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3.2.0 Post-maintenance changes

Forum Index > SC2 General
Post a Reply
1 2 3 Next All
Liquid`Snute
Profile Blog Joined July 2010
Norway839 Posts
March 30 2016 22:32 GMT
#1
There have been a few weird changes since maintenance was applied in the time frame surrounding the patch, with things that are not mentioned in the official patch notes ( http://us.battle.net/sc2/en/blog/20059667 )

Here's what I've been able to find so far:


Zerg
Baneling: New, louder sound effect upon morph finish

Terran
Liberator freedom zone visual change, more subtle.

Maps
Ruins of Endion lighting changed to a darker preset.


Feel free to post if you notice any more things that are weird or different, something not already stated in the patch notes!
Team Liquid
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37103 Posts
March 30 2016 22:33 GMT
#2
Liquid`Snute
Awesome baller
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
March 30 2016 22:34 GMT
#3
I haven't been able to play properly for a couple of months because of work but I did play 1 ladder game yesterday after doing the Nova missions and some Protoss sound effects felt different to me but I thought it was just because I hadn't played for a while.
zerge
Profile Joined December 2012
Germany162 Posts
Last Edited: 2016-03-30 22:35:42
March 30 2016 22:34 GMT
#4
On March 31 2016 07:32 Liquid`Snute wrote:
Terran
Liberator freedom zone visual change, more subtle.



Very hard to see those on some terrain with low settings.
InfCereal
Profile Joined December 2011
Canada1759 Posts
March 30 2016 22:37 GMT
#5
Found game sound now makes the search cancelled sound. Which is driving me insane.
Cereal
DR
Profile Joined September 2010
54 Posts
March 30 2016 22:41 GMT
#6
On March 31 2016 07:37 InfCereal wrote:
Found game sound now makes the search cancelled sound. Which is driving me insane.

Yes, same for me ;(

I also have to sometimes log out to search a new game...
Seems like a bug...
tokinho
Profile Blog Joined December 2010
United States792 Posts
Last Edited: 2016-03-30 23:17:31
March 30 2016 23:15 GMT
#7
On March 31 2016 07:32 Liquid`Snute wrote:
There have been a few weird changes since maintenance was applied in the time frame surrounding the patch, with things that are not mentioned in the official patch notes ( http://us.battle.net/sc2/en/blog/20059667 )

Here's what I've been able to find so far:


Zerg
Baneling: New, louder sound effect upon morph finish

Terran
Liberator freedom zone visual change, more subtle.

Maps
Ruins of Endion lighting changed to a darker preset.


Feel free to post if you notice any more things that are weird or different, something not already stated in the patch notes!


I noticed the freedom zone change. Also, the way molten appears before falling in d3 changed similarly visually. Also, the lighting changed a bit on Desolate sands. I'm sure if there is a connection.
Smile
PinoKotsBeer
Profile Joined February 2014
Netherlands1385 Posts
March 30 2016 23:35 GMT
#8
A lot of blooming effect, or was this always the case?
http://www.twitch.tv/pinokotsbeer
bypLy
Profile Joined June 2013
757 Posts
March 30 2016 23:36 GMT
#9
great catch Snute
Tuczniak
Profile Joined September 2010
1561 Posts
March 30 2016 23:47 GMT
#10
On March 31 2016 07:33 Seeker wrote:
Liquid`Snute
Awesome baller
That's not a change. It always was this way.
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
March 30 2016 23:53 GMT
#11
The new lighting on the new Ruins is terrible. I want to veto it just because of the lighting
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Cyro
Profile Blog Joined June 2011
United Kingdom20343 Posts
March 30 2016 23:59 GMT
#12
On March 31 2016 08:53 SetGuitarsToKill wrote:
The new lighting on the new Ruins is terrible. I want to veto it just because of the lighting


Yeah, a few of the legacy ladder maps have been like that. Read from here down: http://www.teamliquid.net/forum/sc2-maps/505756-dark-maps-and-zvz?page=2#22
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
nick00bot
Profile Joined November 2010
326 Posts
March 31 2016 00:41 GMT
#13
On March 31 2016 07:41 DR wrote:
Show nested quote +
On March 31 2016 07:37 InfCereal wrote:
Found game sound now makes the search cancelled sound. Which is driving me insane.

Yes, same for me ;(

I also have to sometimes log out to search a new game...
Seems like a bug...


same here. Also can't seem to log on through normal battle.net app, it only connects to server when i use SC2 app directly for some reason
SoO~Speed~Serral~$o$~Dark~Myungsik~TY~Byun~Classic
HelpMeGetBetter
Profile Blog Joined November 2012
United States766 Posts
Last Edited: 2016-03-31 01:37:17
March 31 2016 01:36 GMT
#14
Now we have to navigate our profile just to see our ladder? Seriously?
OkStyX
Profile Blog Joined October 2011
Canada1199 Posts
March 31 2016 02:18 GMT
#15
On March 31 2016 07:32 Liquid`Snute wrote:
There have been a few weird changes since maintenance was applied in the time frame surrounding the patch, with things that are not mentioned in the official patch notes ( http://us.battle.net/sc2/en/blog/20059667 )

Here's what I've been able to find so far:


Zerg
Baneling: New, louder sound effect upon morph finish

Terran
Liberator freedom zone visual change, more subtle.

Maps
Ruins of Endion lighting changed to a darker preset.


Feel free to post if you notice any more things that are weird or different, something not already stated in the patch notes!


]the new liberator zone is bullshit on invader on creep spread you cannot even see it
Team Overklocked Gaming! That man is the noblest creature may be inferred from the fact that no other creature has contested this claim. - G.C. Lichtenberg
DuckloadBlackra
Profile Joined July 2011
225 Posts
Last Edited: 2016-03-31 03:01:44
March 31 2016 03:00 GMT
#16
The text of the multiplayer menu - Terran, Protoss, Zerg, 1v1, Archon, 2v2, 3v3, 4v4 etc. all looks strange now >.>

I don't like it. Looks bad! It was fine before... why change what is good...
Liquid`Snute
Profile Blog Joined July 2010
Norway839 Posts
March 31 2016 08:46 GMT
#17
According to Scarlett reaper grenades are also bugged:
Team Liquid
OminouS
Profile Joined February 2010
Sweden1343 Posts
March 31 2016 08:58 GMT
#18
My placement matches got reset in every mode, I now have to play all 5 instead of just the one.
On the 6th day JF made Reavers and on the 7th day JF put his opponent to rest
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
March 31 2016 09:08 GMT
#19
That is a lot of bug fixes. I don't understand what this one means tho:

Zerg
Lurkers that are mid-attack will no longer automatically burrow after being lifted by a Phoenix’s Graviton Beam.
Revolutionist fan
brickrd
Profile Blog Joined March 2014
United States4894 Posts
March 31 2016 09:17 GMT
#20
On March 31 2016 18:08 Salteador Neo wrote:
That is a lot of bug fixes. I don't understand what this one means tho:

Zerg
Lurkers that are mid-attack will no longer automatically burrow after being lifted by a Phoenix’s Graviton Beam.

sounds like if you lifted a lurker during its attack animation but didn't kill it in the air then the lurker would automatically re-burrow itself after being dropped to the ground?
TL+ Member
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