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On January 21 2015 07:10 Orcasgt24 wrote: Flying Locusts, even if they can't attack while in the air just seems WAY too strong. Part of how Terran and Protoss are able to deal with the Swarm Hosts is killing them from long range. How are they suppose to do that now? afaik they don't continuously spawn anymore and are much more delayed. So, I think it won't be so difficult.
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What a fucking great move from Blizzard.
Also did Lillekanin save esports?
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On January 21 2015 07:10 Orcasgt24 wrote: Flying Locusts, even if they can't attack while in the air just seems WAY too strong. Part of how Terran and Protoss are able to deal with the Swarm Hosts is killing them from long range. How are they suppose to do that now?
I have played probably... 50 or so games on the lotv custom and the swarm host does NOT feel too strong. It sounds much stronger than it is. The resource cost is 100 minerals / 200 gas. Also, they can spawn every 50 or 60 seconds, but they only last 25 seconds. So even if they are left to expire, there is still around 30 seconds to capitalize.
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Like locusts actually need a buff... they've always been beefy as fuck. Much more than they ever needed. And we've already seen how a single swarm of flying locusts alone is capable of taking down a nexus, so what's the purpose of further "testing" this lame change when it's clearly not balanced?
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On January 21 2015 07:11 Pontius Pirate wrote:Show nested quote +On January 21 2015 07:09 Liquid`Snute wrote:lol you guys, i adapt to what's strong, it's not coincidence that i play swarm host right now and if it doesn't work anymore i'll do something else. winning is winning and learning how to win is becoming less and less of a problem to me as time goes on  as for the patch itself i don't have too many thoughts of it besides RIP brood lord, most neglected Z unit in the game just became even more useless. But if they nerf Tempest to compensate for the nerfs to the other two chief perpetrator turtle units, maybe that will help bring BLs back into the fold.
The problem is that Tempests are doing very well in PvP right now... or at least they don't deserve a nerf. Maybe they can change them in a way that makes them still effective against colossi, but not as a "camping" unit that works against any slow composition in the lategame.
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I've always hated the swarm host and a redesign is probably a good idea. But the mere fact that this may be necessary is testament to how clueless Blizzard is when it comes to design.
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On January 21 2015 07:01 SetGuitarsToKill wrote:Does anyone know Snute personally? Is he on suicide watch yet?! This is his livelihood on the line here! lol
I like Scarlett's SH usage though, she used them as harassment tool just as this proposition intends to do with SH.
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Didnt think they'd even consider putting out some LotV stuff early thats interesting. But from that TB video showing the new locusts, shit might get crazy
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On January 21 2015 06:48 ivancype wrote: Thanks to Lillekanin? da true MVP... your sacrifice wont be in vain
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I'm for SH change, but not without changing other zerg units. Without SH in current form zerg will not be able to fight protoss properly. Harass or no, zerg will die once protoss max out. LotV has added ravagers which breaks deathballing a little and there are other changes. I can't see how this change can go through alone.
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On January 21 2015 07:09 Existor wrote: LotV SH costs 100 minerals and 200 gas
Thanks, so the nerfs are the flipped cost and also the locusts have twice the cooldown?
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On January 21 2015 07:14 Jett.Jack.Alvir wrote:Show nested quote +On January 21 2015 07:01 SetGuitarsToKill wrote:On January 21 2015 07:00 pure.Wasted wrote: Snute...
Stephano...
Scarlett!!! Does anyone know Snute personally? Is he on suicide watch yet?! This is his livelihood on the line here! lol I like Scarlett's SH usage though, she used them as harassment tool just as this proposition intends to do with SH.
She's just is more willing to park those things right outside of a damn base. Snute has always used them a bit more conservatively, and has tended to be more effective with them. This affects him a lot more than her.
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Somedays I'm just wondering if Blizzard enjoys fucking with their own game.
It's VERY clear the majority of viewers and players dislike/hate/outrighthate the kinds of games that Swarm Hosts bring, and yet they want to encourage it?
They did this before with BL/Infestor and I'm completely amazed at how arrogant and seemingly ignorant the balance team is.
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On January 21 2015 07:19 Gamegene wrote: Somedays I'm just wondering if Blizzard enjoys fucking with their own game.
It's VERY clear the majority of viewers and players dislike/hate/outrighthate the kinds of games that Swarm Hosts bring, and yet they want to encourage it?
They did this before with BL/Infestor and I'm completely amazed at how arrogant and seemingly ignorant the balance team is.
Yes they hate the neverending spawning stream of locust which draws the game into unbelievable lengths.
They are actually going away from that
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Remember that Flying Locust can now basically oneshot an entire base.
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i have never seen such a onesided poll lol. :D
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I still hate swarm hosts.
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Russian Federation4295 Posts
On January 21 2015 07:21 Taronar wrote: Remember that Flying Locust can now basically oneshot an entire base. Remember that lotv SH costs 100 minerals and 200 gas
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On January 21 2015 07:14 vhapter wrote: Like locusts actually need a buff... they've always been beefy as fuck. Much more than they ever needed. And we've already seen how a single swarm of flying locusts alone is capable of taking down a nexus, so what's the purpose of further "testing" this lame change when it's clearly not balanced?
To... balance it?
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