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Balance Test Map Update - February 25 - Page 2

Forum Index > SC2 General
226 CommentsPost a Reply
Prev 1 2 3 4 5 10 11 12 Next All
SuperHofmann
Profile Joined September 2013
Italy1741 Posts
February 25 2015 20:01 GMT
#21
Everything seems ok. Good Job David
Vasacast always in my <3
MyrionSC2
Profile Joined August 2014
Denmark25 Posts
February 25 2015 20:01 GMT
#22
Hope pvp doesn't go back to war of the worlds now that tempest massive damage will be nerfed.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
February 25 2015 20:02 GMT
#23
Blizzard, you went the easy road with hots making units hardcoutner other units.
Hope for lotv you really have the balls to balance the game around units stats and not their hardcounter - which i will say again, is a really boring way of playing an rts
playa
Profile Blog Joined December 2010
United States1284 Posts
Last Edited: 2015-02-25 20:04:33
February 25 2015 20:03 GMT
#24
Since they're not interested in balancing the game in a meaningful way (Toss wins overwhelming majority when they all-in, and get their face bashed in when macroing), it appears they are trying to maintain a "free win condition" for Zerg in late game. Before it was make "x amount of swarm hosts and have static D," now it will be "simply make a broodlord." Blizzard is a master at finding a way to achieve 50% win rate, while having horrible games where no race is balanced at any given stage. It's magical, really. Really have to hand it to them. If only they actually started caring about whether the game was enjoyable for spectators and whether the game was truly balanced or not, rather than thinking of ways to fudge numbers.
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
February 25 2015 20:03 GMT
#25
On February 26 2015 04:58 insitelol wrote:
i completely lost any trace of sanity/sense in blizzards actions... zoning out HTs in ZvP?... sorry wat? removing + damage vs mass air from tempests for the sake of Broodlords being viable in ZvP? waaat? btw... Broodlords being viable in ZvP? u are F*&$ing kidding me right? Tempest being useless vs anything after that change... (even vs colosi btw that is HUGE) is something they don't even care.... i just don't get anything they are trying to do... leave this game alone pls....

Well, it is easy to lose sanity if you react to balance test map changes like that.
DeMoN pulls off a Miracle and Flies to the Moon
TW
Profile Joined March 2012
Poland255 Posts
February 25 2015 20:05 GMT
#26
Do sth with mass Z static defence, without tons of spines ans spores SH wont be so effective. This change should be easier to do.
[PkF] Wire
Profile Joined March 2013
France24239 Posts
Last Edited: 2015-02-25 20:11:21
February 25 2015 20:07 GMT
#27
Good. BL will now probably be the go-to lategame choice for Z in PvZ. I love the direction they're taking. I'm not sure blinding cloud needs the buff, then again abduct is generally a bigger deal. I agree with all the choices, and even more with the ideas.

Edit : I'd probably go even harder on the duration nerf, probably 20 sec with 40 sec downtime, even if that needs making the locusts quicker/have more life/whatever. Then again 25 needs to be playtested before. Maybe it's enough.
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
February 25 2015 20:07 GMT
#28
On February 26 2015 05:05 TW wrote:
Do sth with mass Z static defence, without tons of spines ans spores SH wont be so effective. This change should be easier to do.

To be honest, after this rework, SH+static D strat is half dead due to SH downtime.
DeMoN pulls off a Miracle and Flies to the Moon
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
February 25 2015 20:08 GMT
#29
On February 26 2015 05:00 CamoPillbox wrote:
BAttleCruiser operational !!!!! :D

Void ray counters BCs harder than Tempest used to do with old PDD duration.
DeMoN pulls off a Miracle and Flies to the Moon
[PkF] Wire
Profile Joined March 2013
France24239 Posts
February 25 2015 20:09 GMT
#30
On February 26 2015 05:01 MyrionSC2 wrote:
Hope pvp doesn't go back to war of the worlds now that tempest massive damage will be nerfed.

This is already war of the worlds. Open your eyes. A colossus player will always kill you while you transition to tempests if you're not ahead enough. Even the chargelot immortal archon frenzy has faded away. Tempests are rendered useless, as they should before they're got rid of in LotV. Or at least I hope so ^^
hborrgg
Profile Joined February 2015
United States888 Posts
February 25 2015 20:09 GMT
#31
On February 26 2015 04:57 Jenia6109 wrote:
Make the polls please!



Also, straight nerf to Tempest? Carriers and Battlecruisers are viable now? I hope PvP late game won't be Colossus vs Colossus again...

Does colossus count as air or ground for ranged attacks?
Keeemy
Profile Joined November 2012
Finland7855 Posts
February 25 2015 20:11 GMT
#32
Cool changes, exciting to see if they really happen.
Hello
MockHamill
Profile Joined March 2010
Sweden1798 Posts
February 25 2015 20:14 GMT
#33
These changes are great. Tempest can still be used to pick off key units and force engagement but should not be massed. Swarm host will be good for harass but the boring mass swarm host games are finally gone. Viper change is also good and needed.
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
February 25 2015 20:16 GMT
#34
SH doesn't need to be a harassing unit, it just needs to give the opponent some counterplay opportunities. All they had to change was removing Enduring Locusts. It's that simple.
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
Elentos
Profile Blog Joined February 2015
55581 Posts
February 25 2015 20:19 GMT
#35
On February 26 2015 05:09 hborrgg wrote:
Show nested quote +
On February 26 2015 04:57 Jenia6109 wrote:
Make the polls please!



Also, straight nerf to Tempest? Carriers and Battlecruisers are viable now? I hope PvP late game won't be Colossus vs Colossus again...

Does colossus count as air or ground for ranged attacks?

It counts for the weapon that does more damage.


So Tempests will never be used again. Might aswell start testing the Carrier changes.
Every 60 seconds in Africa, a minute passes.
mongoose22
Profile Joined July 2012
174 Posts
Last Edited: 2015-02-25 20:20:43
February 25 2015 20:19 GMT
#36
On February 26 2015 05:09 hborrgg wrote:
Show nested quote +
On February 26 2015 04:57 Jenia6109 wrote:
Make the polls please!



Also, straight nerf to Tempest? Carriers and Battlecruisers are viable now? I hope PvP late game won't be Colossus vs Colossus again...

Does colossus count as air or ground for ranged attacks?


It can be hit as a ground unit, so Tempests are still a hard counter.
Shkudde
Profile Joined February 2011
Netherlands709 Posts
Last Edited: 2015-02-25 20:24:44
February 25 2015 20:21 GMT
#37
On February 26 2015 05:01 MyrionSC2 wrote:
Hope pvp doesn't go back to war of the worlds now that tempest massive damage will be nerfed.


Time for that carrier buildtime-buff I've been waiting for for 4 years!
$O$ | herO[jOin] | Zest hwaiting!
[PkF] Wire
Profile Joined March 2013
France24239 Posts
February 25 2015 20:22 GMT
#38
On February 26 2015 05:19 mongoose22 wrote:
Show nested quote +
On February 26 2015 05:09 hborrgg wrote:
On February 26 2015 04:57 Jenia6109 wrote:
Make the polls please!



Also, straight nerf to Tempest? Carriers and Battlecruisers are viable now? I hope PvP late game won't be Colossus vs Colossus again...

Does colossus count as air or ground for ranged attacks?


It can be hit as a ground unit, so Tempests are still a hard counter.

Tempests bonus against massive only works against ground. So yeah, it's the end of that hypocrisy pretending you can play something else than colossi in macro PvP.
[PkF] Wire
Profile Joined March 2013
France24239 Posts
February 25 2015 20:23 GMT
#39
On February 26 2015 05:21 Shkudde wrote:
Show nested quote +
On February 26 2015 05:01 MyrionSC2 wrote:
Hope pvp doesn't go back to war of the worlds now that tempest massive damage will be nerfed.


Time for that carrier buildtime-buff I've been waiting for for 4 years!

Let's be careful with that one. PvZ airtoss is already pretty strong, I wouldn't say I'm confident the carrier buffs should go through without any more thinking.
mongoose22
Profile Joined July 2012
174 Posts
February 25 2015 20:25 GMT
#40
On February 26 2015 05:19 mongoose22 wrote:
Show nested quote +
On February 26 2015 05:09 hborrgg wrote:
On February 26 2015 04:57 Jenia6109 wrote:
Make the polls please!



Also, straight nerf to Tempest? Carriers and Battlecruisers are viable now? I hope PvP late game won't be Colossus vs Colossus again...

Does colossus count as air or ground for ranged attacks?


It can be hit as a ground unit, so Tempests are still a hard counter.


Oh, wait, they removed the Tempest +Massive damage against ground a while back, didn't they? Then yeah, the Tempest doesn't do extra damage against the Colossus anymore.
Prev 1 2 3 4 5 10 11 12 Next All
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