![[image loading]](http://i.imgur.com/hF8zaQh.png)
Also, Orbital Shipyard is using a HOTS tileset - so it's a good comparison to use. (It also doesn't use the legacy creep as a side note).
Forum Index > SC2 Maps & Custom Games |
Avexyli
United States697 Posts
![]() Also, Orbital Shipyard is using a HOTS tileset - so it's a good comparison to use. (It also doesn't use the legacy creep as a side note). | ||
Cyro
United Kingdom20310 Posts
![]() This is a huge problem right now. Playability & watchability is ruined IMO. One important thing to note is that the bottom pic includes fog of war, but that's part of the problem. Fog looks particularly bad on these messed up color maps - anything dark (like the UI and fog of war) looks particularly bad. | ||
Avexyli
United States697 Posts
![]() ![]() | ||
Cyro
United Kingdom20310 Posts
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Avexyli
United States697 Posts
I messed around a bit and turned contrast to 10 while touching no other settings, and it shows how weird black is: ![]() | ||
Cyro
United Kingdom20310 Posts
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Avexyli
United States697 Posts
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Cyro
United Kingdom20310 Posts
Thanks for the help/discussion, i thought map editor for a while but it's not easy to dig around in stuff that you have no understanding of | ||
Avexyli
United States697 Posts
![]() ![]() ![]() EDIT: Hmm, not much difference, might need to restart editor. EDIT2: Nope, still no difference. It could be that t he editor directly saves as .jpg and thus has loss. Here's some direct crops: ![]() ![]() | ||
Cyro
United Kingdom20310 Posts
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Avexyli
United States697 Posts
![]() | ||
Cyro
United Kingdom20310 Posts
+ Show Spoiler + Here's 3 ingame pics: low medium extreme | ||
Avexyli
United States697 Posts
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Cyro
United Kingdom20310 Posts
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Avexyli
United States697 Posts
![]() Messed with some key lighting, turned colorization to 0 (as the darker pictures show), and it seems like the same effect of the live version could be completely by slightly brightening and hueing over the textures with blue. | ||
Cyro
United Kingdom20310 Posts
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InfCereal
Canada1759 Posts
On March 15 2016 09:05 Avexyli wrote: ![]() Messed with some key lighting, turned colorization to 0 (as the darker pictures show), and it seems like the same effect of the live version could be completely by slightly brightening and hueing over the textures with blue. Oh my god that looks so much better | ||
Gumbi
Ireland463 Posts
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Hexe
United States332 Posts
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Ve5pa
United Kingdom252 Posts
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