• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 22:07
CET 04:07
KST 12:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation8Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
[TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time? SC: Evo Complete - Ranked Ladder OPEN ALPHA
Tourneys
Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle RSL S3 Round of 16 Master Swan Open (Global Bronze-Master 2) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle [ASL20] Ask the mapmakers — Drop your questions BW General Discussion Terran 1:35 12 Gas Optimization BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread EVE Corporation Should offensive tower rushing be viable in RTS games? Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1635 users

[M] (2) SB - Aiur Heights

Forum Index > SC2 Maps & Custom Games
Post a Reply
Avexyli
Profile Blog Joined April 2014
United States700 Posts
Last Edited: 2015-09-20 21:58:50
September 03 2015 19:57 GMT
#1
[image loading]

Size: 168x132
Tileset: Daleem Ark + Hidden Textures + Imported Doodad Textures
Spawn Positions: 10, 4
Base Count: 12
Servers: NA, EU

Features: I made the layout pretty quickly, with a highground, wide mineral only third, and a vulnerable lowground gas third. Originally there were four paths going into the lowground third, but it was seen as difficult to hold for Terran players. Features a decently open middle, with some corridor-like pathways stolen from SC2-styled maps. I'm quite happy with the layout.

Artsy:
+ Show Spoiler +

[image loading]
[image loading]
[image loading]
[image loading]
[image loading]

AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
Avexyli
Profile Blog Joined April 2014
United States700 Posts
September 03 2015 22:15 GMT
#2
Updated with "artsy" pictures.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
Magmire
Profile Joined August 2015
16 Posts
September 04 2015 07:17 GMT
#3
I'm in love
GiveMeCake
Profile Joined October 2010
148 Posts
September 04 2015 14:15 GMT
#4
COOL
I had a dream I moved to Korea to become a GSL champion. I slept in PC bangs and practiced only vs the PC. I named my self Death and faced Life in the finals. I beat him, but ended up dying as I killed his last building.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
September 04 2015 14:20 GMT
#5
Can we get analyzer pics? Also, you need a lot more detail work aesthetically. For example, the texture on the overlord pod in the 4th artsy picture. You have some really good areas where its clear that you spent time getting the texturing right, so the areas where its sloppy look extra bad in comparison. The third looks mineral-only, is that right? And then the 4th is 1-gas?
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
GiveMeCake
Profile Joined October 2010
148 Posts
September 04 2015 16:37 GMT
#6
If you would look you would see there are multiple overlord pods textured similarly, so he most likely did that on purpose and it looks fine?
I had a dream I moved to Korea to become a GSL champion. I slept in PC bangs and practiced only vs the PC. I named my self Death and faced Life in the finals. I beat him, but ended up dying as I killed his last building.
SwedenTheKid
Profile Joined July 2014
567 Posts
September 04 2015 17:24 GMT
#7
A lot of areas like the middle of the map and outside the natural are very open and uninspiring, while certain areas are needlessly cramped and awkward to navigate. Aesthetically its nice but simply using Purifier World textures won't be enough to make the aesthetics noticeable, some areas could really use some more doodad work.
Casual Mapmaker
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
September 04 2015 18:25 GMT
#8
On September 05 2015 02:24 SwedenTheKid wrote:
A lot of areas like the middle of the map and outside the natural are very open and uninspiring, while certain areas are needlessly cramped and awkward to navigate. Aesthetically its nice but simply using Purifier World textures won't be enough to make the aesthetics noticeable, some areas could really use some more doodad work.


Agreed..
10%
Avexyli
Profile Blog Joined April 2014
United States700 Posts
September 04 2015 22:20 GMT
#9
Originally before I added the Artsy segment I made a note that I didn't feel like I had much room to make artsy areas. I honestly wish there were more Protoss doodads to work with.

Purifier textures are difficult to use due to how easily they tile, which is why some areas look sloppier compared to others, I tried my best to mix some of the textures (the more detailed) to make it look less ugly.

If anyone has suggestions for doodads that could be used to spice up the outsides (I don't want to doodad up the middle), I'd greatly appreciate it.

And yes, the highground third is mineral only, the lowground is gas.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
September 05 2015 00:00 GMT
#10
The main issue is the lay out, I just dont see it working, the only part I seem to like is the outer part where the doodads are, and maybe the main and nat.
10%
Avexyli
Profile Blog Joined April 2014
United States700 Posts
September 05 2015 01:17 GMT
#11
Why wouldn't it work out? The middle is very open and accessible, the highground is a close mineral base because gas would make turtling with tanks too easy. The lowground gas third is holdable against amove Protoss compositions, but not imba to hold with tanks.

The corridors allow for small groups of units (such as vultures, zealots, lings) to harass bases, and those bases are wallable.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2015-09-05 01:37:38
September 05 2015 01:32 GMT
#12
On September 05 2015 02:24 SwedenTheKid wrote:
A lot of areas like the middle of the map and outside the natural are very open and uninspiring, while certain areas are needlessly cramped and awkward to navigate. Aesthetically its nice but simply using Purifier World textures won't be enough to make the aesthetics noticeable, some areas could really use some more doodad work.

this is for starbow, starbow maps are more like BW maps in that there is generally a high contrast between extreme open spaces and extreme chokes. that's just how the game works.

with lurkers/ravagers/liberators added, and their defensive capabilities and the need for flanking/surrounding them, i actually think this has some potential as a LotV layout.
vibeo gane,
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2015-09-05 01:33:36
September 05 2015 01:33 GMT
#13
edit: i did a fail
vibeo gane,
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
September 05 2015 03:32 GMT
#14
I like where this is going, aesthetically. Unfortunately, the aesthetics also make it a bit difficult to tell exactly what's going on as far as layout goes. If we could get an analyzer pic, that would be great. A straight-up overhead shot might help too. But aesthetics are always a very important part of maps for me, and you've got a fantastic start with yours.
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
Avexyli
Profile Blog Joined April 2014
United States700 Posts
September 05 2015 04:59 GMT
#15
Here's an ana:

[image loading]
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
Avexyli
Profile Blog Joined April 2014
United States700 Posts
September 05 2015 05:31 GMT
#16
Oh man it freaked out, doesnt even show the mineral fields.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
CuTroll
Profile Joined September 2014
Korea (South)16 Posts
Last Edited: 2015-09-05 13:19:38
September 05 2015 13:09 GMT
#17
Awesome!! It's very beautiful texture.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
September 07 2015 03:43 GMT
#18
The analyzer doesn't show the new Mineral Field types, nor the protoss gasses.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Avexyli
Profile Blog Joined April 2014
United States700 Posts
September 07 2015 03:48 GMT
#19
The blue squares are the gasses, not sure why it didn't show the mineral fields.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
Avexyli
Profile Blog Joined April 2014
United States700 Posts
September 07 2015 23:34 GMT
#20
Updated the OP with new artsy pictures, as the whole outside of the map got an overhaul, added some decals around the map to make it less bland.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
Please log in or register to reply.
Live Events Refresh
Tenacious Turtle Tussle
23:00
Biweekly #35
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 155
Nina 137
ProTech126
trigger 44
StarCraft: Brood War
Britney 5214
Shuttle 652
Artosis 638
NaDa 62
Icarus 3
Dota 2
NeuroSwarm72
monkeys_forever5
LuMiX1
Counter-Strike
fl0m1967
Super Smash Bros
AZ_Axe115
Other Games
summit1g13887
shahzam615
JimRising 520
C9.Mang0237
ViBE156
Maynarde128
Organizations
Other Games
gamesdonequick927
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Light_VIP 11
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21208
League of Legends
• Stunt235
Other Games
• Shiphtur151
Upcoming Events
The PondCast
6h 53m
RSL Revival
6h 53m
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
8h 53m
ByuN vs ShoWTimE
Classic vs Cure
Reynor vs TBD
WardiTV Korean Royale
8h 53m
PiGosaur Monday
21h 53m
RSL Revival
1d 6h
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
1d 8h
herO vs TBD
CranKy Ducklings
2 days
RSL Revival
2 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
2 days
[ Show More ]
IPSL
2 days
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
2 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
3 days
RSL Revival
3 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
3 days
WardiTV Korean Royale
3 days
BSL 21
3 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
3 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
3 days
Wardi Open
4 days
Monday Night Weeklies
4 days
WardiTV Korean Royale
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
RSL Revival: Season 3
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.