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Our initial thinking with this change was to allow for more consistent control across units that can exist in different modes, such as Siege Tanks and Vikings. While we realize that Hellbats and Hellions require an upgrade to change modes, we still felt at the time that the behavior was similar enough to warrant a change. After monitoring the feedback we’ve received on this change, we’ve decided to revert this change in a future update.
Thank you to everyone who offered constructive posts detailing their opinions on this change.
from battlenet forum us
http://us.battle.net/sc2/en/forum/topic/11364496425?page=9#174
It seems we will get back to separated hellion/hellbat selection.
The issue was with a recent patch when you double clicked on a hellion it will select both surrounding hellions and hellbats. This will be revert back to only hellion or only hellbat soon.
I know some mech players that will be happy about that !
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That's a good decision. I support it.
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proof they do listen. good revert.
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United States4126 Posts
I'm glad they reverted the change. It was so weird having hellbats/hellions considered the same unit by the ui.
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Hurray! I didn't doubt they would change it back; seems like the wait is [almost] over. Back to more hellion harass and aggressive/fast-paced games.
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And also thanks to avilo for spamming the subject on Bnet forum . For once it seems to have been useful.
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I'm glad about this. Mech4lyf
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Uh, finally! It's been really shitty to separate them manually!
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Thank god. This was so annoying.
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Jokes on them, I always used hellions over hellbats anyway
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Russian Federation383 Posts
recently I was quite surprised when dropping hellions + hellbats instead of 2 hellbats. my brain just exploded, could not load the hellbats only :O realized a bit later
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Sensible, logical change. Surprised it is being made.
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On March 19 2014 18:59 RandomPlayer wrote: recently I was quite surprised when dropping hellions + hellbats instead of 2 hellbats. my brain just exploded, could not load the hellbats only :O realized a bit later
always grab one hellbat first then 2 hellions. Drop the hellbat and hope they notice it and pull away the workers, then let the roasting begin with hellions dropped behind lined workers. One of the few things that get better the more advanced your opponent is.
On topic glad they revert it, since I always use both types on different positions in a battle.
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Blizzard reverted a change? In SC2?
In other news, Hell froze over this morning
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Meanwhile in other balance issues...........
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Good, it's annoying as hell trying to split off hellions to go harass (ctrl click their icon currently selects both).
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Oh I thought they were reverting the hellbat nerf lol but this is a good decision. I almost wish they would slightly buff the hellbat again because they really nerfed it into non-existence for awhile. But I don't think it's necessary.
I still think they should consider making Time Warp an upgrade at the Twilight Council or Cybernetics Core. This would slow down the blink timing with TimeWarp that makes Blink builds in PvT and PvZ so strong. Since Blink is normally timed to line up with Warp Gate research it would function the same on either tech building. You couldn't research TimeWarp while Warpgate or Blink was going on so it would either slow down the timing, or nerf the Blink play if they decide to attack without TimeWarp. But would still allow the P to get TimeWarp for later on in the match, effectively nerfing the early-game utility of the MSC.
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oh blizzard u make me laugh
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