• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:28
CEST 18:28
KST 01:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro8 Preview Pt1: Mile High1Team TLMC #5 - Finalists & Open Tournaments2[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon10[ASL20] Ro16 Preview Pt1: Ascent10
Community News
StarCraft II 5.0.15 PTR Patch Notes178BSL 2025 Warsaw LAN + Legends Showmatch2Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8
StarCraft 2
General
StarCraft II 5.0.15 PTR Patch Notes Why Storm Should NOT Be Nerfed – A Core Part of Pr #1: Maru - Greatest Players of All Time SC4ALL: A North American StarCraft LAN Team TLMC #5 - Finalists & Open Tournaments
Tourneys
SC2's Safe House 2 - October 18 & 19 RSL: Revival, a new crowdfunded tournament series Stellar Fest KSL Week 80 StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
[ASL20] Ro8 Preview Pt1: Mile High BGH Auto Balance -> http://bghmmr.eu/ ASL ro8 Upper Bracket HYPE VIDEO BW General Discussion StarCraft Stellar Forces had bad maps
Tourneys
[ASL20] Ro16 Group D SC4ALL $1,500 Open Bracket LAN BSL 2025 Warsaw LAN + Legends Showmatch [ASL20] Ro16 Group C
Strategy
Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Borderlands 3 General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread The Big Programming Thread UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
[Becoming Kerrigan] Evolvin…
Peanutsc
Too Many LANs? Tournament Ov…
TrAiDoS
I <=> 9
KrillinFromwales
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1969 users

Dark maps and ZvZ

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 3 Next All
Ve5pa
Profile Joined December 2014
United Kingdom252 Posts
Last Edited: 2016-03-14 00:01:57
March 13 2016 23:56 GMT
#1
Hello map making community. I love the work you guys do and think the maps generated here are fantastic. I check all and regularly post encouraging things if I can. The support and advice that that is given to people on these pages is admirable.

To my point. Dark maps in the ZvZ matchup where players select dark in game colours can make it and extremely unpleasant viewing experience.

Prime candidate in the current map pool is dusk towers. When a ZvZ is being played on this map and their is lots of dark creep on a very dark background set against the black sky is just not very nice to watch in my opinion. What, as the talented map making community do you guys think about this? Are their easy ways to get around these issues? Do you even consider this to be a viewing experience issue?

Just hoping to create a bit of debate, get your thoughts and hopefully, get Blizzard to use some of the better maps that regularly feature on these pages but don't make the map pool.

Keep up the good work y'all!!!
maximus_0
Profile Joined January 2013
United States43 Posts
March 14 2016 01:18 GMT
#2
good point, i like snowy maps the most, so bright and easy to see everything that's happening.
Avexyli
Profile Blog Joined April 2014
United States697 Posts
March 14 2016 02:07 GMT
#3
"Black Sky" isn't something we can fix if you're regarding the black boundaries. Else, Dusk Tower's "sky" is a green fog, so I'm not sure what you mean. Possibly the lighting?

Here's the current lighting vs a slightly brighter "day" lighting preset:

[image loading]

[image loading]
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
March 14 2016 03:06 GMT
#4
On March 14 2016 10:18 maximus_0 wrote:
good point, i like snowy maps the most, so bright and easy to see everything that's happening.


Snow maps are also harder on the eyes, though not nearly as bad as BW snow maps.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
March 14 2016 05:12 GMT
#5
On March 14 2016 12:06 ZigguratOfUr wrote:
Show nested quote +
On March 14 2016 10:18 maximus_0 wrote:
good point, i like snowy maps the most, so bright and easy to see everything that's happening.


Snow maps are also harder on the eyes, though not nearly as bad as BW snow maps.

Depends on lighting and averall brightness. Polar Night and yeonsu were great
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
March 14 2016 11:28 GMT
#6
Dark maps should be disallowed tbh, so depressive
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Ve5pa
Profile Joined December 2014
United Kingdom252 Posts
March 14 2016 15:09 GMT
#7
On March 14 2016 11:07 Avexyli wrote:
Else, Dusk Tower's "sky" is a green fog, so I'm not sure what you mean. Possibly the lighting?



My mistake, I meant to refer to the black background on Orbital Shipyard, granted that map isn't as dark as Dusk Towers but in ZvZ when the map can become full of creep I just think it looks very dark all over. And regarding changing setting, I was primarily referring to the viewing experience. Such as watching competitive games on streams or vod's on Youtube. Quality is of course less than it is in game thus exacerbating the problem in my opinion.
Ve5pa
Profile Joined December 2014
United Kingdom252 Posts
March 14 2016 15:13 GMT
#8
On March 14 2016 10:18 maximus_0 wrote:
good point, i like snowy maps the most, so bright and easy to see everything that's happening.


Agree, my personal favorite map to watch games on was The King Sejong Station. Such a fantastic map, well balanced, made for some great games, could be long games or short games and aesthetic was gorgeous.
Xenotolerance
Profile Joined November 2012
United States464 Posts
March 14 2016 17:59 GMT
#9
The Kespa mapmaking guide specifically mentions making lighting brighter
www.alonetone.com/xenotolerance
Cyro
Profile Blog Joined June 2011
United Kingdom20310 Posts
Last Edited: 2016-03-14 23:05:51
March 14 2016 22:50 GMT
#10
Else, Dusk Tower's "sky" is a green fog, so I'm not sure what you mean. Possibly the lighting?


There is a lighting issue that affects a lot of maps - some of the ladder maps, most of the campaign stuff. Instead of having colors go from 0-255, they actually go from like 20-230 so the darkest color available is a light grey, usually tinted one color.

seems to be a map editor setting, because some maps run normally and others have that problem. If you know the setting, could you post comparison screenshots (with fog of war, of possible) between the live ladder map version and a "fixed" 0-255 version?

Neither of your screenshots seem to really show the issue. I'l take a screenshot ingame of what the map actually looks like.

[image loading]

The colors of everything dark on the map is squished. The blackest black is 14, 15, 23 - a blue tinted grey - and this also extends to the UI for some reason. On other maps, this is 0,0,0 as it's supposed to be.

-----

[image loading]
I made another picture, cut out a bit of the solid color and replaced it with black like it is on a bunch of maps and all of the pre-LOTV maps, to show the amount that the color has changed.

it seems obvious now that this might have been done with some artistic intent - but the end result is completely awful IMO. AT THE VERY LEAST it should be toggleable back to normal.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Avexyli
Profile Blog Joined April 2014
United States697 Posts
Last Edited: 2016-03-14 23:09:20
March 14 2016 23:04 GMT
#11
On March 15 2016 07:50 Cyro wrote:
Show nested quote +
Else, Dusk Tower's "sky" is a green fog, so I'm not sure what you mean. Possibly the lighting?


There is a lighting issue that affects a lot of maps - some of the ladder maps, most of the campaign stuff. Instead of having colors go from 0-255, they actually go from like 30-220 so the darkest color available is a light grey, usually tinted one color.

seems to be a map editor setting, because some maps run normally and others have that problem. If you know the setting, could you post comparison screenshots (with fog of war, of possible) between the live ladder map version and a "fixed" 0-255 version?

Neither of your screenshots seem to really show the issue. I'l take a screenshot ingame of what the map actually looks like.


I also have a really nice monitor with great color clarity and higher brightness settings, so I might straight up not be able to tell, even when I'm designing maps. I found that my Starbow map Aiur Heights is apparently really dark for many players (especially on low settings)

AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
Cyro
Profile Blog Joined June 2011
United Kingdom20310 Posts
Last Edited: 2016-03-14 23:24:08
March 14 2016 23:05 GMT
#12
Having a better & more accurately calibrated monitor makes it look worse, it looks shit compared to everything that's actually correct. Nuked contrast, especially in dark areas & fog of war.

It's not just an eye sore (i use vision correction for myopia & astigmatism, i don't usually have it on for sc2 and these maps in particular can trigger headaches from eye strain) but it also makes the game harder to watch and play for everyone as OP has said.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Avexyli
Profile Blog Joined April 2014
United States697 Posts
March 14 2016 23:09 GMT
#13
ust saw your edit. I'm a little confused now, if the map is dark why should we be making colors that "should" be black, closer to actual black, which is darker? Am I missing the point? Also I think I know what the issue is attached to.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
Cyro
Profile Blog Joined June 2011
United Kingdom20310 Posts
Last Edited: 2016-03-14 23:12:15
March 14 2016 23:11 GMT
#14
The darkest color available should be black

I'm a little confused now, if the map is dark why should we be making colors that "should" be black, closer to actual black, which is darker?


The problem right now is that stuff that should be blacker is being made lighter. As a result, more stuff is stuffed into a narrower range of color than it's supposed to be. Dark stuff is being made lighter but light stuff can't be made darker.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Avexyli
Profile Blog Joined April 2014
United States697 Posts
Last Edited: 2016-03-14 23:12:55
March 14 2016 23:11 GMT
#15
But wouldn't that make the map darker? I thought the issue is that maps are too dark. Did I completely misread the thread and/or misinterpret it?

Edit: OH. I see what you're saying now. So the problem is more that the color variety is lessened due to the overall tint, which is the actual problem, rather than the map being "dark".
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
Cyro
Profile Blog Joined June 2011
United Kingdom20310 Posts
Last Edited: 2016-03-14 23:24:26
March 14 2016 23:13 GMT
#16
That's just confusing wording. The issue is that a lot of stuff is a similar color that's pretty dark. As a result of it being a similar color, you can't see as well. If you make the areas that are supposed to be dark darker - and leave the light ones lighter - then there is more difference between the colors and you can see well.

I'l try to demonstrate this.

Ok here you go. The first pic here is set to 0-255 viewing a youtube video. The second one is crushed to 16-235 by changing a video playback setting in graphics driver. That's not as bad as what sc2 is doing on some maps (crushing more, sometimes a lot more and also tinting to one color)

http://i.imgur.com/fUwt4YE.jpg
http://i.imgur.com/Ll9NcZ2.jpg

open both and flick between the pics - you should be able to see a significant difference. It's nowhere near as bad as on Dusk Towers, but i don't know how to get a "fixed" picture of dusk towers to compare with.

Edit: OH. I see what you're saying now. So the problem is more that the color variety is lessened due to the overall tint, which is the actual problem, rather than the map being "dark".


Yes, that's the main issue. Not just the tint, but the blacks being lightened up to all being the same grey shade.

Being dark overall is a secondary issue - I have the strong feeling that if the color issue was fixed, the map would be fine at its current brightness or just slightly tweaked.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Gumbi
Profile Joined June 2012
Ireland463 Posts
March 14 2016 23:24 GMT
#17
Agreed with Cyro. Some maps, for some reason, just have the limited colour range whereby the darkest colour (which should of course be black) isn't black and ends up being a tinted greyish colour.

It's very obvious. The botto panel of the UI should be black, as it always has been throughout SC2 history. You can clealry see in the above pics that it isn't black at all.
Avexyli
Profile Blog Joined April 2014
United States697 Posts
Last Edited: 2016-03-14 23:30:41
March 14 2016 23:28 GMT
#18
Oh, okay. I got you now fam.

So, this is the live version of DT right;

[image loading]

[image loading]

Overall a blue-y tint masking over the entire terrain, including the tinting of doodads such as the fallen building to the far left. The important part will be seen in the next picture. But as we can see here in the lighting module; there is a slight variation in Saturation and Hue that change it to have a blue sheen (as many of the Void tilesets use) as well as the Filmic Tone Mapping method, which brightens the map slightly (and I think it does a bunch of stuff under the hood, I can't see the results).

Now, toning that down to zero, we start to see this result:

[image loading]

[image loading]

It's much more grey, and some of the textures are now obviously different color schemes (look at the hex tiles at the bottom right). For me, the issue here is that it looks like the Immortal Forge tileset with some shakuras city doodads scattered about, because it basically is. The same cliffs are being used, the tiny hex tiles are a more updated version of an older texture, the tone of green, etc. And to look at the fallen building I mentioned earlier, you can see how starkly it stands out with the doodads nearby and textures below it.

So I think it's totally intentional that some of these light sets are narrowing the color range, and it seems a large amount of the light sets in general do this to capture a theme. Shakuras has always been blueish/purple in their color range, and rather than retexture a bunch of the tiles used, a simple lighting change would do the same trick.

EDIT: I also recall Vaani Research Station having a horrible lighting problem when it first debuted, but I guess I never really notice too much. Why the UI is able to be affected by lighting is.. beyond me.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
Cyro
Profile Blog Joined June 2011
United Kingdom20310 Posts
Last Edited: 2016-03-15 04:13:18
March 14 2016 23:31 GMT
#19
Open these both in seperate tabs and jump between them. Look at them - the colors, contrast in dark scenes, especially the lower UI panel. Imgur is jpegging my stuff but it still shows.

http://i.imgur.com/XbveAhZ.jpg
http://i.imgur.com/9TQZKyc.jpg

Here's a lossless pic of both next to eachother as imgur jpeg'd the previous ones.

+ Show Spoiler +

[image loading]
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Cyro
Profile Blog Joined June 2011
United Kingdom20310 Posts
Last Edited: 2016-03-14 23:36:19
March 14 2016 23:32 GMT
#20
@Avexyli that looks exactly like the problem
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Online Event
16:00
PSC2L September 2025
CranKy Ducklings91
Liquipedia
BSL Open LAN 2025 - War…
08:00
Day 2 - Play Off & Finals Stage
ZZZero.O261
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JuggernautJason238
ProTech96
StarCraft: Brood War
Britney 35378
Flash 3005
Sea 1543
Shuttle 1495
Larva 854
GuemChi 751
Soma 477
Hyuk 457
ggaemo 349
ZZZero.O 261
[ Show more ]
Movie 149
Soulkey 141
Rush 105
sorry 95
Hyun 89
Backho 58
Sexy 54
JYJ51
Mong 40
Aegong 33
scan(afreeca) 16
Free 15
IntoTheRainbow 13
Yoon 13
sas.Sziky 9
Dota 2
Gorgc6823
qojqva4025
Dendi1368
resolut1ontv 331
XcaliburYe288
Counter-Strike
ScreaM1300
Heroes of the Storm
Khaldor359
Other Games
tarik_tv19268
gofns18466
FrodaN3335
KnowMe299
mouzStarbuck283
ToD203
Hui .150
Mew2King61
NeuroSwarm50
QueenE46
Rex20
MindelVK13
Organizations
Other Games
EGCTV1205
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 14
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Shiphtur248
• WagamamaTV212
Upcoming Events
Afreeca Starleague
17h 33m
Barracks vs Mini
Wardi Open
18h 33m
Monday Night Weeklies
23h 33m
Sparkling Tuna Cup
1d 17h
Afreeca Starleague
1d 17h
Snow vs EffOrt
LiuLi Cup
2 days
The PondCast
3 days
CranKy Ducklings
4 days
Maestros of the Game
5 days
Clem vs Reynor
[BSL 2025] Weekly
6 days
[ Show More ]
[BSL 2025] Weekly
6 days
Liquipedia Results

Completed

Proleague 2025-09-18
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
BSL World Championship of Poland 2025
RSL Revival: Season 2
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.