row b) have only been there for one season but have been bad/mediocre, you probably end up swapping out 4-5 maps each rotation anyhow.
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