• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:32
CEST 22:32
KST 05:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach0[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
Weekly Cups (Sep 13-20): herO scores triple How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Balance hotfix patch 5.0.16b (July 16) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool The Death of Cheese: From a Professional Cheeser
Tourneys
2026 GSTL Grand Finals ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Bot on ladder an AI researcher's take on the ladder bot [ASL22] Ro8 Preview: Within Reach StarCraft Human 'N' AI League
Tourneys
[Megathread] Daily Proleagues [ASL22] Ro8 Day 2 [ASL22] Ro8 Day 1 [IPSL] IPSL is Back With Winter 26-27!
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Stormgate/Frost Giant Megathread Total Annihilation Zero Warcraft III: The Frozen Throne Nintendo Switch Thread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Artificial Intelligence Thread All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11504 users

Patch : revert back hellion/hellbat grouping

Forum Index > SC2 General
99 CommentsPost a Reply
Normal
klup
Profile Joined May 2013
France612 Posts
March 19 2014 08:26 GMT
#1

Our initial thinking with this change was to allow for more consistent control across units that can exist in different modes, such as Siege Tanks and Vikings. While we realize that Hellbats and Hellions require an upgrade to change modes, we still felt at the time that the behavior was similar enough to warrant a change. After monitoring the feedback we’ve received on this change, we’ve decided to revert this change in a future update.

Thank you to everyone who offered constructive posts detailing their opinions on this change.


from battlenet forum us

http://us.battle.net/sc2/en/forum/topic/11364496425?page=9#174

It seems we will get back to separated hellion/hellbat selection.

The issue was with a recent patch when you double clicked on a hellion it will select both surrounding hellions and hellbats. This will be revert back to only hellion or only hellbat soon.

I know some mech players that will be happy about that !
Facebook Twitter Reddit
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
March 19 2014 08:39 GMT
#2
That's a good decision. I support it.
ProgamerAustralian alcohol user follow @iaguzSC2
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
March 19 2014 08:46 GMT
#3
Yes, I like that!!
Mura Ma Man, Dark Da Dude, Super Shot Sos!
y0su
Profile Blog Joined September 2011
Finland7871 Posts
March 19 2014 08:47 GMT
#4
proof they do listen. good revert.
Kinky
Profile Blog Joined September 2008
United States4126 Posts
March 19 2014 08:52 GMT
#5
I'm glad they reverted the change. It was so weird having hellbats/hellions considered the same unit by the ui.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10382 Posts
March 19 2014 08:56 GMT
#6
Hurray! I didn't doubt they would change it back; seems like the wait is [almost] over. Back to more hellion harass and aggressive/fast-paced games.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
klup
Profile Joined May 2013
France612 Posts
March 19 2014 09:07 GMT
#7
And also thanks to avilo for spamming the subject on Bnet forum . For once it seems to have been useful.
MrMotionPicture
Profile Joined May 2010
United States4327 Posts
March 19 2014 09:55 GMT
#8
I'm glad about this. Mech4lyf
"Elvis Presley" | Ret was looking at my post in the GSL video by Artosis. | MMA told me I look like Juanfran while we shared an elevator with Scarlett
Creager
Profile Joined February 2011
Germany1962 Posts
March 19 2014 09:56 GMT
#9
Uh, finally! It's been really shitty to separate them manually!
... einmal mit Profis spielen!
Absentia
Profile Joined March 2011
United Kingdom973 Posts
March 19 2014 09:57 GMT
#10
Thank god. This was so annoying.
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
March 19 2014 09:57 GMT
#11
Jokes on them, I always used hellions over hellbats anyway
"Not you."
RandomPlayer
Profile Joined April 2012
Russian Federation400 Posts
March 19 2014 09:59 GMT
#12
recently I was quite surprised when dropping hellions + hellbats instead of 2 hellbats. my brain just exploded, could not load the hellbats only :O realized a bit later
Morbidius
Profile Joined November 2010
Brazil3449 Posts
Last Edited: 2014-03-19 10:10:27
March 19 2014 10:10 GMT
#13
Sensible, logical change. Surprised it is being made.
Has foreign StarCraft hit rock bottom?
Val_
Profile Joined May 2010
Ukraine156 Posts
March 19 2014 16:02 GMT
#14
OH

THANK YOU BLIZZ
AKA [7x]Val / GML Terran EU
FeyFey
Profile Joined September 2010
Germany10114 Posts
March 19 2014 16:08 GMT
#15
On March 19 2014 18:59 RandomPlayer wrote:
recently I was quite surprised when dropping hellions + hellbats instead of 2 hellbats. my brain just exploded, could not load the hellbats only :O realized a bit later


always grab one hellbat first then 2 hellions. Drop the hellbat and hope they notice it and pull away the workers, then let the roasting begin with hellions dropped behind lined workers. One of the few things that get better the more advanced your opponent is.

On topic glad they revert it, since I always use both types on different positions in a battle.
Kon-Tiki
Profile Joined February 2011
United States402 Posts
March 19 2014 16:22 GMT
#16
Blizzard reverted a change? In SC2?

In other news, Hell froze over this morning
I am a leaf on the wind. Watch how I soar.
synd
Profile Joined July 2011
Bulgaria586 Posts
March 19 2014 16:24 GMT
#17
Meanwhile in other balance issues...........
Ansinjunger
Profile Joined November 2010
United States2451 Posts
Last Edited: 2014-03-19 16:28:12
March 19 2014 16:27 GMT
#18
Good, it's annoying as hell trying to split off hellions to go harass (ctrl click their icon currently selects both).
ArTiFaKs
Profile Joined September 2013
United States1229 Posts
March 19 2014 16:29 GMT
#19
Oh I thought they were reverting the hellbat nerf lol but this is a good decision. I almost wish they would slightly buff the hellbat again because they really nerfed it into non-existence for awhile. But I don't think it's necessary.

I still think they should consider making Time Warp an upgrade at the Twilight Council or Cybernetics Core. This would slow down the blink timing with TimeWarp that makes Blink builds in PvT and PvZ so strong. Since Blink is normally timed to line up with Warp Gate research it would function the same on either tech building. You couldn't research TimeWarp while Warpgate or Blink was going on so it would either slow down the timing, or nerf the Blink play if they decide to attack without TimeWarp. But would still allow the P to get TimeWarp for later on in the match, effectively nerfing the early-game utility of the MSC.
There are things known, and things unknown, and in-between are the doors.
lessQQmorePEWPEW
Profile Joined November 2011
Jamaica921 Posts
March 19 2014 16:30 GMT
#20
oh blizzard u make me laugh
Why drink and drive when you can smoke and fly - Bob Marley
avilo
Profile Blog Joined November 2007
United States4100 Posts
Last Edited: 2014-03-19 16:34:54
March 19 2014 16:34 GMT
#21
You're welcome.

Finally, my mech brothers have been freed! Never again shall we be held down by arbitrary interface changes that allow us to not select our units properly!

Now if only they listen about swarmhosts design and Protoss
Sup
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
Last Edited: 2014-03-19 16:37:49
March 19 2014 16:35 GMT
#22
On March 20 2014 01:22 Kon-Tiki wrote:
Blizzard reverted a change? In SC2?

In other news, Hell froze over this morning


Not the first time they reverted a thing no ? Fungal i think ? Wasn't there something else ?

On March 20 2014 01:24 synd wrote:
Meanwhile in other balance issues...........


Meanwhile in neverhappyland...

On topic. I don't understand this. (i don't play Terran). Does that mean hellions and hellbat are in the same "tabulation" group ?
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
Rowrin
Profile Joined September 2011
United States280 Posts
March 19 2014 16:41 GMT
#23
On March 20 2014 01:35 FFW_Rude wrote:
Show nested quote +
On March 20 2014 01:22 Kon-Tiki wrote:
Blizzard reverted a change? In SC2?

In other news, Hell froze over this morning


Not the first time they reverted a thing no ? Fungal i think ? Wasn't there something else ?

Show nested quote +
On March 20 2014 01:24 synd wrote:
Meanwhile in other balance issues...........


Meanwhile in neverhappyland...

On topic. I don't understand this. (i don't play Terran). Does that mean hellions and hellbat are in the same "tabulation" group ?

fungal had a change that was reverted in a ptr, i don't think it was ever officially live.
HeyImFinn
Profile Joined September 2011
United States250 Posts
Last Edited: 2014-03-19 16:43:10
March 19 2014 16:41 GMT
#24
Thanks, avilo.
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
March 19 2014 16:43 GMT
#25
On March 20 2014 01:41 Rowrin wrote:
Show nested quote +
On March 20 2014 01:35 FFW_Rude wrote:
On March 20 2014 01:22 Kon-Tiki wrote:
Blizzard reverted a change? In SC2?

In other news, Hell froze over this morning


Not the first time they reverted a thing no ? Fungal i think ? Wasn't there something else ?

On March 20 2014 01:24 synd wrote:
Meanwhile in other balance issues...........


Meanwhile in neverhappyland...

On topic. I don't understand this. (i don't play Terran). Does that mean hellions and hellbat are in the same "tabulation" group ?

fungal had a change that was reverted in a ptr, i don't think it was ever officially live.


Oh ok. Thanks
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
Furikawari
Profile Joined February 2014
France2522 Posts
March 19 2014 16:43 GMT
#26
On March 20 2014 01:35 FFW_Rude wrote:
Show nested quote +
On March 20 2014 01:22 Kon-Tiki wrote:
Blizzard reverted a change? In SC2?

In other news, Hell froze over this morning


Not the first time they reverted a thing no ? Fungal i think ? Wasn't there something else ?

Show nested quote +
On March 20 2014 01:24 synd wrote:
Meanwhile in other balance issues...........


Meanwhile in neverhappyland...

On topic. I don't understand this. (i don't play Terran). Does that mean hellions and hellbat are in the same "tabulation" group ?

Apparently, yes. Considered as the same unit. I guess this revert is a punch in the face of all the whiners saying blizzard never listens to players.
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
March 19 2014 16:49 GMT
#27
Oh wow. I never knew that. Always assumed that they were two different types of unit for tab groups. Because siege tanks needs to be tabbed for siege / unsiege no ? Or is it the same ?
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
March 19 2014 16:51 GMT
#28
YEEEEEEEEEEESSSSSSSSSSSSSSSSSSSS.

This shit was so annoying.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Mindcrime
Profile Joined July 2004
United States6899 Posts
March 19 2014 16:51 GMT
#29
On March 20 2014 01:35 FFW_Rude wrote:
Show nested quote +
On March 20 2014 01:22 Kon-Tiki wrote:
Blizzard reverted a change? In SC2?

In other news, Hell froze over this morning


Not the first time they reverted a thing no ? Fungal i think ? Wasn't there something else ?


If we include the beta patches, the hydra attack speed buff is actually a reversion of a beta patch 5 nerf. Also, bunker build time changes have been reverted 2-3 times.
That wasn't any act of God. That was an act of pure human fuckery.
Ansinjunger
Profile Joined November 2010
United States2451 Posts
Last Edited: 2014-03-19 16:53:49
March 19 2014 16:53 GMT
#30
On March 20 2014 01:35 FFW_Rude wrote:
Show nested quote +
On March 20 2014 01:22 Kon-Tiki wrote:
Blizzard reverted a change? In SC2?

In other news, Hell froze over this morning


Not the first time they reverted a thing no ? Fungal i think ? Wasn't there something else ?

Show nested quote +
On March 20 2014 01:24 synd wrote:
Meanwhile in other balance issues...........


Meanwhile in neverhappyland...

On topic. I don't understand this. (i don't play Terran). Does that mean hellions and hellbat are in the same "tabulation" group ?


Yeah, they're on the same tab when in a group. Just checked--it's both for double clicking in game field and ctrl clicking the icons, where you select all hellions and hellbats. I don't know if Blizzard is changing the tab, or just making it so you can double/ctrl click and get only hellions or hellbats.

FFW, siege tanks are same tab.
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
March 19 2014 16:54 GMT
#31
I see how it is, Blizzard.. buff Terran but hang the other races out to dry. I still want to be able to select my HT with storm and without storm separately.

"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
dUTtrOACh
Profile Joined December 2010
Canada2339 Posts
Last Edited: 2014-03-19 16:56:15
March 19 2014 16:54 GMT
#32
On March 20 2014 01:49 FFW_Rude wrote:
Oh wow. I never knew that. Always assumed that they were two different types of unit for tab groups. Because siege tanks needs to be tabbed for siege / unsiege no ? Or is it the same ?


It's the same. The hotkey for unsiege is different from the hotkey for siege. The reason why you tab over to tanks is because they're lower on the ability tab (bottom right) priority than most other units. I think it goes ghosts > bio > thors > tanks. This is why the old practice of separating control groups by types of units still has some merit. Tabbing is just a wasted action.
twitch.tv/duttroach
KOtical
Profile Joined January 2011
Germany451 Posts
March 19 2014 16:55 GMT
#33
bring back the warhound... those mutas and blink stalkers are making me crazy...
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
March 19 2014 16:55 GMT
#34
If you play mech it's actually quite useful because you can have a separate group of Hellions to harass mineral lines. Right now it just selects all your Hellions and Hellbats together as if they're 1 unit type. Annoying as hell.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Plansix
Profile Blog Joined April 2011
United States60190 Posts
March 19 2014 16:55 GMT
#35
On March 20 2014 01:35 FFW_Rude wrote:
Show nested quote +
On March 20 2014 01:22 Kon-Tiki wrote:
Blizzard reverted a change? In SC2?

In other news, Hell froze over this morning


Not the first time they reverted a thing no ? Fungal i think ? Wasn't there something else ?

Show nested quote +
On March 20 2014 01:24 synd wrote:
Meanwhile in other balance issues...........


Meanwhile in neverhappyland...

On topic. I don't understand this. (i don't play Terran). Does that mean hellions and hellbat are in the same "tabulation" group ?

The Thor change where there was no mana cost for strike cannon and they started stun locking immortals. They reverted that one and then removed that dumb ability in hots. Stupid stun lock damage dump. It's like if forcefields were also on fire.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Anlo
Profile Joined December 2013
Sweden485 Posts
March 19 2014 17:03 GMT
#36
On March 20 2014 01:55 Plansix wrote:
Show nested quote +
On March 20 2014 01:35 FFW_Rude wrote:
On March 20 2014 01:22 Kon-Tiki wrote:
Blizzard reverted a change? In SC2?

In other news, Hell froze over this morning


Not the first time they reverted a thing no ? Fungal i think ? Wasn't there something else ?

On March 20 2014 01:24 synd wrote:
Meanwhile in other balance issues...........


Meanwhile in neverhappyland...

On topic. I don't understand this. (i don't play Terran). Does that mean hellions and hellbat are in the same "tabulation" group ?

It's like if forcefields were also on fire.


I like the way you think man, offensive forcefields! Forcefield in them workers and watch them cook to death, where do you get these ideas? I hope it's at the Blizzard HQ breakfast meetings?
dUTtrOACh
Profile Joined December 2010
Canada2339 Posts
March 19 2014 17:04 GMT
#37
I found this to be really annoying, considering they move at drastically different speeds. When I control-click a hellion, I want to control only hellions, not hellbats. I don't know why they had this in the first place. It's like ctrl-clicking a zergling and selecting all lings and banelings; what a nightmare.

Maybe the good folks at Blizzard are actually trying to play Terran for the first time since beta battle reports and realizing how stupid the race plays sometimes. Something like this shouldn't have even been an issue in the first place - they should also do the same for vikings that are flying vs ones that are landed. Thors are ok, because they don't overlap like vikings can, and still move at the same speed no matter the state. Tanks are fine, too, because you're not going to miss-micro a unit that can't move.
twitch.tv/duttroach
Kon-Tiki
Profile Joined February 2011
United States402 Posts
March 19 2014 17:04 GMT
#38
On March 20 2014 01:35 FFW_Rude wrote:
Show nested quote +
On March 20 2014 01:22 Kon-Tiki wrote:
Blizzard reverted a change? In SC2?

In other news, Hell froze over this morning


Not the first time they reverted a thing no ? Fungal i think ? Wasn't there something else ?

Show nested quote +
On March 20 2014 01:24 synd wrote:
Meanwhile in other balance issues...........


Meanwhile in neverhappyland...

On topic. I don't understand this. (i don't play Terran). Does that mean hellions and hellbat are in the same "tabulation" group ?

Well, comparing it to Hell freezing over may have been a little extreme, but it certainly is a rarity. Also props to the guy who saw the hydralisk "revert to beta" stat O_O
I am a leaf on the wind. Watch how I soar.
Greendotz
Profile Joined October 2011
United Kingdom2053 Posts
March 19 2014 17:06 GMT
#39
On March 20 2014 01:22 Kon-Tiki wrote:
Blizzard reverted a change? In SC2?


Kon-Tiki, meet Bunker.
TriZ
Profile Joined September 2012
Belgium379 Posts
March 19 2014 17:07 GMT
#40
they listened to the community and acted accordingly in a well timed fashion.

this can only be good, even snide comments aren't necessary.
dUTtrOACh
Profile Joined December 2010
Canada2339 Posts
March 19 2014 17:08 GMT
#41
On March 20 2014 02:03 Anlo wrote:
Show nested quote +
On March 20 2014 01:55 Plansix wrote:
On March 20 2014 01:35 FFW_Rude wrote:
On March 20 2014 01:22 Kon-Tiki wrote:
Blizzard reverted a change? In SC2?

In other news, Hell froze over this morning


Not the first time they reverted a thing no ? Fungal i think ? Wasn't there something else ?

On March 20 2014 01:24 synd wrote:
Meanwhile in other balance issues...........


Meanwhile in neverhappyland...

On topic. I don't understand this. (i don't play Terran). Does that mean hellions and hellbat are in the same "tabulation" group ?

It's like if forcefields were also on fire.


I like the way you think man, offensive forcefields! Forcefield in them workers and watch them cook to death, where do you get these ideas? I hope it's at the Blizzard HQ breakfast meetings?


I think the question is where do Blizzard get the ideas? Some of them are so ridiculous it's dumbfounding. Also, fungal growth was pretty much this before the projectile - a forcefield that's on fire. Only thing is it didn't do 250mm strike-cannon damage. When you stun-lock a large unit like an immortal or an archon it acts like a forcefield for lack of a better description.
twitch.tv/duttroach
Anlo
Profile Joined December 2013
Sweden485 Posts
March 19 2014 17:10 GMT
#42
On March 20 2014 02:06 Greendotz wrote:
Show nested quote +
On March 20 2014 01:22 Kon-Tiki wrote:
Blizzard reverted a change? In SC2?


Kon-Tiki, meet Bunker.


Still disappointed that they never went with the Incontrol idea of the bunkers becoming worth more overtime, such builds! Build them at 2 min, salvage at 15 min to have enough mins to make 5 Thors, such a build!
Plansix
Profile Blog Joined April 2011
United States60190 Posts
Last Edited: 2014-03-19 17:14:40
March 19 2014 17:13 GMT
#43
On March 20 2014 02:08 dUTtrOACh wrote:
Show nested quote +
On March 20 2014 02:03 Anlo wrote:
On March 20 2014 01:55 Plansix wrote:
On March 20 2014 01:35 FFW_Rude wrote:
On March 20 2014 01:22 Kon-Tiki wrote:
Blizzard reverted a change? In SC2?

In other news, Hell froze over this morning


Not the first time they reverted a thing no ? Fungal i think ? Wasn't there something else ?

On March 20 2014 01:24 synd wrote:
Meanwhile in other balance issues...........


Meanwhile in neverhappyland...

On topic. I don't understand this. (i don't play Terran). Does that mean hellions and hellbat are in the same "tabulation" group ?

It's like if forcefields were also on fire.


I like the way you think man, offensive forcefields! Forcefield in them workers and watch them cook to death, where do you get these ideas? I hope it's at the Blizzard HQ breakfast meetings?


I think the question is where do Blizzard get the ideas? Some of them are so ridiculous it's dumbfounding. Also, fungal growth was pretty much this before the projectile - a forcefield that's on fire. Only thing is it didn't do 250mm strike-cannon damage. When you stun-lock a large unit like an immortal or an archon it acts like a forcefield for lack of a better description.

Except it took one click and the immortal died. It would be like a force field, that is on fire and you only need one trap a unit in the open. Force fields at least require you to pin the unit in some way and are made of cool, soothing glass.

It was a shitty, dumb ability and I'm glad it's gone.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
March 19 2014 17:17 GMT
#44
The original Strike Cannons were so game-breakingly stupid lol. A unit that does 70 damage attacks but can also one shot kill its direct hard counter....
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
dUTtrOACh
Profile Joined December 2010
Canada2339 Posts
March 19 2014 17:17 GMT
#45
On March 20 2014 02:13 Plansix wrote:
Show nested quote +
On March 20 2014 02:08 dUTtrOACh wrote:
On March 20 2014 02:03 Anlo wrote:
On March 20 2014 01:55 Plansix wrote:
On March 20 2014 01:35 FFW_Rude wrote:
On March 20 2014 01:22 Kon-Tiki wrote:
Blizzard reverted a change? In SC2?

In other news, Hell froze over this morning


Not the first time they reverted a thing no ? Fungal i think ? Wasn't there something else ?

On March 20 2014 01:24 synd wrote:
Meanwhile in other balance issues...........


Meanwhile in neverhappyland...

On topic. I don't understand this. (i don't play Terran). Does that mean hellions and hellbat are in the same "tabulation" group ?

It's like if forcefields were also on fire.


I like the way you think man, offensive forcefields! Forcefield in them workers and watch them cook to death, where do you get these ideas? I hope it's at the Blizzard HQ breakfast meetings?


I think the question is where do Blizzard get the ideas? Some of them are so ridiculous it's dumbfounding. Also, fungal growth was pretty much this before the projectile - a forcefield that's on fire. Only thing is it didn't do 250mm strike-cannon damage. When you stun-lock a large unit like an immortal or an archon it acts like a forcefield for lack of a better description.

Except it took one click and the immortal died. It would be like a force field, that is on fire and you only need one trap a unit in the open. Force fields at least require you to pin the unit in some way and are made of cool, soothing glass.

It was a shitty, dumb ability and I'm glad it's gone.


As am I. Massing thors is pretty much the lamest way to play terran.
twitch.tv/duttroach
fezvez
Profile Blog Joined January 2011
France3021 Posts
March 19 2014 17:20 GMT
#46
Good change
geokilla
Profile Joined May 2011
Canada8255 Posts
March 19 2014 17:24 GMT
#47
On March 20 2014 01:22 Kon-Tiki wrote:
Blizzard reverted a change? In SC2?

In other news, Hell froze over this morning

Exactly my thoughts..
MorroW
Profile Joined August 2008
Sweden3522 Posts
March 19 2014 17:25 GMT
#48
sounds great so many games this select all hellion and hellbat by your rally point then having to deselect every single hellbat before sending away the harass hellions
Progamerpls no copy pasterino
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
March 19 2014 17:27 GMT
#49
I'm not sure why they would group them together in the first place tbh. I mean, they are 'different' units imo so it seems odd but it's good that they reverted the change
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
March 19 2014 17:45 GMT
#50
Yeh ! no more wtfcking brainfart while trying to runby with hellions :D
linkhimura
Profile Joined March 2014
Argentina231 Posts
March 19 2014 18:09 GMT
#51
It makes sense, I like better this change (Well, I suppose that's why they made it xD)

Well done, blizzard ^^
Twine
Profile Joined June 2012
France246 Posts
March 19 2014 18:19 GMT
#52
Nice ... Please fix protoss now.
#1 Bomber fan | Jin Air best KT
Lobotomist
Profile Joined May 2010
United States1541 Posts
March 19 2014 18:22 GMT
#53
So if i understand right, after this revert, control-clicking a hellion or hellbat will select only hellions or hellbats, instead of both?
Teching to hive too quickly isn't just a risk: it's an ultrarisk
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
March 19 2014 18:30 GMT
#54
On March 20 2014 03:22 Lobotomist wrote:
So if i understand right, after this revert, control-clicking a hellion or hellbat will select only hellions or hellbats, instead of both?

Yes. :D


In other news, I thought that this was gonna be a balance thing.
kiss kiss fall in love
Skynx
Profile Blog Joined January 2013
Turkey7150 Posts
March 19 2014 19:13 GMT
#55
Good change.
"When seagulls follow the troller, it is because they think sardines will be thrown into the sea. Thank you very much" - King Cantona | STX 4 eva
nath
Profile Blog Joined May 2010
United States1788 Posts
Last Edited: 2014-03-19 19:24:20
March 19 2014 19:23 GMT
#56
THANK YOU! fucking hated this when meching

On March 20 2014 02:25 MorroW wrote:
sounds great so many games this select all hellion and hellbat by your rally point then having to deselect every single hellbat before sending away the harass hellions

exactly
Founder of Flow Enterprises, LLC http://flow-enterprises.com/
GinDo
Profile Blog Joined September 2010
3327 Posts
March 19 2014 19:42 GMT
#57
Finally Geez. Super annoying.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Empirimancer
Profile Joined July 2011
Canada1024 Posts
March 19 2014 19:49 GMT
#58
Oh thank god.

omisa
Profile Joined January 2011
United States494 Posts
March 19 2014 19:51 GMT
#59
Very nice change indeed. Gotta keep em separated.
\m/
MysteryMeat1
Profile Blog Joined June 2011
United States3292 Posts
March 19 2014 20:21 GMT
#60
Bunker build time?
"Cause ya know, Style before victory." -The greatest mafia player alive
ejozl
Profile Joined October 2010
Denmark3550 Posts
March 19 2014 21:36 GMT
#61
I'm also still kind of annoyed by Mothership Core taking priority over Sentries, there were complaints in the Beta, do others still feel this way? Or do you like it more the way it is now?
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
March 19 2014 21:53 GMT
#62
Oh wow, very good they changed it back. It's unbelievable the change got through in the first place though ):
SuperYo1000
Profile Joined July 2008
United States880 Posts
March 19 2014 21:54 GMT
#63
On March 20 2014 02:24 geokilla wrote:
Show nested quote +
On March 20 2014 01:22 Kon-Tiki wrote:
Blizzard reverted a change? In SC2?

In other news, Hell froze over this morning

Exactly my thoughts..



really? do you not remember bunkers?
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
March 19 2014 22:33 GMT
#64
I don't know what to think of it. It has both ups and downs.
You don't choose to play zerg. The zerg choose you.
VArsovskiSC
Profile Joined July 2010
Macedonia563 Posts
March 19 2014 23:36 GMT
#65
Approve - deffinitely..

Next - tab out SHosts that are not from those who are burrowed
Another world, another place, another universe, won the race.. :) ;) :P
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
March 19 2014 23:51 GMT
#66
On March 20 2014 06:54 SuperYo1000 wrote:
Show nested quote +
On March 20 2014 02:24 geokilla wrote:
On March 20 2014 01:22 Kon-Tiki wrote:
Blizzard reverted a change? In SC2?

In other news, Hell froze over this morning

Exactly my thoughts..



really? do you not remember bunkers?

Or Rax build times.
kiss kiss fall in love
jellyjello
Profile Joined March 2011
Korea (South)664 Posts
March 19 2014 23:56 GMT
#67
David Kim doesn't get it again. Players upgraded Siege Tanks not just because Siege Tanks provide different ways to how the game can be played, but they did it because siege tanks are a lot better than un-sieged tanks. The reason Terran players hit the Siege upgrade button is because it is a required upgrade in many of their winning strategies. You can't say the same about the Hellions and Hellbats. They should have made it so that Factories can only produce Hellions and if players wanted Hellbats, then they had to hit the upgrade just like they used to do with tanks.
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
March 20 2014 00:01 GMT
#68
On March 20 2014 08:56 jellyjello wrote:
David Kim doesn't get it again. Players upgraded Siege Tanks not just because Siege Tanks provide different ways to how the game can be played, but they did it because siege tanks are a lot better than un-sieged tanks. The reason Terran players hit the Siege upgrade button is because it is a required upgrade in many of their winning strategies. You can't say the same about the Hellions and Hellbats. They should have made it so that Factories can only produce Hellions and if players wanted Hellbats, then they had to hit the upgrade just like they used to do with tanks.


No, I find it OK as it is. You can open hellion if you want, and getting hellbat fast if you play mech or hellbat tank. The upgrade would be too expensive in the midgame and would kill a lot of strategies.
Hall0wed
Profile Blog Joined January 2011
United States8486 Posts
March 20 2014 00:21 GMT
#69
On March 20 2014 01:22 Kon-Tiki wrote:
Blizzard reverted a change? In SC2?

In other news, Hell froze over this morning


My thoughts exactly, never thought I would see this with their stubbornness.

And Hell freezing over is pretty bad for their Diablo franchise I feel, we'll have to wait and see how this plays out.
♦ My Life for BESTie ♦ 류세라 = 배 ♦
jellyjello
Profile Joined March 2011
Korea (South)664 Posts
March 20 2014 00:34 GMT
#70
On March 20 2014 09:01 Faust852 wrote:
Show nested quote +
On March 20 2014 08:56 jellyjello wrote:
David Kim doesn't get it again. Players upgraded Siege Tanks not just because Siege Tanks provide different ways to how the game can be played, but they did it because siege tanks are a lot better than un-sieged tanks. The reason Terran players hit the Siege upgrade button is because it is a required upgrade in many of their winning strategies. You can't say the same about the Hellions and Hellbats. They should have made it so that Factories can only produce Hellions and if players wanted Hellbats, then they had to hit the upgrade just like they used to do with tanks.


No, I find it OK as it is. You can open hellion if you want, and getting hellbat fast if you play mech or hellbat tank. The upgrade would be too expensive in the midgame and would kill a lot of strategies.


It would actually open up a lot more diverse strategies because it will create new timing windows and also more unit utilization play from actually being able to switch your units between one mode from the other during your game play just like siege tanks. The way it works now, it's either Hellions or Hellbats.
rikter
Profile Joined November 2010
United States352 Posts
March 20 2014 00:47 GMT
#71
I never noticed the hellbat hellion thing because I don't mech, but its not hard to see how super annoying that must have been.

Sort of off the original topic, but when it comes to terran caster units, am I the only one who despises the fact that ghosts and ravens take top priority? When I'm in the late game and rallying across the map, its not always practical to hotkey the new units; I use a lot of box select in these situations and I cant even begin to tell you how many fights Ive lost (vs P especially) because I box selected and went to stim into the army only to find that I caught a ghost, cast emp, and just move commanded a chunk of units into death. Same thing with the raven. Also becomes an issue when trying to run away, its just not good. I wish the casters were lower priority...I think the logic for being the way it is, is that they have powerful spells so you want to be able to box them and quickly use the spells. But for me, playing bio terran is really more about your core units than it is the casters, I would never box to select them... anyone else deal with this?
No one wants a box of shit, even if it is for Christmas.
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
March 20 2014 00:49 GMT
#72
On March 20 2014 09:34 jellyjello wrote:
Show nested quote +
On March 20 2014 09:01 Faust852 wrote:
On March 20 2014 08:56 jellyjello wrote:
David Kim doesn't get it again. Players upgraded Siege Tanks not just because Siege Tanks provide different ways to how the game can be played, but they did it because siege tanks are a lot better than un-sieged tanks. The reason Terran players hit the Siege upgrade button is because it is a required upgrade in many of their winning strategies. You can't say the same about the Hellions and Hellbats. They should have made it so that Factories can only produce Hellions and if players wanted Hellbats, then they had to hit the upgrade just like they used to do with tanks.


No, I find it OK as it is. You can open hellion if you want, and getting hellbat fast if you play mech or hellbat tank. The upgrade would be too expensive in the midgame and would kill a lot of strategies.


It would actually open up a lot more diverse strategies because it will create new timing windows and also more unit utilization play from actually being able to switch your units between one mode from the other during your game play just like siege tanks. The way it works now, it's either Hellions or Hellbats.


It would just make things harder for terran which isn't the easiest race to begin with. What new timing would you hit that youy didn't have now ? Lol
xxjcdentonxx
Profile Joined November 2012
Canada163 Posts
March 20 2014 01:02 GMT
#73
On March 20 2014 09:49 Faust852 wrote:
Show nested quote +
On March 20 2014 09:34 jellyjello wrote:
On March 20 2014 09:01 Faust852 wrote:
On March 20 2014 08:56 jellyjello wrote:
David Kim doesn't get it again. Players upgraded Siege Tanks not just because Siege Tanks provide different ways to how the game can be played, but they did it because siege tanks are a lot better than un-sieged tanks. The reason Terran players hit the Siege upgrade button is because it is a required upgrade in many of their winning strategies. You can't say the same about the Hellions and Hellbats. They should have made it so that Factories can only produce Hellions and if players wanted Hellbats, then they had to hit the upgrade just like they used to do with tanks.


No, I find it OK as it is. You can open hellion if you want, and getting hellbat fast if you play mech or hellbat tank. The upgrade would be too expensive in the midgame and would kill a lot of strategies.


It would actually open up a lot more diverse strategies because it will create new timing windows and also more unit utilization play from actually being able to switch your units between one mode from the other during your game play just like siege tanks. The way it works now, it's either Hellions or Hellbats.


It would just make things harder for terran which isn't the easiest race to begin with. What new timing would you hit that youy didn't have now ? Lol


Stupid Question: What are you talking about, (Hellbats do require an upgrade, Transformation Servos).
"Expand or die." —Ferengi Rule of Acquisition #45
vult
Profile Blog Joined February 2012
United States9400 Posts
March 20 2014 01:07 GMT
#74
Good change, much needed. So annoying to have to shift-click hellbats out of my hellion control group!
I used to play random, but for you I play very specifically.
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
March 20 2014 01:11 GMT
#75
On March 20 2014 10:02 xxjcdentonxx wrote:
Show nested quote +
On March 20 2014 09:49 Faust852 wrote:
On March 20 2014 09:34 jellyjello wrote:
On March 20 2014 09:01 Faust852 wrote:
On March 20 2014 08:56 jellyjello wrote:
David Kim doesn't get it again. Players upgraded Siege Tanks not just because Siege Tanks provide different ways to how the game can be played, but they did it because siege tanks are a lot better than un-sieged tanks. The reason Terran players hit the Siege upgrade button is because it is a required upgrade in many of their winning strategies. You can't say the same about the Hellions and Hellbats. They should have made it so that Factories can only produce Hellions and if players wanted Hellbats, then they had to hit the upgrade just like they used to do with tanks.


No, I find it OK as it is. You can open hellion if you want, and getting hellbat fast if you play mech or hellbat tank. The upgrade would be too expensive in the midgame and would kill a lot of strategies.


It would actually open up a lot more diverse strategies because it will create new timing windows and also more unit utilization play from actually being able to switch your units between one mode from the other during your game play just like siege tanks. The way it works now, it's either Hellions or Hellbats.


It would just make things harder for terran which isn't the easiest race to begin with. What new timing would you hit that youy didn't have now ? Lol


Stupid Question: What are you talking about, (Hellbats do require an upgrade, Transformation Servos).


You can creat both from the factory without Transformation Servos. This guy want to remove Hellbat from the factory and getting them only via the upgrade.
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
March 20 2014 01:17 GMT
#76
I understand the idea behind trying to make it more consistent between vikings/siege tanks etc but it was a pain and I'm glad it's going back, it was almost like making zerglings and banelings be the same unit selection because they come from the zergling, they just require completely different control.
jellyjello
Profile Joined March 2011
Korea (South)664 Posts
March 20 2014 01:22 GMT
#77
On March 20 2014 09:49 Faust852 wrote:
Show nested quote +
On March 20 2014 09:34 jellyjello wrote:
On March 20 2014 09:01 Faust852 wrote:
On March 20 2014 08:56 jellyjello wrote:
David Kim doesn't get it again. Players upgraded Siege Tanks not just because Siege Tanks provide different ways to how the game can be played, but they did it because siege tanks are a lot better than un-sieged tanks. The reason Terran players hit the Siege upgrade button is because it is a required upgrade in many of their winning strategies. You can't say the same about the Hellions and Hellbats. They should have made it so that Factories can only produce Hellions and if players wanted Hellbats, then they had to hit the upgrade just like they used to do with tanks.


No, I find it OK as it is. You can open hellion if you want, and getting hellbat fast if you play mech or hellbat tank. The upgrade would be too expensive in the midgame and would kill a lot of strategies.


It would actually open up a lot more diverse strategies because it will create new timing windows and also more unit utilization play from actually being able to switch your units between one mode from the other during your game play just like siege tanks. The way it works now, it's either Hellions or Hellbats.


It would just make things harder for terran which isn't the easiest race to begin with. What new timing would you hit that youy didn't have now ? Lol


Any upgrade in Terrran can be a timing window. Terran is the only race out of 3 that has a timing window for an upgrade. You have a timing for combat shield, a timing for stim, a timing for concussion, a timing for +1, a timing for +1 +1...etc. Terran is the only race that can do this, duh?
xxjcdentonxx
Profile Joined November 2012
Canada163 Posts
March 20 2014 01:32 GMT
#78
On March 20 2014 10:22 jellyjello wrote:
Show nested quote +
On March 20 2014 09:49 Faust852 wrote:
On March 20 2014 09:34 jellyjello wrote:
On March 20 2014 09:01 Faust852 wrote:
On March 20 2014 08:56 jellyjello wrote:
David Kim doesn't get it again. Players upgraded Siege Tanks not just because Siege Tanks provide different ways to how the game can be played, but they did it because siege tanks are a lot better than un-sieged tanks. The reason Terran players hit the Siege upgrade button is because it is a required upgrade in many of their winning strategies. You can't say the same about the Hellions and Hellbats. They should have made it so that Factories can only produce Hellions and if players wanted Hellbats, then they had to hit the upgrade just like they used to do with tanks.


No, I find it OK as it is. You can open hellion if you want, and getting hellbat fast if you play mech or hellbat tank. The upgrade would be too expensive in the midgame and would kill a lot of strategies.


It would actually open up a lot more diverse strategies because it will create new timing windows and also more unit utilization play from actually being able to switch your units between one mode from the other during your game play just like siege tanks. The way it works now, it's either Hellions or Hellbats.


It would just make things harder for terran which isn't the easiest race to begin with. What new timing would you hit that youy didn't have now ? Lol


Any upgrade in Terrran can be a timing window. Terran is the only race out of 3 that has a timing window for an upgrade. You have a timing for combat shield, a timing for stim, a timing for concussion, a timing for +1, a timing for +1 +1...etc. Terran is the only race that can do this, duh?


But many games involve a "timing window" and players utilize them regardless of race.
"Expand or die." —Ferengi Rule of Acquisition #45
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
Last Edited: 2014-03-20 02:22:27
March 20 2014 02:21 GMT
#79
On March 20 2014 10:22 jellyjello wrote:
Show nested quote +
On March 20 2014 09:49 Faust852 wrote:
On March 20 2014 09:34 jellyjello wrote:
On March 20 2014 09:01 Faust852 wrote:
On March 20 2014 08:56 jellyjello wrote:
David Kim doesn't get it again. Players upgraded Siege Tanks not just because Siege Tanks provide different ways to how the game can be played, but they did it because siege tanks are a lot better than un-sieged tanks. The reason Terran players hit the Siege upgrade button is because it is a required upgrade in many of their winning strategies. You can't say the same about the Hellions and Hellbats. They should have made it so that Factories can only produce Hellions and if players wanted Hellbats, then they had to hit the upgrade just like they used to do with tanks.


No, I find it OK as it is. You can open hellion if you want, and getting hellbat fast if you play mech or hellbat tank. The upgrade would be too expensive in the midgame and would kill a lot of strategies.


It would actually open up a lot more diverse strategies because it will create new timing windows and also more unit utilization play from actually being able to switch your units between one mode from the other during your game play just like siege tanks. The way it works now, it's either Hellions or Hellbats.


It would just make things harder for terran which isn't the easiest race to begin with. What new timing would you hit that youy didn't have now ? Lol


Any upgrade in Terrran can be a timing window. Terran is the only race out of 3 that has a timing window for an upgrade. You have a timing for combat shield, a timing for stim, a timing for concussion, a timing for +1, a timing for +1 +1...etc. Terran is the only race that can do this, duh?


Following your argument, if we remove healing from medivac, and putting it as an upgrade, il would make a new timing. Still terran would be awfully useless as a race.
Removing Hellbat from the unit pool and only making them accessible via hellion upgrade is the same. It sucks.
Btw, I don't know if this is sarcasm, but all 3 races use timings, timing on upgrades, on blink, speed, storms, etc.
aeligos
Profile Joined January 2013
United States172 Posts
March 20 2014 02:27 GMT
#80
And a big thank you to AVILO for bringing this to devs attention.
libera te tvtemet ex inferis A.'.A.'.
RyLai
Profile Joined May 2011
United States477 Posts
March 20 2014 03:11 GMT
#81
While it isn't totally critical, I wish they'd do the same with Siege Tanks, though I don't mind too much either way.
jellyjello
Profile Joined March 2011
Korea (South)664 Posts
March 20 2014 03:46 GMT
#82
On March 20 2014 10:32 xxjcdentonxx wrote:
Show nested quote +
On March 20 2014 10:22 jellyjello wrote:
On March 20 2014 09:49 Faust852 wrote:
On March 20 2014 09:34 jellyjello wrote:
On March 20 2014 09:01 Faust852 wrote:
On March 20 2014 08:56 jellyjello wrote:
David Kim doesn't get it again. Players upgraded Siege Tanks not just because Siege Tanks provide different ways to how the game can be played, but they did it because siege tanks are a lot better than un-sieged tanks. The reason Terran players hit the Siege upgrade button is because it is a required upgrade in many of their winning strategies. You can't say the same about the Hellions and Hellbats. They should have made it so that Factories can only produce Hellions and if players wanted Hellbats, then they had to hit the upgrade just like they used to do with tanks.


No, I find it OK as it is. You can open hellion if you want, and getting hellbat fast if you play mech or hellbat tank. The upgrade would be too expensive in the midgame and would kill a lot of strategies.


It would actually open up a lot more diverse strategies because it will create new timing windows and also more unit utilization play from actually being able to switch your units between one mode from the other during your game play just like siege tanks. The way it works now, it's either Hellions or Hellbats.


It would just make things harder for terran which isn't the easiest race to begin with. What new timing would you hit that youy didn't have now ? Lol


Any upgrade in Terrran can be a timing window. Terran is the only race out of 3 that has a timing window for an upgrade. You have a timing for combat shield, a timing for stim, a timing for concussion, a timing for +1, a timing for +1 +1...etc. Terran is the only race that can do this, duh?


But many games involve a "timing window" and players utilize them regardless of race.


You don't get it. Every upgrade in early to mid game for Terran can be used as a timing window. You can't say the same for toss and zerg. I am not saying Toss and Zergs don't have their own timing window, but they cannot use every upgrade like Terran does for their timing window. Terran is the only race that can do this, and this is a well known fact among Korean progamers who are very strict about optimizing their build orders.
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
March 20 2014 03:51 GMT
#83
On March 20 2014 12:46 jellyjello wrote:
Show nested quote +
On March 20 2014 10:32 xxjcdentonxx wrote:
On March 20 2014 10:22 jellyjello wrote:
On March 20 2014 09:49 Faust852 wrote:
On March 20 2014 09:34 jellyjello wrote:
On March 20 2014 09:01 Faust852 wrote:
On March 20 2014 08:56 jellyjello wrote:
David Kim doesn't get it again. Players upgraded Siege Tanks not just because Siege Tanks provide different ways to how the game can be played, but they did it because siege tanks are a lot better than un-sieged tanks. The reason Terran players hit the Siege upgrade button is because it is a required upgrade in many of their winning strategies. You can't say the same about the Hellions and Hellbats. They should have made it so that Factories can only produce Hellions and if players wanted Hellbats, then they had to hit the upgrade just like they used to do with tanks.


No, I find it OK as it is. You can open hellion if you want, and getting hellbat fast if you play mech or hellbat tank. The upgrade would be too expensive in the midgame and would kill a lot of strategies.


It would actually open up a lot more diverse strategies because it will create new timing windows and also more unit utilization play from actually being able to switch your units between one mode from the other during your game play just like siege tanks. The way it works now, it's either Hellions or Hellbats.


It would just make things harder for terran which isn't the easiest race to begin with. What new timing would you hit that youy didn't have now ? Lol


Any upgrade in Terrran can be a timing window. Terran is the only race out of 3 that has a timing window for an upgrade. You have a timing for combat shield, a timing for stim, a timing for concussion, a timing for +1, a timing for +1 +1...etc. Terran is the only race that can do this, duh?


But many games involve a "timing window" and players utilize them regardless of race.


You don't get it. Every upgrade in early to mid game for Terran can be used as a timing window. You can't say the same for toss and zerg. I am not saying Toss and Zergs don't have their own timing window, but they cannot use every upgrade like Terran does for their timing window. Terran is the only race that can do this, and this is a well known fact among Korean progamers who are very strict about optimizing their build orders.


What Shield timing do you have appart this gambly play from Bomber in TvZ ?
What real timing do you have with stim ? In TvZ, once you got stim, you "might" put some pressure with your marine and hellion, but you will surely never win anything with that.
1/1 push as terran ? never heard of that sorry. But 1/1 roach timing, I did.
I also heard of Blink allin, based solely on the upgrade Blink, same for Storm, same for Warp Gate with gates-allin.
The only real timing terran might have is 2/2 timing in TvZ if the start ebay quickly, and still, zergs usually get 2/2 before terrans.
jellyjello
Profile Joined March 2011
Korea (South)664 Posts
March 20 2014 03:53 GMT
#84
On March 20 2014 11:21 Faust852 wrote:
Show nested quote +
On March 20 2014 10:22 jellyjello wrote:
On March 20 2014 09:49 Faust852 wrote:
On March 20 2014 09:34 jellyjello wrote:
On March 20 2014 09:01 Faust852 wrote:
On March 20 2014 08:56 jellyjello wrote:
David Kim doesn't get it again. Players upgraded Siege Tanks not just because Siege Tanks provide different ways to how the game can be played, but they did it because siege tanks are a lot better than un-sieged tanks. The reason Terran players hit the Siege upgrade button is because it is a required upgrade in many of their winning strategies. You can't say the same about the Hellions and Hellbats. They should have made it so that Factories can only produce Hellions and if players wanted Hellbats, then they had to hit the upgrade just like they used to do with tanks.


No, I find it OK as it is. You can open hellion if you want, and getting hellbat fast if you play mech or hellbat tank. The upgrade would be too expensive in the midgame and would kill a lot of strategies.


It would actually open up a lot more diverse strategies because it will create new timing windows and also more unit utilization play from actually being able to switch your units between one mode from the other during your game play just like siege tanks. The way it works now, it's either Hellions or Hellbats.


It would just make things harder for terran which isn't the easiest race to begin with. What new timing would you hit that youy didn't have now ? Lol


Any upgrade in Terrran can be a timing window. Terran is the only race out of 3 that has a timing window for an upgrade. You have a timing for combat shield, a timing for stim, a timing for concussion, a timing for +1, a timing for +1 +1...etc. Terran is the only race that can do this, duh?


Following your argument, if we remove healing from medivac, and putting it as an upgrade, il would make a new timing. Still terran would be awfully useless as a race.
Removing Hellbat from the unit pool and only making them accessible via hellion upgrade is the same. It sucks.
Btw, I don't know if this is sarcasm, but all 3 races use timings, timing on upgrades, on blink, speed, storms, etc.


If you put the medivac healing as an upgrade for Terran, yes it will create a new timing window. The game balance may be fucked, but that's not what we are talking about, is it? We are talking about timing window. Like I said previously, all races have their own timing window, but Terran is the only race who has a timing window for every upgrade.
jellyjello
Profile Joined March 2011
Korea (South)664 Posts
March 20 2014 03:57 GMT
#85
On March 20 2014 12:51 Faust852 wrote:
Show nested quote +
On March 20 2014 12:46 jellyjello wrote:
On March 20 2014 10:32 xxjcdentonxx wrote:
On March 20 2014 10:22 jellyjello wrote:
On March 20 2014 09:49 Faust852 wrote:
On March 20 2014 09:34 jellyjello wrote:
On March 20 2014 09:01 Faust852 wrote:
On March 20 2014 08:56 jellyjello wrote:
David Kim doesn't get it again. Players upgraded Siege Tanks not just because Siege Tanks provide different ways to how the game can be played, but they did it because siege tanks are a lot better than un-sieged tanks. The reason Terran players hit the Siege upgrade button is because it is a required upgrade in many of their winning strategies. You can't say the same about the Hellions and Hellbats. They should have made it so that Factories can only produce Hellions and if players wanted Hellbats, then they had to hit the upgrade just like they used to do with tanks.


No, I find it OK as it is. You can open hellion if you want, and getting hellbat fast if you play mech or hellbat tank. The upgrade would be too expensive in the midgame and would kill a lot of strategies.


It would actually open up a lot more diverse strategies because it will create new timing windows and also more unit utilization play from actually being able to switch your units between one mode from the other during your game play just like siege tanks. The way it works now, it's either Hellions or Hellbats.


It would just make things harder for terran which isn't the easiest race to begin with. What new timing would you hit that youy didn't have now ? Lol


Any upgrade in Terrran can be a timing window. Terran is the only race out of 3 that has a timing window for an upgrade. You have a timing for combat shield, a timing for stim, a timing for concussion, a timing for +1, a timing for +1 +1...etc. Terran is the only race that can do this, duh?


But many games involve a "timing window" and players utilize them regardless of race.


You don't get it. Every upgrade in early to mid game for Terran can be used as a timing window. You can't say the same for toss and zerg. I am not saying Toss and Zergs don't have their own timing window, but they cannot use every upgrade like Terran does for their timing window. Terran is the only race that can do this, and this is a well known fact among Korean progamers who are very strict about optimizing their build orders.


What Shield timing do you have appart this gambly play from Bomber in TvZ ?
What real timing do you have with stim ? In TvZ, once you got stim, you "might" put some pressure with your marine and hellion, but you will surely never win anything with that.
1/1 push as terran ? never heard of that sorry.
But 1/1 roach timing, I did.
I also heard of Blink allin, based solely on the upgrade Blink, same for Storm, same for Warp Gate with gates-allin.
The only real timing terran might have is 2/2 timing in TvZ if the start ebay quickly, and still, zergs usually get 2/2 before terrans.


LOL, really....

Must be that all the SC2 games I've listened IN KOREAN commentary have been lies. It is not me making up this; it was theMarine (OGN caster) who commented that Terran is the only race with a timing window for every upgrade.
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
Last Edited: 2014-03-20 04:28:17
March 20 2014 04:26 GMT
#86
I don't understand you... Creating a window by restraining the availability of one tool ?
A timing window is a moment in the game where you have "enough stuff" to deal some damage to the opponent. For exemple in TvP, you have a window of attack at around 10' where the protoss hasn't really much AoE and not enough gate unit to deal with your army, so you have a "timing window" where you can deal damage.
Zerg have a timing window with the 1/1 roach push where the terran hasn't his rax kickin in and is vulnerable to heavy aggression.
Terran also have timing window where they got 3/3 and the zerg is still 2/2, it's a window where their units are a bit stronger than the zerg and they "might" deal some damage. But every race have them, I don't care what korean casters say. Hell, if they say that protoss haven't timing attack, they are utterly wrong.
I think you are looking for another word, but I can't help you here because I don't really see your point.

PS : I still want to know some other "shield timing" beside the weird play Bomber did once, which is really gamble and is pretty mucch autolose vs fast speedgling.
Same, you almost never attack with stim alone, you wait medivac and shield to be finished, even +1 in general if you want to hit a "timing attack".
And please tell me what +1/+1 "timing window" terran have please, instead of "loling", give me an example.
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
Last Edited: 2014-03-20 04:28:16
March 20 2014 04:27 GMT
#87
This whole timing window, shouldn't you technically be able to say that a protoss has a timing window for any of their upgrades considering the chronoboost mechanism? Same with blink all-ins, colossi all-in(or w/e they are called, herO used this in game 4 against Polt in IEM) and such?
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
Mysticesper
Profile Joined January 2011
United States1183 Posts
March 20 2014 04:28 GMT
#88
On March 20 2014 01:22 Kon-Tiki wrote:
Blizzard reverted a change? In SC2?

In other news, Hell froze over this morning

Bunkers have something to say to that
iverping
Profile Joined March 2014
7 Posts
March 20 2014 07:29 GMT
#89
On March 20 2014 08:56 jellyjello wrote:
David Kim doesn't get it again. Players upgraded Siege Tanks not just because Siege Tanks provide different ways to how the game can be played, but they did it because siege tanks are a lot better than un-sieged tanks. The reason Terran players hit the Siege upgrade button is because it is a required upgrade in many of their winning strategies. You can't say the same about the Hellions and Hellbats. They should have made it so that Factories can only produce Hellions and if players wanted Hellbats, then they had to hit the upgrade just like they used to do with tanks.



Terrans need to build armory before Factories can produce Hellbats. "Hit the upgrade button"?????

LOL

LMAO !!!
MagnuMizer
Profile Blog Joined February 2012
Denmark384 Posts
March 20 2014 15:22 GMT
#90
Good, now increase the cost of the hellbat
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
Last Edited: 2014-03-20 15:48:51
March 20 2014 15:48 GMT
#91
On March 21 2014 00:22 MagnuMizer wrote:
Good, now increase the cost of the hellbat


By 250Gaz ! But make it shoot 360° and have friendly damage.
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
March 20 2014 17:18 GMT
#92
On March 21 2014 00:22 MagnuMizer wrote:
Good, now increase the cost of the hellbat


Yeah because it's way too strong in TvP right.
Joedaddy
Profile Blog Joined July 2010
United States1948 Posts
March 21 2014 01:27 GMT
#93
If you support this change, then you should probably send Avilo a "Thank You" card.
I might be the minority on TL, but TL is the minority everywhere else.
DBS
Profile Joined July 2012
515 Posts
March 21 2014 01:50 GMT
#94
On March 21 2014 10:27 Joedaddy wrote:
If you support this change, then you should probably send Avilo a "Thank You" card.

Don't bring up that child, I don't want him hijacking another thread
"a pitchfork is for hay. a trident is for killing bitches." -djwheat
GTPGlitch
Profile Blog Joined March 2011
5061 Posts
March 21 2014 04:02 GMT
#95
On March 20 2014 12:57 jellyjello wrote:
Show nested quote +
On March 20 2014 12:51 Faust852 wrote:
On March 20 2014 12:46 jellyjello wrote:
On March 20 2014 10:32 xxjcdentonxx wrote:
On March 20 2014 10:22 jellyjello wrote:
On March 20 2014 09:49 Faust852 wrote:
On March 20 2014 09:34 jellyjello wrote:
On March 20 2014 09:01 Faust852 wrote:
On March 20 2014 08:56 jellyjello wrote:
David Kim doesn't get it again. Players upgraded Siege Tanks not just because Siege Tanks provide different ways to how the game can be played, but they did it because siege tanks are a lot better than un-sieged tanks. The reason Terran players hit the Siege upgrade button is because it is a required upgrade in many of their winning strategies. You can't say the same about the Hellions and Hellbats. They should have made it so that Factories can only produce Hellions and if players wanted Hellbats, then they had to hit the upgrade just like they used to do with tanks.


No, I find it OK as it is. You can open hellion if you want, and getting hellbat fast if you play mech or hellbat tank. The upgrade would be too expensive in the midgame and would kill a lot of strategies.


It would actually open up a lot more diverse strategies because it will create new timing windows and also more unit utilization play from actually being able to switch your units between one mode from the other during your game play just like siege tanks. The way it works now, it's either Hellions or Hellbats.


It would just make things harder for terran which isn't the easiest race to begin with. What new timing would you hit that youy didn't have now ? Lol


Any upgrade in Terrran can be a timing window. Terran is the only race out of 3 that has a timing window for an upgrade. You have a timing for combat shield, a timing for stim, a timing for concussion, a timing for +1, a timing for +1 +1...etc. Terran is the only race that can do this, duh?


But many games involve a "timing window" and players utilize them regardless of race.


You don't get it. Every upgrade in early to mid game for Terran can be used as a timing window. You can't say the same for toss and zerg. I am not saying Toss and Zergs don't have their own timing window, but they cannot use every upgrade like Terran does for their timing window. Terran is the only race that can do this, and this is a well known fact among Korean progamers who are very strict about optimizing their build orders.


What Shield timing do you have appart this gambly play from Bomber in TvZ ?
What real timing do you have with stim ? In TvZ, once you got stim, you "might" put some pressure with your marine and hellion, but you will surely never win anything with that.
1/1 push as terran ? never heard of that sorry.
But 1/1 roach timing, I did.
I also heard of Blink allin, based solely on the upgrade Blink, same for Storm, same for Warp Gate with gates-allin.
The only real timing terran might have is 2/2 timing in TvZ if the start ebay quickly, and still, zergs usually get 2/2 before terrans.


LOL, really....

Must be that all the SC2 games I've listened IN KOREAN commentary have been lies. It is not me making up this; it was theMarine (OGN caster) who commented that Terran is the only race with a timing window for every upgrade.


hy·per·bo·le [hahy-pur-buh-lee]

1.
obvious and intentional exaggeration.
2.
an extravagant statement or figure of speech not intended to be taken literally, as “to wait an eternity.”


Pretty sure every time Artosis says "best player ever" or "sickest plays", it doesn't mean that it's really the best player at that time or the greatest micro ever seen
Jo Byung Se #1 fan | CJ_Rush(reborn) fan | Liquid'Jinro(ret) fan | Liquid'Taeja fan | oGsTheSuperNada fan | Iris[gm](ret) fan |
yido
Profile Joined March 2014
United States350 Posts
March 22 2014 17:57 GMT
#96
On March 20 2014 12:57 jellyjello wrote:
Show nested quote +
On March 20 2014 12:51 Faust852 wrote:
On March 20 2014 12:46 jellyjello wrote:
On March 20 2014 10:32 xxjcdentonxx wrote:
On March 20 2014 10:22 jellyjello wrote:
On March 20 2014 09:49 Faust852 wrote:
On March 20 2014 09:34 jellyjello wrote:
On March 20 2014 09:01 Faust852 wrote:
On March 20 2014 08:56 jellyjello wrote:
David Kim doesn't get it again. Players upgraded Siege Tanks not just because Siege Tanks provide different ways to how the game can be played, but they did it because siege tanks are a lot better than un-sieged tanks. The reason Terran players hit the Siege upgrade button is because it is a required upgrade in many of their winning strategies. You can't say the same about the Hellions and Hellbats. They should have made it so that Factories can only produce Hellions and if players wanted Hellbats, then they had to hit the upgrade just like they used to do with tanks.


No, I find it OK as it is. You can open hellion if you want, and getting hellbat fast if you play mech or hellbat tank. The upgrade would be too expensive in the midgame and would kill a lot of strategies.


It would actually open up a lot more diverse strategies because it will create new timing windows and also more unit utilization play from actually being able to switch your units between one mode from the other during your game play just like siege tanks. The way it works now, it's either Hellions or Hellbats.


It would just make things harder for terran which isn't the easiest race to begin with. What new timing would you hit that youy didn't have now ? Lol


Any upgrade in Terrran can be a timing window. Terran is the only race out of 3 that has a timing window for an upgrade. You have a timing for combat shield, a timing for stim, a timing for concussion, a timing for +1, a timing for +1 +1...etc. Terran is the only race that can do this, duh?


But many games involve a "timing window" and players utilize them regardless of race.


You don't get it. Every upgrade in early to mid game for Terran can be used as a timing window. You can't say the same for toss and zerg. I am not saying Toss and Zergs don't have their own timing window, but they cannot use every upgrade like Terran does for their timing window. Terran is the only race that can do this, and this is a well known fact among Korean progamers who are very strict about optimizing their build orders.


What Shield timing do you have appart this gambly play from Bomber in TvZ ?
What real timing do you have with stim ? In TvZ, once you got stim, you "might" put some pressure with your marine and hellion, but you will surely never win anything with that.
1/1 push as terran ? never heard of that sorry.
But 1/1 roach timing, I did.
I also heard of Blink allin, based solely on the upgrade Blink, same for Storm, same for Warp Gate with gates-allin.
The only real timing terran might have is 2/2 timing in TvZ if the start ebay quickly, and still, zergs usually get 2/2 before terrans.


LOL, really....

Must be that all the SC2 games I've listened IN KOREAN commentary have been lies. It is not me making up this; it was theMarine (OGN caster) who commented that Terran is the only race with a timing window for every upgrade.


... maybe you need more practice Korean?
it is more like you can expect to take map control, than "timing attack".
It is more like you can be confident taking a fight after an upgrade timing if you have excellent control, than "timing attack".
Sc2 so far has been mostly "timing attack" than a show of skill. TvT has been a show of talent for over a year, but other match ups seems very "timing attack" with control having much less effect than in BW.
BW terminology also may affect how you understand Korean casters.
gl hf
EJK
Profile Blog Joined September 2013
United States1302 Posts
March 29 2014 21:05 GMT
#97
When is this happening? I am getting shit on beecause it takes twice as long to select ONLY hellions or hellbats
Sc2 Terran Coach, top 16GM NA - interested in coaching? Message me on teamliquid!
Creager
Profile Joined February 2011
Germany1962 Posts
April 11 2014 10:43 GMT
#98
On March 30 2014 06:05 EJK wrote:
When is this happening? I am getting shit on beecause it takes twice as long to select ONLY hellions or hellbats


Nah, I was getting hyped as well when this announcement hit, still I have to wait for this minor change to get implemented... Pretty annoying
... einmal mit Profis spielen!
juicyjames *
Profile Joined August 2011
United States3815 Posts
April 18 2014 23:11 GMT
#99
This is now live.

http://us.battle.net/sc2/en/forum/topic/12504561582

With the release of Patch 2.1 earlier this year, a change was made to the way Hellion and Hellbat group selection worked. The change made it so that double clicking or ctrl + clicking a Hellion or Hellbat would select all Hellions and Hellbats on screen. After reviewing feedback from the community, we made the choice last month to revert this change.

We wanted to provide an update and let everyone know that the following change is now live in all regions:

Terran
  • Double clicking or Ctrl + Clicking a Hellion or Hellbat now selects only Hellions or Hellbats and not both.
Additionally, we republished Overgrowth to fix a small terrain issue on the map. The updated map can be found through matchmaking and the Custom Games list.

Thanks to everyone who provided feedback on these issues!
This Week in SC2Find out what happened 'This Week in Starcraft 2': http://www.teamliquid.net/forum/viewmessage.php?topic_id=278126
Hider
Profile Blog Joined May 2010
Denmark9448 Posts
April 19 2014 00:36 GMT
#100
On March 20 2014 12:51 Faust852 wrote:
Show nested quote +
On March 20 2014 12:46 jellyjello wrote:
On March 20 2014 10:32 xxjcdentonxx wrote:
On March 20 2014 10:22 jellyjello wrote:
On March 20 2014 09:49 Faust852 wrote:
On March 20 2014 09:34 jellyjello wrote:
On March 20 2014 09:01 Faust852 wrote:
On March 20 2014 08:56 jellyjello wrote:
David Kim doesn't get it again. Players upgraded Siege Tanks not just because Siege Tanks provide different ways to how the game can be played, but they did it because siege tanks are a lot better than un-sieged tanks. The reason Terran players hit the Siege upgrade button is because it is a required upgrade in many of their winning strategies. You can't say the same about the Hellions and Hellbats. They should have made it so that Factories can only produce Hellions and if players wanted Hellbats, then they had to hit the upgrade just like they used to do with tanks.


No, I find it OK as it is. You can open hellion if you want, and getting hellbat fast if you play mech or hellbat tank. The upgrade would be too expensive in the midgame and would kill a lot of strategies.


It would actually open up a lot more diverse strategies because it will create new timing windows and also more unit utilization play from actually being able to switch your units between one mode from the other during your game play just like siege tanks. The way it works now, it's either Hellions or Hellbats.


It would just make things harder for terran which isn't the easiest race to begin with. What new timing would you hit that youy didn't have now ? Lol


Any upgrade in Terrran can be a timing window. Terran is the only race out of 3 that has a timing window for an upgrade. You have a timing for combat shield, a timing for stim, a timing for concussion, a timing for +1, a timing for +1 +1...etc. Terran is the only race that can do this, duh?


But many games involve a "timing window" and players utilize them regardless of race.


You don't get it. Every upgrade in early to mid game for Terran can be used as a timing window. You can't say the same for toss and zerg. I am not saying Toss and Zergs don't have their own timing window, but they cannot use every upgrade like Terran does for their timing window. Terran is the only race that can do this, and this is a well known fact among Korean progamers who are very strict about optimizing their build orders.


What Shield timing do you have appart this gambly play from Bomber in TvZ ?
What real timing do you have with stim ? In TvZ, once you got stim, you "might" put some pressure with your marine and hellion, but you will surely never win anything with that.
1/1 push as terran ? never heard of that sorry. But 1/1 roach timing, I did.
I also heard of Blink allin, based solely on the upgrade Blink, same for Storm, same for Warp Gate with gates-allin.
The only real timing terran might have is 2/2 timing in TvZ if the start ebay quickly, and still, zergs usually get 2/2 before terrans.


You can do the the 1/1 2 Medivac timing after initial hellion/reaper harass (where you get 3 rax before double ebay into starport).

After that, whether you wanna do a 2/2 follow up depends on whether your ahead or not.
Normal
Please log in or register to reply.
Live Events Refresh
BSL Open Qualifier
19:00
Jungsu & Hasu #1
LiquipediaDiscussion
BSL Open Qualifier
19:00
PRO & GOSU #1
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 295
JuggernautJason87
StarCraft: Brood War
Britney 17891
Artosis 830
Shuttle 823
White-Ra 112
firebathero 98
ZZZero.O 86
Mong 56
League of Legends
Doublelift2782
JimRising 215
Counter-Strike
fl0m5606
apEX3229
pashabiceps2250
shoxiejesuss1839
Super Smash Bros
hungrybox351
Mew2King52
Heroes of the Storm
Liquid`Hasu751
Other Games
Liquid`RaSZi2804
B2W.Neo820
ToD176
ArmadaUGS164
KnowMe98
Organizations
Other Games
gamesdonequick1109
StarCraft: Brood War
Kim Chul Min (afreeca) 8
lovetv 5
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 62
• Adnapsc2 17
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki10
• Michael_bg 8
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 7102
• WagamamaTV810
Other Games
• Shiphtur256
Upcoming Events
OSC
2h 28m
Replay Cast
3h 28m
Afreeca Starleague
13h 28m
Soma vs Jaedong
WardiTV Weekly
14h 28m
Monday Night Weeklies
19h 28m
Sparkling Tuna Cup
1d 13h
Afreeca Starleague
1d 13h
Leta vs Soulkey
PiGosaur Cup
2 days
Kung Fu Cup
2 days
The PondCast
3 days
[ Show More ]
Replay Cast
4 days
CranKy Ducklings
5 days
Online Event
5 days
FEL
5 days
BSL: Ladder Tournament
5 days
Sparkling Tuna Cup
6 days
BSL Open Qualifier
6 days
BSL Open Qualifier
6 days
Liquipedia Results

Completed

Acropolis #5 - GSA
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.