• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:04
CEST 17:04
KST 00:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Code S Season 1 (2026) - RO8 Results0Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Signs Child Needs Myobrace Sunbury Code S Season 1 (2026) - RO8 Results MaNa leaves Team Liquid Weekly Cups (May 4-10): Clem, MaxPax, herO win Code S Season 1 - RO8 Preview
Tourneys
2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! $5,000 WardiTV Spring Championship 2026 SC2 INu's Battles#16 <BO.9> Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ (Spoiler) Interview ASL Ro4 Day 2 Winner ASL21 General Discussion vespene.gg — BW replays in browser Quality of life changes in BW that you will like ?
Tourneys
[ASL21] Semifinals B [Megathread] Daily Proleagues [ASL21] Semifinals A [BSL22] RO8 Bracket Stage + Another TieBreaker
Strategy
Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne Starcraft Tabletop Miniature Game PC Games Sales Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1929 users

Community Feedback Update - January 8

Forum Index > SC2 General
243 CommentsPost a Reply
1 2 3 4 5 11 12 13 Next All
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
Last Edited: 2016-01-08 19:45:26
January 08 2016 19:42 GMT
#1
[image loading]

Overview of the past ~2 weeks


During the break, our SC2 Multiplayer team has been keeping up with all the major tournaments going on, as well as gathering feedback from the highest end of players. From the tournament games, we were seeing the advantages and disadvantages per matchup still swinging quite drastically in some cases, and the main strategies/timings being used seem to still be changing. We wonder if this is because Legacy of the Void is such a different game than Heart of the Swarm that even the highest skilled players are still in the process of figuring the game out.

From the top-end pro players we’ve consulted with so far, we’re seeing a variety of feedback. Getting mixed feedback on opposing viewpoints on a topic is something that is normal, but what was not normal was how different the viewpoints were even among the same races. For example, when the question was something like "who has the advantage in the late game in TvZ in an even game," the feedback among one race would range from Terran having no chance due to Ultra/Brood/Viper combo to Zerg having no chance due to Liberator/Ghost combo. Again, we wondered if the such varied feedback from pro players is due to the highest skilled players out there are still trying to master and figure out the game.

Due to these factors, we wanted to ask for feedback on a couple possible courses of action before committing. We currently wonder whether it's best to quickly turn around a balance patch with changes that feel necessary (maybe a patch consisting of the 2-3 most ‘important’ changes), or if it's best to wait and give a chance for players to discover new solutions and strategies. So far, the majority of the top-pro players we've pinged seemed to prefer waiting for the moment, and our team is also slightly leaning towards keeping a close eye on how the game develops while focusing more on balance test maps. Nevertheless, we wanted to hear your thoughts in this area.

Now let's talk a bit more about the specifics of some potential issues that we could address.

Photon Overcharge Energy Cost Increase

This is a change that seems correct right now, because we want to promote a more action packed game, and it's really difficult to go on the offense at certain stages against Photon Overcharge, especially on maps where Protoss just needs to defend a single area. The main thing to figure out here is how well or badly Protoss is doing in the other matchups to tweak the race as a whole accordingly. We also agreed with your assessment of Protoss in that they looked to be the weakest race initially with the launch of Legacy of the Void, then they looked to be on the stronger side towards the end of last year, and we're not quite certain where they stand today.

Adept

We wonder if over time, Adept strength won't be as big of an issue. There are two reasons why we think this. First is that we have seen time and time again that it takes much more time to learn how to defend against attacks using new or changed units compared to the time it takes to learn how to execute the attacks. Second is while Adepts still look very powerful in games, they seem to be weaker than when Legacy of the Void first launched. We intend to keep a close eye on this unit in the coming weeks, and we think it would be best to not be too quick to judge on whether they're OP or not. While it could be the case that Adepts should receive a nerf, waiting to see how things play out could allow for better decisions. Please give us your thoughts in this area.

Roach/Ravager Combo

We do agree with you and think that in the long run, if the Roach/Ravager combo remains powerful, it may be problematic due to Zerg players mostly focusing on utilizing this combo in most of their matchups. Here, the main thing to figure out is where Zerg strength really lies. We completely agreed with you in that Zerg looked to be the strongest race at the start of Legacy of the Void. However, after pinging many of the highest level players during the break, we wonder if this is changing due to players adapting to the new Zerg strengths.

For example, if Zerg turns out to be weaker vs. Terran and solid vs. Protoss, instead of focusing on a Ravager nerf like we are currently, we can potentially look at other things such as an increase to Baneling movement speed to combat the new Terran tools against them such as Tier 1 Reaper grenades or Tier 2 Siege Tank medivac pick up. Of course, this is just one example and depending on how things turn out, we would obviously need to come up with the right solution accordingly.

Parasitic Bomb Nerf

Parasitic bomb is another area that could most likely use a nerf, and we can definitely continue testing the change to see if the fix is correct.

Multiplayer Game Speed

We also wanted to bring up a new idea for your feedback. We have received multiple pieces of feedback from Korean pro players who believe it would be nice if lower-level players had a slower game speed on ladder, similar to how it is in co-op missions mode.

If we are to consider something like this, we could imagine an approach like this: platinum and above players would play on the current speed (fastest), whereas gold and below would play one notch slower on fast speed. There are some feasibility issues we’d have to overcome, but we’d like to at least get your feedback on this.

We see both advantages and disadvantages to a change like this. Similar to why co-op missions uses different game speeds, StarCraft II is one of the most difficult games to master, and it may be both helpful and enjoyable for players of certain skill levels to be given extra time to think and act during their games. At the same time however, this would mean that the game wouldn’t feel the same for everyone, and it could also just feel “wrong” to make a change such as this since the game has been working a certain way for so long.

Obviously there are other pros and cons of making a change like this, and we have much time to consider the idea. We would love to hear your thoughts on this concept.

Summary

Other issues that we've previously worked on don't seem as necessary, but we don't want to brush them off until you have had your chance to provide your input, so please point out other issues that you think is problematic, and we'll definitely go over them within our design team and discuss those issues with pro players as well.

Whether we do a quick turn around on a balance patch or not, there looks to be many things we need to keep a look out for and many topics to discuss/figure out. Let's get discussions going as soon as possible to start off this year and continue working towards what the best moves are for the game. Happy new year!

Source
Facebook Twitter Reddit
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Penev
Profile Joined October 2012
28528 Posts
Last Edited: 2016-01-08 19:47:37
January 08 2016 19:46 GMT
#2
Yours looks best SGTK so I'll post here :p

Why Blizz didn't you pick up on the suggestions that the Adept problem is best taken care of by nerfing the WP?
I Protoss winner, could it be?
bObA
Profile Joined May 2012
France300 Posts
January 08 2016 19:48 GMT
#3
adepts warp prism are way too powerful and that does need a nerf
Hider
Profile Blog Joined May 2010
Denmark9433 Posts
January 08 2016 19:48 GMT
#4
First is that we have seen time and time again that it takes much more time to learn how to defend against attacks using new or changed units compared to the time it takes to learn how to execute the attacks


The reason for this is that the opponent limits his build order diversity and opts for 1-2 different builds that are safe and allow him to defend against it. That is, however, absolutely terrible game design. It is essential that overly strong early game units gets nerfed accordingly so players can opt for different types of openings.
A_needle_jog
Profile Blog Joined December 2015
Korea (South)699 Posts
January 08 2016 19:51 GMT
#5
I like this. It sounds like they are realizing what I have been saying all along


We completely agreed with you in that Zerg looked to be the strongest race at the start of Legacy of the Void. However, after pinging many of the highest level players during the break, we wonder if this is changing due to players adapting to the new Zerg strengths.



One thing I am wondering is why they are ignoring the map issues so much. I hope they are working hard on a new map pool
http://kr.battle.net/sc2/ko/profile/3949980/1/llllllllllll/
Elentos
Profile Blog Joined February 2015
55573 Posts
January 08 2016 19:52 GMT
#6
Oh my fucking god if they touch game speed on ladder I'm gonna start crying. The game is way too slow below faster, it feels absurd.
Every 60 seconds in Africa, a minute passes.
PinoKotsBeer
Profile Joined February 2014
Netherlands1385 Posts
January 08 2016 19:53 GMT
#7
Another week of blablalbla and no changes, what a suprise!
"Give us feedback" , its something the community is doing for ages, but you do have to listen to it Blizzard.....
http://www.twitch.tv/pinokotsbeer
CannonsNCarriers
Profile Joined April 2010
United States638 Posts
January 08 2016 19:53 GMT
#8
RIP tournament Terrans. Another month of this and SSL/GSL really won't have any more Terran players left.

// Marinelord doesn't count because he was up against Innovation, a Terran player. Marinelord almost lost to the Z, but he managed to hit a timing where the Ultras were out but didn't have the armor upgrade. The P player he beat only killed 1 tank with 3 disruptors.
Dun tuch my cheezbrgr
A_needle_jog
Profile Blog Joined December 2015
Korea (South)699 Posts
January 08 2016 19:55 GMT
#9
On January 09 2016 04:53 CannonsNCarriers wrote:
RIP tournament Terrans. Another month of this and SSL/GSL really won't have any more Terran players left.

// Marinelord doesn't count because he was up against Innovation, a Terran player. Marinelord almost lost to the Z, but he managed to hit a timing where the Ultras were out but didn't have the armor upgrade. The P player he beat only killed 1 tank with 3 disruptors.



Excuse me sir. Have you seen todays matches? As far as I am aware out of 3 matches 3 terrans advanced.
http://kr.battle.net/sc2/ko/profile/3949980/1/llllllllllll/
KingofdaHipHop
Profile Blog Joined October 2013
United States25602 Posts
January 08 2016 19:55 GMT
#10
i hope they don't attach ladder ranking to game speed, i know i'm bad at the game but i like the speed that I can play it on, I'm comfortable with it. Maybe you could choose your game speed when you ladder so you only play other people who want to play that game speed.
Rain | herO | sOs | Dear | Neeb | ByuN | INnoVation | Dream | ForGG | Maru | ByuL | Golden | Solar | Soulkey | Scarlett!!!
KingofdaHipHop
Profile Blog Joined October 2013
United States25602 Posts
January 08 2016 19:56 GMT
#11
On January 09 2016 04:53 CannonsNCarriers wrote:
RIP tournament Terrans. Another month of this and SSL/GSL really won't have any more Terran players left.

// Marinelord doesn't count because he was up against Innovation, a Terran player. Marinelord almost lost to the Z, but he managed to hit a timing where the Ultras were out but didn't have the armor upgrade. The P player he beat only killed 1 tank with 3 disruptors.

if you're making that gargantuan claim based off of one best of 9 you need some help
Rain | herO | sOs | Dear | Neeb | ByuN | INnoVation | Dream | ForGG | Maru | ByuL | Golden | Solar | Soulkey | Scarlett!!!
A_needle_jog
Profile Blog Joined December 2015
Korea (South)699 Posts
January 08 2016 19:57 GMT
#12
On January 09 2016 04:55 KingofdaHipHop wrote:
i hope they don't attach ladder ranking to game speed, i know i'm bad at the game but i like the speed that I can play it on, I'm comfortable with it. Maybe you could choose your game speed when you ladder so you only play other people who want to play that game speed.



Good post. With the ladder spee change they would create a two class society. People playing on normal speed and being used to it would never ever be able to catch up with the fast players!
http://kr.battle.net/sc2/ko/profile/3949980/1/llllllllllll/
Tenks
Profile Joined April 2010
United States3104 Posts
January 08 2016 19:57 GMT
#13
Making gold and below on training wheels feels like the incorrect move. It then also brings up the logistics of which game speed does a gold looking for a promotion playing a low platinum play on? Logically you'd think Fastest but that puts the Gold player at a massive disadvantage because how would he gain practice to effectively kill Platinums at the fastest speed outside of potential promotion ledges?
Wat
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
January 08 2016 20:03 GMT
#14
That game speed change is a pretty weird one to consider. It feels like it would end up more annoying than helpful.
Thouhastmail
Profile Joined March 2015
Korea (North)876 Posts
January 08 2016 20:03 GMT
#15
Ahhhhh, we already got this one. Sorry!
"Morality is simply the attitude we adopt towards people we personally dislike"
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
January 08 2016 20:06 GMT
#16
It's surprising to see the mention of ladder game speed to me. That falls under the same category as "why isn't there a pro-mode and casual where one has easier mechanics" in that it's bad to split the player base on that line.

Seems like there's no reasonable way to do it, that transition would be really messed up after you're climbing the ranks especially after the new ladder system is eventually implemented.
@RealHeyoka | ESL / DreamHack StarCraft Lead
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
Last Edited: 2016-01-08 20:12:53
January 08 2016 20:10 GMT
#17
On January 09 2016 04:48 Hider wrote:
Show nested quote +
First is that we have seen time and time again that it takes much more time to learn how to defend against attacks using new or changed units compared to the time it takes to learn how to execute the attacks


The reason for this is that the opponent limits his build order diversity and opts for 1-2 different builds that are safe and allow him to defend against it. That is, however, absolutely terrible game design. It is essential that overly strong early game units gets nerfed accordingly so players can opt for different types of openings.

I think that David Kim's reasoning leaves out some important details.

Given time the power level of any unit will be incorporated into standard assumptions about what the race is capable of, strategies will be built around it to the point that people can no longer imagine the game functioning without it. You see this all the time, Blizzard introduces something powerful and controversial, but they leave it in the game and when you suggest later on that it's too powerful you're berated for trying to cripple the race by removing an essential tool. So you can leave the adept as it is, the game will still function, but you'll just see adepts every single game as the cornerstone for every single strategy and you'll just be overly restricted in your own build orders by having to account for adept rushes all the time.

The take-away is that units are rarely OP, which in the common understanding only happens in two cases: unstoppable rushes (reapers) and unstoppable compositions (infestors). In both scenarios there is a problem with the win rates which hinges on the power of these units, that is to say it's clearly identifiable in the game flow that there is a direct link between the outcome of a game and certain things that these units enable. The adept is a somewhat generic army unit like the marauder, stalker or roach, by itself it can hardly decide games because you need to have the economy to back it up, they are still susceptible to certain counters, you can still outplay your opponent with harassment etc. It is not like the reaper where you could announce your rush before the game and even championship level players could not stop them and it is not like the infestor where your economy would cease to matter as long as you had a composition that could literally not be defeated. It's just a very powerful unit, like the medivac, but it's merely problematic, not gamebreaking.

And note David Kim's phrasing. First of all he incorrectly poses the question of OPness presumably to deflect from the question of whether it's correctly tuned and also he is so careful about committing to anything: the adept might or might not be too strong, it's impossible to tell, we can only wait and do nothing, but we'll pay close attention to the situation to see whether they literally break the game. He is the one that maybe incorrectly tuned the unit, but he's not really promising to do much about it, is he?
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
p4ch1n0
Profile Joined December 2012
Germany38 Posts
January 08 2016 20:11 GMT
#18
I think the speed change could only work if you make the game speed related to your mmr. So that the game becomes slowly faster and faster. Once you hit platin or something the gamespeed stays the same. The growth of speed should be almost not noticeable.
p68
Profile Joined November 2015
100 Posts
January 08 2016 20:15 GMT
#19
Ladder is very overwhelming for new players, especially with the economy changes. I'm not surprised that the community here would be against the game speed suggestion, but hopefully we can all agree that we could still do more to make the game more accessible at lower levels. We all want the game to grow a lot more than it has, that's for sure.
KingofdaHipHop
Profile Blog Joined October 2013
United States25602 Posts
January 08 2016 20:17 GMT
#20
On January 09 2016 05:15 p68 wrote:
Ladder is very overwhelming for new players, especially with the economy changes. I'm not surprised that the community here would be against the game speed suggestion, but hopefully we can all agree that we could still do more to make the game more accessible at lower levels. We all want the game to grow a lot more than it has, that's for sure.

yeah i think there should still be a way for it, it's just implementing a system that doesn't split the player base or change certain people's experience drastically.
Rain | herO | sOs | Dear | Neeb | ByuN | INnoVation | Dream | ForGG | Maru | ByuL | Golden | Solar | Soulkey | Scarlett!!!
1 2 3 4 5 11 12 13 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 8h 56m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko477
Ryung 109
trigger 78
StarCraft: Brood War
Britney 58746
Bisu 2284
Horang2 1319
Sea 1076
EffOrt 812
BeSt 668
actioN 522
ggaemo 433
Light 414
Soma 304
[ Show more ]
Larva 270
firebathero 220
ZerO 195
Rush 125
Soulkey 123
Mind 92
hero 83
Mong 66
sSak 51
ToSsGirL 47
Barracks 38
Pusan 34
Shinee 32
Movie 28
Backho 23
Rock 23
sorry 21
soO 21
Bale 20
910 17
IntoTheRainbow 16
GoRush 12
Terrorterran 11
Noble 8
Dota 2
Gorgc9073
qojqva1517
monkeys_forever91
Counter-Strike
Fnx 995
byalli505
Other Games
singsing1896
Beastyqt1047
B2W.Neo923
Liquid`RaSZi324
crisheroes312
Hui .307
ArmadaUGS119
QueenE107
Mew2King106
KnowMe57
ZerO(Twitch)19
fpsfer 2
FrodaN0
Organizations
Other Games
WardiTV228
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 18 non-featured ]
StarCraft 2
• poizon28 20
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• HerbMon 23
• FirePhoenix10
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis2576
• Jankos1755
• Stunt590
Other Games
• WagamamaTV165
• Shiphtur132
Upcoming Events
Replay Cast
8h 56m
RSL Revival
18h 56m
Classic vs Solar
herO vs SHIN
OSC
21h 56m
Big Brain Bouts
1d
sebesdes vs Iba
Percival vs YoungYakov
Reynor vs GgMaChine
Korean StarCraft League
1d 11h
RSL Revival
1d 18h
Clem vs Rogue
Bunny vs Lambo
IPSL
2 days
Dewalt vs nOmaD
Ret vs Cross
BSL
2 days
Bonyth vs Doodle
Dewalt vs TerrOr
GSL
2 days
Cure vs herO
SHIN vs Maru
IPSL
3 days
Bonyth vs Napoleon
G5 vs JDConan
[ Show More ]
BSL
3 days
OyAji vs JDConan
DragOn vs TBD
Replay Cast
3 days
Monday Night Weeklies
4 days
Replay Cast
4 days
The PondCast
4 days
GSL
5 days
Replay Cast
6 days
GSL
6 days
Liquipedia Results

Completed

Proleague 2026-05-13
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W7
YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.