• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:15
CEST 10:15
KST 17:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway13
Community News
SC4ALL $6,000 Open LAN in Philadelphia7Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues25LiuLi Cup - September 2025 Tournaments3Weekly Cups (August 25-31): Clem's Last Straw?39Weekly Cups (Aug 18-24): herO dethrones MaxPax6
StarCraft 2
General
Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues #1: Maru - Greatest Players of All Time Team Liquid Map Contest #21 - Presented by Monster Energy Classic Games #3: Rogue vs Serral at BlizzCon What happened to Singapore/Brazil servers?
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia LANified! 37: Groundswell, BYOC LAN, Nov 28-30 2025
Strategy
Custom Maps
External Content
Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast
Brood War
General
Pros React To: SoulKey's 5-Peat Challenge ASL20 General Discussion BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams
Tourneys
[ASL20] Ro16 Group B [ASL20] Ro16 Group A [Megathread] Daily Proleagues SC4ALL $1,500 Open Bracket LAN
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Borderlands 3 Nintendo Switch Thread Path of Exile General RTS Discussion Thread
Dota 2
LiquidDota to reintegrate into TL.net Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1222 users

qxc's thoughts: Adepts are too Strong - Page 5

Forum Index > SC2 General
162 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 8 9 Next All
Destructicon
Profile Blog Joined September 2011
4713 Posts
September 26 2015 09:25 GMT
#81
On September 26 2015 17:12 Iznogood wrote:
Second, IMHO QXC fails to acknowledge , that Adepts are what allows Protoss to tage reasonable fast expos. No other unit from GW allows that. He says so himself. Stalkers DPS is atrocious. Zealots awfully slow and Sentries .... well.....


He doesn't need to acknowledge this. Terrible design is still terrible design, just because Protoss can't easily expand doesn't mean it should get a OP unit in the early game to compensate for it, or the ridiculous pylon overcharge. What Protoss needed was a redesign of the other core GW units, Zealots and Stalkers, so they'd be better at fighting and holding a expansion early, or so they'd be good in tandem with Adepts at holding a expansion early..
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
Scrubwave
Profile Joined July 2010
Poland1786 Posts
September 26 2015 10:00 GMT
#82
--- Nuked ---
ToqZICTTD
Profile Joined September 2015
3 Posts
Last Edited: 2015-09-26 10:36:17
September 26 2015 10:32 GMT
#83
- Remove Stalker.
- Remove Adept.
- Add Dragoon (from Sc:Bw)


I really dont understand why blizzard keeps making up stupid units that just totaly skrew up the beautiful balance and playstyle made out from years of SCBW evolution.

Also the Adept model is ugly as hell, and totaly stolen from DOTA or WC3 Hero unit (which I proudly don't remember the name of, but im sure you all know what I am talking about)
Big J
Profile Joined March 2011
Austria16289 Posts
September 26 2015 10:39 GMT
#84
On September 26 2015 19:32 ToqZICTTD wrote:
- Remove Stalker.
- Remove Adept.
- Add Dragoon (from Sc:Bw) https://www.youtube.com/watch?v=zzPiDOh9430

I really dont understand why blizzard keeps making up stupid units that just totaly skrew up the beautiful balance and playstyle made out from years of SCBW evolution.

Also the Adept model is ugly as hell, and totaly stolen from DOTA or WC3 Hero unit (which I proudly don't remember the name of, but im sure you all know what I am talking about)


A 1to1 port of dragoon would be nothing but a nerfed stalker...
Iznogood
Profile Joined November 2010
Denmark21 Posts
September 26 2015 10:41 GMT
#85
On September 26 2015 18:25 Destructicon wrote:
Show nested quote +
On September 26 2015 17:12 Iznogood wrote:
Second, IMHO QXC fails to acknowledge , that Adepts are what allows Protoss to tage reasonable fast expos. No other unit from GW allows that. He says so himself. Stalkers DPS is atrocious. Zealots awfully slow and Sentries .... well.....


He doesn't need to acknowledge this. Terrible design is still terrible design, just because Protoss can't easily expand doesn't mean it should get a OP unit in the early game to compensate for it, or the ridiculous pylon overcharge. What Protoss needed was a redesign of the other core GW units, Zealots and Stalkers, so they'd be better at fighting and holding a expansion early, or so they'd be good in tandem with Adepts at holding a expansion early..


Well, since the design phase is now over, it doesn´t matter what disign flaws may or may not excist. The fact is, that Protoss doesn´t have anything else from GW that allows for the fast expos needed in LotV with the new econ system.

And since , as stated earlier, that tech for Toss takes the same time it always did, Adepts needs to be strong. Maybe they can be balanced more some way or another, we´ll have to see what Blizz comes up with. IMHO, Blizz has painted themselves into a corner as usual, regarding Adepts. It´s like the WM and the Hellbat. Nerf them a tad and they are too weak and useless, let them be or buff them, and they are OP as hell in some situations.
ChristianS
Profile Blog Joined March 2011
United States3188 Posts
September 26 2015 10:55 GMT
#86
On September 26 2015 19:41 Iznogood wrote:
Show nested quote +
On September 26 2015 18:25 Destructicon wrote:
On September 26 2015 17:12 Iznogood wrote:
Second, IMHO QXC fails to acknowledge , that Adepts are what allows Protoss to tage reasonable fast expos. No other unit from GW allows that. He says so himself. Stalkers DPS is atrocious. Zealots awfully slow and Sentries .... well.....


He doesn't need to acknowledge this. Terrible design is still terrible design, just because Protoss can't easily expand doesn't mean it should get a OP unit in the early game to compensate for it, or the ridiculous pylon overcharge. What Protoss needed was a redesign of the other core GW units, Zealots and Stalkers, so they'd be better at fighting and holding a expansion early, or so they'd be good in tandem with Adepts at holding a expansion early..


Well, since the design phase is now over, it doesn´t matter what disign flaws may or may not excist. The fact is, that Protoss doesn´t have anything else from GW that allows for the fast expos needed in LotV with the new econ system.

And since , as stated earlier, that tech for Toss takes the same time it always did, Adepts needs to be strong. Maybe they can be balanced more some way or another, we´ll have to see what Blizz comes up with. IMHO, Blizz has painted themselves into a corner as usual, regarding Adepts. It´s like the WM and the Hellbat. Nerf them a tad and they are too weak and useless, let them be or buff them, and they are OP as hell in some situations.

Are PvZ expansion builds really hard to hold without adepts or something? Because holy shit, do I not remember the last time I saw a Protoss struggle to fast expand in PvT. Terran, on the other hand, is kind of shit right now TvP. Adepts do not need to be that strong if Protoss just wants to be able to defend an expo.

Surely you'll acknowledge that in the present build, Protoss is absurdly powerful early game, and gets pretty weak after that. Is that really what you want?
"Never attribute to malice that which is adequately explained by stupidity." -Robert J. Hanlon
Penev
Profile Joined October 2012
28483 Posts
September 26 2015 10:58 GMT
#87
On September 25 2015 19:48 parkufarku wrote:
You're a respected player and a good writer, but you are also a Terran player and tend to write things from the T perspective. Even if this article is well-written, I have a hard time not believing QXC's views are distorted and biased from the race he plays. High level players can't be biased? Look at Avilo.

Look, Liberators are WAY more of a balance problem than anything, and the article complains about Adept. That alone make me disregard this post as a 'polished balance whine' on SC2 general page.

Why? Of course QXC is biased (and he does not deny it) but that doesn't mean you shouldn't read the article. Can't you think for yourself?
I do agree about the Liberator though, Blizzard should NOT add another air unit OBVIOUSLY (I was facepalming so hard when the unit was introduced).


Anyway QXC: Why do you opt for a second shade ability instead of just having an upgrade to increase the duration of the first one?
I Protoss winner, could it be?
Iznogood
Profile Joined November 2010
Denmark21 Posts
September 26 2015 11:23 GMT
#88
On September 26 2015 19:55 ChristianS wrote:
Show nested quote +
On September 26 2015 19:41 Iznogood wrote:
On September 26 2015 18:25 Destructicon wrote:
On September 26 2015 17:12 Iznogood wrote:
Second, IMHO QXC fails to acknowledge , that Adepts are what allows Protoss to tage reasonable fast expos. No other unit from GW allows that. He says so himself. Stalkers DPS is atrocious. Zealots awfully slow and Sentries .... well.....


He doesn't need to acknowledge this. Terrible design is still terrible design, just because Protoss can't easily expand doesn't mean it should get a OP unit in the early game to compensate for it, or the ridiculous pylon overcharge. What Protoss needed was a redesign of the other core GW units, Zealots and Stalkers, so they'd be better at fighting and holding a expansion early, or so they'd be good in tandem with Adepts at holding a expansion early..


Well, since the design phase is now over, it doesn´t matter what disign flaws may or may not excist. The fact is, that Protoss doesn´t have anything else from GW that allows for the fast expos needed in LotV with the new econ system.

And since , as stated earlier, that tech for Toss takes the same time it always did, Adepts needs to be strong. Maybe they can be balanced more some way or another, we´ll have to see what Blizz comes up with. IMHO, Blizz has painted themselves into a corner as usual, regarding Adepts. It´s like the WM and the Hellbat. Nerf them a tad and they are too weak and useless, let them be or buff them, and they are OP as hell in some situations.

Are PvZ expansion builds really hard to hold without adepts or something? Because holy shit, do I not remember the last time I saw a Protoss struggle to fast expand in PvT. Terran, on the other hand, is kind of shit right now TvP. Adepts do not need to be that strong if Protoss just wants to be able to defend an expo.

Surely you'll acknowledge that in the present build, Protoss is absurdly powerful early game, and gets pretty weak after that. Is that really what you want?


Nobody said, that balancing wasn´t needed. I just said it is a difficult one TO balance. Just like the WM and the Hellbat. Add Tempests for measure. Adepts are kinda specialized units, like the above.
halomonian
Profile Joined January 2012
Brazil255 Posts
September 26 2015 13:45 GMT
#89
What about moving the Adept to other branch of the tech tree? what if the adept was redesigned to be a midgame harassing unit? Or at least put the transfer ability as a research on the twilight council
thoughts in chaos | enjOy[dream]
digmouse
Profile Blog Joined November 2010
China6329 Posts
September 26 2015 14:16 GMT
#90
Dragoons will be the No.1 boring unit in SC2 because it literally has no personality under SC2's system.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
ToqZICTTD
Profile Joined September 2015
3 Posts
Last Edited: 2015-09-26 15:12:05
September 26 2015 15:10 GMT
#91
In this case, Stalker would be the bad substitute, poor modeldesigned, nerfed unit. Which actually has alot shorter range and less damange than the original and already fully functional Dragoon from SCBW, (which they really had no point in totaly removing in the first place)


I would suggest keep the stalker if you really have too, now make the stalker with blink the midd-game harrasment unit. and reinstate the Dragoon to its rightful place and glory with its longer range and perhaps some other stat adjustment to its advantage.


Also why not give back the Reavers, and their harrasment factor to Protoss. (but thats another forum)
ChristianS
Profile Blog Joined March 2011
United States3188 Posts
September 26 2015 15:46 GMT
#92
On September 26 2015 20:23 Iznogood wrote:
Show nested quote +
On September 26 2015 19:55 ChristianS wrote:
On September 26 2015 19:41 Iznogood wrote:
On September 26 2015 18:25 Destructicon wrote:
On September 26 2015 17:12 Iznogood wrote:
Second, IMHO QXC fails to acknowledge , that Adepts are what allows Protoss to tage reasonable fast expos. No other unit from GW allows that. He says so himself. Stalkers DPS is atrocious. Zealots awfully slow and Sentries .... well.....


He doesn't need to acknowledge this. Terrible design is still terrible design, just because Protoss can't easily expand doesn't mean it should get a OP unit in the early game to compensate for it, or the ridiculous pylon overcharge. What Protoss needed was a redesign of the other core GW units, Zealots and Stalkers, so they'd be better at fighting and holding a expansion early, or so they'd be good in tandem with Adepts at holding a expansion early..


Well, since the design phase is now over, it doesn´t matter what disign flaws may or may not excist. The fact is, that Protoss doesn´t have anything else from GW that allows for the fast expos needed in LotV with the new econ system.

And since , as stated earlier, that tech for Toss takes the same time it always did, Adepts needs to be strong. Maybe they can be balanced more some way or another, we´ll have to see what Blizz comes up with. IMHO, Blizz has painted themselves into a corner as usual, regarding Adepts. It´s like the WM and the Hellbat. Nerf them a tad and they are too weak and useless, let them be or buff them, and they are OP as hell in some situations.

Are PvZ expansion builds really hard to hold without adepts or something? Because holy shit, do I not remember the last time I saw a Protoss struggle to fast expand in PvT. Terran, on the other hand, is kind of shit right now TvP. Adepts do not need to be that strong if Protoss just wants to be able to defend an expo.

Surely you'll acknowledge that in the present build, Protoss is absurdly powerful early game, and gets pretty weak after that. Is that really what you want?


Nobody said, that balancing wasn´t needed. I just said it is a difficult one TO balance. Just like the WM and the Hellbat. Add Tempests for measure. Adepts are kinda specialized units, like the above.

I mean yeah, they are kinda specialized – and interestingly enough, not particularly defensively focused, contrary to your points. I haven't seen Protoss struggle to expand in my games, but when they do expand early it doesn't usually seem to be on the back of adepts. Maybe in PvZ that's more necessary? Is it not fast enough to expand with forge and cannons now? Or do ling drops kill you or something?

Because it sure sounded like your argument here was that qxc and others calling for adept nerfs are misunderstanding or willfully ignoring that the adept has to be so strong in order to allow Protoss to expand relatively quickly – otherwise, the new economy is just too punishing because they can't take a safe expo. I'd be a little surprised if that's true, and given how hard they make it for Terran to take an expo anyway I don't think the argument can hold much weight.
"Never attribute to malice that which is adequately explained by stupidity." -Robert J. Hanlon
Big J
Profile Joined March 2011
Austria16289 Posts
September 26 2015 16:17 GMT
#93
On September 27 2015 00:10 ToqZICTTD wrote:
In this case, Stalker would be the bad substitute, poor modeldesigned, nerfed unit. Which actually has alot shorter range and less damange than the original and already fully functional Dragoon from SCBW, (which they really had no point in totaly removing in the first place)


I would suggest keep the stalker if you really have too, now make the stalker with blink the midd-game harrasment unit. and reinstate the Dragoon to its rightful place and glory with its longer range and perhaps some other stat adjustment to its advantage.


Also why not give back the Reavers, and their harrasment factor to Protoss. (but thats another forum)


Dude, the dragoon literally needs and upgrade to have the same range that the stalkerpacks by default. It has literally the same damage vs light/small and I think even a higher firerate (did the math a few years back). The speed is also comparable. the only upsides are 20extra health and a bit extra dps vs large/massive targets, for the cost of blink whichis a ridiculously powerful ability inand out of combat.
Icekin
Profile Joined December 2014
88 Posts
September 26 2015 16:29 GMT
#94
Is the adept really op?
I think we can't say this for sure.
There was a time when everyone said "omg nerf blink", "omg nerf oracle", then people just figured out a way to counter them.

Lotv meta changes very quickly and until all the sc2 pros leave hots for lotv and figure out new strategies, I think no units can be said to be op. People can write posts like these on 3-4 units for every race
PinoKotsBeer
Profile Joined February 2014
Netherlands1385 Posts
September 26 2015 17:08 GMT
#95
I wont comment on balance, but every tvp was mass adapts + dropplay. Every single tvp the same shit over and over and over and over again. Im looking forward to the first tournaments to see how the results will be.
http://www.twitch.tv/pinokotsbeer
ChristianS
Profile Blog Joined March 2011
United States3188 Posts
September 26 2015 18:06 GMT
#96
On September 27 2015 01:29 Icekin wrote:
Is the adept really op?
I think we can't say this for sure.
There was a time when everyone said "omg nerf blink", "omg nerf oracle", then people just figured out a way to counter them.

Lotv meta changes very quickly and until all the sc2 pros leave hots for lotv and figure out new strategies, I think no units can be said to be op. People can write posts like these on 3-4 units for every race

Uh, the blink/oracle era was largely solved by map changes – in other words, an indirect nerf to blink and oracle. I'm not saying there's no examples of something being called OP and then people figuring it out, but I don't think that blink (which did get a big nerf in HotS) and the oracle are good examples.

If you say "we can't say anything about balance until all the pros have switched over" then we just can't make balance changes until release. Is that really what you want?
"Never attribute to malice that which is adequately explained by stupidity." -Robert J. Hanlon
TheWinks
Profile Joined July 2011
United States572 Posts
September 26 2015 21:42 GMT
#97
On September 27 2015 03:06 ChristianS wrote:
Show nested quote +
On September 27 2015 01:29 Icekin wrote:
Is the adept really op?
I think we can't say this for sure.
There was a time when everyone said "omg nerf blink", "omg nerf oracle", then people just figured out a way to counter them.

Lotv meta changes very quickly and until all the sc2 pros leave hots for lotv and figure out new strategies, I think no units can be said to be op. People can write posts like these on 3-4 units for every race

Uh, the blink/oracle era was largely solved by map changes – in other words, an indirect nerf to blink and oracle. I'm not saying there's no examples of something being called OP and then people figuring it out, but I don't think that blink (which did get a big nerf in HotS) and the oracle are good examples.

If you say "we can't say anything about balance until all the pros have switched over" then we just can't make balance changes until release. Is that really what you want?

Blink era was ended by the widow mine revert. It was introduced by the widow mine nerf. Yeonsu, Polar Night, and Frost were in S3 2013 and while blink was strong on those maps, it was not completely broken until the nerf.
PinoKotsBeer
Profile Joined February 2014
Netherlands1385 Posts
September 26 2015 21:49 GMT
#98
On September 27 2015 06:42 TheWinks wrote:
Show nested quote +
On September 27 2015 03:06 ChristianS wrote:
On September 27 2015 01:29 Icekin wrote:
Is the adept really op?
I think we can't say this for sure.
There was a time when everyone said "omg nerf blink", "omg nerf oracle", then people just figured out a way to counter them.

Lotv meta changes very quickly and until all the sc2 pros leave hots for lotv and figure out new strategies, I think no units can be said to be op. People can write posts like these on 3-4 units for every race

Uh, the blink/oracle era was largely solved by map changes – in other words, an indirect nerf to blink and oracle. I'm not saying there's no examples of something being called OP and then people figuring it out, but I don't think that blink (which did get a big nerf in HotS) and the oracle are good examples.

If you say "we can't say anything about balance until all the pros have switched over" then we just can't make balance changes until release. Is that really what you want?

Blink era was ended by the widow mine revert. It was introduced by the widow mine nerf. Yeonsu, Polar Night, and Frost were in S3 2013 and while blink was strong on those maps, it was not completely broken until the nerf.

exactly, even IEM and other tournaments were a toss fest.
http://www.twitch.tv/pinokotsbeer
ChristianS
Profile Blog Joined March 2011
United States3188 Posts
September 26 2015 22:28 GMT
#99
On September 27 2015 06:42 TheWinks wrote:
Show nested quote +
On September 27 2015 03:06 ChristianS wrote:
On September 27 2015 01:29 Icekin wrote:
Is the adept really op?
I think we can't say this for sure.
There was a time when everyone said "omg nerf blink", "omg nerf oracle", then people just figured out a way to counter them.

Lotv meta changes very quickly and until all the sc2 pros leave hots for lotv and figure out new strategies, I think no units can be said to be op. People can write posts like these on 3-4 units for every race

Uh, the blink/oracle era was largely solved by map changes – in other words, an indirect nerf to blink and oracle. I'm not saying there's no examples of something being called OP and then people figuring it out, but I don't think that blink (which did get a big nerf in HotS) and the oracle are good examples.

If you say "we can't say anything about balance until all the pros have switched over" then we just can't make balance changes until release. Is that really what you want?

Blink era was ended by the widow mine revert. It was introduced by the widow mine nerf. Yeonsu, Polar Night, and Frost were in S3 2013 and while blink was strong on those maps, it was not completely broken until the nerf.

Well, fair enough. For my point, it's inconsequential, since I'm merely refuting that the blink/oracle issues were solved without the game needing any adjustment.
"Never attribute to malice that which is adequately explained by stupidity." -Robert J. Hanlon
Magnifico
Profile Joined March 2013
1958 Posts
Last Edited: 2015-09-26 22:36:55
September 26 2015 22:36 GMT
#100
Zergs are defending really well adept harass this week. I'm starting to think that any change to this unit should not impact PvZ otherwise adepts will be weak.
Prev 1 2 3 4 5 6 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 46m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Sea 1704
Larva 433
sSak 231
Zeus 211
Dewaltoss 73
Hyun 67
Noble 18
Dota 2
The International80820
Dendi1080
Gorgc367
NeuroSwarm129
League of Legends
JimRising 551
Counter-Strike
Stewie2K597
allub0
Super Smash Bros
Mew2King190
Other Games
XaKoH 160
Nina52
Organizations
Other Games
gamesdonequick379
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• Sammyuel 43
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1184
Upcoming Events
RSL Revival
1h 46m
Cure vs Zoun
Classic vs Maru
Maestros of the Game
8h 46m
ShoWTimE vs herO
Bunny vs Zoun
TBD vs Serral
TBD vs Classic
BSL Team Wars
10h 46m
Afreeca Starleague
1d 1h
Snow vs Sharp
Jaedong vs Mini
Wardi Open
1d 2h
Sparkling Tuna Cup
2 days
Afreeca Starleague
2 days
Light vs Speed
Larva vs Soma
LiuLi Cup
3 days
The PondCast
4 days
Korean StarCraft League
5 days
[ Show More ]
[BSL 2025] Weekly
6 days
BSL Team Wars
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
SEL Season 2 Championship
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
Chzzk MurlocKing SC1 vs SC2 Cup #2
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
SC4ALL: StarCraft II
EC S1
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.