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Community Feedback Update - January 8 - Page 12

Forum Index > SC2 General
243 CommentsPost a Reply
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bigbadgreen
Profile Joined October 2010
United States142 Posts
January 12 2016 04:14 GMT
#221
A big NOOOOOOOOOO!!!!!!!!!!!!!!!!!!!! to changing game speed. i am a gold player and would hate a slower speed. You might as well make bronze be turn based then.
heqat
Profile Joined October 2011
Switzerland96 Posts
January 12 2016 08:10 GMT
#222
On January 12 2016 13:14 bigbadgreen wrote:
You might as well make bronze be turn based then.


LOL... A turn based version of SC2 would be something. Hmmm... should I hit with this baneling now or should I wait the next turn... Let me think for a while...



deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
Last Edited: 2016-01-12 09:14:17
January 12 2016 08:41 GMT
#223
As usual Blizzard doesn't understand where the "game is too fast" comes from. It's because Oracle can clean your mineral line in seconds(you're dead), adepts can do the same(you're dead), mutalisks are pain in the ass globally(super fast movement speed, fast regen), medevacs have boost now and mines can kill workers fast too. And all of this comes faster than in previous version of SC2 because the economy is super fast. How they cannot see this? Every unit they buffed in last few years became faster & deadlier!(probably not every unit, but you understand I hope )

Solution? Lets slow down lower leagues!

How about you would look at units and tune them down a little bit? This(game feels too fast to play) was reported from the beginning of the beta on all levels(I saw even masters unhappy with that) and yet they ignored it and now they are suggesting THIS?! If they reintroduce demotion again, it would be hilarious. One day you can be playing on fastest, the other day on faster! Sigh I am now sad

Edit>
Also bases mines out faster which forces you to take expansions faster - you feel the game is faster
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
drifterr
Profile Joined December 2015
23 Posts
January 12 2016 10:24 GMT
#224
two different game speeds? gosh balance team consists of scrubs. david kim should get fired. these ideas are retarded.
GreenHealing
Profile Joined December 2015
82 Posts
Last Edited: 2016-01-12 10:28:46
January 12 2016 10:26 GMT
#225
On January 12 2016 06:02 Acer.Scarlett` wrote:
Show nested quote +
On January 11 2016 03:04 EatingBomber wrote:
On January 11 2016 00:31 Aegwynn wrote:
On January 10 2016 23:56 Charoisaur wrote:
On January 10 2016 23:47 Aegwynn wrote:
Would they consider increasing overlord speed for the first 5 seconds of the game? It is literally impossible to scout terran on certain maps, playing a zvt blindly isn't very strategic. And the bigger problem is with zvz which is too random

maybe you could scout with a drone ...? or is that to much to ask?

That can add even more randomness to the zvz, because drone scouting will leave you behind in mirror openings
And obviously you can't drone scout terran because everything you need to see happens after the 2nd supply depot


How will using 1 Drone to scout leave you behind? I think the information gathered, including the basic openings, is worth far more than having less than 100 minerals gathered than your opponent, more than easily made up for. Also, there are numerous ways to scout a Terran. A fast Lair/Pneuatized Carapace is one of them.

cuz zerg eco is exponential and seeing an enemy drone scout as a zerg gives you almost as much info as drone scouting yourself - theres a reason nobody does it in high level zvz

Zerg economy being exponential has nothing to do with single drone, it just means that 1 drone is a lot less valuable than for other races.
mCon.Hephaistas
Profile Joined May 2014
Netherlands891 Posts
Last Edited: 2016-01-12 10:37:31
January 12 2016 10:37 GMT
#226
On January 12 2016 19:26 GreenHealing wrote:
Show nested quote +
On January 12 2016 06:02 Acer.Scarlett` wrote:
On January 11 2016 03:04 EatingBomber wrote:
On January 11 2016 00:31 Aegwynn wrote:
On January 10 2016 23:56 Charoisaur wrote:
On January 10 2016 23:47 Aegwynn wrote:
Would they consider increasing overlord speed for the first 5 seconds of the game? It is literally impossible to scout terran on certain maps, playing a zvt blindly isn't very strategic. And the bigger problem is with zvz which is too random

maybe you could scout with a drone ...? or is that to much to ask?

That can add even more randomness to the zvz, because drone scouting will leave you behind in mirror openings
And obviously you can't drone scout terran because everything you need to see happens after the 2nd supply depot


How will using 1 Drone to scout leave you behind? I think the information gathered, including the basic openings, is worth far more than having less than 100 minerals gathered than your opponent, more than easily made up for. Also, there are numerous ways to scout a Terran. A fast Lair/Pneuatized Carapace is one of them.

cuz zerg eco is exponential and seeing an enemy drone scout as a zerg gives you almost as much info as drone scouting yourself - theres a reason nobody does it in high level zvz

Zerg economy being exponential has nothing to do with single drone, it just means that 1 drone is a lot less valuable than for other races.


In zvz a drone scout puts you behind quite a bit early game.
100 minerals less in the early game is a lot in a mirror.
Zergling scout is early enough to tell what tech the opponent will possible go for.

You can hold any build with hatch first in zvz anyway on non 4 player maps.
It's just the 4 player maps that add that dumb randomness in the matchup.
GreenHealing
Profile Joined December 2015
82 Posts
January 12 2016 10:40 GMT
#227
On January 12 2016 19:37 mCon.Hephaistas wrote:
Show nested quote +
On January 12 2016 19:26 GreenHealing wrote:
On January 12 2016 06:02 Acer.Scarlett` wrote:
On January 11 2016 03:04 EatingBomber wrote:
On January 11 2016 00:31 Aegwynn wrote:
On January 10 2016 23:56 Charoisaur wrote:
On January 10 2016 23:47 Aegwynn wrote:
Would they consider increasing overlord speed for the first 5 seconds of the game? It is literally impossible to scout terran on certain maps, playing a zvt blindly isn't very strategic. And the bigger problem is with zvz which is too random

maybe you could scout with a drone ...? or is that to much to ask?

That can add even more randomness to the zvz, because drone scouting will leave you behind in mirror openings
And obviously you can't drone scout terran because everything you need to see happens after the 2nd supply depot


How will using 1 Drone to scout leave you behind? I think the information gathered, including the basic openings, is worth far more than having less than 100 minerals gathered than your opponent, more than easily made up for. Also, there are numerous ways to scout a Terran. A fast Lair/Pneuatized Carapace is one of them.

cuz zerg eco is exponential and seeing an enemy drone scout as a zerg gives you almost as much info as drone scouting yourself - theres a reason nobody does it in high level zvz

Zerg economy being exponential has nothing to do with single drone, it just means that 1 drone is a lot less valuable than for other races.


In zvz a drone scout puts you behind quite a bit early game.
100 minerals less in the early game is a lot in a mirror.
Zergling scout is early enough to tell what tech the opponent will possible go for.

You can hold any build with hatch first in zvz anyway on non 4 player maps.
It's just the 4 player maps that add that dumb randomness in the matchup.

Highly doubt, that any pro game has been lost because of 1 mining worker deficit. Hell, people even lose 10 workers mid game and still dont give a fuck.
jinjin5000
Profile Joined May 2010
United States1437 Posts
January 12 2016 10:42 GMT
#228
On January 12 2016 19:40 GreenHealing wrote:
Show nested quote +
On January 12 2016 19:37 mCon.Hephaistas wrote:
On January 12 2016 19:26 GreenHealing wrote:
On January 12 2016 06:02 Acer.Scarlett` wrote:
On January 11 2016 03:04 EatingBomber wrote:
On January 11 2016 00:31 Aegwynn wrote:
On January 10 2016 23:56 Charoisaur wrote:
On January 10 2016 23:47 Aegwynn wrote:
Would they consider increasing overlord speed for the first 5 seconds of the game? It is literally impossible to scout terran on certain maps, playing a zvt blindly isn't very strategic. And the bigger problem is with zvz which is too random

maybe you could scout with a drone ...? or is that to much to ask?

That can add even more randomness to the zvz, because drone scouting will leave you behind in mirror openings
And obviously you can't drone scout terran because everything you need to see happens after the 2nd supply depot


How will using 1 Drone to scout leave you behind? I think the information gathered, including the basic openings, is worth far more than having less than 100 minerals gathered than your opponent, more than easily made up for. Also, there are numerous ways to scout a Terran. A fast Lair/Pneuatized Carapace is one of them.

cuz zerg eco is exponential and seeing an enemy drone scout as a zerg gives you almost as much info as drone scouting yourself - theres a reason nobody does it in high level zvz

Zerg economy being exponential has nothing to do with single drone, it just means that 1 drone is a lot less valuable than for other races.


In zvz a drone scout puts you behind quite a bit early game.
100 minerals less in the early game is a lot in a mirror.
Zergling scout is early enough to tell what tech the opponent will possible go for.

You can hold any build with hatch first in zvz anyway on non 4 player maps.
It's just the 4 player maps that add that dumb randomness in the matchup.

Highly doubt, that any pro game has been lost because of 1 mining worker deficit. Hell, people even lose 10 workers mid game and still dont give a fuck.


I'm pretty sure people would take pro players word over yours, especially when that 100 mineral comes early in the game where it DOES make bit difference
GreenHealing
Profile Joined December 2015
82 Posts
Last Edited: 2016-01-12 10:49:50
January 12 2016 10:49 GMT
#229
On January 12 2016 19:42 jinjin5000 wrote:
Show nested quote +
On January 12 2016 19:40 GreenHealing wrote:
On January 12 2016 19:37 mCon.Hephaistas wrote:
On January 12 2016 19:26 GreenHealing wrote:
On January 12 2016 06:02 Acer.Scarlett` wrote:
On January 11 2016 03:04 EatingBomber wrote:
On January 11 2016 00:31 Aegwynn wrote:
On January 10 2016 23:56 Charoisaur wrote:
On January 10 2016 23:47 Aegwynn wrote:
Would they consider increasing overlord speed for the first 5 seconds of the game? It is literally impossible to scout terran on certain maps, playing a zvt blindly isn't very strategic. And the bigger problem is with zvz which is too random

maybe you could scout with a drone ...? or is that to much to ask?

That can add even more randomness to the zvz, because drone scouting will leave you behind in mirror openings
And obviously you can't drone scout terran because everything you need to see happens after the 2nd supply depot


How will using 1 Drone to scout leave you behind? I think the information gathered, including the basic openings, is worth far more than having less than 100 minerals gathered than your opponent, more than easily made up for. Also, there are numerous ways to scout a Terran. A fast Lair/Pneuatized Carapace is one of them.

cuz zerg eco is exponential and seeing an enemy drone scout as a zerg gives you almost as much info as drone scouting yourself - theres a reason nobody does it in high level zvz

Zerg economy being exponential has nothing to do with single drone, it just means that 1 drone is a lot less valuable than for other races.


In zvz a drone scout puts you behind quite a bit early game.
100 minerals less in the early game is a lot in a mirror.
Zergling scout is early enough to tell what tech the opponent will possible go for.

You can hold any build with hatch first in zvz anyway on non 4 player maps.
It's just the 4 player maps that add that dumb randomness in the matchup.

Highly doubt, that any pro game has been lost because of 1 mining worker deficit. Hell, people even lose 10 workers mid game and still dont give a fuck.


I'm pretty sure people would take pro players word over yours, especially when that 100 mineral comes early in the game where it DOES make bit difference

It doesnt matter where the words come, people should evaluate what sounds likely. Also, pro gamers often talk bullshit.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
January 12 2016 11:43 GMT
#230
On January 12 2016 19:49 GreenHealing wrote:
Show nested quote +
On January 12 2016 19:42 jinjin5000 wrote:
On January 12 2016 19:40 GreenHealing wrote:
On January 12 2016 19:37 mCon.Hephaistas wrote:
On January 12 2016 19:26 GreenHealing wrote:
On January 12 2016 06:02 Acer.Scarlett` wrote:
On January 11 2016 03:04 EatingBomber wrote:
On January 11 2016 00:31 Aegwynn wrote:
On January 10 2016 23:56 Charoisaur wrote:
On January 10 2016 23:47 Aegwynn wrote:
Would they consider increasing overlord speed for the first 5 seconds of the game? It is literally impossible to scout terran on certain maps, playing a zvt blindly isn't very strategic. And the bigger problem is with zvz which is too random

maybe you could scout with a drone ...? or is that to much to ask?

That can add even more randomness to the zvz, because drone scouting will leave you behind in mirror openings
And obviously you can't drone scout terran because everything you need to see happens after the 2nd supply depot


How will using 1 Drone to scout leave you behind? I think the information gathered, including the basic openings, is worth far more than having less than 100 minerals gathered than your opponent, more than easily made up for. Also, there are numerous ways to scout a Terran. A fast Lair/Pneuatized Carapace is one of them.

cuz zerg eco is exponential and seeing an enemy drone scout as a zerg gives you almost as much info as drone scouting yourself - theres a reason nobody does it in high level zvz

Zerg economy being exponential has nothing to do with single drone, it just means that 1 drone is a lot less valuable than for other races.


In zvz a drone scout puts you behind quite a bit early game.
100 minerals less in the early game is a lot in a mirror.
Zergling scout is early enough to tell what tech the opponent will possible go for.

You can hold any build with hatch first in zvz anyway on non 4 player maps.
It's just the 4 player maps that add that dumb randomness in the matchup.

Highly doubt, that any pro game has been lost because of 1 mining worker deficit. Hell, people even lose 10 workers mid game and still dont give a fuck.


I'm pretty sure people would take pro players word over yours, especially when that 100 mineral comes early in the game where it DOES make bit difference

It doesnt matter where the words come, people should evaluate what sounds likely. Also, pro gamers often talk bullshit.

Play through a build sending 1 drone to a corner of your base and then play through it without doing so. You will notice that it's not insignificant at all. It can mean the difference of like 4 roaches for a given timing, which can mean the difference between defending and not defending. In a game about seconds, everything matters.


As for the "changes", this is stupid. "We will wait and see" "We will monitor the situation" "Maybe but maybe not". Why not just make changes and if it's a problem, revert them with a hotfix? What's with being so afraid of making changes? The team has been way too scared of making changes for the entire lifetime of Starcraft II. That ladder speed change would never work so it's not even worth discussing. Playing on Fast is so much easier that players would never be able to get over the gap from Gold to Platinum. I'd say that a Silver player playing on Fast would be approximately as good as a Platinum player playing on Faster, the difference would be way too massive.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
Last Edited: 2016-01-12 12:09:37
January 12 2016 12:08 GMT
#231
I'll say it again. DON'T NERF MSC PO ENERGY COST. But reduce the initial energy of msc to ZERO!
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
January 12 2016 12:41 GMT
#232
On January 12 2016 06:02 Acer.Scarlett` wrote:
Show nested quote +
On January 11 2016 03:04 EatingBomber wrote:
On January 11 2016 00:31 Aegwynn wrote:
On January 10 2016 23:56 Charoisaur wrote:
On January 10 2016 23:47 Aegwynn wrote:
Would they consider increasing overlord speed for the first 5 seconds of the game? It is literally impossible to scout terran on certain maps, playing a zvt blindly isn't very strategic. And the bigger problem is with zvz which is too random

maybe you could scout with a drone ...? or is that to much to ask?

That can add even more randomness to the zvz, because drone scouting will leave you behind in mirror openings
And obviously you can't drone scout terran because everything you need to see happens after the 2nd supply depot


How will using 1 Drone to scout leave you behind? I think the information gathered, including the basic openings, is worth far more than having less than 100 minerals gathered than your opponent, more than easily made up for. Also, there are numerous ways to scout a Terran. A fast Lair/Pneuatized Carapace is one of them.

cuz zerg eco is exponential and seeing an enemy drone scout as a zerg gives you almost as much info as drone scouting yourself - theres a reason nobody does it in high level zvz

Thanks for posting scarlett.
Could you explain for a gold zerg what information you get by seeing the scout? That they go hatch first?
MiCroLiFe
Profile Joined March 2012
Norway266 Posts
January 12 2016 18:07 GMT
#233
Dear blizzard. i actually miss blink all in era. I would rather stop blink all ins all over again than beeing forced to stay in my base every tvp. Protoss can harass whit adeps so easy whit no risk. and when you clear it, THey have 3 bases.. and its not possible to punish it! Nothing really works. Late game are actually even worse than hots now. Because you cant snipe templars anymore lol.. emp? oh lets make some archons. tvp is horrible atm

Tvz: Ultralisk are to strong. Maraduers suck. Liberators is easy to avoid. Fungal + ultra.. cant even land snipe. AND if youre lucky and get 40 ghost, kill all ultras, Zerg remake them. and your ghost has 0 energy. and its gg..


Yet again, terrans are forced to go Marines tank medivac in all match ups.
Im Terran. Yes i will balance whine somethimes. And thats how we terrans survive, Hoping for balance patches<3
mattekillert
Profile Blog Joined February 2011
Sweden29 Posts
January 12 2016 18:56 GMT
#234
As a Terran main I feel frustrated with Starcraft 2 currently. I have not played since back in WoL and I have now climbed back up to diamond (Currently rank 7.) The game feels really fast paced which I enjoy but currently it feels very stale to play Terran Marine/Tank seems to be dominant in all match ups and I feel forced to play certain ways in certain match ups.

TvP : The main one everyone is complaining about currently. The Protoss has a lot of very high damage harass units which can deal incredible damage to your economy while being fairly cheap. Mainly the Warp Prism / Adept or Oracle I'm talking about here. This forces you to stay in your base to defend your workers and even if you wanted to move out and attack PO will shut down nearly all aggression. Before the Protoss reaches 3 saturated bases drops are impossible to do due to the MSC being able to run between mineral lines. I think aiming nerfs at Adepts or Warp Prism and PO is the correct way to balance up this match up.

I have however noticed I win more and more games in TvP now due to building excessive amounts of defense to stop the inevitable all in attempt and when the game enters late game it feels a lot better. Once you reach around 10 liberators the Protoss starts having serious issues. I however think more usage of the Tempest can off set the strength of the liberator. Since Protoss usually establishes a economy lead during the early game since Terran has to turtle up to survive I think it is feasible to say Protoss can counter late game Terran with the use of the Tempest.

TvZ : God this match up makes me want to rip my hair out. Either you kill the Zerg before 10 minutes or you go full sim city turtle mode and create a fortress of doom to survive. Ultralisks can be dealt with by Ghosts or Liberators. But the Liberator gets countered by the Viper while the Ghost requires high numbers and very good micro to save.

Early to mid game feels alright all though I am having some trouble with dealing with Roach/Ravager. But I think this is mostly due to a lack of APM on my part to be able to stutter step forward my bio while I pickup and move my tanks from the bile. I would like to see the bile standing out a bit more though as I sometimes miss a bile shot or two in the mess. I think a bile range reduction could balance them out a bit more although this would require maps being redesigned due to the liberator and I'm unsure if a change is even needed.

TvT : Now this match up I mostly enjoy although doom drops suck. Mech seems fairly good but it can be countered by switching towards air Terran. A buff to the Thor would make mech even better here which I would like to see even though I play Marine/Tank. Honestly I don't have a lot to say about TvT. Compared to PvP or ZvZ it feels like we don't really have anything to complain about.
Empirimancer
Profile Joined July 2011
Canada1024 Posts
January 12 2016 19:16 GMT
#235
Is the perception that T > Z only caused by the three racks reaper build (with certain maps in particular) or is there more to it?

crazedrat
Profile Joined July 2015
272 Posts
Last Edited: 2016-01-13 03:36:51
January 13 2016 02:38 GMT
#236
On January 12 2016 06:02 Acer.Scarlett` wrote:
Show nested quote +
On January 11 2016 03:04 EatingBomber wrote:
On January 11 2016 00:31 Aegwynn wrote:
On January 10 2016 23:56 Charoisaur wrote:
On January 10 2016 23:47 Aegwynn wrote:
Would they consider increasing overlord speed for the first 5 seconds of the game? It is literally impossible to scout terran on certain maps, playing a zvt blindly isn't very strategic. And the bigger problem is with zvz which is too random

maybe you could scout with a drone ...? or is that to much to ask?

That can add even more randomness to the zvz, because drone scouting will leave you behind in mirror openings
And obviously you can't drone scout terran because everything you need to see happens after the 2nd supply depot


How will using 1 Drone to scout leave you behind? I think the information gathered, including the basic openings, is worth far more than having less than 100 minerals gathered than your opponent, more than easily made up for. Also, there are numerous ways to scout a Terran. A fast Lair/Pneuatized Carapace is one of them.

cuz zerg eco is exponential and seeing an enemy drone scout as a zerg gives you almost as much info as drone scouting yourself - theres a reason nobody does it in high level zvz

ZvZ is very volatile now and an early 1 drone scout is actually stronger with how the econ is changed. Because you start with 12 workers and cap at 16. People are going 17 hatch / overdroning to about 19 before transfering. By that time the drone is coming back. What you lose now is much less than before. Then you consider the value of having the information. Also, dealing with exponential curves, the higher overall worker count dilutes the cost, and larvae / map control put a cap on production so even in an ideal sense it is not actually such an exponential curve. Even if he does blindly open hatch, if you really are worried about the minerals, you know his gas timing so you adjust yours, you are fine.
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
January 13 2016 05:52 GMT
#237
On January 13 2016 11:38 crazedrat wrote:
Show nested quote +
On January 12 2016 06:02 Acer.Scarlett` wrote:
On January 11 2016 03:04 EatingBomber wrote:
On January 11 2016 00:31 Aegwynn wrote:
On January 10 2016 23:56 Charoisaur wrote:
On January 10 2016 23:47 Aegwynn wrote:
Would they consider increasing overlord speed for the first 5 seconds of the game? It is literally impossible to scout terran on certain maps, playing a zvt blindly isn't very strategic. And the bigger problem is with zvz which is too random

maybe you could scout with a drone ...? or is that to much to ask?

That can add even more randomness to the zvz, because drone scouting will leave you behind in mirror openings
And obviously you can't drone scout terran because everything you need to see happens after the 2nd supply depot


How will using 1 Drone to scout leave you behind? I think the information gathered, including the basic openings, is worth far more than having less than 100 minerals gathered than your opponent, more than easily made up for. Also, there are numerous ways to scout a Terran. A fast Lair/Pneuatized Carapace is one of them.

cuz zerg eco is exponential and seeing an enemy drone scout as a zerg gives you almost as much info as drone scouting yourself - theres a reason nobody does it in high level zvz

ZvZ is very volatile now and an early 1 drone scout is actually stronger with how the econ is changed. Because you start with 12 workers and cap at 16. People are going 17 hatch / overdroning to about 19 before transfering. By that time the drone is coming back. What you lose now is much less than before. Then you consider the value of having the information. Also, dealing with exponential curves, the higher overall worker count dilutes the cost, and larvae / map control put a cap on production so even in an ideal sense it is not actually such an exponential curve. Even if he does blindly open hatch, if you really are worried about the minerals, you know his gas timing so you adjust yours, you are fine.

I like how you explain to a top-5 greatest foreigner how scouting works. Confidence.
Meatex
Profile Joined January 2011
Australia285 Posts
January 13 2016 06:06 GMT
#238
I really like the idea of different speeds for lower leagues but I think it would be problematic going from fast to fastest when they rank up to platinum would be a big slap to the face.
Why not increase the speed with each league and hit the current game speed at diamond.
This allows the rare players in bronze to play a game and have more time to enjoy doing fun micro and those that improve have the challenge gradually increased. Playing someone a league higher on their game speed can also ease you into the change in speed ^^
Really, why is real cheese so hard to come by in Korea? ^&^
redloser
Profile Joined May 2011
Korea (South)1730 Posts
January 13 2016 06:47 GMT
#239
On January 13 2016 04:16 Empirimancer wrote:
Is the perception that T > Z only caused by the three racks reaper build (with certain maps in particular) or is there more to it?



3 rax reapers is pretty strong, but it is not viable on all maps. But even if the terran player plays a macro game from the start, it is hard for zergs to hold terran's aggression while teching to hive, mainly due to the queen nerf. If they don't tech, they'd lose anyway, and not teching does not help with the defense that much either.
MonkeyBot
Profile Joined June 2013
United States125 Posts
January 13 2016 18:48 GMT
#240
Slower game speed for lower league players feels off. I think if it were done, it would make sense to limit it to bronze-silver. Maybe give silver players the option to check/uncheck the game speed change - make it a preference, like a map preference where you get it if a matched player wants it too, but not necessarily every time. However it's implemented, something in the UI should say in big, bright letters what game speed you're on - both during find match and during the loading screen.

Sidebar: When we talk about hurdles to new players, no one should underestimate the impact of the UI... too much or too little info at the right/wrong time makes a big difference to new players.

A better alternative to game speed may be making all units last longer - like a universal damage nerf/hp buff/armor buff. I bet this would be a logistical nightmare but it may be worth it.
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