Balance Test Map Update - February 25 - Page 2
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SuperHofmann
Italy1741 Posts
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MyrionSC2
Denmark25 Posts
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Foxxan
Sweden3427 Posts
Hope for lotv you really have the balls to balance the game around units stats and not their hardcounter - which i will say again, is a really boring way of playing an rts | ||
playa
United States1284 Posts
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lolfail9001
Russian Federation40186 Posts
On February 26 2015 04:58 insitelol wrote: i completely lost any trace of sanity/sense in blizzards actions... zoning out HTs in ZvP?... sorry wat? removing + damage vs mass air from tempests for the sake of Broodlords being viable in ZvP? waaat? btw... Broodlords being viable in ZvP? u are F*&$ing kidding me right? Tempest being useless vs anything after that change... (even vs colosi btw that is HUGE) is something they don't even care.... i just don't get anything they are trying to do... leave this game alone pls.... Well, it is easy to lose sanity if you react to balance test map changes like that. | ||
TW
Poland255 Posts
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[PkF] Wire
France24192 Posts
Edit : I'd probably go even harder on the duration nerf, probably 20 sec with 40 sec downtime, even if that needs making the locusts quicker/have more life/whatever. Then again 25 needs to be playtested before. Maybe it's enough. | ||
lolfail9001
Russian Federation40186 Posts
On February 26 2015 05:05 TW wrote: Do sth with mass Z static defence, without tons of spines ans spores SH wont be so effective. This change should be easier to do. To be honest, after this rework, SH+static D strat is half dead due to SH downtime. | ||
lolfail9001
Russian Federation40186 Posts
On February 26 2015 05:00 CamoPillbox wrote: BAttleCruiser operational !!!!! :D Void ray counters BCs harder than Tempest used to do with old PDD duration. | ||
[PkF] Wire
France24192 Posts
On February 26 2015 05:01 MyrionSC2 wrote: Hope pvp doesn't go back to war of the worlds now that tempest massive damage will be nerfed. This is already war of the worlds. Open your eyes. A colossus player will always kill you while you transition to tempests if you're not ahead enough. Even the chargelot immortal archon frenzy has faded away. Tempests are rendered useless, as they should before they're got rid of in LotV. Or at least I hope so ^^ | ||
hborrgg
United States888 Posts
On February 26 2015 04:57 Jenia6109 wrote: Make the polls please! Also, straight nerf to Tempest? Carriers and Battlecruisers are viable now? I hope PvP late game won't be Colossus vs Colossus again... Does colossus count as air or ground for ranged attacks? | ||
Keeemy
Finland7855 Posts
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MockHamill
Sweden1798 Posts
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Pontius Pirate
United States1557 Posts
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Elentos
55458 Posts
On February 26 2015 05:09 hborrgg wrote: Does colossus count as air or ground for ranged attacks? It counts for the weapon that does more damage. So Tempests will never be used again. Might aswell start testing the Carrier changes. | ||
mongoose22
174 Posts
On February 26 2015 05:09 hborrgg wrote: Does colossus count as air or ground for ranged attacks? It can be hit as a ground unit, so Tempests are still a hard counter. | ||
Shkudde
Netherlands709 Posts
On February 26 2015 05:01 MyrionSC2 wrote: Hope pvp doesn't go back to war of the worlds now that tempest massive damage will be nerfed. Time for that carrier buildtime-buff I've been waiting for for 4 years! | ||
[PkF] Wire
France24192 Posts
On February 26 2015 05:19 mongoose22 wrote: It can be hit as a ground unit, so Tempests are still a hard counter. Tempests bonus against massive only works against ground. So yeah, it's the end of that hypocrisy pretending you can play something else than colossi in macro PvP. | ||
[PkF] Wire
France24192 Posts
On February 26 2015 05:21 Shkudde wrote: Time for that carrier buildtime-buff I've been waiting for for 4 years! Let's be careful with that one. PvZ airtoss is already pretty strong, I wouldn't say I'm confident the carrier buffs should go through without any more thinking. | ||
mongoose22
174 Posts
On February 26 2015 05:19 mongoose22 wrote: It can be hit as a ground unit, so Tempests are still a hard counter. Oh, wait, they removed the Tempest +Massive damage against ground a while back, didn't they? Then yeah, the Tempest doesn't do extra damage against the Colossus anymore. | ||
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