|
On March 20 2014 02:03 Anlo wrote:Show nested quote +On March 20 2014 01:55 Plansix wrote:On March 20 2014 01:35 FFW_Rude wrote:On March 20 2014 01:22 Kon-Tiki wrote: Blizzard reverted a change? In SC2?
In other news, Hell froze over this morning Not the first time they reverted a thing no ? Fungal i think ? Wasn't there something else ? On March 20 2014 01:24 synd wrote: Meanwhile in other balance issues........... Meanwhile in neverhappyland... On topic. I don't understand this. (i don't play Terran). Does that mean hellions and hellbat are in the same "tabulation" group ? It's like if forcefields were also on fire. I like the way you think man, offensive forcefields! Forcefield in them workers and watch them cook to death, where do you get these ideas? I hope it's at the Blizzard HQ breakfast meetings?
I think the question is where do Blizzard get the ideas? Some of them are so ridiculous it's dumbfounding. Also, fungal growth was pretty much this before the projectile - a forcefield that's on fire. Only thing is it didn't do 250mm strike-cannon damage. When you stun-lock a large unit like an immortal or an archon it acts like a forcefield for lack of a better description.
|
On March 20 2014 02:06 Greendotz wrote:Kon-Tiki, meet Bunker.
Still disappointed that they never went with the Incontrol idea of the bunkers becoming worth more overtime, such builds! Build them at 2 min, salvage at 15 min to have enough mins to make 5 Thors, such a build!
|
On March 20 2014 02:08 dUTtrOACh wrote:Show nested quote +On March 20 2014 02:03 Anlo wrote:On March 20 2014 01:55 Plansix wrote:On March 20 2014 01:35 FFW_Rude wrote:On March 20 2014 01:22 Kon-Tiki wrote: Blizzard reverted a change? In SC2?
In other news, Hell froze over this morning Not the first time they reverted a thing no ? Fungal i think ? Wasn't there something else ? On March 20 2014 01:24 synd wrote: Meanwhile in other balance issues........... Meanwhile in neverhappyland... On topic. I don't understand this. (i don't play Terran). Does that mean hellions and hellbat are in the same "tabulation" group ? It's like if forcefields were also on fire. I like the way you think man, offensive forcefields! Forcefield in them workers and watch them cook to death, where do you get these ideas? I hope it's at the Blizzard HQ breakfast meetings? I think the question is where do Blizzard get the ideas? Some of them are so ridiculous it's dumbfounding. Also, fungal growth was pretty much this before the projectile - a forcefield that's on fire. Only thing is it didn't do 250mm strike-cannon damage. When you stun-lock a large unit like an immortal or an archon it acts like a forcefield for lack of a better description. Except it took one click and the immortal died. It would be like a force field, that is on fire and you only need one trap a unit in the open. Force fields at least require you to pin the unit in some way and are made of cool, soothing glass.
It was a shitty, dumb ability and I'm glad it's gone.
|
The original Strike Cannons were so game-breakingly stupid lol. A unit that does 70 damage attacks but can also one shot kill its direct hard counter....
|
On March 20 2014 02:13 Plansix wrote:Show nested quote +On March 20 2014 02:08 dUTtrOACh wrote:On March 20 2014 02:03 Anlo wrote:On March 20 2014 01:55 Plansix wrote:On March 20 2014 01:35 FFW_Rude wrote:On March 20 2014 01:22 Kon-Tiki wrote: Blizzard reverted a change? In SC2?
In other news, Hell froze over this morning Not the first time they reverted a thing no ? Fungal i think ? Wasn't there something else ? On March 20 2014 01:24 synd wrote: Meanwhile in other balance issues........... Meanwhile in neverhappyland... On topic. I don't understand this. (i don't play Terran). Does that mean hellions and hellbat are in the same "tabulation" group ? It's like if forcefields were also on fire. I like the way you think man, offensive forcefields! Forcefield in them workers and watch them cook to death, where do you get these ideas? I hope it's at the Blizzard HQ breakfast meetings? I think the question is where do Blizzard get the ideas? Some of them are so ridiculous it's dumbfounding. Also, fungal growth was pretty much this before the projectile - a forcefield that's on fire. Only thing is it didn't do 250mm strike-cannon damage. When you stun-lock a large unit like an immortal or an archon it acts like a forcefield for lack of a better description. Except it took one click and the immortal died. It would be like a force field, that is on fire and you only need one trap a unit in the open. Force fields at least require you to pin the unit in some way and are made of cool, soothing glass. It was a shitty, dumb ability and I'm glad it's gone.
As am I. Massing thors is pretty much the lamest way to play terran.
|
|
On March 20 2014 01:22 Kon-Tiki wrote: Blizzard reverted a change? In SC2?
In other news, Hell froze over this morning Exactly my thoughts..
|
sounds great so many games this select all hellion and hellbat by your rally point then having to deselect every single hellbat before sending away the harass hellions
|
TLADT24920 Posts
I'm not sure why they would group them together in the first place tbh. I mean, they are 'different' units imo so it seems odd but it's good that they reverted the change
|
Yeh ! no more wtfcking brainfart while trying to runby with hellions :D
|
It makes sense, I like better this change (Well, I suppose that's why they made it xD)
Well done, blizzard ^^
|
Nice ... Please fix protoss now.
|
So if i understand right, after this revert, control-clicking a hellion or hellbat will select only hellions or hellbats, instead of both?
|
On March 20 2014 03:22 Lobotomist wrote: So if i understand right, after this revert, control-clicking a hellion or hellbat will select only hellions or hellbats, instead of both? Yes. :D
In other news, I thought that this was gonna be a balance thing.
|
|
THANK YOU! fucking hated this when meching
On March 20 2014 02:25 MorroW wrote:sounds great so many games this select all hellion and hellbat by your rally point then having to deselect every single hellbat before sending away the harass hellions exactly
|
Finally Geez. Super annoying.
|
|
Very nice change indeed. Gotta keep em separated.
|
|
|
|
|