• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:13
CEST 04:13
KST 11:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End2Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
GSTL Returns in 2026!41Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-611
StarCraft 2
General
GSTL Returns in 2026! Balance hotfix patch 5.0.16b (July 16) SC4ALL: II Talent Announcement! Protoss AoE skill expression Weekly Cups (Aug 3-9): Protoss get shut out
Tourneys
WardiTV Mondays PIG STY FESTIVAL 8.0! (13 - 23 August) 2026 KungFu Cup Announcement Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout Mutation # 537 Hostile Territory
Brood War
General
BW General Discussion [ASL22] Ro24 Preview: Summer's End Rush's Odyssey Controversy StarCraft 64 is coming to Philly at SC4ALL II Best Games Kespa era
Tourneys
CSLAN 4 is Coming! ASL Season 22 LIVESTREAM with English Commentary [ASL22] Ro24 Group A [Megathread] Daily Proleagues
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread The Letting Off Steam Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
LOCKPICKING NOOB
LUCKY_NOOB
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10619 users

[M] (2) SB - Aiur Heights

Forum Index > SC2 Maps & Custom Games
Post a Reply
Avexyli
Profile Blog Joined April 2014
United States711 Posts
Last Edited: 2015-09-20 21:58:50
September 03 2015 19:57 GMT
#1
[image loading]

Size: 168x132
Tileset: Daleem Ark + Hidden Textures + Imported Doodad Textures
Spawn Positions: 10, 4
Base Count: 12
Servers: NA, EU

Features: I made the layout pretty quickly, with a highground, wide mineral only third, and a vulnerable lowground gas third. Originally there were four paths going into the lowground third, but it was seen as difficult to hold for Terran players. Features a decently open middle, with some corridor-like pathways stolen from SC2-styled maps. I'm quite happy with the layout.

Artsy:
+ Show Spoiler +

[image loading]
[image loading]
[image loading]
[image loading]
[image loading]

AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
Avexyli
Profile Blog Joined April 2014
United States711 Posts
September 03 2015 22:15 GMT
#2
Updated with "artsy" pictures.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
Magmire
Profile Joined August 2015
16 Posts
September 04 2015 07:17 GMT
#3
I'm in love
GiveMeCake
Profile Joined October 2010
148 Posts
September 04 2015 14:15 GMT
#4
COOL
I had a dream I moved to Korea to become a GSL champion. I slept in PC bangs and practiced only vs the PC. I named my self Death and faced Life in the finals. I beat him, but ended up dying as I killed his last building.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
September 04 2015 14:20 GMT
#5
Can we get analyzer pics? Also, you need a lot more detail work aesthetically. For example, the texture on the overlord pod in the 4th artsy picture. You have some really good areas where its clear that you spent time getting the texturing right, so the areas where its sloppy look extra bad in comparison. The third looks mineral-only, is that right? And then the 4th is 1-gas?
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
GiveMeCake
Profile Joined October 2010
148 Posts
September 04 2015 16:37 GMT
#6
If you would look you would see there are multiple overlord pods textured similarly, so he most likely did that on purpose and it looks fine?
I had a dream I moved to Korea to become a GSL champion. I slept in PC bangs and practiced only vs the PC. I named my self Death and faced Life in the finals. I beat him, but ended up dying as I killed his last building.
SwedenTheKid
Profile Joined July 2014
567 Posts
September 04 2015 17:24 GMT
#7
A lot of areas like the middle of the map and outside the natural are very open and uninspiring, while certain areas are needlessly cramped and awkward to navigate. Aesthetically its nice but simply using Purifier World textures won't be enough to make the aesthetics noticeable, some areas could really use some more doodad work.
Casual Mapmaker
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
September 04 2015 18:25 GMT
#8
On September 05 2015 02:24 SwedenTheKid wrote:
A lot of areas like the middle of the map and outside the natural are very open and uninspiring, while certain areas are needlessly cramped and awkward to navigate. Aesthetically its nice but simply using Purifier World textures won't be enough to make the aesthetics noticeable, some areas could really use some more doodad work.


Agreed..
10%
Avexyli
Profile Blog Joined April 2014
United States711 Posts
September 04 2015 22:20 GMT
#9
Originally before I added the Artsy segment I made a note that I didn't feel like I had much room to make artsy areas. I honestly wish there were more Protoss doodads to work with.

Purifier textures are difficult to use due to how easily they tile, which is why some areas look sloppier compared to others, I tried my best to mix some of the textures (the more detailed) to make it look less ugly.

If anyone has suggestions for doodads that could be used to spice up the outsides (I don't want to doodad up the middle), I'd greatly appreciate it.

And yes, the highground third is mineral only, the lowground is gas.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
September 05 2015 00:00 GMT
#10
The main issue is the lay out, I just dont see it working, the only part I seem to like is the outer part where the doodads are, and maybe the main and nat.
10%
Avexyli
Profile Blog Joined April 2014
United States711 Posts
September 05 2015 01:17 GMT
#11
Why wouldn't it work out? The middle is very open and accessible, the highground is a close mineral base because gas would make turtling with tanks too easy. The lowground gas third is holdable against amove Protoss compositions, but not imba to hold with tanks.

The corridors allow for small groups of units (such as vultures, zealots, lings) to harass bases, and those bases are wallable.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2015-09-05 01:37:38
September 05 2015 01:32 GMT
#12
On September 05 2015 02:24 SwedenTheKid wrote:
A lot of areas like the middle of the map and outside the natural are very open and uninspiring, while certain areas are needlessly cramped and awkward to navigate. Aesthetically its nice but simply using Purifier World textures won't be enough to make the aesthetics noticeable, some areas could really use some more doodad work.

this is for starbow, starbow maps are more like BW maps in that there is generally a high contrast between extreme open spaces and extreme chokes. that's just how the game works.

with lurkers/ravagers/liberators added, and their defensive capabilities and the need for flanking/surrounding them, i actually think this has some potential as a LotV layout.
vibeo gane,
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2015-09-05 01:33:36
September 05 2015 01:33 GMT
#13
edit: i did a fail
vibeo gane,
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
September 05 2015 03:32 GMT
#14
I like where this is going, aesthetically. Unfortunately, the aesthetics also make it a bit difficult to tell exactly what's going on as far as layout goes. If we could get an analyzer pic, that would be great. A straight-up overhead shot might help too. But aesthetics are always a very important part of maps for me, and you've got a fantastic start with yours.
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
Avexyli
Profile Blog Joined April 2014
United States711 Posts
September 05 2015 04:59 GMT
#15
Here's an ana:

[image loading]
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
Avexyli
Profile Blog Joined April 2014
United States711 Posts
September 05 2015 05:31 GMT
#16
Oh man it freaked out, doesnt even show the mineral fields.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
CuTroll
Profile Joined September 2014
Korea (South)16 Posts
Last Edited: 2015-09-05 13:19:38
September 05 2015 13:09 GMT
#17
Awesome!! It's very beautiful texture.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
September 07 2015 03:43 GMT
#18
The analyzer doesn't show the new Mineral Field types, nor the protoss gasses.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Avexyli
Profile Blog Joined April 2014
United States711 Posts
September 07 2015 03:48 GMT
#19
The blue squares are the gasses, not sure why it didn't show the mineral fields.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
Avexyli
Profile Blog Joined April 2014
United States711 Posts
September 07 2015 23:34 GMT
#20
Updated the OP with new artsy pictures, as the whole outside of the map got an overhaul, added some decals around the map to make it less bland.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
Please log in or register to reply.
Live Events Refresh
OSC
00:00
OSC Elite Rising Star #20
CranKy Ducklings123
Liquipedia
IPSL
16:00
CSLAN Day 2
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 138
StarCraft: Brood War
Bale 63
Terrorterran 11
Dota 2
NeuroSwarm243
febbydoto29
LuMiX1
Counter-Strike
summit1g9317
taco 347
minikerr44
Super Smash Bros
Mew2King150
Other Games
gofns19287
Liquid`RaSZi2162
JimRising 509
Maynarde159
Organizations
Other Games
gamesdonequick894
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH330
• mYiSmile113
• CranKy Ducklings SOOP7
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• RayReign 68
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Afreeca Starleague
7h 47m
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
8h 47m
The Patches Monday
13h 47m
Afreeca Starleague
1d 7h
Sharp vs Shinee
Action vs Shine
GSL
1d 8h
PiGosaur Cup
1d 21h
Replay Cast
2 days
Afreeca Starleague
2 days
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
2 days
Replay Cast
2 days
[ Show More ]
The PondCast
3 days
KCM Race Survival
3 days
Replay Cast
3 days
PiG Sty Festival
4 days
CranKy Ducklings
5 days
PiG Sty Festival
5 days
Sparkling Tuna Cup
6 days
PiG Sty Festival
6 days
Liquipedia Results

Completed

CSLAN 4
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
ASL Season 22
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL Season 22: Qualifier 1
Escore Tournament S3: W8
CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.