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Balance Test Map Update - February 25 - Page 5

Forum Index > SC2 General
226 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 10 11 12 Next All
JamesT
Profile Blog Joined October 2014
United States681 Posts
February 25 2015 21:29 GMT
#81
does this mean we can have the hilarity of range 22 tempests again?
How are you doing today?
[PkF] Wire
Profile Joined March 2013
France24211 Posts
February 25 2015 21:30 GMT
#82
On February 26 2015 06:21 KingAlphard wrote:
Show nested quote +
On February 26 2015 06:15 [PkF] Wire wrote:
On February 26 2015 06:13 KingAlphard wrote:
On February 26 2015 06:04 [PkF] Wire wrote:
On February 26 2015 05:59 KingAlphard wrote:
tempests were intended to fix mass colossi in PvP

But did they ? Every pro chooses colo tech if the game ever goes past 10:00. True this could mean a resurgence of double colo builds, but if you committed to colo yourself and saw double colo from your opponent the wisest decision was already to go double colo yourself and try to win the colo war.


I agree up to this point.

Going tempests is a gamble, if you can survive the transition you're good otherwise you're dead. Or am I wrong ? I really think that won't effectively change much as far as PvP goes.


Well it's not really a gamble... it's like saying that adding hydras and infestors to a roach army in ZvZ is a gamble. It depends on each game. Surely you don't wanna switch into tempests if your opponent is going to attack you very soon. However the more the game goes on, the more likely the players will add tempests to their armies.

Tempests are all that make lategame PvP interesting. Before, there was a pretty much defined end-game composition, which was around ~9 colossi, and the rest immortals/archons. Now, there isn't really a composition that's better than all the others. You want at least 5 tempests to oneshot colossi, but if your opponent has tempests too, then you're gonna need more tempests, but you can't build too many or you can get countered by blink stalkers and archons, and so on. So you have a lategame where thinking about which is the best composition in each moment actually comes into play, and it adds a lot of depth into the matchup.


I agree with your points. But as you said, mass carrier is now unbeatable on paper. So, why not add carriers instead of colossi now that tempests don't make them useless ? Ofc the transition is slower, but if you're in those very lategame scenarios you're sitting behind cannons and maybe a mothership, I'm pretty sure that could be something.


This might be true. Although this would mean that both players would start to slowly turn their army into a pure carrier army, and then you would have a pathetic mass carriers vs. mass carriers lategame. That's not fun either. Tempests are interesting because you can't mass them for the win in PvP, you need to find the proper balance.
Maybe the only crazy thing that could happen would be if people started to go straight into skytoss to get ahead on upgrades, but it's not really possible. Blink stalkers are too good against low numbers of air units.

Straight skytoss should not be possible because you'll die while transitioning against straight blink stalkers if you're rushing the fleet beacon or blink stalkers + templars/archons if you're trying to use void rays first as shown by the first months of HotS.

I'm not a good player so I may be saying really stupid things because I never built a tempest (OK, I actually built some once during a PvT ladder game to seal a victory against a pretty BM T that had no more eco but a fucking strong 180 supply ghost viking army). For instance I had never realized the interesting interaction you mentioned in your previous post (tempests, but not too many). But I'm sure there are options to be explored besides the 8 colossi + immortal archon. Why not colossi void rays with archon support for instance ? The void ray has seen heavy use in the early days of HotS, then people realized they were terrible against storms, and no one goes void rays any more. But void rays are really strong in HotS. Maybe things like that could appear.
Elentos
Profile Blog Joined February 2015
55553 Posts
Last Edited: 2015-02-25 21:33:13
February 25 2015 21:32 GMT
#83
On February 26 2015 05:59 KingAlphard wrote:
Oh and btw: a funny fact is that without tempests +massive air bonus, a pure carrier army would be unbeatable in PvP.

I just tested this for the lulz, 132 supply of fully upgraded Carriers lost to 132 supply of fully upgraded Archons.
Every 60 seconds in Africa, a minute passes.
[PkF] Wire
Profile Joined March 2013
France24211 Posts
February 25 2015 21:33 GMT
#84
On February 26 2015 06:32 Elentos wrote:
Show nested quote +
On February 26 2015 05:59 KingAlphard wrote:Oh and btw: a funny fact is that without tempests +massive air bonus, a pure carrier army would be unbeatable in PvP.

I just tested this for the lulz, 132 supply of fully upgraded Carriers lost to 132 supply of fully upgraded Archons.

Seriously ? That's interesting ^^
Whitewing
Profile Joined October 2010
United States7483 Posts
February 25 2015 21:33 GMT
#85
On February 26 2015 06:30 [PkF] Wire wrote:
Show nested quote +
On February 26 2015 06:21 KingAlphard wrote:
On February 26 2015 06:15 [PkF] Wire wrote:
On February 26 2015 06:13 KingAlphard wrote:
On February 26 2015 06:04 [PkF] Wire wrote:
On February 26 2015 05:59 KingAlphard wrote:
tempests were intended to fix mass colossi in PvP

But did they ? Every pro chooses colo tech if the game ever goes past 10:00. True this could mean a resurgence of double colo builds, but if you committed to colo yourself and saw double colo from your opponent the wisest decision was already to go double colo yourself and try to win the colo war.


I agree up to this point.

Going tempests is a gamble, if you can survive the transition you're good otherwise you're dead. Or am I wrong ? I really think that won't effectively change much as far as PvP goes.


Well it's not really a gamble... it's like saying that adding hydras and infestors to a roach army in ZvZ is a gamble. It depends on each game. Surely you don't wanna switch into tempests if your opponent is going to attack you very soon. However the more the game goes on, the more likely the players will add tempests to their armies.

Tempests are all that make lategame PvP interesting. Before, there was a pretty much defined end-game composition, which was around ~9 colossi, and the rest immortals/archons. Now, there isn't really a composition that's better than all the others. You want at least 5 tempests to oneshot colossi, but if your opponent has tempests too, then you're gonna need more tempests, but you can't build too many or you can get countered by blink stalkers and archons, and so on. So you have a lategame where thinking about which is the best composition in each moment actually comes into play, and it adds a lot of depth into the matchup.


I agree with your points. But as you said, mass carrier is now unbeatable on paper. So, why not add carriers instead of colossi now that tempests don't make them useless ? Ofc the transition is slower, but if you're in those very lategame scenarios you're sitting behind cannons and maybe a mothership, I'm pretty sure that could be something.


This might be true. Although this would mean that both players would start to slowly turn their army into a pure carrier army, and then you would have a pathetic mass carriers vs. mass carriers lategame. That's not fun either. Tempests are interesting because you can't mass them for the win in PvP, you need to find the proper balance.
Maybe the only crazy thing that could happen would be if people started to go straight into skytoss to get ahead on upgrades, but it's not really possible. Blink stalkers are too good against low numbers of air units.

Straight skytoss should not be possible because you'll die while transitioning against straight blink stalkers if you're rushing the fleet beacon or blink stalkers + templars/archons if you're trying to use void rays first as shown by the first months of HotS.

I'm not a good player so I may be saying really stupid things because I never built a tempest (OK, I actually built some once during a PvT ladder game to seal a victory against a pretty BM T that had no more eco but a fucking strong 180 supply ghost viking army). For instance I had never realized the interesting interaction you mentioned in your previous post (tempests, but not too many). But I'm sure there are options to be explored besides the 8 colossi + immortal archon. Why not colossi void rays with archon support for instance ? The void ray has seen heavy use in the early days of HotS, then people realized they were terrible against storms, and no one goes void rays any more. But void rays are really strong in HotS. Maybe things like that could appear.


Mostly because of the way upgrades work, and because storm exists, and deals with void rays quite well. For the player going colossus/voidray/archon, he's going to need air, ground, and shield upgrades to compete with a 3/3 ground army from his opponent, which is far easier to get to without dying, and void rays are shredded by storms. The composition doesn't work at a high level.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
midnight999
Profile Blog Joined December 2012
United States257 Posts
February 25 2015 21:34 GMT
#86
These are very good changes. Bravo.
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
Last Edited: 2015-02-25 21:36:39
February 25 2015 21:35 GMT
#87
On February 26 2015 06:30 [PkF] Wire wrote:
Show nested quote +
On February 26 2015 06:21 KingAlphard wrote:
On February 26 2015 06:15 [PkF] Wire wrote:
On February 26 2015 06:13 KingAlphard wrote:
On February 26 2015 06:04 [PkF] Wire wrote:
On February 26 2015 05:59 KingAlphard wrote:
tempests were intended to fix mass colossi in PvP

But did they ? Every pro chooses colo tech if the game ever goes past 10:00. True this could mean a resurgence of double colo builds, but if you committed to colo yourself and saw double colo from your opponent the wisest decision was already to go double colo yourself and try to win the colo war.


I agree up to this point.

Going tempests is a gamble, if you can survive the transition you're good otherwise you're dead. Or am I wrong ? I really think that won't effectively change much as far as PvP goes.


Well it's not really a gamble... it's like saying that adding hydras and infestors to a roach army in ZvZ is a gamble. It depends on each game. Surely you don't wanna switch into tempests if your opponent is going to attack you very soon. However the more the game goes on, the more likely the players will add tempests to their armies.

Tempests are all that make lategame PvP interesting. Before, there was a pretty much defined end-game composition, which was around ~9 colossi, and the rest immortals/archons. Now, there isn't really a composition that's better than all the others. You want at least 5 tempests to oneshot colossi, but if your opponent has tempests too, then you're gonna need more tempests, but you can't build too many or you can get countered by blink stalkers and archons, and so on. So you have a lategame where thinking about which is the best composition in each moment actually comes into play, and it adds a lot of depth into the matchup.


I agree with your points. But as you said, mass carrier is now unbeatable on paper. So, why not add carriers instead of colossi now that tempests don't make them useless ? Ofc the transition is slower, but if you're in those very lategame scenarios you're sitting behind cannons and maybe a mothership, I'm pretty sure that could be something.


This might be true. Although this would mean that both players would start to slowly turn their army into a pure carrier army, and then you would have a pathetic mass carriers vs. mass carriers lategame. That's not fun either. Tempests are interesting because you can't mass them for the win in PvP, you need to find the proper balance.
Maybe the only crazy thing that could happen would be if people started to go straight into skytoss to get ahead on upgrades, but it's not really possible. Blink stalkers are too good against low numbers of air units.

Straight skytoss should not be possible because you'll die while transitioning against straight blink stalkers if you're rushing the fleet beacon or blink stalkers + templars/archons if you're trying to use void rays first as shown by the first months of HotS.

I'm not a good player so I may be saying really stupid things because I never built a tempest (OK, I actually built some once during a PvT ladder game to seal a victory against a pretty BM T that had no more eco but a fucking strong 180 supply ghost viking army). For instance I had never realized the interesting interaction you mentioned in your previous post (tempests, but not too many). But I'm sure there are options to be explored besides the 8 colossi + immortal archon. Why not colossi void rays with archon support for instance ? The void ray has seen heavy use in the early days of HotS, then people realized they were terrible against storms, and no one goes void rays any more. But void rays are really strong in HotS. Maybe things like that could appear.


Colossus/void rays/archons would not work. Void rays are weaker than immortals in terms of dps and of the protection they can give to your colossi. Of course they fly, but if you lose all your colossi and archons, it won't really matter. Also it feels like they would simply get beaten by a lot of archons.

Actually a few carriers mixed in your ground army would not be that useful either. It takes too much time for them to focus down colossi, unlike tempests, and you would lose the ground battle too easily. Only mass carriers would be unbeatable. That's why tempests (which I can agree with you, are not the best unit in PvT and PvZ) fit so well with PvP.
[PkF] Wire
Profile Joined March 2013
France24211 Posts
February 25 2015 21:36 GMT
#88
Anyway, I'm pretty OK with lategame PvP being a collateral victim of that SH redesign. I can understand why people feel sad the tempest won't counter colossi anymore, but it's not like most PvPs go to lategame anyway. What I can say for sure is that I like the ideas underlying this patch and that I fully support them.
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
February 25 2015 21:38 GMT
#89
Seems really good! If only we'd know when the finals were xD
Neosteel Enthusiast
Elentos
Profile Blog Joined February 2015
55553 Posts
February 25 2015 21:38 GMT
#90
On February 26 2015 06:33 [PkF] Wire wrote:
Show nested quote +
On February 26 2015 06:32 Elentos wrote:
On February 26 2015 05:59 KingAlphard wrote:Oh and btw: a funny fact is that without tempests +massive air bonus, a pure carrier army would be unbeatable in PvP.

I just tested this for the lulz, 132 supply of fully upgraded Carriers lost to 132 supply of fully upgraded Archons.

Seriously ? That's interesting ^^

Yes. Unfortunately didn't have the time to test both current and LotV Carriers (the difference being LotV Interceptors not immediately dying when the Carrier goes down because of that new ability), for some reason I used LotV instead of HotS, so I can't say whether Stalkers and Voidrays currently work with focus fire, but in LotV they definitely wouldn't.
Every 60 seconds in Africa, a minute passes.
Vindicare605
Profile Blog Joined August 2011
United States16081 Posts
February 25 2015 21:39 GMT
#91
Woah. Ravens, Swarm Hosts, Tempests and Immortals are all getting major changes or nerfs in LoTV?

Now if only they'd do something about the Collosus all of my hopes and dreams for changes to the units I hate in this game would be realized.

All in all I think these changes are a good direction to go in. The Tempest's +Massive damage was the wrong way to address Infestor/Broodlord in ZvP and with Mass Swarm Host no longer being a viable way to combat the Protoss deathball in the late game for Zerg, the return of the Broodlord seems like an obvious trade off.

aka: KTVindicare the Geeky Bartender
Whitewing
Profile Joined October 2010
United States7483 Posts
February 25 2015 21:39 GMT
#92
They don't want to remove the massive tag from broodlords because of ZvZ, and doing this might make battlecruisers more common in TvP. I guess they just don't mind the damage to PvP with this change, which is unfortunate, because I was really loving the Templar into Tempest style we were seeing from players like Rain.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
[PkF] Wire
Profile Joined March 2013
France24211 Posts
February 25 2015 21:41 GMT
#93
On February 26 2015 06:39 Whitewing wrote:
They don't want to remove the massive tag from broodlords because of ZvZ, and doing this might make battlecruisers more common in TvP. I guess they just don't mind the damage to PvP with this change, which is unfortunate, because I was really loving the Templar into Tempest style we were seeing from players like Rain.

Only time I saw Rain attempting something gateway based into tempests he died pitifully to Zest's colossi on King Sejong Station. Do you have games showcasing that style ?
Odowan Paleolithic
Profile Blog Joined May 2013
United States232 Posts
February 25 2015 21:41 GMT
#94
On February 26 2015 06:33 [PkF] Wire wrote:
Show nested quote +
On February 26 2015 06:32 Elentos wrote:
On February 26 2015 05:59 KingAlphard wrote:Oh and btw: a funny fact is that without tempests +massive air bonus, a pure carrier army would be unbeatable in PvP.

I just tested this for the lulz, 132 supply of fully upgraded Carriers lost to 132 supply of fully upgraded Archons.

Seriously ? That's interesting ^^


Test it again. Archon only have 3 range. Carriers can abuse terrain.
I need a bigger fridge. I cannot hold all the Cheese that are given to me.
JamesT
Profile Blog Joined October 2014
United States681 Posts
February 25 2015 21:41 GMT
#95
On February 26 2015 06:32 Elentos wrote:
Show nested quote +
On February 26 2015 05:59 KingAlphard wrote:
Oh and btw: a funny fact is that without tempests +massive air bonus, a pure carrier army would be unbeatable in PvP.

I just tested this for the lulz, 132 supply of fully upgraded Carriers lost to 132 supply of fully upgraded Archons.

I'd imagine that archon aoe murdered the interceptors
How are you doing today?
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
February 25 2015 21:42 GMT
#96
How is this tempest nerf going to affect ultra-lategame vs zerg anyway?... The best composition against zerg, currently, is mass tempests/hts with a few colossi to clear locust waves. I doubt that broodlords would be very good against that. They're just too slow and they can't compete with tempests' 15 range combined with revelation.
Charoisaur
Profile Joined August 2014
Germany15979 Posts
February 25 2015 21:42 GMT
#97
where are the polls?
Many of the coolest moments in sc2 happen due to worker harassment
Whitewing
Profile Joined October 2010
United States7483 Posts
Last Edited: 2015-02-25 21:44:45
February 25 2015 21:42 GMT
#98
On February 26 2015 06:41 [PkF] Wire wrote:
Show nested quote +
On February 26 2015 06:39 Whitewing wrote:
They don't want to remove the massive tag from broodlords because of ZvZ, and doing this might make battlecruisers more common in TvP. I guess they just don't mind the damage to PvP with this change, which is unfortunate, because I was really loving the Templar into Tempest style we were seeing from players like Rain.

Only time I saw Rain attempting something gateway based into tempests he died pitifully to Zest's colossi on King Sejong Station. Do you have games showcasing that style ?


I'd have to find the replays, and I don't remember in which tournaments I saw it, but he did it several times on Foxtrot and in a few other places, and he won several times with it against some really good players.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
[PkF] Wire
Profile Joined March 2013
France24211 Posts
Last Edited: 2015-02-25 21:49:37
February 25 2015 21:45 GMT
#99
On February 26 2015 06:42 KingAlphard wrote:
How is this tempest nerf going to affect ultra-lategame vs zerg anyway?... The best composition against zerg, currently, is mass tempests/hts with a few colossi to clear locust waves. I doubt that broodlords would be very good against that. They're just too slow and they can't compete with tempests' 15 range combined with revelation.

BL will probably allow the Z to have a good enough timing around 18-20:00 before you get your super lategame army going. I see roach hydra corruptor into BL being something in that meta.

And yeah, getting tempests against Z in that meta wouldn't be good. Corruptors are just too cost efficient vs them.
Cricketer12
Profile Blog Joined May 2012
United States13980 Posts
February 25 2015 21:45 GMT
#100
On February 26 2015 04:41 Ramiz1989 wrote:

as in the super insanely epic tournaments of 2013? or the last weekend of season one which wraps up NA/EU?
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