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Jan 20 Balance Test Map Update - Swarm Host & Raven - Page 2

Forum Index > SC2 General
504 CommentsPost a Reply
Prev 1 2 3 4 5 24 25 26 Next All
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
January 20 2015 21:52 GMT
#21
--- Nuked ---
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
January 20 2015 21:52 GMT
#22
I can finally play Mech without worries of wasting an hour of my time now. Thank you David Kim
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
January 20 2015 21:54 GMT
#23
Are they... are they actually testing Beta ideas in a test map, with no Beta in sight and many months left to make up their minds about how to change things further should that prove necessary?

My God. This is fantastic!
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
January 20 2015 21:55 GMT
#24
I already felt like Protoss was doing well in lategame versus Swarm host/Corruptor /Viper as long as the protoss player stayed on even or more bases.

If Swarm hosts are nerfed like that (in the ultra lategame, since you can't really harass at that stage) then it might really become impossible for zerg to win.
ivancype
Profile Joined December 2012
Brazil485 Posts
January 20 2015 21:55 GMT
#25
All I see is Blizzard trying to change the focus from the matchfixing "scandal"
The other race is OP
Waxangel
Profile Blog Joined September 2002
United States33515 Posts
Last Edited: 2015-01-20 21:55:56
January 20 2015 21:55 GMT
#26
Europe confirmed to have the middlest pro level of play
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
purakushi
Profile Joined August 2012
United States3301 Posts
Last Edited: 2015-01-20 21:59:38
January 20 2015 21:56 GMT
#27
Pre-LotV SC2 may actually be salvageable. It is not even about balance at this point.
T P Z sagi
OsaX Nymloth
Profile Joined March 2013
Poland3244 Posts
January 20 2015 21:57 GMT
#28
Where's widow mine nerf?!
Twitter: @osaxnymloth
Cricketer12
Profile Blog Joined May 2012
United States13990 Posts
January 20 2015 21:57 GMT
#29
so cool keep up the good work, also consider giving toss a midgame unit ling midgame viability and raven a buff(maybe to auto turrets or a new ability)
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
Faefae
Profile Joined June 2014
2203 Posts
January 20 2015 21:58 GMT
#30
On January 21 2015 06:57 OsaX Nymloth wrote:
Where's widow mine nerf?!

:')
ForGG. 29/11/2014
sM.Zik
Profile Joined June 2011
Canada2550 Posts
January 20 2015 21:58 GMT
#31
What year is it? Interesting.
Jaedong Fighting! | youtube.com/ZikGaming
KingofdaHipHop
Profile Blog Joined October 2013
United States25602 Posts
January 20 2015 21:58 GMT
#32
wow damn, there's the giant balance change everybody was asking blizz to have the balls to do. I'm impressed, I'm really intrigued as to what the testing will find. Will definitely be interesting.
Rain | herO | sOs | Dear | Neeb | ByuN | INnoVation | Dream | ForGG | Maru | ByuL | Golden | Solar | Soulkey | Scarlett!!!
Charoisaur
Profile Joined August 2014
Germany16024 Posts
January 20 2015 21:59 GMT
#33
On January 21 2015 06:55 KingAlphard wrote:
I already felt like Protoss was doing well in lategame versus Swarm host/Corruptor /Viper as long as the protoss player stayed on even or more bases.

If Swarm hosts are nerfed like that (in the ultra lategame, since you can't really harass at that stage) then it might really become impossible for zerg to win.


the problem was is not that swarmhosts are OP but that they are causing hour long games that nobody wants to play or watch.
Many of the coolest moments in sc2 happen due to worker harassment
duckk
Profile Joined March 2013
United States622 Posts
January 20 2015 21:59 GMT
#34
All of the changes seem good, would still like to see either a hellbat/widowmine nerf or zerg 3-3 unlocked at infestation pit to match t/p upgrades.

Also zerg will not ever take a map off skytoss, but oh well better than having ravens be invincible as they are now.
Keeemy
Profile Joined November 2012
Finland7855 Posts
January 20 2015 21:59 GMT
#35
What the fuuuuuuuck

Didn't expect huge changes like these
Hello
Skynx
Profile Blog Joined January 2013
Turkey7150 Posts
January 20 2015 21:59 GMT
#36
Wow that's quite a change, gj blizz stepping up
"When seagulls follow the troller, it is because they think sardines will be thrown into the sea. Thank you very much" - King Cantona | STX 4 eva
pmp10
Profile Joined April 2012
3380 Posts
January 20 2015 22:00 GMT
#37
This is a insane change to be dropping on the players right now.
Maybe if they wait till WCS season ends.
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
January 20 2015 22:00 GMT
#38
Snute...

Stephano...

Scarlett!!!
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
Gullis
Profile Joined April 2012
Sweden740 Posts
Last Edited: 2015-01-20 22:01:43
January 20 2015 22:01 GMT
#39
The swarm hosts will be such a weird unit:/ To strong when "active" and completely useless when on cd.
I like that are trying something though!
I would rather eat than see my children starve.
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
January 20 2015 22:01 GMT
#40
On January 21 2015 06:59 Charoisaur wrote:
Show nested quote +
On January 21 2015 06:55 KingAlphard wrote:
I already felt like Protoss was doing well in lategame versus Swarm host/Corruptor /Viper as long as the protoss player stayed on even or more bases.

If Swarm hosts are nerfed like that (in the ultra lategame, since you can't really harass at that stage) then it might really become impossible for zerg to win.


the problem was is not that swarmhosts are OP but that they are causing hour long games that nobody wants to play or watch.


And I agree. But they have to nerf protoss lategame too then, otherwise Zerg has no chance. Right now, Swarm host/corruptor/viper is the only composition that can compete with mass tempests/archons/hts.
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