• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 04:31
CET 10:31
KST 18:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners9Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!33$5,000+ WardiTV 2025 Championship6[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win TL.net Map Contest #21: Winners RotterdaM "Serral is the GOAT, and it's not close" 5.0.15 Patch Balance Hotfix (2025-10-8) StarCraft, SC2, HotS, WC3, Returning to Blizzcon!
Tourneys
Constellation Cup - Main Event - Stellar Fest $5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
[ASL20] Ask the mapmakers — Drop your questions BW General Discussion [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group B - Sunday 21:00 CET [BSL21] RO32 Group A - Saturday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1563 users

Patch : revert back hellion/hellbat grouping - Page 4

Forum Index > SC2 General
99 CommentsPost a Reply
Prev 1 2 3 4 5 Next All
ejozl
Profile Joined October 2010
Denmark3453 Posts
March 19 2014 21:36 GMT
#61
I'm also still kind of annoyed by Mothership Core taking priority over Sentries, there were complaints in the Beta, do others still feel this way? Or do you like it more the way it is now?
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
March 19 2014 21:53 GMT
#62
Oh wow, very good they changed it back. It's unbelievable the change got through in the first place though ):
SuperYo1000
Profile Joined July 2008
United States880 Posts
March 19 2014 21:54 GMT
#63
On March 20 2014 02:24 geokilla wrote:
Show nested quote +
On March 20 2014 01:22 Kon-Tiki wrote:
Blizzard reverted a change? In SC2?

In other news, Hell froze over this morning

Exactly my thoughts..



really? do you not remember bunkers?
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
March 19 2014 22:33 GMT
#64
I don't know what to think of it. It has both ups and downs.
You don't choose to play zerg. The zerg choose you.
VArsovskiSC
Profile Joined July 2010
Macedonia563 Posts
March 19 2014 23:36 GMT
#65
Approve - deffinitely..

Next - tab out SHosts that are not from those who are burrowed
Another world, another place, another universe, won the race.. :) ;) :P
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
March 19 2014 23:51 GMT
#66
On March 20 2014 06:54 SuperYo1000 wrote:
Show nested quote +
On March 20 2014 02:24 geokilla wrote:
On March 20 2014 01:22 Kon-Tiki wrote:
Blizzard reverted a change? In SC2?

In other news, Hell froze over this morning

Exactly my thoughts..



really? do you not remember bunkers?

Or Rax build times.
kiss kiss fall in love
jellyjello
Profile Joined March 2011
Korea (South)664 Posts
March 19 2014 23:56 GMT
#67
David Kim doesn't get it again. Players upgraded Siege Tanks not just because Siege Tanks provide different ways to how the game can be played, but they did it because siege tanks are a lot better than un-sieged tanks. The reason Terran players hit the Siege upgrade button is because it is a required upgrade in many of their winning strategies. You can't say the same about the Hellions and Hellbats. They should have made it so that Factories can only produce Hellions and if players wanted Hellbats, then they had to hit the upgrade just like they used to do with tanks.
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
March 20 2014 00:01 GMT
#68
On March 20 2014 08:56 jellyjello wrote:
David Kim doesn't get it again. Players upgraded Siege Tanks not just because Siege Tanks provide different ways to how the game can be played, but they did it because siege tanks are a lot better than un-sieged tanks. The reason Terran players hit the Siege upgrade button is because it is a required upgrade in many of their winning strategies. You can't say the same about the Hellions and Hellbats. They should have made it so that Factories can only produce Hellions and if players wanted Hellbats, then they had to hit the upgrade just like they used to do with tanks.


No, I find it OK as it is. You can open hellion if you want, and getting hellbat fast if you play mech or hellbat tank. The upgrade would be too expensive in the midgame and would kill a lot of strategies.
Hall0wed
Profile Blog Joined January 2011
United States8486 Posts
March 20 2014 00:21 GMT
#69
On March 20 2014 01:22 Kon-Tiki wrote:
Blizzard reverted a change? In SC2?

In other news, Hell froze over this morning


My thoughts exactly, never thought I would see this with their stubbornness.

And Hell freezing over is pretty bad for their Diablo franchise I feel, we'll have to wait and see how this plays out.
♦ My Life for BESTie ♦ 류세라 = 배 ♦
jellyjello
Profile Joined March 2011
Korea (South)664 Posts
March 20 2014 00:34 GMT
#70
On March 20 2014 09:01 Faust852 wrote:
Show nested quote +
On March 20 2014 08:56 jellyjello wrote:
David Kim doesn't get it again. Players upgraded Siege Tanks not just because Siege Tanks provide different ways to how the game can be played, but they did it because siege tanks are a lot better than un-sieged tanks. The reason Terran players hit the Siege upgrade button is because it is a required upgrade in many of their winning strategies. You can't say the same about the Hellions and Hellbats. They should have made it so that Factories can only produce Hellions and if players wanted Hellbats, then they had to hit the upgrade just like they used to do with tanks.


No, I find it OK as it is. You can open hellion if you want, and getting hellbat fast if you play mech or hellbat tank. The upgrade would be too expensive in the midgame and would kill a lot of strategies.


It would actually open up a lot more diverse strategies because it will create new timing windows and also more unit utilization play from actually being able to switch your units between one mode from the other during your game play just like siege tanks. The way it works now, it's either Hellions or Hellbats.
rikter
Profile Joined November 2010
United States352 Posts
March 20 2014 00:47 GMT
#71
I never noticed the hellbat hellion thing because I don't mech, but its not hard to see how super annoying that must have been.

Sort of off the original topic, but when it comes to terran caster units, am I the only one who despises the fact that ghosts and ravens take top priority? When I'm in the late game and rallying across the map, its not always practical to hotkey the new units; I use a lot of box select in these situations and I cant even begin to tell you how many fights Ive lost (vs P especially) because I box selected and went to stim into the army only to find that I caught a ghost, cast emp, and just move commanded a chunk of units into death. Same thing with the raven. Also becomes an issue when trying to run away, its just not good. I wish the casters were lower priority...I think the logic for being the way it is, is that they have powerful spells so you want to be able to box them and quickly use the spells. But for me, playing bio terran is really more about your core units than it is the casters, I would never box to select them... anyone else deal with this?
No one wants a box of shit, even if it is for Christmas.
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
March 20 2014 00:49 GMT
#72
On March 20 2014 09:34 jellyjello wrote:
Show nested quote +
On March 20 2014 09:01 Faust852 wrote:
On March 20 2014 08:56 jellyjello wrote:
David Kim doesn't get it again. Players upgraded Siege Tanks not just because Siege Tanks provide different ways to how the game can be played, but they did it because siege tanks are a lot better than un-sieged tanks. The reason Terran players hit the Siege upgrade button is because it is a required upgrade in many of their winning strategies. You can't say the same about the Hellions and Hellbats. They should have made it so that Factories can only produce Hellions and if players wanted Hellbats, then they had to hit the upgrade just like they used to do with tanks.


No, I find it OK as it is. You can open hellion if you want, and getting hellbat fast if you play mech or hellbat tank. The upgrade would be too expensive in the midgame and would kill a lot of strategies.


It would actually open up a lot more diverse strategies because it will create new timing windows and also more unit utilization play from actually being able to switch your units between one mode from the other during your game play just like siege tanks. The way it works now, it's either Hellions or Hellbats.


It would just make things harder for terran which isn't the easiest race to begin with. What new timing would you hit that youy didn't have now ? Lol
xxjcdentonxx
Profile Joined November 2012
Canada163 Posts
March 20 2014 01:02 GMT
#73
On March 20 2014 09:49 Faust852 wrote:
Show nested quote +
On March 20 2014 09:34 jellyjello wrote:
On March 20 2014 09:01 Faust852 wrote:
On March 20 2014 08:56 jellyjello wrote:
David Kim doesn't get it again. Players upgraded Siege Tanks not just because Siege Tanks provide different ways to how the game can be played, but they did it because siege tanks are a lot better than un-sieged tanks. The reason Terran players hit the Siege upgrade button is because it is a required upgrade in many of their winning strategies. You can't say the same about the Hellions and Hellbats. They should have made it so that Factories can only produce Hellions and if players wanted Hellbats, then they had to hit the upgrade just like they used to do with tanks.


No, I find it OK as it is. You can open hellion if you want, and getting hellbat fast if you play mech or hellbat tank. The upgrade would be too expensive in the midgame and would kill a lot of strategies.


It would actually open up a lot more diverse strategies because it will create new timing windows and also more unit utilization play from actually being able to switch your units between one mode from the other during your game play just like siege tanks. The way it works now, it's either Hellions or Hellbats.


It would just make things harder for terran which isn't the easiest race to begin with. What new timing would you hit that youy didn't have now ? Lol


Stupid Question: What are you talking about, (Hellbats do require an upgrade, Transformation Servos).
"Expand or die." —Ferengi Rule of Acquisition #45
vult
Profile Blog Joined February 2012
United States9400 Posts
March 20 2014 01:07 GMT
#74
Good change, much needed. So annoying to have to shift-click hellbats out of my hellion control group!
I used to play random, but for you I play very specifically.
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
March 20 2014 01:11 GMT
#75
On March 20 2014 10:02 xxjcdentonxx wrote:
Show nested quote +
On March 20 2014 09:49 Faust852 wrote:
On March 20 2014 09:34 jellyjello wrote:
On March 20 2014 09:01 Faust852 wrote:
On March 20 2014 08:56 jellyjello wrote:
David Kim doesn't get it again. Players upgraded Siege Tanks not just because Siege Tanks provide different ways to how the game can be played, but they did it because siege tanks are a lot better than un-sieged tanks. The reason Terran players hit the Siege upgrade button is because it is a required upgrade in many of their winning strategies. You can't say the same about the Hellions and Hellbats. They should have made it so that Factories can only produce Hellions and if players wanted Hellbats, then they had to hit the upgrade just like they used to do with tanks.


No, I find it OK as it is. You can open hellion if you want, and getting hellbat fast if you play mech or hellbat tank. The upgrade would be too expensive in the midgame and would kill a lot of strategies.


It would actually open up a lot more diverse strategies because it will create new timing windows and also more unit utilization play from actually being able to switch your units between one mode from the other during your game play just like siege tanks. The way it works now, it's either Hellions or Hellbats.


It would just make things harder for terran which isn't the easiest race to begin with. What new timing would you hit that youy didn't have now ? Lol


Stupid Question: What are you talking about, (Hellbats do require an upgrade, Transformation Servos).


You can creat both from the factory without Transformation Servos. This guy want to remove Hellbat from the factory and getting them only via the upgrade.
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
March 20 2014 01:17 GMT
#76
I understand the idea behind trying to make it more consistent between vikings/siege tanks etc but it was a pain and I'm glad it's going back, it was almost like making zerglings and banelings be the same unit selection because they come from the zergling, they just require completely different control.
jellyjello
Profile Joined March 2011
Korea (South)664 Posts
March 20 2014 01:22 GMT
#77
On March 20 2014 09:49 Faust852 wrote:
Show nested quote +
On March 20 2014 09:34 jellyjello wrote:
On March 20 2014 09:01 Faust852 wrote:
On March 20 2014 08:56 jellyjello wrote:
David Kim doesn't get it again. Players upgraded Siege Tanks not just because Siege Tanks provide different ways to how the game can be played, but they did it because siege tanks are a lot better than un-sieged tanks. The reason Terran players hit the Siege upgrade button is because it is a required upgrade in many of their winning strategies. You can't say the same about the Hellions and Hellbats. They should have made it so that Factories can only produce Hellions and if players wanted Hellbats, then they had to hit the upgrade just like they used to do with tanks.


No, I find it OK as it is. You can open hellion if you want, and getting hellbat fast if you play mech or hellbat tank. The upgrade would be too expensive in the midgame and would kill a lot of strategies.


It would actually open up a lot more diverse strategies because it will create new timing windows and also more unit utilization play from actually being able to switch your units between one mode from the other during your game play just like siege tanks. The way it works now, it's either Hellions or Hellbats.


It would just make things harder for terran which isn't the easiest race to begin with. What new timing would you hit that youy didn't have now ? Lol


Any upgrade in Terrran can be a timing window. Terran is the only race out of 3 that has a timing window for an upgrade. You have a timing for combat shield, a timing for stim, a timing for concussion, a timing for +1, a timing for +1 +1...etc. Terran is the only race that can do this, duh?
xxjcdentonxx
Profile Joined November 2012
Canada163 Posts
March 20 2014 01:32 GMT
#78
On March 20 2014 10:22 jellyjello wrote:
Show nested quote +
On March 20 2014 09:49 Faust852 wrote:
On March 20 2014 09:34 jellyjello wrote:
On March 20 2014 09:01 Faust852 wrote:
On March 20 2014 08:56 jellyjello wrote:
David Kim doesn't get it again. Players upgraded Siege Tanks not just because Siege Tanks provide different ways to how the game can be played, but they did it because siege tanks are a lot better than un-sieged tanks. The reason Terran players hit the Siege upgrade button is because it is a required upgrade in many of their winning strategies. You can't say the same about the Hellions and Hellbats. They should have made it so that Factories can only produce Hellions and if players wanted Hellbats, then they had to hit the upgrade just like they used to do with tanks.


No, I find it OK as it is. You can open hellion if you want, and getting hellbat fast if you play mech or hellbat tank. The upgrade would be too expensive in the midgame and would kill a lot of strategies.


It would actually open up a lot more diverse strategies because it will create new timing windows and also more unit utilization play from actually being able to switch your units between one mode from the other during your game play just like siege tanks. The way it works now, it's either Hellions or Hellbats.


It would just make things harder for terran which isn't the easiest race to begin with. What new timing would you hit that youy didn't have now ? Lol


Any upgrade in Terrran can be a timing window. Terran is the only race out of 3 that has a timing window for an upgrade. You have a timing for combat shield, a timing for stim, a timing for concussion, a timing for +1, a timing for +1 +1...etc. Terran is the only race that can do this, duh?


But many games involve a "timing window" and players utilize them regardless of race.
"Expand or die." —Ferengi Rule of Acquisition #45
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
Last Edited: 2014-03-20 02:22:27
March 20 2014 02:21 GMT
#79
On March 20 2014 10:22 jellyjello wrote:
Show nested quote +
On March 20 2014 09:49 Faust852 wrote:
On March 20 2014 09:34 jellyjello wrote:
On March 20 2014 09:01 Faust852 wrote:
On March 20 2014 08:56 jellyjello wrote:
David Kim doesn't get it again. Players upgraded Siege Tanks not just because Siege Tanks provide different ways to how the game can be played, but they did it because siege tanks are a lot better than un-sieged tanks. The reason Terran players hit the Siege upgrade button is because it is a required upgrade in many of their winning strategies. You can't say the same about the Hellions and Hellbats. They should have made it so that Factories can only produce Hellions and if players wanted Hellbats, then they had to hit the upgrade just like they used to do with tanks.


No, I find it OK as it is. You can open hellion if you want, and getting hellbat fast if you play mech or hellbat tank. The upgrade would be too expensive in the midgame and would kill a lot of strategies.


It would actually open up a lot more diverse strategies because it will create new timing windows and also more unit utilization play from actually being able to switch your units between one mode from the other during your game play just like siege tanks. The way it works now, it's either Hellions or Hellbats.


It would just make things harder for terran which isn't the easiest race to begin with. What new timing would you hit that youy didn't have now ? Lol


Any upgrade in Terrran can be a timing window. Terran is the only race out of 3 that has a timing window for an upgrade. You have a timing for combat shield, a timing for stim, a timing for concussion, a timing for +1, a timing for +1 +1...etc. Terran is the only race that can do this, duh?


Following your argument, if we remove healing from medivac, and putting it as an upgrade, il would make a new timing. Still terran would be awfully useless as a race.
Removing Hellbat from the unit pool and only making them accessible via hellion upgrade is the same. It sucks.
Btw, I don't know if this is sarcasm, but all 3 races use timings, timing on upgrades, on blink, speed, storms, etc.
aeligos
Profile Joined January 2013
United States172 Posts
March 20 2014 02:27 GMT
#80
And a big thank you to AVILO for bringing this to devs attention.
libera te tvtemet ex inferis A.'.A.'.
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 29m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 208
ProTech134
StarCraft: Brood War
Sea 6492
Zeus 702
Larva 558
actioN 471
Killer 362
Soma 245
ToSsGirL 105
sorry 52
NaDa 37
Hm[arnc] 17
[ Show more ]
Sharp 14
NotJumperer 13
Bale 13
HiyA 11
Sacsri 11
soO 3
Dota 2
NeuroSwarm106
LuMiX1
League of Legends
JimRising 488
Reynor88
Counter-Strike
fl0m2232
Heroes of the Storm
Khaldor68
Other Games
summit1g18320
C9.Mang0321
XaKoH 138
Organizations
Other Games
gamesdonequick638
Counter-Strike
PGL138
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• LUISG 18
• Adnapsc2 10
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2724
• Stunt686
Upcoming Events
CranKy Ducklings
29m
IPSL
8h 29m
dxtr13 vs OldBoy
Napoleon vs Doodle
LAN Event
8h 29m
Lambo vs Clem
Scarlett vs TriGGeR
ByuN vs TBD
Zoun vs TBD
BSL 21
10h 29m
Gosudark vs Kyrie
Gypsy vs OyAji
UltrA vs Radley
Dandy vs Ptak
Replay Cast
13h 29m
Sparkling Tuna Cup
1d
WardiTV Korean Royale
1d 2h
LAN Event
1d 5h
IPSL
1d 8h
JDConan vs WIZARD
WolFix vs Cross
BSL 21
1d 10h
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
[ Show More ]
Replay Cast
1d 23h
Wardi Open
2 days
WardiTV Korean Royale
3 days
Replay Cast
3 days
Kung Fu Cup
4 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
4 days
The PondCast
5 days
RSL Revival
5 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
RSL Revival
6 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.