• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:41
CET 12:41
KST 20:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation13Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
[TLMC] Fall/Winter 2025 Ladder Map Rotation Zerg is losing its identity in StarCraft 2 Mech is the composition that needs teleportation t RotterdaM "Serral is the GOAT, and it's not close" RSL Season 3 - RO16 Groups C & D Preview
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 3 Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BGH Auto Balance -> http://bghmmr.eu/ What happened to TvZ on Retro? SnOw's ASL S20 Finals Review BW General Discussion
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
PvZ map balance Current Meta Simple Questions, Simple Answers How to stay on top of macro?
Other Games
General Games
Path of Exile Should offensive tower rushing be viable in RTS games? Stormgate/Frost Giant Megathread Nintendo Switch Thread Clair Obscur - Expedition 33
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1954 users

qxc's thoughts: Adepts are too Strong - Page 5

Forum Index > SC2 General
162 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 8 9 Next All
Destructicon
Profile Blog Joined September 2011
4713 Posts
September 26 2015 09:25 GMT
#81
On September 26 2015 17:12 Iznogood wrote:
Second, IMHO QXC fails to acknowledge , that Adepts are what allows Protoss to tage reasonable fast expos. No other unit from GW allows that. He says so himself. Stalkers DPS is atrocious. Zealots awfully slow and Sentries .... well.....


He doesn't need to acknowledge this. Terrible design is still terrible design, just because Protoss can't easily expand doesn't mean it should get a OP unit in the early game to compensate for it, or the ridiculous pylon overcharge. What Protoss needed was a redesign of the other core GW units, Zealots and Stalkers, so they'd be better at fighting and holding a expansion early, or so they'd be good in tandem with Adepts at holding a expansion early..
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
Scrubwave
Profile Joined July 2010
Poland1786 Posts
September 26 2015 10:00 GMT
#82
--- Nuked ---
ToqZICTTD
Profile Joined September 2015
3 Posts
Last Edited: 2015-09-26 10:36:17
September 26 2015 10:32 GMT
#83
- Remove Stalker.
- Remove Adept.
- Add Dragoon (from Sc:Bw)


I really dont understand why blizzard keeps making up stupid units that just totaly skrew up the beautiful balance and playstyle made out from years of SCBW evolution.

Also the Adept model is ugly as hell, and totaly stolen from DOTA or WC3 Hero unit (which I proudly don't remember the name of, but im sure you all know what I am talking about)
Big J
Profile Joined March 2011
Austria16289 Posts
September 26 2015 10:39 GMT
#84
On September 26 2015 19:32 ToqZICTTD wrote:
- Remove Stalker.
- Remove Adept.
- Add Dragoon (from Sc:Bw) https://www.youtube.com/watch?v=zzPiDOh9430

I really dont understand why blizzard keeps making up stupid units that just totaly skrew up the beautiful balance and playstyle made out from years of SCBW evolution.

Also the Adept model is ugly as hell, and totaly stolen from DOTA or WC3 Hero unit (which I proudly don't remember the name of, but im sure you all know what I am talking about)


A 1to1 port of dragoon would be nothing but a nerfed stalker...
Iznogood
Profile Joined November 2010
Denmark21 Posts
September 26 2015 10:41 GMT
#85
On September 26 2015 18:25 Destructicon wrote:
Show nested quote +
On September 26 2015 17:12 Iznogood wrote:
Second, IMHO QXC fails to acknowledge , that Adepts are what allows Protoss to tage reasonable fast expos. No other unit from GW allows that. He says so himself. Stalkers DPS is atrocious. Zealots awfully slow and Sentries .... well.....


He doesn't need to acknowledge this. Terrible design is still terrible design, just because Protoss can't easily expand doesn't mean it should get a OP unit in the early game to compensate for it, or the ridiculous pylon overcharge. What Protoss needed was a redesign of the other core GW units, Zealots and Stalkers, so they'd be better at fighting and holding a expansion early, or so they'd be good in tandem with Adepts at holding a expansion early..


Well, since the design phase is now over, it doesn´t matter what disign flaws may or may not excist. The fact is, that Protoss doesn´t have anything else from GW that allows for the fast expos needed in LotV with the new econ system.

And since , as stated earlier, that tech for Toss takes the same time it always did, Adepts needs to be strong. Maybe they can be balanced more some way or another, we´ll have to see what Blizz comes up with. IMHO, Blizz has painted themselves into a corner as usual, regarding Adepts. It´s like the WM and the Hellbat. Nerf them a tad and they are too weak and useless, let them be or buff them, and they are OP as hell in some situations.
ChristianS
Profile Blog Joined March 2011
United States3250 Posts
September 26 2015 10:55 GMT
#86
On September 26 2015 19:41 Iznogood wrote:
Show nested quote +
On September 26 2015 18:25 Destructicon wrote:
On September 26 2015 17:12 Iznogood wrote:
Second, IMHO QXC fails to acknowledge , that Adepts are what allows Protoss to tage reasonable fast expos. No other unit from GW allows that. He says so himself. Stalkers DPS is atrocious. Zealots awfully slow and Sentries .... well.....


He doesn't need to acknowledge this. Terrible design is still terrible design, just because Protoss can't easily expand doesn't mean it should get a OP unit in the early game to compensate for it, or the ridiculous pylon overcharge. What Protoss needed was a redesign of the other core GW units, Zealots and Stalkers, so they'd be better at fighting and holding a expansion early, or so they'd be good in tandem with Adepts at holding a expansion early..


Well, since the design phase is now over, it doesn´t matter what disign flaws may or may not excist. The fact is, that Protoss doesn´t have anything else from GW that allows for the fast expos needed in LotV with the new econ system.

And since , as stated earlier, that tech for Toss takes the same time it always did, Adepts needs to be strong. Maybe they can be balanced more some way or another, we´ll have to see what Blizz comes up with. IMHO, Blizz has painted themselves into a corner as usual, regarding Adepts. It´s like the WM and the Hellbat. Nerf them a tad and they are too weak and useless, let them be or buff them, and they are OP as hell in some situations.

Are PvZ expansion builds really hard to hold without adepts or something? Because holy shit, do I not remember the last time I saw a Protoss struggle to fast expand in PvT. Terran, on the other hand, is kind of shit right now TvP. Adepts do not need to be that strong if Protoss just wants to be able to defend an expo.

Surely you'll acknowledge that in the present build, Protoss is absurdly powerful early game, and gets pretty weak after that. Is that really what you want?
"Never attribute to malice that which is adequately explained by stupidity." -Robert J. Hanlon
Penev
Profile Joined October 2012
28503 Posts
September 26 2015 10:58 GMT
#87
On September 25 2015 19:48 parkufarku wrote:
You're a respected player and a good writer, but you are also a Terran player and tend to write things from the T perspective. Even if this article is well-written, I have a hard time not believing QXC's views are distorted and biased from the race he plays. High level players can't be biased? Look at Avilo.

Look, Liberators are WAY more of a balance problem than anything, and the article complains about Adept. That alone make me disregard this post as a 'polished balance whine' on SC2 general page.

Why? Of course QXC is biased (and he does not deny it) but that doesn't mean you shouldn't read the article. Can't you think for yourself?
I do agree about the Liberator though, Blizzard should NOT add another air unit OBVIOUSLY (I was facepalming so hard when the unit was introduced).


Anyway QXC: Why do you opt for a second shade ability instead of just having an upgrade to increase the duration of the first one?
I Protoss winner, could it be?
Iznogood
Profile Joined November 2010
Denmark21 Posts
September 26 2015 11:23 GMT
#88
On September 26 2015 19:55 ChristianS wrote:
Show nested quote +
On September 26 2015 19:41 Iznogood wrote:
On September 26 2015 18:25 Destructicon wrote:
On September 26 2015 17:12 Iznogood wrote:
Second, IMHO QXC fails to acknowledge , that Adepts are what allows Protoss to tage reasonable fast expos. No other unit from GW allows that. He says so himself. Stalkers DPS is atrocious. Zealots awfully slow and Sentries .... well.....


He doesn't need to acknowledge this. Terrible design is still terrible design, just because Protoss can't easily expand doesn't mean it should get a OP unit in the early game to compensate for it, or the ridiculous pylon overcharge. What Protoss needed was a redesign of the other core GW units, Zealots and Stalkers, so they'd be better at fighting and holding a expansion early, or so they'd be good in tandem with Adepts at holding a expansion early..


Well, since the design phase is now over, it doesn´t matter what disign flaws may or may not excist. The fact is, that Protoss doesn´t have anything else from GW that allows for the fast expos needed in LotV with the new econ system.

And since , as stated earlier, that tech for Toss takes the same time it always did, Adepts needs to be strong. Maybe they can be balanced more some way or another, we´ll have to see what Blizz comes up with. IMHO, Blizz has painted themselves into a corner as usual, regarding Adepts. It´s like the WM and the Hellbat. Nerf them a tad and they are too weak and useless, let them be or buff them, and they are OP as hell in some situations.

Are PvZ expansion builds really hard to hold without adepts or something? Because holy shit, do I not remember the last time I saw a Protoss struggle to fast expand in PvT. Terran, on the other hand, is kind of shit right now TvP. Adepts do not need to be that strong if Protoss just wants to be able to defend an expo.

Surely you'll acknowledge that in the present build, Protoss is absurdly powerful early game, and gets pretty weak after that. Is that really what you want?


Nobody said, that balancing wasn´t needed. I just said it is a difficult one TO balance. Just like the WM and the Hellbat. Add Tempests for measure. Adepts are kinda specialized units, like the above.
halomonian
Profile Joined January 2012
Brazil255 Posts
September 26 2015 13:45 GMT
#89
What about moving the Adept to other branch of the tech tree? what if the adept was redesigned to be a midgame harassing unit? Or at least put the transfer ability as a research on the twilight council
thoughts in chaos | enjOy[dream]
digmouse
Profile Blog Joined November 2010
China6330 Posts
September 26 2015 14:16 GMT
#90
Dragoons will be the No.1 boring unit in SC2 because it literally has no personality under SC2's system.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
ToqZICTTD
Profile Joined September 2015
3 Posts
Last Edited: 2015-09-26 15:12:05
September 26 2015 15:10 GMT
#91
In this case, Stalker would be the bad substitute, poor modeldesigned, nerfed unit. Which actually has alot shorter range and less damange than the original and already fully functional Dragoon from SCBW, (which they really had no point in totaly removing in the first place)


I would suggest keep the stalker if you really have too, now make the stalker with blink the midd-game harrasment unit. and reinstate the Dragoon to its rightful place and glory with its longer range and perhaps some other stat adjustment to its advantage.


Also why not give back the Reavers, and their harrasment factor to Protoss. (but thats another forum)
ChristianS
Profile Blog Joined March 2011
United States3250 Posts
September 26 2015 15:46 GMT
#92
On September 26 2015 20:23 Iznogood wrote:
Show nested quote +
On September 26 2015 19:55 ChristianS wrote:
On September 26 2015 19:41 Iznogood wrote:
On September 26 2015 18:25 Destructicon wrote:
On September 26 2015 17:12 Iznogood wrote:
Second, IMHO QXC fails to acknowledge , that Adepts are what allows Protoss to tage reasonable fast expos. No other unit from GW allows that. He says so himself. Stalkers DPS is atrocious. Zealots awfully slow and Sentries .... well.....


He doesn't need to acknowledge this. Terrible design is still terrible design, just because Protoss can't easily expand doesn't mean it should get a OP unit in the early game to compensate for it, or the ridiculous pylon overcharge. What Protoss needed was a redesign of the other core GW units, Zealots and Stalkers, so they'd be better at fighting and holding a expansion early, or so they'd be good in tandem with Adepts at holding a expansion early..


Well, since the design phase is now over, it doesn´t matter what disign flaws may or may not excist. The fact is, that Protoss doesn´t have anything else from GW that allows for the fast expos needed in LotV with the new econ system.

And since , as stated earlier, that tech for Toss takes the same time it always did, Adepts needs to be strong. Maybe they can be balanced more some way or another, we´ll have to see what Blizz comes up with. IMHO, Blizz has painted themselves into a corner as usual, regarding Adepts. It´s like the WM and the Hellbat. Nerf them a tad and they are too weak and useless, let them be or buff them, and they are OP as hell in some situations.

Are PvZ expansion builds really hard to hold without adepts or something? Because holy shit, do I not remember the last time I saw a Protoss struggle to fast expand in PvT. Terran, on the other hand, is kind of shit right now TvP. Adepts do not need to be that strong if Protoss just wants to be able to defend an expo.

Surely you'll acknowledge that in the present build, Protoss is absurdly powerful early game, and gets pretty weak after that. Is that really what you want?


Nobody said, that balancing wasn´t needed. I just said it is a difficult one TO balance. Just like the WM and the Hellbat. Add Tempests for measure. Adepts are kinda specialized units, like the above.

I mean yeah, they are kinda specialized – and interestingly enough, not particularly defensively focused, contrary to your points. I haven't seen Protoss struggle to expand in my games, but when they do expand early it doesn't usually seem to be on the back of adepts. Maybe in PvZ that's more necessary? Is it not fast enough to expand with forge and cannons now? Or do ling drops kill you or something?

Because it sure sounded like your argument here was that qxc and others calling for adept nerfs are misunderstanding or willfully ignoring that the adept has to be so strong in order to allow Protoss to expand relatively quickly – otherwise, the new economy is just too punishing because they can't take a safe expo. I'd be a little surprised if that's true, and given how hard they make it for Terran to take an expo anyway I don't think the argument can hold much weight.
"Never attribute to malice that which is adequately explained by stupidity." -Robert J. Hanlon
Big J
Profile Joined March 2011
Austria16289 Posts
September 26 2015 16:17 GMT
#93
On September 27 2015 00:10 ToqZICTTD wrote:
In this case, Stalker would be the bad substitute, poor modeldesigned, nerfed unit. Which actually has alot shorter range and less damange than the original and already fully functional Dragoon from SCBW, (which they really had no point in totaly removing in the first place)


I would suggest keep the stalker if you really have too, now make the stalker with blink the midd-game harrasment unit. and reinstate the Dragoon to its rightful place and glory with its longer range and perhaps some other stat adjustment to its advantage.


Also why not give back the Reavers, and their harrasment factor to Protoss. (but thats another forum)


Dude, the dragoon literally needs and upgrade to have the same range that the stalkerpacks by default. It has literally the same damage vs light/small and I think even a higher firerate (did the math a few years back). The speed is also comparable. the only upsides are 20extra health and a bit extra dps vs large/massive targets, for the cost of blink whichis a ridiculously powerful ability inand out of combat.
Icekin
Profile Joined December 2014
88 Posts
September 26 2015 16:29 GMT
#94
Is the adept really op?
I think we can't say this for sure.
There was a time when everyone said "omg nerf blink", "omg nerf oracle", then people just figured out a way to counter them.

Lotv meta changes very quickly and until all the sc2 pros leave hots for lotv and figure out new strategies, I think no units can be said to be op. People can write posts like these on 3-4 units for every race
PinoKotsBeer
Profile Joined February 2014
Netherlands1385 Posts
September 26 2015 17:08 GMT
#95
I wont comment on balance, but every tvp was mass adapts + dropplay. Every single tvp the same shit over and over and over and over again. Im looking forward to the first tournaments to see how the results will be.
http://www.twitch.tv/pinokotsbeer
ChristianS
Profile Blog Joined March 2011
United States3250 Posts
September 26 2015 18:06 GMT
#96
On September 27 2015 01:29 Icekin wrote:
Is the adept really op?
I think we can't say this for sure.
There was a time when everyone said "omg nerf blink", "omg nerf oracle", then people just figured out a way to counter them.

Lotv meta changes very quickly and until all the sc2 pros leave hots for lotv and figure out new strategies, I think no units can be said to be op. People can write posts like these on 3-4 units for every race

Uh, the blink/oracle era was largely solved by map changes – in other words, an indirect nerf to blink and oracle. I'm not saying there's no examples of something being called OP and then people figuring it out, but I don't think that blink (which did get a big nerf in HotS) and the oracle are good examples.

If you say "we can't say anything about balance until all the pros have switched over" then we just can't make balance changes until release. Is that really what you want?
"Never attribute to malice that which is adequately explained by stupidity." -Robert J. Hanlon
TheWinks
Profile Joined July 2011
United States572 Posts
September 26 2015 21:42 GMT
#97
On September 27 2015 03:06 ChristianS wrote:
Show nested quote +
On September 27 2015 01:29 Icekin wrote:
Is the adept really op?
I think we can't say this for sure.
There was a time when everyone said "omg nerf blink", "omg nerf oracle", then people just figured out a way to counter them.

Lotv meta changes very quickly and until all the sc2 pros leave hots for lotv and figure out new strategies, I think no units can be said to be op. People can write posts like these on 3-4 units for every race

Uh, the blink/oracle era was largely solved by map changes – in other words, an indirect nerf to blink and oracle. I'm not saying there's no examples of something being called OP and then people figuring it out, but I don't think that blink (which did get a big nerf in HotS) and the oracle are good examples.

If you say "we can't say anything about balance until all the pros have switched over" then we just can't make balance changes until release. Is that really what you want?

Blink era was ended by the widow mine revert. It was introduced by the widow mine nerf. Yeonsu, Polar Night, and Frost were in S3 2013 and while blink was strong on those maps, it was not completely broken until the nerf.
PinoKotsBeer
Profile Joined February 2014
Netherlands1385 Posts
September 26 2015 21:49 GMT
#98
On September 27 2015 06:42 TheWinks wrote:
Show nested quote +
On September 27 2015 03:06 ChristianS wrote:
On September 27 2015 01:29 Icekin wrote:
Is the adept really op?
I think we can't say this for sure.
There was a time when everyone said "omg nerf blink", "omg nerf oracle", then people just figured out a way to counter them.

Lotv meta changes very quickly and until all the sc2 pros leave hots for lotv and figure out new strategies, I think no units can be said to be op. People can write posts like these on 3-4 units for every race

Uh, the blink/oracle era was largely solved by map changes – in other words, an indirect nerf to blink and oracle. I'm not saying there's no examples of something being called OP and then people figuring it out, but I don't think that blink (which did get a big nerf in HotS) and the oracle are good examples.

If you say "we can't say anything about balance until all the pros have switched over" then we just can't make balance changes until release. Is that really what you want?

Blink era was ended by the widow mine revert. It was introduced by the widow mine nerf. Yeonsu, Polar Night, and Frost were in S3 2013 and while blink was strong on those maps, it was not completely broken until the nerf.

exactly, even IEM and other tournaments were a toss fest.
http://www.twitch.tv/pinokotsbeer
ChristianS
Profile Blog Joined March 2011
United States3250 Posts
September 26 2015 22:28 GMT
#99
On September 27 2015 06:42 TheWinks wrote:
Show nested quote +
On September 27 2015 03:06 ChristianS wrote:
On September 27 2015 01:29 Icekin wrote:
Is the adept really op?
I think we can't say this for sure.
There was a time when everyone said "omg nerf blink", "omg nerf oracle", then people just figured out a way to counter them.

Lotv meta changes very quickly and until all the sc2 pros leave hots for lotv and figure out new strategies, I think no units can be said to be op. People can write posts like these on 3-4 units for every race

Uh, the blink/oracle era was largely solved by map changes – in other words, an indirect nerf to blink and oracle. I'm not saying there's no examples of something being called OP and then people figuring it out, but I don't think that blink (which did get a big nerf in HotS) and the oracle are good examples.

If you say "we can't say anything about balance until all the pros have switched over" then we just can't make balance changes until release. Is that really what you want?

Blink era was ended by the widow mine revert. It was introduced by the widow mine nerf. Yeonsu, Polar Night, and Frost were in S3 2013 and while blink was strong on those maps, it was not completely broken until the nerf.

Well, fair enough. For my point, it's inconsequential, since I'm merely refuting that the blink/oracle issues were solved without the game needing any adjustment.
"Never attribute to malice that which is adequately explained by stupidity." -Robert J. Hanlon
Magnifico
Profile Joined March 2013
1958 Posts
Last Edited: 2015-09-26 22:36:55
September 26 2015 22:36 GMT
#100
Zergs are defending really well adept harass this week. I'm starting to think that any change to this unit should not impact PvZ otherwise adepts will be weak.
Prev 1 2 3 4 5 6 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
RSL Revival
10:00
Group D
Reynor vs MaruLIVE!
sOs vs Ryung
Crank 1293
Tasteless972
ComeBackTV 724
IndyStarCraft 224
Rex131
3DClanTV 42
Liquipedia
Sparkling Tuna Cup
10:00
Weekly #113
Classic vs PercivalLIVE!
Solar vs NightMare
CranKy Ducklings65
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Crank 1293
Tasteless 972
Reynor 317
IndyStarCraft 224
Rex 131
Railgan 24
MindelVK 5
StarCraft: Brood War
Britney 37960
Rain 9723
Sea 6043
GuemChi 3313
Horang2 1875
BeSt 614
Stork 399
Soma 361
EffOrt 357
Mini 305
[ Show more ]
Killer 266
Last 245
Rush 151
firebathero 147
Hyun 138
yabsab 74
Bonyth 72
hero 69
Mind 57
Barracks 45
zelot 37
Shinee 20
Sharp 19
NotJumperer 15
scan(afreeca) 11
Hm[arnc] 11
Bale 8
Icarus 3
Dota 2
singsing1932
XaKoH 550
XcaliburYe382
Counter-Strike
fl0m3242
zeus544
SPUNJ498
x6flipin445
byalli261
Heroes of the Storm
Khaldor187
Other Games
summit1g14360
FrodaN4217
B2W.Neo1473
Fuzer 317
KnowMe212
Pyrionflax207
Organizations
Dota 2
PGL Dota 2 - Main Stream12293
PGL Dota 2 - Secondary Stream1864
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
StarCraft 2
WardiTV0
[ Show 12 non-featured ]
StarCraft 2
• Adnapsc2 9
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV558
Upcoming Events
Kung Fu Cup
19m
Cure vs herO
Reynor vs TBD
WardiTV Korean Royale
19m
BSL 21
8h 19m
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
8h 19m
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
11h 19m
Wardi Open
1d
Monday Night Weeklies
1d 5h
WardiTV Korean Royale
2 days
BSL: GosuLeague
2 days
The PondCast
2 days
[ Show More ]
Replay Cast
3 days
RSL Revival
3 days
BSL: GosuLeague
4 days
RSL Revival
4 days
WardiTV Korean Royale
5 days
RSL Revival
5 days
WardiTV Korean Royale
6 days
IPSL
6 days
Julia vs Artosis
JDConan vs DragOn
RSL Revival
6 days
Liquipedia Results

Completed

Proleague 2025-11-14
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.