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Active: 1543 users

Patch : revert back hellion/hellbat grouping - Page 3

Forum Index > SC2 General
99 CommentsPost a Reply
Prev 1 2 3 4 5 Next All
dUTtrOACh
Profile Joined December 2010
Canada2339 Posts
March 19 2014 17:08 GMT
#41
On March 20 2014 02:03 Anlo wrote:
Show nested quote +
On March 20 2014 01:55 Plansix wrote:
On March 20 2014 01:35 FFW_Rude wrote:
On March 20 2014 01:22 Kon-Tiki wrote:
Blizzard reverted a change? In SC2?

In other news, Hell froze over this morning


Not the first time they reverted a thing no ? Fungal i think ? Wasn't there something else ?

On March 20 2014 01:24 synd wrote:
Meanwhile in other balance issues...........


Meanwhile in neverhappyland...

On topic. I don't understand this. (i don't play Terran). Does that mean hellions and hellbat are in the same "tabulation" group ?

It's like if forcefields were also on fire.


I like the way you think man, offensive forcefields! Forcefield in them workers and watch them cook to death, where do you get these ideas? I hope it's at the Blizzard HQ breakfast meetings?


I think the question is where do Blizzard get the ideas? Some of them are so ridiculous it's dumbfounding. Also, fungal growth was pretty much this before the projectile - a forcefield that's on fire. Only thing is it didn't do 250mm strike-cannon damage. When you stun-lock a large unit like an immortal or an archon it acts like a forcefield for lack of a better description.
twitch.tv/duttroach
Anlo
Profile Joined December 2013
Sweden485 Posts
March 19 2014 17:10 GMT
#42
On March 20 2014 02:06 Greendotz wrote:
Show nested quote +
On March 20 2014 01:22 Kon-Tiki wrote:
Blizzard reverted a change? In SC2?


Kon-Tiki, meet Bunker.


Still disappointed that they never went with the Incontrol idea of the bunkers becoming worth more overtime, such builds! Build them at 2 min, salvage at 15 min to have enough mins to make 5 Thors, such a build!
Plansix
Profile Blog Joined April 2011
United States60190 Posts
Last Edited: 2014-03-19 17:14:40
March 19 2014 17:13 GMT
#43
On March 20 2014 02:08 dUTtrOACh wrote:
Show nested quote +
On March 20 2014 02:03 Anlo wrote:
On March 20 2014 01:55 Plansix wrote:
On March 20 2014 01:35 FFW_Rude wrote:
On March 20 2014 01:22 Kon-Tiki wrote:
Blizzard reverted a change? In SC2?

In other news, Hell froze over this morning


Not the first time they reverted a thing no ? Fungal i think ? Wasn't there something else ?

On March 20 2014 01:24 synd wrote:
Meanwhile in other balance issues...........


Meanwhile in neverhappyland...

On topic. I don't understand this. (i don't play Terran). Does that mean hellions and hellbat are in the same "tabulation" group ?

It's like if forcefields were also on fire.


I like the way you think man, offensive forcefields! Forcefield in them workers and watch them cook to death, where do you get these ideas? I hope it's at the Blizzard HQ breakfast meetings?


I think the question is where do Blizzard get the ideas? Some of them are so ridiculous it's dumbfounding. Also, fungal growth was pretty much this before the projectile - a forcefield that's on fire. Only thing is it didn't do 250mm strike-cannon damage. When you stun-lock a large unit like an immortal or an archon it acts like a forcefield for lack of a better description.

Except it took one click and the immortal died. It would be like a force field, that is on fire and you only need one trap a unit in the open. Force fields at least require you to pin the unit in some way and are made of cool, soothing glass.

It was a shitty, dumb ability and I'm glad it's gone.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
March 19 2014 17:17 GMT
#44
The original Strike Cannons were so game-breakingly stupid lol. A unit that does 70 damage attacks but can also one shot kill its direct hard counter....
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
dUTtrOACh
Profile Joined December 2010
Canada2339 Posts
March 19 2014 17:17 GMT
#45
On March 20 2014 02:13 Plansix wrote:
Show nested quote +
On March 20 2014 02:08 dUTtrOACh wrote:
On March 20 2014 02:03 Anlo wrote:
On March 20 2014 01:55 Plansix wrote:
On March 20 2014 01:35 FFW_Rude wrote:
On March 20 2014 01:22 Kon-Tiki wrote:
Blizzard reverted a change? In SC2?

In other news, Hell froze over this morning


Not the first time they reverted a thing no ? Fungal i think ? Wasn't there something else ?

On March 20 2014 01:24 synd wrote:
Meanwhile in other balance issues...........


Meanwhile in neverhappyland...

On topic. I don't understand this. (i don't play Terran). Does that mean hellions and hellbat are in the same "tabulation" group ?

It's like if forcefields were also on fire.


I like the way you think man, offensive forcefields! Forcefield in them workers and watch them cook to death, where do you get these ideas? I hope it's at the Blizzard HQ breakfast meetings?


I think the question is where do Blizzard get the ideas? Some of them are so ridiculous it's dumbfounding. Also, fungal growth was pretty much this before the projectile - a forcefield that's on fire. Only thing is it didn't do 250mm strike-cannon damage. When you stun-lock a large unit like an immortal or an archon it acts like a forcefield for lack of a better description.

Except it took one click and the immortal died. It would be like a force field, that is on fire and you only need one trap a unit in the open. Force fields at least require you to pin the unit in some way and are made of cool, soothing glass.

It was a shitty, dumb ability and I'm glad it's gone.


As am I. Massing thors is pretty much the lamest way to play terran.
twitch.tv/duttroach
fezvez
Profile Blog Joined January 2011
France3021 Posts
March 19 2014 17:20 GMT
#46
Good change
geokilla
Profile Joined May 2011
Canada8246 Posts
March 19 2014 17:24 GMT
#47
On March 20 2014 01:22 Kon-Tiki wrote:
Blizzard reverted a change? In SC2?

In other news, Hell froze over this morning

Exactly my thoughts..
MorroW
Profile Joined August 2008
Sweden3522 Posts
March 19 2014 17:25 GMT
#48
sounds great so many games this select all hellion and hellbat by your rally point then having to deselect every single hellbat before sending away the harass hellions
Progamerpls no copy pasterino
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
March 19 2014 17:27 GMT
#49
I'm not sure why they would group them together in the first place tbh. I mean, they are 'different' units imo so it seems odd but it's good that they reverted the change
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
March 19 2014 17:45 GMT
#50
Yeh ! no more wtfcking brainfart while trying to runby with hellions :D
linkhimura
Profile Joined March 2014
Argentina231 Posts
March 19 2014 18:09 GMT
#51
It makes sense, I like better this change (Well, I suppose that's why they made it xD)

Well done, blizzard ^^
Twine
Profile Joined June 2012
France246 Posts
March 19 2014 18:19 GMT
#52
Nice ... Please fix protoss now.
#1 Bomber fan | Jin Air best KT
Lobotomist
Profile Joined May 2010
United States1541 Posts
March 19 2014 18:22 GMT
#53
So if i understand right, after this revert, control-clicking a hellion or hellbat will select only hellions or hellbats, instead of both?
Teching to hive too quickly isn't just a risk: it's an ultrarisk
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
March 19 2014 18:30 GMT
#54
On March 20 2014 03:22 Lobotomist wrote:
So if i understand right, after this revert, control-clicking a hellion or hellbat will select only hellions or hellbats, instead of both?

Yes. :D


In other news, I thought that this was gonna be a balance thing.
kiss kiss fall in love
Skynx
Profile Blog Joined January 2013
Turkey7150 Posts
March 19 2014 19:13 GMT
#55
Good change.
"When seagulls follow the troller, it is because they think sardines will be thrown into the sea. Thank you very much" - King Cantona | STX 4 eva
nath
Profile Blog Joined May 2010
United States1788 Posts
Last Edited: 2014-03-19 19:24:20
March 19 2014 19:23 GMT
#56
THANK YOU! fucking hated this when meching

On March 20 2014 02:25 MorroW wrote:
sounds great so many games this select all hellion and hellbat by your rally point then having to deselect every single hellbat before sending away the harass hellions

exactly
Founder of Flow Enterprises, LLC http://flow-enterprises.com/
GinDo
Profile Blog Joined September 2010
3327 Posts
March 19 2014 19:42 GMT
#57
Finally Geez. Super annoying.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Empirimancer
Profile Joined July 2011
Canada1024 Posts
March 19 2014 19:49 GMT
#58
Oh thank god.

omisa
Profile Joined January 2011
United States494 Posts
March 19 2014 19:51 GMT
#59
Very nice change indeed. Gotta keep em separated.
\m/
MysteryMeat1
Profile Blog Joined June 2011
United States3292 Posts
March 19 2014 20:21 GMT
#60
Bunker build time?
"Cause ya know, Style before victory." -The greatest mafia player alive
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