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Dark maps and ZvZ - Page 2

Forum Index > SC2 Maps & Custom Games
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Avexyli
Profile Blog Joined April 2014
United States694 Posts
March 14 2016 23:34 GMT
#21
Interestingly enough you can even see it stream thumbnails:

[image loading]

Also, Orbital Shipyard is using a HOTS tileset - so it's a good comparison to use. (It also doesn't use the legacy creep as a side note).
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Currently assisting developing StarCraft: Evolution Complete as Environment Artist & Multiplayer Game Design and Balancing.
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
Last Edited: 2016-03-15 02:25:47
March 14 2016 23:36 GMT
#22
Here's a before and after pic: What the map is actually supposed to look like vs what is actually looks like in-game.

[image loading]

This is a huge problem right now. Playability & watchability is ruined IMO. One important thing to note is that the bottom pic includes fog of war, but that's part of the problem. Fog looks particularly bad on these messed up color maps - anything dark (like the UI and fog of war) looks particularly bad.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Avexyli
Profile Blog Joined April 2014
United States694 Posts
March 14 2016 23:42 GMT
#23
Here's a better comparison:

[image loading]

[image loading]
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Currently assisting developing StarCraft: Evolution Complete as Environment Artist & Multiplayer Game Design and Balancing.
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
Last Edited: 2016-03-14 23:44:38
March 14 2016 23:43 GMT
#24
I'm not sure why but it seems to look substantially worse ingame than in your second pic there. Are you using max settings? I'm on competitive settings for visibility and performance.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Avexyli
Profile Blog Joined April 2014
United States694 Posts
Last Edited: 2016-03-14 23:46:28
March 14 2016 23:45 GMT
#25
Yep, I make all my maps on the max settings.

I messed around a bit and turned contrast to 10 while touching no other settings, and it shows how weird black is:

[image loading]
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Currently assisting developing StarCraft: Evolution Complete as Environment Artist & Multiplayer Game Design and Balancing.
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
March 14 2016 23:46 GMT
#26
Can you look at comparison on med and/or low?
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Avexyli
Profile Blog Joined April 2014
United States694 Posts
March 14 2016 23:46 GMT
#27
Including Texture Quality?
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Currently assisting developing StarCraft: Evolution Complete as Environment Artist & Multiplayer Game Design and Balancing.
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
Last Edited: 2016-03-14 23:48:54
March 14 2016 23:47 GMT
#28
Texture quality is probably not a big deal, i use max textures on med shaders to get this awful result.

Thanks for the help/discussion, i thought map editor for a while but it's not easy to dig around in stuff that you have no understanding of
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Avexyli
Profile Blog Joined April 2014
United States694 Posts
Last Edited: 2016-03-14 23:54:58
March 14 2016 23:49 GMT
#29
[image loading]

[image loading]

[image loading]

EDIT: Hmm, not much difference, might need to restart editor.

EDIT2: Nope, still no difference.

It could be that t he editor directly saves as .jpg and thus has loss. Here's some direct crops:

[image loading]

[image loading]
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Currently assisting developing StarCraft: Evolution Complete as Environment Artist & Multiplayer Game Design and Balancing.
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
Last Edited: 2016-03-14 23:55:20
March 14 2016 23:54 GMT
#30
It's still a large improvement but i'm not seeing the "holy fuck where is anything" that i get when i load the map myself like this pic: http://i.imgur.com/3UPf6V3.png
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Avexyli
Profile Blog Joined April 2014
United States694 Posts
March 14 2016 23:56 GMT
#31
Not sure, there are no lighting effects on Low settings, and it looks like this:

[image loading]
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Currently assisting developing StarCraft: Evolution Complete as Environment Artist & Multiplayer Game Design and Balancing.
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
Last Edited: 2016-03-15 00:05:42
March 14 2016 23:59 GMT
#32
It's fixed on low :D (good to know, but i don't want to be on low 24/7 when playing and it doesn't fix any casted games)

+ Show Spoiler +

[image loading]
[image loading]
[image loading]


Here's 3 ingame pics:

low
medium
extreme
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Avexyli
Profile Blog Joined April 2014
United States694 Posts
March 15 2016 00:01 GMT
#33
The only thing I see added on extreme is a bit of ambient occlusion along the ramp.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Currently assisting developing StarCraft: Evolution Complete as Environment Artist & Multiplayer Game Design and Balancing.
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
Last Edited: 2016-03-15 00:06:38
March 15 2016 00:02 GMT
#34
med vs extreme shader looks practically the same and both awful to me here. I checked with restart and it seems to be the same - everything over low shader has crushed colors & awful contrast in dark areas.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Avexyli
Profile Blog Joined April 2014
United States694 Posts
March 15 2016 00:05 GMT
#35
[image loading]

Messed with some key lighting, turned colorization to 0 (as the darker pictures show), and it seems like the same effect of the live version could be completely by slightly brightening and hueing over the textures with blue.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Currently assisting developing StarCraft: Evolution Complete as Environment Artist & Multiplayer Game Design and Balancing.
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
Last Edited: 2016-03-15 04:14:20
March 15 2016 00:13 GMT
#36
That looks a thousand times better than anything i see now outside of low shaders!
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
InfCereal
Profile Joined December 2011
Canada1759 Posts
March 15 2016 12:35 GMT
#37
On March 15 2016 09:05 Avexyli wrote:
[image loading]

Messed with some key lighting, turned colorization to 0 (as the darker pictures show), and it seems like the same effect of the live version could be completely by slightly brightening and hueing over the textures with blue.


Oh my god that looks so much better
Cereal
Gumbi
Profile Joined June 2012
Ireland463 Posts
March 15 2016 15:17 GMT
#38
That looks a ton better now.
Hexe
Profile Joined August 2014
United States332 Posts
March 15 2016 17:18 GMT
#39
Playing zerg on any dark map is nightmare. Hard to see creep hard to see burrowed mines lurks statis wards. LotV has been a step down on the map visual aspect
Ve5pa
Profile Joined December 2014
United Kingdom252 Posts
March 15 2016 20:35 GMT
#40
Cheers for the feedback and discussion, I think we might be onto something in regards other people not liking very dark maps. Just imagine those screenshots with a load of creep all over them and watching it as a youtube video. Even worse...
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