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3.2.0 Post-maintenance changes - Page 3

Forum Index > SC2 General
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RavingRaver
Profile Joined May 2014
Canada57 Posts
April 04 2016 20:42 GMT
#41
You forgot to mention the stealth nerf of the liberator being nerfed from 5.5 radius to 5.0 radius:

http://www.teamliquid.net/forum/starcraft-2/506881-undisclosed-liberator-nerf-in-patch-320

Yeah, the liberator should of always been at 5.0 radius, but it's still a nerf regardles.
phodacbiet
Profile Joined August 2010
United States1740 Posts
April 04 2016 20:50 GMT
#42
On April 05 2016 05:42 RavingRaver wrote:
You forgot to mention the stealth nerf of the liberator being nerfed from 5.5 radius to 5.0 radius:

http://www.teamliquid.net/forum/starcraft-2/506881-undisclosed-liberator-nerf-in-patch-320

Yeah, the liberator should of always been at 5.0 radius, but it's still a nerf regardles.


I guess you could look at it that way lol
RavingRaver
Profile Joined May 2014
Canada57 Posts
April 04 2016 20:54 GMT
#43
On April 05 2016 05:50 phodacbiet wrote:
Show nested quote +
On April 05 2016 05:42 RavingRaver wrote:
You forgot to mention the stealth nerf of the liberator being nerfed from 5.5 radius to 5.0 radius:

http://www.teamliquid.net/forum/starcraft-2/506881-undisclosed-liberator-nerf-in-patch-320

Yeah, the liberator should of always been at 5.0 radius, but it's still a nerf regardles.


I guess you could look at it that way lol


It's not that it shouldn't of happened because it should of. However, the balance team wants to nerf it further making it a total from 5.5 radius to 4.0 radius, which is almost a 50% radius decrease. Therefore, the balance team should reconsider the radius nerf and bring it down to 4.5 radius instead of 4.0 radius or simply not go through with the nerf and see how the liberator and Terran plays out with 5.0 radius instead of 5.5 radius.
Hurricaned
Profile Joined October 2011
France126 Posts
April 04 2016 22:40 GMT
#44
I have been repeateadly having some bugs when quickly re-tagging for ladder after a game is over and it either says that my status is "locked" or it just get stuck on "game found" and i have to re-log into the game. I have been under the impression that it took me some ladder points off after some bugs and I have more games on my profile that I actually played so that's that.
Cyro
Profile Blog Joined June 2011
United Kingdom20338 Posts
April 05 2016 00:04 GMT
#45
On April 05 2016 05:54 RavingRaver wrote:
Show nested quote +
On April 05 2016 05:50 phodacbiet wrote:
On April 05 2016 05:42 RavingRaver wrote:
You forgot to mention the stealth nerf of the liberator being nerfed from 5.5 radius to 5.0 radius:

http://www.teamliquid.net/forum/starcraft-2/506881-undisclosed-liberator-nerf-in-patch-320

Yeah, the liberator should of always been at 5.0 radius, but it's still a nerf regardles.


I guess you could look at it that way lol


It's not that it shouldn't of happened because it should of. However, the balance team wants to nerf it further making it a total from 5.5 radius to 4.0 radius, which is almost a 50% radius decrease. Therefore, the balance team should reconsider the radius nerf and bring it down to 4.5 radius instead of 4.0 radius or simply not go through with the nerf and see how the liberator and Terran plays out with 5.0 radius instead of 5.5 radius.


Or just do -1 range, add it back in with the upgrade like they were talking about before. Radius doesn't have to change
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
OkStyX
Profile Blog Joined October 2011
Canada1199 Posts
April 05 2016 00:44 GMT
#46
On April 05 2016 09:04 Cyro wrote:
Show nested quote +
On April 05 2016 05:54 RavingRaver wrote:
On April 05 2016 05:50 phodacbiet wrote:
On April 05 2016 05:42 RavingRaver wrote:
You forgot to mention the stealth nerf of the liberator being nerfed from 5.5 radius to 5.0 radius:

http://www.teamliquid.net/forum/starcraft-2/506881-undisclosed-liberator-nerf-in-patch-320

Yeah, the liberator should of always been at 5.0 radius, but it's still a nerf regardles.


I guess you could look at it that way lol


It's not that it shouldn't of happened because it should of. However, the balance team wants to nerf it further making it a total from 5.5 radius to 4.0 radius, which is almost a 50% radius decrease. Therefore, the balance team should reconsider the radius nerf and bring it down to 4.5 radius instead of 4.0 radius or simply not go through with the nerf and see how the liberator and Terran plays out with 5.0 radius instead of 5.5 radius.


Or just do -1 range, add it back in with the upgrade like they were talking about before. Radius doesn't have to change

Yeah my problem with the liberator isnt the space it takes up, just that it can take that space in the air without getting hit.
Team Overklocked Gaming! That man is the noblest creature may be inferred from the fact that no other creature has contested this claim. - G.C. Lichtenberg
RavingRaver
Profile Joined May 2014
Canada57 Posts
April 05 2016 02:15 GMT
#47
On April 05 2016 09:04 Cyro wrote:
Show nested quote +
On April 05 2016 05:54 RavingRaver wrote:
On April 05 2016 05:50 phodacbiet wrote:
On April 05 2016 05:42 RavingRaver wrote:
You forgot to mention the stealth nerf of the liberator being nerfed from 5.5 radius to 5.0 radius:

http://www.teamliquid.net/forum/starcraft-2/506881-undisclosed-liberator-nerf-in-patch-320

Yeah, the liberator should of always been at 5.0 radius, but it's still a nerf regardles.


I guess you could look at it that way lol


It's not that it shouldn't of happened because it should of. However, the balance team wants to nerf it further making it a total from 5.5 radius to 4.0 radius, which is almost a 50% radius decrease. Therefore, the balance team should reconsider the radius nerf and bring it down to 4.5 radius instead of 4.0 radius or simply not go through with the nerf and see how the liberator and Terran plays out with 5.0 radius instead of 5.5 radius.


Or just do -1 range, add it back in with the upgrade like they were talking about before. Radius doesn't have to change


Yeah, that's a good alternative. The radius can stay at 5.0 since it already got nerfed from 5.5 and just do the -1 range change as a bonus as a slight nerf for liberator's harassment.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2016-04-05 17:18:19
April 05 2016 17:18 GMT
#48
Looks like Blizzard is fixing a fair number of these issues soon: us.battle.net
InfCereal
Profile Joined December 2011
Canada1759 Posts
April 05 2016 17:58 GMT
#49
On April 06 2016 02:18 ZigguratOfUr wrote:
Looks like Blizzard is fixing a fair number of these issues soon: us.battle.net



I just downloaded it. 260MB patch.
Cereal
PinoKotsBeer
Profile Joined February 2014
Netherlands1385 Posts
April 05 2016 18:18 GMT
#50
On April 06 2016 02:18 ZigguratOfUr wrote:
Looks like Blizzard is fixing a fair number of these issues soon: us.battle.net

So the amazing "bloom" effects seems to stay.....
http://www.twitch.tv/pinokotsbeer
TRaFFiC
Profile Blog Joined December 2010
Canada1448 Posts
April 06 2016 08:50 GMT
#51
"Fixed an issue that could cause a player to not spawn as the race they selected in ranked ladder play." rofl can you imagine.
2v2, 1v1, Zerg, Terran http://www.twitch.tv/trafficsc2
Lil_nooblet
Profile Joined March 2016
United States459 Posts
April 06 2016 09:16 GMT
#52
Anyone else getting some slight performance issues with this patch? Sometimes when a building finishes or I scout there base for the first time I get a slight fps drop that makes my game stutter for a split second (I've tried unit preloader). I have a gtx 970 and an i5 4690k so I feel like I shouldn't be getting fps drops like that. I already tried reinstalling it but that didn't work. Anyone have any suggestions?
WhosQuany
Profile Joined June 2013
Germany257 Posts
April 06 2016 09:44 GMT
#53
"Fixed an issue that could cause a player to not spawn as the race they selected in ranked ladder play." rofl can you imagine.
hahahaha wtf worst nightmare !
Goin back to Cali
brickrd
Profile Blog Joined March 2014
United States4894 Posts
April 06 2016 09:44 GMT
#54
On April 06 2016 17:50 TRaFFiC wrote:
"Fixed an issue that could cause a player to not spawn as the race they selected in ranked ladder play." rofl can you imagine.

saw it happen to rotterdam on his stream... he spawned as zerg and beat a gm protoss anyway lol
TL+ Member
klimuszko
Profile Joined January 2016
24 Posts
April 06 2016 09:45 GMT
#55
Well, the fix patch actually fucked BN heavily yesterday. Patch came at 2am, at the beginning of the tournament. Every time i pressed ready i got logged out(same goes for everyone in the tournament). So it was about 15 minutes and tournament was finished with random winners without actually anyone playing a single game.

GOOD JOB BLIZZARD.
oGoZenob
Profile Joined December 2011
France1503 Posts
April 06 2016 16:29 GMT
#56
On April 06 2016 17:50 TRaFFiC wrote:
"Fixed an issue that could cause a player to not spawn as the race they selected in ranked ladder play." rofl can you imagine.

it happened to me on stream ^^
I spent 10 seconds saying "whaaaaat" and left ^^
I like starcraft
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
April 06 2016 18:12 GMT
#57
On April 06 2016 18:44 WhosQuany wrote:
Show nested quote +
"Fixed an issue that could cause a player to not spawn as the race they selected in ranked ladder play." rofl can you imagine.
hahahaha wtf worst nightmare !

It happened to me.
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