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3.2.0 Post-maintenance changes

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Liquid`Snute
Profile Blog Joined July 2010
Norway839 Posts
March 30 2016 22:32 GMT
#1
There have been a few weird changes since maintenance was applied in the time frame surrounding the patch, with things that are not mentioned in the official patch notes ( http://us.battle.net/sc2/en/blog/20059667 )

Here's what I've been able to find so far:


Zerg
Baneling: New, louder sound effect upon morph finish

Terran
Liberator freedom zone visual change, more subtle.

Maps
Ruins of Endion lighting changed to a darker preset.


Feel free to post if you notice any more things that are weird or different, something not already stated in the patch notes!
Team Liquid
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37023 Posts
March 30 2016 22:33 GMT
#2
Liquid`Snute
Awesome baller
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
March 30 2016 22:34 GMT
#3
I haven't been able to play properly for a couple of months because of work but I did play 1 ladder game yesterday after doing the Nova missions and some Protoss sound effects felt different to me but I thought it was just because I hadn't played for a while.
zerge
Profile Joined December 2012
Germany162 Posts
Last Edited: 2016-03-30 22:35:42
March 30 2016 22:34 GMT
#4
On March 31 2016 07:32 Liquid`Snute wrote:
Terran
Liberator freedom zone visual change, more subtle.



Very hard to see those on some terrain with low settings.
InfCereal
Profile Joined December 2011
Canada1759 Posts
March 30 2016 22:37 GMT
#5
Found game sound now makes the search cancelled sound. Which is driving me insane.
Cereal
DR
Profile Joined September 2010
52 Posts
March 30 2016 22:41 GMT
#6
On March 31 2016 07:37 InfCereal wrote:
Found game sound now makes the search cancelled sound. Which is driving me insane.

Yes, same for me ;(

I also have to sometimes log out to search a new game...
Seems like a bug...
tokinho
Profile Blog Joined December 2010
United States792 Posts
Last Edited: 2016-03-30 23:17:31
March 30 2016 23:15 GMT
#7
On March 31 2016 07:32 Liquid`Snute wrote:
There have been a few weird changes since maintenance was applied in the time frame surrounding the patch, with things that are not mentioned in the official patch notes ( http://us.battle.net/sc2/en/blog/20059667 )

Here's what I've been able to find so far:


Zerg
Baneling: New, louder sound effect upon morph finish

Terran
Liberator freedom zone visual change, more subtle.

Maps
Ruins of Endion lighting changed to a darker preset.


Feel free to post if you notice any more things that are weird or different, something not already stated in the patch notes!


I noticed the freedom zone change. Also, the way molten appears before falling in d3 changed similarly visually. Also, the lighting changed a bit on Desolate sands. I'm sure if there is a connection.
Smile
PinoKotsBeer
Profile Joined February 2014
Netherlands1385 Posts
March 30 2016 23:35 GMT
#8
A lot of blooming effect, or was this always the case?
http://www.twitch.tv/pinokotsbeer
bypLy
Profile Joined June 2013
757 Posts
March 30 2016 23:36 GMT
#9
great catch Snute
Tuczniak
Profile Joined September 2010
1561 Posts
March 30 2016 23:47 GMT
#10
On March 31 2016 07:33 Seeker wrote:
Liquid`Snute
Awesome baller
That's not a change. It always was this way.
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
March 30 2016 23:53 GMT
#11
The new lighting on the new Ruins is terrible. I want to veto it just because of the lighting
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
March 30 2016 23:59 GMT
#12
On March 31 2016 08:53 SetGuitarsToKill wrote:
The new lighting on the new Ruins is terrible. I want to veto it just because of the lighting


Yeah, a few of the legacy ladder maps have been like that. Read from here down: http://www.teamliquid.net/forum/sc2-maps/505756-dark-maps-and-zvz?page=2#22
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
nick00bot
Profile Joined November 2010
326 Posts
March 31 2016 00:41 GMT
#13
On March 31 2016 07:41 DR wrote:
Show nested quote +
On March 31 2016 07:37 InfCereal wrote:
Found game sound now makes the search cancelled sound. Which is driving me insane.

Yes, same for me ;(

I also have to sometimes log out to search a new game...
Seems like a bug...


same here. Also can't seem to log on through normal battle.net app, it only connects to server when i use SC2 app directly for some reason
SoO~Speed~Serral~$o$~Dark~Myungsik~TY~Byun~Classic
HelpMeGetBetter
Profile Blog Joined November 2012
United States764 Posts
Last Edited: 2016-03-31 01:37:17
March 31 2016 01:36 GMT
#14
Now we have to navigate our profile just to see our ladder? Seriously?
OkStyX
Profile Blog Joined October 2011
Canada1199 Posts
March 31 2016 02:18 GMT
#15
On March 31 2016 07:32 Liquid`Snute wrote:
There have been a few weird changes since maintenance was applied in the time frame surrounding the patch, with things that are not mentioned in the official patch notes ( http://us.battle.net/sc2/en/blog/20059667 )

Here's what I've been able to find so far:


Zerg
Baneling: New, louder sound effect upon morph finish

Terran
Liberator freedom zone visual change, more subtle.

Maps
Ruins of Endion lighting changed to a darker preset.


Feel free to post if you notice any more things that are weird or different, something not already stated in the patch notes!


]the new liberator zone is bullshit on invader on creep spread you cannot even see it
Team Overklocked Gaming! That man is the noblest creature may be inferred from the fact that no other creature has contested this claim. - G.C. Lichtenberg
DuckloadBlackra
Profile Joined July 2011
225 Posts
Last Edited: 2016-03-31 03:01:44
March 31 2016 03:00 GMT
#16
The text of the multiplayer menu - Terran, Protoss, Zerg, 1v1, Archon, 2v2, 3v3, 4v4 etc. all looks strange now >.>

I don't like it. Looks bad! It was fine before... why change what is good...
Liquid`Snute
Profile Blog Joined July 2010
Norway839 Posts
March 31 2016 08:46 GMT
#17
According to Scarlett reaper grenades are also bugged:
Team Liquid
OminouS
Profile Joined February 2010
Sweden1343 Posts
March 31 2016 08:58 GMT
#18
My placement matches got reset in every mode, I now have to play all 5 instead of just the one.
On the 6th day JF made Reavers and on the 7th day JF put his opponent to rest
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
March 31 2016 09:08 GMT
#19
That is a lot of bug fixes. I don't understand what this one means tho:

Zerg
Lurkers that are mid-attack will no longer automatically burrow after being lifted by a Phoenix’s Graviton Beam.
Revolutionist fan
brickrd
Profile Blog Joined March 2014
United States4894 Posts
March 31 2016 09:17 GMT
#20
On March 31 2016 18:08 Salteador Neo wrote:
That is a lot of bug fixes. I don't understand what this one means tho:

Zerg
Lurkers that are mid-attack will no longer automatically burrow after being lifted by a Phoenix’s Graviton Beam.

sounds like if you lifted a lurker during its attack animation but didn't kill it in the air then the lurker would automatically re-burrow itself after being dropped to the ground?
TL+ Member
Alluton
Profile Joined February 2015
Finland113 Posts
March 31 2016 09:31 GMT
#21
On March 31 2016 18:17 brickrd wrote:
Show nested quote +
On March 31 2016 18:08 Salteador Neo wrote:
That is a lot of bug fixes. I don't understand what this one means tho:

Zerg
Lurkers that are mid-attack will no longer automatically burrow after being lifted by a Phoenix’s Graviton Beam.

sounds like if you lifted a lurker during its attack animation but didn't kill it in the air then the lurker would automatically re-burrow itself after being dropped to the ground?


That is correct.
Gowerly
Profile Blog Joined July 2011
United Kingdom916 Posts
March 31 2016 09:44 GMT
#22
It used to do this:

I will reduce you to a series of numbers.
Liquid`Snute
Profile Blog Joined July 2010
Norway839 Posts
March 31 2016 16:52 GMT
#23
Regarding the queue status lock issue, apparently pressing Play through the normal Multiplayer screen instead of Play Again on the Score Screen can help ...
Team Liquid
Aocowns
Profile Blog Joined February 2011
Norway6070 Posts
March 31 2016 18:05 GMT
#24
nice patch blizz keep it up
I'm a salt-lord and hater of mech and ForGG, don't take me seriously, it's just my salt-humour speaking i swear. |KadaverBB best TL gaoler| |~IdrA's #1 fan~| SetGuitarsToKill and Duckk are my martyr heroes |
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
March 31 2016 18:13 GMT
#25
On April 01 2016 01:52 Liquid`Snute wrote:
Regarding the queue status lock issue, apparently pressing Play through the normal Multiplayer screen instead of Play Again on the Score Screen can help ...

Thanks I kept having this problem too. relogging freed it up every time but it was pretty annoying
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Liquid`Snute
Profile Blog Joined July 2010
Norway839 Posts
Last Edited: 2016-03-31 19:32:17
March 31 2016 19:31 GMT
#26
FireCake also posted following pictures with some map issues as well on the middle bases of Invader LE:
+ Show Spoiler +
[image loading]


And the reaper explained with pictures (thanks to FireCake):
+ Show Spoiler +
[image loading]


Just continuing to update this thread with anything fishy to raise awareness even if it might not be directly related to the maintenance itself
Team Liquid
Thalandros
Profile Blog Joined July 2012
Netherlands1151 Posts
Last Edited: 2016-03-31 20:04:22
March 31 2016 20:00 GMT
#27
On March 31 2016 07:32 Liquid`Snute wrote:



Zerg
Baneling: New, louder sound effect upon morph finish



This also applies to lurker morphs, Ravagers I'm not sure - I don't think so.




Also I've played an automated tournament where I was 100% certain I queued up as Zerg, yet got placed as Random. This has happened in 1v1 with Terran too, but that might've been my mistake.
|| ''I think we have all experienced passion that is not in any sense reasonable.'' ||
Aocowns
Profile Blog Joined February 2011
Norway6070 Posts
March 31 2016 20:35 GMT
#28
I faced a guy who plays protoss but swears bnet put him as terran in our game.. Judging by his play, he was definetly not a terran normally lol
I'm a salt-lord and hater of mech and ForGG, don't take me seriously, it's just my salt-humour speaking i swear. |KadaverBB best TL gaoler| |~IdrA's #1 fan~| SetGuitarsToKill and Duckk are my martyr heroes |
Edowyth
Profile Joined October 2010
United States183 Posts
Last Edited: 2016-03-31 20:38:28
March 31 2016 20:38 GMT
#29
On April 01 2016 05:00 Thalandros wrote:
Also I've played an automated tournament where I was 100% certain I queued up as Zerg, yet got placed as Random. This has happened in 1v1 with Terran too, but that might've been my mistake.


Quite a few people have noticed this. It's definitely a problem for all races. Not just on tournaments, but also on ladder.
"Q. How do I check a valid [e-]mail address? A. You can't, at least, not in real time. Bummer, eh?" /r/programming
Of course, you could just send them a validation email.
TelecoM
Profile Blog Joined January 2010
United States10673 Posts
March 31 2016 20:54 GMT
#30
The liberator circle of death being harder to see is a pretty dumb change lol
AKA: TelecoM[WHITE] Protoss fighting
Musicus
Profile Joined August 2011
Germany23576 Posts
March 31 2016 21:08 GMT
#31
Liberator circle should be red again, just like in the beta.

And yeah, some people have been spawning with a different race than selected.
Maru and Serral are probably top 5.
DuckloadBlackra
Profile Joined July 2011
225 Posts
April 01 2016 00:43 GMT
#32
On April 01 2016 05:35 Aocowns wrote:
I faced a guy who plays protoss but swears bnet put him as terran in our game.. Judging by his play, he was definetly not a terran normally lol


LMAO

What is going on with all the myriad of bugs all of a sudden after this patch? I've never seen such a thing before.
HelpMeGetBetter
Profile Blog Joined November 2012
United States764 Posts
Last Edited: 2016-04-01 01:49:30
April 01 2016 01:48 GMT
#33
On April 01 2016 09:43 DuckloadBlackra wrote:
Show nested quote +
On April 01 2016 05:35 Aocowns wrote:
I faced a guy who plays protoss but swears bnet put him as terran in our game.. Judging by his play, he was definetly not a terran normally lol


LMAO

What is going on with all the myriad of bugs all of a sudden after this patch? I've never seen such a thing before.


you must have never heard of blizzard before. its their standard. fix 1 thing while breaking 10 others...
OkStyX
Profile Blog Joined October 2011
Canada1199 Posts
April 02 2016 23:18 GMT
#34
On April 01 2016 10:48 HelpMeGetBetter wrote:
Show nested quote +
On April 01 2016 09:43 DuckloadBlackra wrote:
On April 01 2016 05:35 Aocowns wrote:
I faced a guy who plays protoss but swears bnet put him as terran in our game.. Judging by his play, he was definetly not a terran normally lol


LMAO

What is going on with all the myriad of bugs all of a sudden after this patch? I've never seen such a thing before.


you must have never heard of blizzard before. its their standard. fix 1 thing while breaking 10 others...

Seems to be the pattern.
Team Overklocked Gaming! That man is the noblest creature may be inferred from the fact that no other creature has contested this claim. - G.C. Lichtenberg
Charoisaur
Profile Joined August 2014
Germany15957 Posts
Last Edited: 2016-04-02 23:44:31
April 02 2016 23:39 GMT
#35
On March 31 2016 07:32 Liquid`Snute wrote:


Maps
Ruins of Endion lighting changed to a darker preset.


this is a very bad change. the map is so dark now that I can barely see anything

On March 31 2016 08:59 Cyro wrote:
Show nested quote +
On March 31 2016 08:53 SetGuitarsToKill wrote:
The new lighting on the new Ruins is terrible. I want to veto it just because of the lighting


Yeah, a few of the legacy ladder maps have been like that. Read from here down: http://www.teamliquid.net/forum/sc2-maps/505756-dark-maps-and-zvz?page=2#22

ruins of endion is way worse than dusk towers etc

really a shame because I thought the map was awesome
Many of the coolest moments in sc2 happen due to worker harassment
[PkF] Wire
Profile Joined March 2013
France24202 Posts
April 03 2016 00:33 GMT
#36
thanks for this thread, hope it helps the issues get noticed and Blizzard fixes them quick
oGoZenob
Profile Joined December 2011
France1503 Posts
Last Edited: 2016-04-03 02:50:26
April 03 2016 02:49 GMT
#37
On April 01 2016 05:38 Edowyth wrote:
Show nested quote +
On April 01 2016 05:00 Thalandros wrote:
Also I've played an automated tournament where I was 100% certain I queued up as Zerg, yet got placed as Random. This has happened in 1v1 with Terran too, but that might've been my mistake.


Quite a few people have noticed this. It's definitely a problem for all races. Not just on tournaments, but also on ladder.

yep, happened to me on ladder, picked terran and spawned protoss. I'm sure it's a bug and not me misclicking cause i was streaming at the time (here at 1h08)
I like starcraft
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
Last Edited: 2016-04-03 06:23:46
April 03 2016 04:54 GMT
#38
ruins of endion is way worse than dusk towers etc


I think that's the one that has orange color effects over the game+UI.

The icy map doesn't have color problem

Reaper grenade thing is annoying and affecting many games

Color thing needs looking at too, it's having a big impact on ladder & competitive maps. I've seen no justification for it other than it being an asthetic choice but it clearly hurts visibility and playability http://www.teamliquid.net/forum/sc2-maps/505756-dark-maps-and-zvz?page=2
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
egrimm
Profile Joined September 2011
Poland1199 Posts
April 03 2016 07:48 GMT
#39
On April 01 2016 05:35 Aocowns wrote:
I faced a guy who plays protoss but swears bnet put him as terran in our game.. Judging by his play, he was definetly not a terran normally lol

That also happend to me yesterday, I even checked after the game what race was selected and it was still Protoss...
sOs TY PartinG
mrmirror
Profile Joined July 2014
Germany1 Post
April 04 2016 15:26 GMT
#40
You can finally switch your race during game search in team games even if you are not the party leader - yay!
RavingRaver
Profile Joined May 2014
Canada57 Posts
April 04 2016 20:42 GMT
#41
You forgot to mention the stealth nerf of the liberator being nerfed from 5.5 radius to 5.0 radius:

http://www.teamliquid.net/forum/starcraft-2/506881-undisclosed-liberator-nerf-in-patch-320

Yeah, the liberator should of always been at 5.0 radius, but it's still a nerf regardles.
phodacbiet
Profile Joined August 2010
United States1740 Posts
April 04 2016 20:50 GMT
#42
On April 05 2016 05:42 RavingRaver wrote:
You forgot to mention the stealth nerf of the liberator being nerfed from 5.5 radius to 5.0 radius:

http://www.teamliquid.net/forum/starcraft-2/506881-undisclosed-liberator-nerf-in-patch-320

Yeah, the liberator should of always been at 5.0 radius, but it's still a nerf regardles.


I guess you could look at it that way lol
RavingRaver
Profile Joined May 2014
Canada57 Posts
April 04 2016 20:54 GMT
#43
On April 05 2016 05:50 phodacbiet wrote:
Show nested quote +
On April 05 2016 05:42 RavingRaver wrote:
You forgot to mention the stealth nerf of the liberator being nerfed from 5.5 radius to 5.0 radius:

http://www.teamliquid.net/forum/starcraft-2/506881-undisclosed-liberator-nerf-in-patch-320

Yeah, the liberator should of always been at 5.0 radius, but it's still a nerf regardles.


I guess you could look at it that way lol


It's not that it shouldn't of happened because it should of. However, the balance team wants to nerf it further making it a total from 5.5 radius to 4.0 radius, which is almost a 50% radius decrease. Therefore, the balance team should reconsider the radius nerf and bring it down to 4.5 radius instead of 4.0 radius or simply not go through with the nerf and see how the liberator and Terran plays out with 5.0 radius instead of 5.5 radius.
Hurricaned
Profile Joined October 2011
France126 Posts
April 04 2016 22:40 GMT
#44
I have been repeateadly having some bugs when quickly re-tagging for ladder after a game is over and it either says that my status is "locked" or it just get stuck on "game found" and i have to re-log into the game. I have been under the impression that it took me some ladder points off after some bugs and I have more games on my profile that I actually played so that's that.
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
April 05 2016 00:04 GMT
#45
On April 05 2016 05:54 RavingRaver wrote:
Show nested quote +
On April 05 2016 05:50 phodacbiet wrote:
On April 05 2016 05:42 RavingRaver wrote:
You forgot to mention the stealth nerf of the liberator being nerfed from 5.5 radius to 5.0 radius:

http://www.teamliquid.net/forum/starcraft-2/506881-undisclosed-liberator-nerf-in-patch-320

Yeah, the liberator should of always been at 5.0 radius, but it's still a nerf regardles.


I guess you could look at it that way lol


It's not that it shouldn't of happened because it should of. However, the balance team wants to nerf it further making it a total from 5.5 radius to 4.0 radius, which is almost a 50% radius decrease. Therefore, the balance team should reconsider the radius nerf and bring it down to 4.5 radius instead of 4.0 radius or simply not go through with the nerf and see how the liberator and Terran plays out with 5.0 radius instead of 5.5 radius.


Or just do -1 range, add it back in with the upgrade like they were talking about before. Radius doesn't have to change
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
OkStyX
Profile Blog Joined October 2011
Canada1199 Posts
April 05 2016 00:44 GMT
#46
On April 05 2016 09:04 Cyro wrote:
Show nested quote +
On April 05 2016 05:54 RavingRaver wrote:
On April 05 2016 05:50 phodacbiet wrote:
On April 05 2016 05:42 RavingRaver wrote:
You forgot to mention the stealth nerf of the liberator being nerfed from 5.5 radius to 5.0 radius:

http://www.teamliquid.net/forum/starcraft-2/506881-undisclosed-liberator-nerf-in-patch-320

Yeah, the liberator should of always been at 5.0 radius, but it's still a nerf regardles.


I guess you could look at it that way lol


It's not that it shouldn't of happened because it should of. However, the balance team wants to nerf it further making it a total from 5.5 radius to 4.0 radius, which is almost a 50% radius decrease. Therefore, the balance team should reconsider the radius nerf and bring it down to 4.5 radius instead of 4.0 radius or simply not go through with the nerf and see how the liberator and Terran plays out with 5.0 radius instead of 5.5 radius.


Or just do -1 range, add it back in with the upgrade like they were talking about before. Radius doesn't have to change

Yeah my problem with the liberator isnt the space it takes up, just that it can take that space in the air without getting hit.
Team Overklocked Gaming! That man is the noblest creature may be inferred from the fact that no other creature has contested this claim. - G.C. Lichtenberg
RavingRaver
Profile Joined May 2014
Canada57 Posts
April 05 2016 02:15 GMT
#47
On April 05 2016 09:04 Cyro wrote:
Show nested quote +
On April 05 2016 05:54 RavingRaver wrote:
On April 05 2016 05:50 phodacbiet wrote:
On April 05 2016 05:42 RavingRaver wrote:
You forgot to mention the stealth nerf of the liberator being nerfed from 5.5 radius to 5.0 radius:

http://www.teamliquid.net/forum/starcraft-2/506881-undisclosed-liberator-nerf-in-patch-320

Yeah, the liberator should of always been at 5.0 radius, but it's still a nerf regardles.


I guess you could look at it that way lol


It's not that it shouldn't of happened because it should of. However, the balance team wants to nerf it further making it a total from 5.5 radius to 4.0 radius, which is almost a 50% radius decrease. Therefore, the balance team should reconsider the radius nerf and bring it down to 4.5 radius instead of 4.0 radius or simply not go through with the nerf and see how the liberator and Terran plays out with 5.0 radius instead of 5.5 radius.


Or just do -1 range, add it back in with the upgrade like they were talking about before. Radius doesn't have to change


Yeah, that's a good alternative. The radius can stay at 5.0 since it already got nerfed from 5.5 and just do the -1 range change as a bonus as a slight nerf for liberator's harassment.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2016-04-05 17:18:19
April 05 2016 17:18 GMT
#48
Looks like Blizzard is fixing a fair number of these issues soon: us.battle.net
InfCereal
Profile Joined December 2011
Canada1759 Posts
April 05 2016 17:58 GMT
#49
On April 06 2016 02:18 ZigguratOfUr wrote:
Looks like Blizzard is fixing a fair number of these issues soon: us.battle.net



I just downloaded it. 260MB patch.
Cereal
PinoKotsBeer
Profile Joined February 2014
Netherlands1385 Posts
April 05 2016 18:18 GMT
#50
On April 06 2016 02:18 ZigguratOfUr wrote:
Looks like Blizzard is fixing a fair number of these issues soon: us.battle.net

So the amazing "bloom" effects seems to stay.....
http://www.twitch.tv/pinokotsbeer
TRaFFiC
Profile Blog Joined December 2010
Canada1448 Posts
April 06 2016 08:50 GMT
#51
"Fixed an issue that could cause a player to not spawn as the race they selected in ranked ladder play." rofl can you imagine.
2v2, 1v1, Zerg, Terran http://www.twitch.tv/trafficsc2
Lil_nooblet
Profile Joined March 2016
United States459 Posts
April 06 2016 09:16 GMT
#52
Anyone else getting some slight performance issues with this patch? Sometimes when a building finishes or I scout there base for the first time I get a slight fps drop that makes my game stutter for a split second (I've tried unit preloader). I have a gtx 970 and an i5 4690k so I feel like I shouldn't be getting fps drops like that. I already tried reinstalling it but that didn't work. Anyone have any suggestions?
WhosQuany
Profile Joined June 2013
Germany257 Posts
April 06 2016 09:44 GMT
#53
"Fixed an issue that could cause a player to not spawn as the race they selected in ranked ladder play." rofl can you imagine.
hahahaha wtf worst nightmare !
Goin back to Cali
brickrd
Profile Blog Joined March 2014
United States4894 Posts
April 06 2016 09:44 GMT
#54
On April 06 2016 17:50 TRaFFiC wrote:
"Fixed an issue that could cause a player to not spawn as the race they selected in ranked ladder play." rofl can you imagine.

saw it happen to rotterdam on his stream... he spawned as zerg and beat a gm protoss anyway lol
TL+ Member
klimuszko
Profile Joined January 2016
24 Posts
April 06 2016 09:45 GMT
#55
Well, the fix patch actually fucked BN heavily yesterday. Patch came at 2am, at the beginning of the tournament. Every time i pressed ready i got logged out(same goes for everyone in the tournament). So it was about 15 minutes and tournament was finished with random winners without actually anyone playing a single game.

GOOD JOB BLIZZARD.
oGoZenob
Profile Joined December 2011
France1503 Posts
April 06 2016 16:29 GMT
#56
On April 06 2016 17:50 TRaFFiC wrote:
"Fixed an issue that could cause a player to not spawn as the race they selected in ranked ladder play." rofl can you imagine.

it happened to me on stream ^^
I spent 10 seconds saying "whaaaaat" and left ^^
I like starcraft
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
April 06 2016 18:12 GMT
#57
On April 06 2016 18:44 WhosQuany wrote:
Show nested quote +
"Fixed an issue that could cause a player to not spawn as the race they selected in ranked ladder play." rofl can you imagine.
hahahaha wtf worst nightmare !

It happened to me.
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