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Dark maps and ZvZ

Forum Index > SC2 Maps & Custom Games
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1 2 3 Next All
Ve5pa
Profile Joined December 2014
United Kingdom252 Posts
Last Edited: 2016-03-14 00:01:57
March 13 2016 23:56 GMT
#1
Hello map making community. I love the work you guys do and think the maps generated here are fantastic. I check all and regularly post encouraging things if I can. The support and advice that that is given to people on these pages is admirable.

To my point. Dark maps in the ZvZ matchup where players select dark in game colours can make it and extremely unpleasant viewing experience.

Prime candidate in the current map pool is dusk towers. When a ZvZ is being played on this map and their is lots of dark creep on a very dark background set against the black sky is just not very nice to watch in my opinion. What, as the talented map making community do you guys think about this? Are their easy ways to get around these issues? Do you even consider this to be a viewing experience issue?

Just hoping to create a bit of debate, get your thoughts and hopefully, get Blizzard to use some of the better maps that regularly feature on these pages but don't make the map pool.

Keep up the good work y'all!!!
maximus_0
Profile Joined January 2013
United States43 Posts
March 14 2016 01:18 GMT
#2
good point, i like snowy maps the most, so bright and easy to see everything that's happening.
Avexyli
Profile Blog Joined April 2014
United States694 Posts
March 14 2016 02:07 GMT
#3
"Black Sky" isn't something we can fix if you're regarding the black boundaries. Else, Dusk Tower's "sky" is a green fog, so I'm not sure what you mean. Possibly the lighting?

Here's the current lighting vs a slightly brighter "day" lighting preset:

[image loading]

[image loading]
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Currently assisting developing StarCraft: Evolution Complete as Environment Artist & Multiplayer Game Design and Balancing.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
March 14 2016 03:06 GMT
#4
On March 14 2016 10:18 maximus_0 wrote:
good point, i like snowy maps the most, so bright and easy to see everything that's happening.


Snow maps are also harder on the eyes, though not nearly as bad as BW snow maps.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
March 14 2016 05:12 GMT
#5
On March 14 2016 12:06 ZigguratOfUr wrote:
Show nested quote +
On March 14 2016 10:18 maximus_0 wrote:
good point, i like snowy maps the most, so bright and easy to see everything that's happening.


Snow maps are also harder on the eyes, though not nearly as bad as BW snow maps.

Depends on lighting and averall brightness. Polar Night and yeonsu were great
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
March 14 2016 11:28 GMT
#6
Dark maps should be disallowed tbh, so depressive
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Ve5pa
Profile Joined December 2014
United Kingdom252 Posts
March 14 2016 15:09 GMT
#7
On March 14 2016 11:07 Avexyli wrote:
Else, Dusk Tower's "sky" is a green fog, so I'm not sure what you mean. Possibly the lighting?



My mistake, I meant to refer to the black background on Orbital Shipyard, granted that map isn't as dark as Dusk Towers but in ZvZ when the map can become full of creep I just think it looks very dark all over. And regarding changing setting, I was primarily referring to the viewing experience. Such as watching competitive games on streams or vod's on Youtube. Quality is of course less than it is in game thus exacerbating the problem in my opinion.
Ve5pa
Profile Joined December 2014
United Kingdom252 Posts
March 14 2016 15:13 GMT
#8
On March 14 2016 10:18 maximus_0 wrote:
good point, i like snowy maps the most, so bright and easy to see everything that's happening.


Agree, my personal favorite map to watch games on was The King Sejong Station. Such a fantastic map, well balanced, made for some great games, could be long games or short games and aesthetic was gorgeous.
Xenotolerance
Profile Joined November 2012
United States464 Posts
March 14 2016 17:59 GMT
#9
The Kespa mapmaking guide specifically mentions making lighting brighter
www.alonetone.com/xenotolerance
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
Last Edited: 2016-03-14 23:05:51
March 14 2016 22:50 GMT
#10
Else, Dusk Tower's "sky" is a green fog, so I'm not sure what you mean. Possibly the lighting?


There is a lighting issue that affects a lot of maps - some of the ladder maps, most of the campaign stuff. Instead of having colors go from 0-255, they actually go from like 20-230 so the darkest color available is a light grey, usually tinted one color.

seems to be a map editor setting, because some maps run normally and others have that problem. If you know the setting, could you post comparison screenshots (with fog of war, of possible) between the live ladder map version and a "fixed" 0-255 version?

Neither of your screenshots seem to really show the issue. I'l take a screenshot ingame of what the map actually looks like.

[image loading]

The colors of everything dark on the map is squished. The blackest black is 14, 15, 23 - a blue tinted grey - and this also extends to the UI for some reason. On other maps, this is 0,0,0 as it's supposed to be.

-----

[image loading]
I made another picture, cut out a bit of the solid color and replaced it with black like it is on a bunch of maps and all of the pre-LOTV maps, to show the amount that the color has changed.

it seems obvious now that this might have been done with some artistic intent - but the end result is completely awful IMO. AT THE VERY LEAST it should be toggleable back to normal.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Avexyli
Profile Blog Joined April 2014
United States694 Posts
Last Edited: 2016-03-14 23:09:20
March 14 2016 23:04 GMT
#11
On March 15 2016 07:50 Cyro wrote:
Show nested quote +
Else, Dusk Tower's "sky" is a green fog, so I'm not sure what you mean. Possibly the lighting?


There is a lighting issue that affects a lot of maps - some of the ladder maps, most of the campaign stuff. Instead of having colors go from 0-255, they actually go from like 30-220 so the darkest color available is a light grey, usually tinted one color.

seems to be a map editor setting, because some maps run normally and others have that problem. If you know the setting, could you post comparison screenshots (with fog of war, of possible) between the live ladder map version and a "fixed" 0-255 version?

Neither of your screenshots seem to really show the issue. I'l take a screenshot ingame of what the map actually looks like.


I also have a really nice monitor with great color clarity and higher brightness settings, so I might straight up not be able to tell, even when I'm designing maps. I found that my Starbow map Aiur Heights is apparently really dark for many players (especially on low settings)

AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Currently assisting developing StarCraft: Evolution Complete as Environment Artist & Multiplayer Game Design and Balancing.
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
Last Edited: 2016-03-14 23:24:08
March 14 2016 23:05 GMT
#12
Having a better & more accurately calibrated monitor makes it look worse, it looks shit compared to everything that's actually correct. Nuked contrast, especially in dark areas & fog of war.

It's not just an eye sore (i use vision correction for myopia & astigmatism, i don't usually have it on for sc2 and these maps in particular can trigger headaches from eye strain) but it also makes the game harder to watch and play for everyone as OP has said.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Avexyli
Profile Blog Joined April 2014
United States694 Posts
March 14 2016 23:09 GMT
#13
ust saw your edit. I'm a little confused now, if the map is dark why should we be making colors that "should" be black, closer to actual black, which is darker? Am I missing the point? Also I think I know what the issue is attached to.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Currently assisting developing StarCraft: Evolution Complete as Environment Artist & Multiplayer Game Design and Balancing.
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
Last Edited: 2016-03-14 23:12:15
March 14 2016 23:11 GMT
#14
The darkest color available should be black

I'm a little confused now, if the map is dark why should we be making colors that "should" be black, closer to actual black, which is darker?


The problem right now is that stuff that should be blacker is being made lighter. As a result, more stuff is stuffed into a narrower range of color than it's supposed to be. Dark stuff is being made lighter but light stuff can't be made darker.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Avexyli
Profile Blog Joined April 2014
United States694 Posts
Last Edited: 2016-03-14 23:12:55
March 14 2016 23:11 GMT
#15
But wouldn't that make the map darker? I thought the issue is that maps are too dark. Did I completely misread the thread and/or misinterpret it?

Edit: OH. I see what you're saying now. So the problem is more that the color variety is lessened due to the overall tint, which is the actual problem, rather than the map being "dark".
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Currently assisting developing StarCraft: Evolution Complete as Environment Artist & Multiplayer Game Design and Balancing.
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
Last Edited: 2016-03-14 23:24:26
March 14 2016 23:13 GMT
#16
That's just confusing wording. The issue is that a lot of stuff is a similar color that's pretty dark. As a result of it being a similar color, you can't see as well. If you make the areas that are supposed to be dark darker - and leave the light ones lighter - then there is more difference between the colors and you can see well.

I'l try to demonstrate this.

Ok here you go. The first pic here is set to 0-255 viewing a youtube video. The second one is crushed to 16-235 by changing a video playback setting in graphics driver. That's not as bad as what sc2 is doing on some maps (crushing more, sometimes a lot more and also tinting to one color)

http://i.imgur.com/fUwt4YE.jpg
http://i.imgur.com/Ll9NcZ2.jpg

open both and flick between the pics - you should be able to see a significant difference. It's nowhere near as bad as on Dusk Towers, but i don't know how to get a "fixed" picture of dusk towers to compare with.

Edit: OH. I see what you're saying now. So the problem is more that the color variety is lessened due to the overall tint, which is the actual problem, rather than the map being "dark".


Yes, that's the main issue. Not just the tint, but the blacks being lightened up to all being the same grey shade.

Being dark overall is a secondary issue - I have the strong feeling that if the color issue was fixed, the map would be fine at its current brightness or just slightly tweaked.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Gumbi
Profile Joined June 2012
Ireland463 Posts
March 14 2016 23:24 GMT
#17
Agreed with Cyro. Some maps, for some reason, just have the limited colour range whereby the darkest colour (which should of course be black) isn't black and ends up being a tinted greyish colour.

It's very obvious. The botto panel of the UI should be black, as it always has been throughout SC2 history. You can clealry see in the above pics that it isn't black at all.
Avexyli
Profile Blog Joined April 2014
United States694 Posts
Last Edited: 2016-03-14 23:30:41
March 14 2016 23:28 GMT
#18
Oh, okay. I got you now fam.

So, this is the live version of DT right;

[image loading]

[image loading]

Overall a blue-y tint masking over the entire terrain, including the tinting of doodads such as the fallen building to the far left. The important part will be seen in the next picture. But as we can see here in the lighting module; there is a slight variation in Saturation and Hue that change it to have a blue sheen (as many of the Void tilesets use) as well as the Filmic Tone Mapping method, which brightens the map slightly (and I think it does a bunch of stuff under the hood, I can't see the results).

Now, toning that down to zero, we start to see this result:

[image loading]

[image loading]

It's much more grey, and some of the textures are now obviously different color schemes (look at the hex tiles at the bottom right). For me, the issue here is that it looks like the Immortal Forge tileset with some shakuras city doodads scattered about, because it basically is. The same cliffs are being used, the tiny hex tiles are a more updated version of an older texture, the tone of green, etc. And to look at the fallen building I mentioned earlier, you can see how starkly it stands out with the doodads nearby and textures below it.

So I think it's totally intentional that some of these light sets are narrowing the color range, and it seems a large amount of the light sets in general do this to capture a theme. Shakuras has always been blueish/purple in their color range, and rather than retexture a bunch of the tiles used, a simple lighting change would do the same trick.

EDIT: I also recall Vaani Research Station having a horrible lighting problem when it first debuted, but I guess I never really notice too much. Why the UI is able to be affected by lighting is.. beyond me.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Currently assisting developing StarCraft: Evolution Complete as Environment Artist & Multiplayer Game Design and Balancing.
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
Last Edited: 2016-03-15 04:13:18
March 14 2016 23:31 GMT
#19
Open these both in seperate tabs and jump between them. Look at them - the colors, contrast in dark scenes, especially the lower UI panel. Imgur is jpegging my stuff but it still shows.

http://i.imgur.com/XbveAhZ.jpg
http://i.imgur.com/9TQZKyc.jpg

Here's a lossless pic of both next to eachother as imgur jpeg'd the previous ones.

+ Show Spoiler +

[image loading]
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
Last Edited: 2016-03-14 23:36:19
March 14 2016 23:32 GMT
#20
@Avexyli that looks exactly like the problem
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
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