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Jan 20 Balance Test Map Update - Swarm Host & Raven - Page 3

Forum Index > SC2 General
504 CommentsPost a Reply
Prev 1 2 3 4 5 24 25 26 Next All
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
January 20 2015 22:01 GMT
#41
On January 21 2015 07:00 pure.Wasted wrote:
Snute...

Stephano...

Scarlett!!!


Does anyone know Snute personally? Is he on suicide watch yet?! This is his livelihood on the line here!
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Boucot
Profile Blog Joined October 2011
France15997 Posts
January 20 2015 22:02 GMT
#42
Wow, didn't expect that.
Former SC2 writer for Millenium - twitter.com/Boucot
KingofdaHipHop
Profile Blog Joined October 2013
United States25602 Posts
January 20 2015 22:02 GMT
#43
On January 21 2015 07:00 pmp10 wrote:
This is a insane change to be dropping on the players right now.
Maybe if they wait till WCS season ends.

it's not like they're adding this. this is a test to see if these are the appropriate steps into improving the metagame. It won't be a while until we actually see what changes will/won't be made, if any.
Rain | herO | sOs | Dear | Neeb | ByuN | INnoVation | Dream | ForGG | Maru | ByuL | Golden | Solar | Soulkey | Scarlett!!!
Jett.Jack.Alvir
Profile Blog Joined August 2011
Canada2250 Posts
January 20 2015 22:03 GMT
#44
Wow changing a mechanic is risky, and requires loads of internal testing.

I am impressed Blizzard realized there might be a problem with swarmhosts, but this reaction is quite drastic. I think simpler nerfs like movement speed or time to burrow could balance swarmhosts.
Sundrop
Profile Joined January 2011
16 Posts
January 20 2015 22:03 GMT
#45
Can someone explain to me this change to SH. Is there any change to the strength of locusts or the number produced? I know they added the flying T3 upgrade, but besides that and the fact the locusts can be made while unburrowed, is there another change to the strength or costs of SH?
Faefae
Profile Joined June 2014
2203 Posts
January 20 2015 22:03 GMT
#46
We only need new good maps and we're good to go!
ForGG. 29/11/2014
Waxangel
Profile Blog Joined September 2002
United States33492 Posts
January 20 2015 22:04 GMT
#47
what's the locust spawn timer as of the last seen LotV build -_-?
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2015-01-20 22:06:08
January 20 2015 22:04 GMT
#48
Banner for such great balance thread!

[image loading]
Aeromi
Profile Blog Joined August 2012
France14461 Posts
January 20 2015 22:04 GMT
#49
On January 21 2015 07:04 Waxangel wrote:
what's the locust spawn timer as of the last seen LotV build -_-?

50 seconds IIRC
https://twitter.com/DrAeromi | Updates on live tournaments: @StarCrafteSport
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
January 20 2015 22:04 GMT
#50
The new Swarm Host will need a lot of balancing and numbers tweaking considering it's pretty much a new unit now. Ideally they shouldn't implement these changes until at least the end of the first season.
ㅇㅅㅌㅅ
Aeromi
Profile Blog Joined August 2012
France14461 Posts
January 20 2015 22:05 GMT
#51
On January 21 2015 07:04 Aeromi wrote:
Show nested quote +
On January 21 2015 07:04 Waxangel wrote:
what's the locust spawn timer as of the last seen LotV build -_-?

50 seconds IIRC

On January 21 2015 07:04 Existor wrote:
Banner for such great balance thread!

[image loading]

Thanks !
https://twitter.com/DrAeromi | Updates on live tournaments: @StarCrafteSport
Olli
Profile Blog Joined February 2012
Austria24422 Posts
Last Edited: 2015-01-20 22:08:41
January 20 2015 22:06 GMT
#52
Oh boy.

Time to bring back charge/storm/voidray PvZ

Now can we PLEASE PLEASE PLEASE PLEASE PLEASE start working on a way to bring back templar PvT?
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Ctone23
Profile Blog Joined December 2012
United States1839 Posts
Last Edited: 2015-01-20 22:09:03
January 20 2015 22:08 GMT
#53
Having a hard time understanding what Z is supposed to do late game vs P.

EDIT: got my P's and Z's mixed up at first :D
TL+ Member
ejozl
Profile Joined October 2010
Denmark3463 Posts
January 20 2015 22:08 GMT
#54
Dno if because it works in the LotV build, it will work in HotS. But DAMN IT if it isn't worth the TRY!!!
Looking forward to this.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Liquid`Snute
Profile Blog Joined July 2010
Norway839 Posts
January 20 2015 22:09 GMT
#55
lol you guys, i adapt to what's strong, it's not coincidence that i play swarm host right now and if it doesn't work anymore i'll do something else. winning is winning and learning how to win is becoming less and less of a problem to me as time goes on

as for the patch itself i don't have too many thoughts of it besides RIP brood lord, most neglected Z unit in the game just became even more useless.
Team Liquid
Existor
Profile Joined July 2010
Russian Federation4295 Posts
January 20 2015 22:09 GMT
#56
On January 21 2015 07:03 Sundrop wrote:
Can someone explain to me this change to SH. Is there any change to the strength of locusts or the number produced? I know they added the flying T3 upgrade, but besides that and the fact the locusts can be made while unburrowed, is there another change to the strength or costs of SH?

LotV SH costs 100 minerals and 200 gas
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
January 20 2015 22:10 GMT
#57
On January 21 2015 07:09 Liquid`Snute wrote:
lol you guys, i adapt to what's strong, it's not coincidence that i play swarm host right now and if it doesn't work anymore i'll do something else. winning is winning and learning how to win is becoming less and less of a problem to me as time goes on

as for the patch itself i don't have too many thoughts of it besides RIP brood lord, most neglected Z unit in the game just became even more useless.


If you need anyone to talk to I'm here for you. Don't do anything Rash, you here me?
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Orcasgt24
Profile Joined August 2011
Canada3238 Posts
January 20 2015 22:10 GMT
#58
Flying Locusts, even if they can't attack while in the air just seems WAY too strong. Part of how Terran and Protoss are able to deal with the Swarm Hosts is killing them from long range. How are they suppose to do that now?
In Hearthstone we pray to RNGesus. When Yogg-Saron hits the field, RNGod gets to work
polpot
Profile Joined April 2012
3002 Posts
January 20 2015 22:11 GMT
#59
Im sad, swarmhost was one of my favorite units and one of the very few cost effective unit zerg has, they will probably become "useless" like the infestor, and zerg players will have to play whit garbage ground units until hive again!!
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
January 20 2015 22:11 GMT
#60
On January 21 2015 07:09 Liquid`Snute wrote:
lol you guys, i adapt to what's strong, it's not coincidence that i play swarm host right now and if it doesn't work anymore i'll do something else. winning is winning and learning how to win is becoming less and less of a problem to me as time goes on

as for the patch itself i don't have too many thoughts of it besides RIP brood lord, most neglected Z unit in the game just became even more useless.

But if they nerf Tempest to compensate for the nerfs to the other two chief perpetrator turtle units, maybe that will help bring BLs back into the fold.
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
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