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Active: 2281 users

Patch : revert back hellion/hellbat grouping

Forum Index > SC2 General
99 CommentsPost a Reply
1 2 3 4 5 Next All
klup
Profile Joined May 2013
France612 Posts
March 19 2014 08:26 GMT
#1

Our initial thinking with this change was to allow for more consistent control across units that can exist in different modes, such as Siege Tanks and Vikings. While we realize that Hellbats and Hellions require an upgrade to change modes, we still felt at the time that the behavior was similar enough to warrant a change. After monitoring the feedback we’ve received on this change, we’ve decided to revert this change in a future update.

Thank you to everyone who offered constructive posts detailing their opinions on this change.


from battlenet forum us

http://us.battle.net/sc2/en/forum/topic/11364496425?page=9#174

It seems we will get back to separated hellion/hellbat selection.

The issue was with a recent patch when you double clicked on a hellion it will select both surrounding hellions and hellbats. This will be revert back to only hellion or only hellbat soon.

I know some mech players that will be happy about that !
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BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
March 19 2014 08:39 GMT
#2
That's a good decision. I support it.
ProgamerAustralian alcohol user follow @iaguzSC2
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
March 19 2014 08:46 GMT
#3
Yes, I like that!!
Mura Ma Man, Dark Da Dude, Super Shot Sos!
y0su
Profile Blog Joined September 2011
Finland7871 Posts
March 19 2014 08:47 GMT
#4
proof they do listen. good revert.
Kinky
Profile Blog Joined September 2008
United States4126 Posts
March 19 2014 08:52 GMT
#5
I'm glad they reverted the change. It was so weird having hellbats/hellions considered the same unit by the ui.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
March 19 2014 08:56 GMT
#6
Hurray! I didn't doubt they would change it back; seems like the wait is [almost] over. Back to more hellion harass and aggressive/fast-paced games.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
klup
Profile Joined May 2013
France612 Posts
March 19 2014 09:07 GMT
#7
And also thanks to avilo for spamming the subject on Bnet forum . For once it seems to have been useful.
MrMotionPicture
Profile Joined May 2010
United States4327 Posts
March 19 2014 09:55 GMT
#8
I'm glad about this. Mech4lyf
"Elvis Presley" | Ret was looking at my post in the GSL video by Artosis. | MMA told me I look like Juanfran while we shared an elevator with Scarlett
Creager
Profile Joined February 2011
Germany1923 Posts
March 19 2014 09:56 GMT
#9
Uh, finally! It's been really shitty to separate them manually!
... einmal mit Profis spielen!
Absentia
Profile Joined March 2011
United Kingdom973 Posts
March 19 2014 09:57 GMT
#10
Thank god. This was so annoying.
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
March 19 2014 09:57 GMT
#11
Jokes on them, I always used hellions over hellbats anyway
"Not you."
RandomPlayer
Profile Joined April 2012
Russian Federation400 Posts
March 19 2014 09:59 GMT
#12
recently I was quite surprised when dropping hellions + hellbats instead of 2 hellbats. my brain just exploded, could not load the hellbats only :O realized a bit later
Morbidius
Profile Joined November 2010
Brazil3449 Posts
Last Edited: 2014-03-19 10:10:27
March 19 2014 10:10 GMT
#13
Sensible, logical change. Surprised it is being made.
Has foreign StarCraft hit rock bottom?
Val_
Profile Joined May 2010
Ukraine156 Posts
March 19 2014 16:02 GMT
#14
OH

THANK YOU BLIZZ
AKA [7x]Val / GML Terran EU
FeyFey
Profile Joined September 2010
Germany10114 Posts
March 19 2014 16:08 GMT
#15
On March 19 2014 18:59 RandomPlayer wrote:
recently I was quite surprised when dropping hellions + hellbats instead of 2 hellbats. my brain just exploded, could not load the hellbats only :O realized a bit later


always grab one hellbat first then 2 hellions. Drop the hellbat and hope they notice it and pull away the workers, then let the roasting begin with hellions dropped behind lined workers. One of the few things that get better the more advanced your opponent is.

On topic glad they revert it, since I always use both types on different positions in a battle.
Kon-Tiki
Profile Joined February 2011
United States402 Posts
March 19 2014 16:22 GMT
#16
Blizzard reverted a change? In SC2?

In other news, Hell froze over this morning
I am a leaf on the wind. Watch how I soar.
synd
Profile Joined July 2011
Bulgaria586 Posts
March 19 2014 16:24 GMT
#17
Meanwhile in other balance issues...........
Ansinjunger
Profile Joined November 2010
United States2451 Posts
Last Edited: 2014-03-19 16:28:12
March 19 2014 16:27 GMT
#18
Good, it's annoying as hell trying to split off hellions to go harass (ctrl click their icon currently selects both).
ArTiFaKs
Profile Joined September 2013
United States1229 Posts
March 19 2014 16:29 GMT
#19
Oh I thought they were reverting the hellbat nerf lol but this is a good decision. I almost wish they would slightly buff the hellbat again because they really nerfed it into non-existence for awhile. But I don't think it's necessary.

I still think they should consider making Time Warp an upgrade at the Twilight Council or Cybernetics Core. This would slow down the blink timing with TimeWarp that makes Blink builds in PvT and PvZ so strong. Since Blink is normally timed to line up with Warp Gate research it would function the same on either tech building. You couldn't research TimeWarp while Warpgate or Blink was going on so it would either slow down the timing, or nerf the Blink play if they decide to attack without TimeWarp. But would still allow the P to get TimeWarp for later on in the match, effectively nerfing the early-game utility of the MSC.
There are things known, and things unknown, and in-between are the doors.
lessQQmorePEWPEW
Profile Joined November 2011
Jamaica921 Posts
March 19 2014 16:30 GMT
#20
oh blizzard u make me laugh
Why drink and drive when you can smoke and fly - Bob Marley
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