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Norway839 Posts
There have been a few weird changes since maintenance was applied in the time frame surrounding the patch, with things that are not mentioned in the official patch notes ( http://us.battle.net/sc2/en/blog/20059667 )
Here's what I've been able to find so far:
Zerg Baneling: New, louder sound effect upon morph finish
Terran Liberator freedom zone visual change, more subtle.
Maps Ruins of Endion lighting changed to a darker preset.
Feel free to post if you notice any more things that are weird or different, something not already stated in the patch notes!
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Seeker
Where dat snitch at?36900 Posts
Liquid`Snute Awesome baller
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I haven't been able to play properly for a couple of months because of work but I did play 1 ladder game yesterday after doing the Nova missions and some Protoss sound effects felt different to me but I thought it was just because I hadn't played for a while.
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On March 31 2016 07:32 Liquid`Snute wrote: Terran Liberator freedom zone visual change, more subtle.
Very hard to see those on some terrain with low settings.
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Found game sound now makes the search cancelled sound. Which is driving me insane.
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On March 31 2016 07:37 InfCereal wrote: Found game sound now makes the search cancelled sound. Which is driving me insane. Yes, same for me ;(
I also have to sometimes log out to search a new game... Seems like a bug...
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On March 31 2016 07:32 Liquid`Snute wrote:There have been a few weird changes since maintenance was applied in the time frame surrounding the patch, with things that are not mentioned in the official patch notes ( http://us.battle.net/sc2/en/blog/20059667 ) Here's what I've been able to find so far: ZergBaneling: New, louder sound effect upon morph finish TerranLiberator freedom zone visual change, more subtle. MapsRuins of Endion lighting changed to a darker preset. Feel free to post if you notice any more things that are weird or different, something not already stated in the patch notes!
I noticed the freedom zone change. Also, the way molten appears before falling in d3 changed similarly visually. Also, the lighting changed a bit on Desolate sands. I'm sure if there is a connection.
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A lot of blooming effect, or was this always the case?
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On March 31 2016 07:33 Seeker wrote: Liquid`Snute Awesome baller That's not a change. It always was this way.
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The new lighting on the new Ruins is terrible. I want to veto it just because of the lighting
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United Kingdom20263 Posts
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On March 31 2016 07:41 DR wrote:Show nested quote +On March 31 2016 07:37 InfCereal wrote: Found game sound now makes the search cancelled sound. Which is driving me insane. Yes, same for me ;( I also have to sometimes log out to search a new game... Seems like a bug...
same here. Also can't seem to log on through normal battle.net app, it only connects to server when i use SC2 app directly for some reason
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Now we have to navigate our profile just to see our ladder? Seriously?
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On March 31 2016 07:32 Liquid`Snute wrote:There have been a few weird changes since maintenance was applied in the time frame surrounding the patch, with things that are not mentioned in the official patch notes ( http://us.battle.net/sc2/en/blog/20059667 ) Here's what I've been able to find so far: ZergBaneling: New, louder sound effect upon morph finish TerranLiberator freedom zone visual change, more subtle. MapsRuins of Endion lighting changed to a darker preset. Feel free to post if you notice any more things that are weird or different, something not already stated in the patch notes!
]the new liberator zone is bullshit on invader on creep spread you cannot even see it
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The text of the multiplayer menu - Terran, Protoss, Zerg, 1v1, Archon, 2v2, 3v3, 4v4 etc. all looks strange now >.>
I don't like it. Looks bad! It was fine before... why change what is good...
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Norway839 Posts
According to Scarlett reaper grenades are also bugged:
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My placement matches got reset in every mode, I now have to play all 5 instead of just the one.
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That is a lot of bug fixes. I don't understand what this one means tho:
Zerg Lurkers that are mid-attack will no longer automatically burrow after being lifted by a Phoenix’s Graviton Beam.
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On March 31 2016 18:08 Salteador Neo wrote: That is a lot of bug fixes. I don't understand what this one means tho:
Zerg Lurkers that are mid-attack will no longer automatically burrow after being lifted by a Phoenix’s Graviton Beam. sounds like if you lifted a lurker during its attack animation but didn't kill it in the air then the lurker would automatically re-burrow itself after being dropped to the ground?
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