• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:03
CEST 23:03
KST 06:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters9[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism6Official StarCraft website teases new content ahead of BlizzCon?119Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!46
StarCraft 2
General
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism SC4ALL: II Winner Will Earn a Spot at HSC 30! SC4ALL II: StarCraft 2 Player Announcement 7/8 Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Balance hotfix patch 5.0.16b (July 16)
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) 2026 GSTL Announcement Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? [ASL22] Ro16 Preview: Rough Waters ASL22 General Discussion Pros React To: Calm's Big Brain Play Vs Mini New 3v3 BGH Ladder (and more) on ShieldBattery!
Tourneys
[Megathread] Daily Proleagues [ASL22] Ro16 Group A BWCL Season 65 Announcement [ASL22] Ro16 Group B
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread EVE Corporation Diablo IV [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Trading/Investing Thread Things Aren’t Peaceful in Palestine
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
F* the Children and Get Off …
TrAiDoS
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5565 users

qxc's thoughts: Adepts are too Strong - Page 2

Forum Index > SC2 General
162 CommentsPost a Reply
Prev 1 2 3 4 5 7 8 9 Next All
deacon.frost
Profile Joined February 2013
Czech Republic12133 Posts
September 25 2015 12:20 GMT
#21
On September 25 2015 21:06 Whitewing wrote:
Adepts were made overly strong because the Protoss early game is atrocious otherwise.

The problem is that they have no time to tech anymore, and they are a race design based on teching. To compensate, they were given a unit that can hold them over to allow them time to actually tech, but that unit has to be very strong on almost no tech in order for that to function.

In short, the Adept is a product of the Protoss race design with the economy changes. If you want to nerf the adept in the early game, some consideration needs to go towards solving this problem.

So another band aid for Protoss! Excellent! I am really excited for their balancing of adept, it sounds promising.

Well written QXC. Thanks1
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2015-09-25 12:26:09
September 25 2015 12:23 GMT
#22
On September 25 2015 21:06 Whitewing wrote:
Adepts were made overly strong because the Protoss early game is atrocious otherwise.

The problem is that they have no time to tech anymore, and they are a race design based on teching. To compensate, they were given a unit that can hold them over to allow them time to actually tech, but that unit has to be very strong on almost no tech in order for that to function.

In short, the Adept is a product of the Protoss race design with the economy changes. If you want to nerf the adept in the early game, some consideration needs to go towards solving this problem.

You can always invent some pretext for a unit to be very strong, economy or whatever else, but the fact remains, if this unit is objectively too strong for its cost and its required tech, you nerf it, and buff something else instead. I can't believe that Protoss would be totally fucked beyond redemption if the Adept was slightly weaker. The adept doesn't have to be the only solution to Protoss woes. And we're lucky this time, I think adepts are pretty well designed, it's just that they're too strong, they don't need to get out of the game altogether, and they can even remain a core unit.
Big J
Profile Joined March 2011
Austria16289 Posts
September 25 2015 12:29 GMT
#23
The combat stats are too high, plain as that. Blizzard still hasn't understood the importance of movement-speed mobility to secure bases and defend and are trying to make protoss take bases with raw power. Which is plainly not possible without overpowering protoss attacks. The result is a unit that is too strong early but doesn't make protoss more interesting because they still lose out on the economy front.
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
September 25 2015 12:34 GMT
#24
I don't think the adept would scale well into the lategame with just +1 base damage to everything and some upgrades that give an even bigger bonus against light and 2 Shade abilites. That second shade proposal seems extremely weird to me too.

I'd just rather see the templar archive upgrade be very expensive and give something big like +2 base damage to both adepts and stalkers (the units that scale horribly into the lategame), or +1 range, or +3 damage to bio...

Other than those, great writeup and agreed on everything.
Revolutionist fan
HaRuHi
Profile Blog Joined November 2010
1220 Posts
September 25 2015 12:37 GMT
#25
The idea to give it +17dmg vs light with an upgrade is terrible. That still makes this unit useless in 200/200 fights. I'd prefer a attack speed upgrade, so they have more lategame utility and scale better with basic attack upgrades.
Whitewing
Profile Joined October 2010
United States7483 Posts
Last Edited: 2015-09-25 13:04:26
September 25 2015 13:00 GMT
#26
On September 25 2015 21:23 ZenithM wrote:
Show nested quote +
On September 25 2015 21:06 Whitewing wrote:
Adepts were made overly strong because the Protoss early game is atrocious otherwise.

The problem is that they have no time to tech anymore, and they are a race design based on teching. To compensate, they were given a unit that can hold them over to allow them time to actually tech, but that unit has to be very strong on almost no tech in order for that to function.

In short, the Adept is a product of the Protoss race design with the economy changes. If you want to nerf the adept in the early game, some consideration needs to go towards solving this problem.

You can always invent some pretext for a unit to be very strong, economy or whatever else, but the fact remains, if this unit is objectively too strong for its cost and its required tech, you nerf it, and buff something else instead. I can't believe that Protoss would be totally fucked beyond redemption if the Adept was slightly weaker. The adept doesn't have to be the only solution to Protoss woes. And we're lucky this time, I think adepts are pretty well designed, it's just that they're too strong, they don't need to get out of the game altogether, and they can even remain a core unit.


I'm not defending it, I'm explaining it. There are solutions, but they might be unpalatable as well. Nerfing the adept will nuke the all-ins which would be a good thing, absolutely, but you might find that Protoss can't defend expansions anymore, which was the main problem with the economy changes in the first place.

An obvious solution would be an adept nerf combined with a buff to other gateway units. A less obvious solution is an adept nerf combined with general scaling improvements to Protoss as a whole, meaning that you've decided Protoss will have a weak early game but will scale well enough that it's fine for that to be true. There are other options.

The basic gist though is that Protoss needs some kind of low tech early game option that is strong in order to be able to spend time teching. You can shift power away from the adept to other units, but remember that at any given point in time, you only have so many units out total, so splitting the adept's strength around is a net nerf (which is fine, a nerf is needed, but gotta do so carefully).

The combat stats are too high, plain as that. Blizzard still hasn't understood the importance of movement-speed mobility to secure bases and defend and are trying to make protoss take bases with raw power. Which is plainly not possible without overpowering protoss attacks. The result is a unit that is too strong early but doesn't make protoss more interesting because they still lose out on the economy front.


This about sums it up BigJ. Protoss isn't mobile enough to defend bases, and therefore needs to compensate by having raw power in their units. Typically that is provided by tech, but it can't be here because of the economy changes: Protoss doesn't have time to tech in addition to the other stuff they have to do.

Unfortunately, that means Protoss can just all-in you with those units instead of expanding.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Kingsky
Profile Blog Joined October 2010
Singapore298 Posts
September 25 2015 13:03 GMT
#27
i think protoss will struggle really hard against zerg if you weaken their adepts. i dont see how toss can deal with early expansions if they open with ravager.

if you wanna weaken adept you need to change how protoss works
Why do people hate the Colossus? Because the Colossus is like banksters from Wall Street: “too big to fail”. - TheDwF
fx9
Profile Joined November 2013
117 Posts
September 25 2015 13:08 GMT
#28
To be fair, we never see qxc touch anything on liberators opness or anything related to Terran.
So the Terran bias is there.
Edowyth
Profile Joined October 2010
United States183 Posts
September 25 2015 13:10 GMT
#29
The adept needs changes, but the ones suggested in the article don't actually help it to scale late game so much as they do force it to have more weaknesses in the early game.

I would submit that it'd be easier to turn the unit into a squishy DPS unit than to attempt to keep its tanking power in the mid-game while adding (insignificant) +light damage and a second mobility ability to ... trick ... your opponent.

Here's a tentative list of changes that would take that direction:

- cost 25 / 75
- 20 hull points, 70 shield points
- 19 damage (no +light)

As for the upgrade:

- +2 range

Regardless of which changes Blizzard makes, the worst possible thing they could do for the overall design of protoss would be to move to adept to a later tier unit. Protoss' early game needs stabilization (and the removal of gimmicks like the current adept and PO) more than the mid-game. If the adept isn't a tool in the early arsenal, then Protoss' design will continue to rely upon things like PO.
"Q. How do I check a valid [e-]mail address? A. You can't, at least, not in real time. Bummer, eh?" /r/programming
Of course, you could just send them a validation email.
Dickbutt
Profile Joined May 2015
Korea (North)129 Posts
September 25 2015 13:14 GMT
#30
QXC, I love ya, and I hate to be that guy but this is just a beta and it's to test things out. Blizzard can be deaf about really bad things, and they've proven ignorance and carelessness time and time again, but right now the Adept is almost match breaking, in PvT especially since the Terran is required to essentially stay on one base unless the natural is a pocket, and I can assure you and anybody else reading this that Blizzard would not let something this ridiculous ruin the game.
스타일, 스타트, 스베누!
fezvez
Profile Blog Joined January 2011
France3021 Posts
September 25 2015 13:18 GMT
#31
Thanks qxc

That is all
Magnifico
Profile Joined March 2013
1958 Posts
Last Edited: 2015-09-25 13:38:34
September 25 2015 13:25 GMT
#32
I believe that a simple change to make the adept three shot workers and marines would completely change our assessment of the unit. Perhaps we are overthinking the situation?

Blizzard should do this change and then work from there in my opinion. The unit should not be overnerfed and the patching proccess could work in steps. You dont need to fix it with one patch. The disruptor took several patches to be fixed.

And that original TC upgrade that got removed was not good enough to scale the unit into the later stages of the game?
boxerfred
Profile Blog Joined December 2012
Germany8360 Posts
September 25 2015 13:26 GMT
#33
The whole concept of the Adept is rather stupid IMHO, given that it's OP right now makes it even worse. Seeing how easily they can kill eco lines they don't even have a glass cannon attribute (like the oracle). It's really dumb.
matthy
Profile Joined January 2013
66 Posts
September 25 2015 13:36 GMT
#34
On September 25 2015 22:08 fx9 wrote:
To be fair, we never see qxc touch anything on liberators opness or anything related to Terran.
So the Terran bias is there.


Except for the fact that they DID fix the liberator with upgrade and different tech and did not do sh*t on the adept
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
September 25 2015 14:05 GMT
#35
On September 25 2015 21:06 Whitewing wrote:
Adepts were made overly strong because the Protoss early game is atrocious otherwise.

The problem is that they have no time to tech anymore, and they are a race design based on teching. To compensate, they were given a unit that can hold them over to allow them time to actually tech, but that unit has to be very strong on almost no tech in order for that to function.

In short, the Adept is a product of the Protoss race design with the economy changes. If you want to nerf the adept in the early game, some consideration needs to go towards solving this problem.


You took the words out of my mouth (err, keyboard?).

Basically the economy system fucks Protoss over because they don't rely on massing cheap units like Terran and Zerg but rather on tech which still takes the same amount of time to get out despite accelerated economy.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Magnifico
Profile Joined March 2013
1958 Posts
Last Edited: 2015-09-25 14:10:46
September 25 2015 14:10 GMT
#36
On September 25 2015 23:05 DinoMight wrote:
Show nested quote +
On September 25 2015 21:06 Whitewing wrote:
Adepts were made overly strong because the Protoss early game is atrocious otherwise.

The problem is that they have no time to tech anymore, and they are a race design based on teching. To compensate, they were given a unit that can hold them over to allow them time to actually tech, but that unit has to be very strong on almost no tech in order for that to function.

In short, the Adept is a product of the Protoss race design with the economy changes. If you want to nerf the adept in the early game, some consideration needs to go towards solving this problem.


You took the words out of my mouth (err, keyboard?).

Basically the economy system fucks Protoss over because they don't rely on massing cheap units like Terran and Zerg but rather on tech which still takes the same amount of time to get out despite accelerated economy.


This was repetitively brought up by Teoita and others in the beginning of the beta, but somehow it didn't get traction in the community. Its a very good point.
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
September 25 2015 14:22 GMT
#37
On September 25 2015 23:10 Tiaraju9 wrote:
Show nested quote +
On September 25 2015 23:05 DinoMight wrote:
On September 25 2015 21:06 Whitewing wrote:
Adepts were made overly strong because the Protoss early game is atrocious otherwise.

The problem is that they have no time to tech anymore, and they are a race design based on teching. To compensate, they were given a unit that can hold them over to allow them time to actually tech, but that unit has to be very strong on almost no tech in order for that to function.

In short, the Adept is a product of the Protoss race design with the economy changes. If you want to nerf the adept in the early game, some consideration needs to go towards solving this problem.


You took the words out of my mouth (err, keyboard?).

Basically the economy system fucks Protoss over because they don't rely on massing cheap units like Terran and Zerg but rather on tech which still takes the same amount of time to get out despite accelerated economy.


This was repetitively brought up by Teoita and others in the beginning of the beta, but somehow it didn't get traction in the community. Its a very good point.


Lol. I know.. I was one of the ones saying this and people just said "NAAAH, YOU GOT PHOTON OVERCHARGE BRO."
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
September 25 2015 14:26 GMT
#38
I think for Adepts to scale well in the late game they need to increase their rate of fire.

The problem when your attack is so slow is that your units die before they can dish out any damage. Look at Marines. You're getting value out of every single Marine before they die. With adepts against Stim Bio? They may get to shoot once before they die?

It's just terribly inneficient. It's the same reason Stalkers are bad... super slow rate of fire leads to very high overkill and units dying before they can deal any damage.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Ouija
Profile Joined December 2011
United States129 Posts
Last Edited: 2015-09-25 14:34:58
September 25 2015 14:33 GMT
#39
its been apparent since day 1 of beta... Thanks for the reminder?

Blizzard does NOT like to change actual unit numbers.. so good luck. Knowing them they will try to fix it through nerfing the warp prism. The only other thing I could see them doing is making the shade ability available later.
hitpoint
Profile Joined October 2010
United States1511 Posts
Last Edited: 2015-09-25 14:44:45
September 25 2015 14:43 GMT
#40
On September 25 2015 22:14 Dickbutt wrote:
QXC, I love ya, and I hate to be that guy but this is just a beta and it's to test things out.


Which is exactly why he's playing beta, and giving feedback.

Good post overall by QXC. I don't agree with the proposed upgrades, but like he said the direction is correct. The Adept is absolutely game breaking right now.
It's spelled LOSE not LOOSE.
Prev 1 2 3 4 5 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 58m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 513
ViBE28
CosmosSc2 21
StarCraft: Brood War
Yoon 30
NaDa 20
Dota 2
monkeys_forever230
League of Legends
Doublelift3282
Counter-Strike
shoxiejesuss1268
Heroes of the Storm
Liquid`Hasu413
Other Games
Grubby2827
FrodaN2262
fl0m868
Beastyqt724
C9.Mang0238
XaKoH 147
IndyStarCraft 109
ZombieGrub65
UpATreeSC63
Trikslyr54
gofns15
ToD13
Nathanias4
Organizations
StarCraft 2
WardiTV358
[ Show 15 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• blackmanpl 51
• HerbMon 27
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21983
• WagamamaTV533
League of Legends
• TFBlade997
Other Games
• imaqtpie1493
• Shiphtur150
Upcoming Events
Replay Cast
2h 58m
The PondCast
12h 58m
KCM Race Survival
12h 58m
OSC
1d 1h
Escore
1d 12h
IntoTheTV X SOOP
1d 13h
CranKy Ducklings
2 days
Sparkling Tuna Cup
3 days
Shopify Rebellion Sundays
3 days
Spirit vs Mixu
Clem vs TBD
RSL Revival
3 days
Serral vs Rogue
[ Show More ]
BlizzCon
3 days
Replay Cast
4 days
Afreeca Starleague
4 days
WardiTV Weekly
4 days
Afreeca Starleague
5 days
GSL
5 days
PiGosaur Cup
6 days
The PondCast
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Proleague 2026-09-08
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Acropolis #5 - GSA
Blizzard Classic Cup 2026
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Blizzard Classic Cup 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.