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Feb 10: Balance Test Map Coming - Page 5

Forum Index > SC2 General
992 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 48 49 50 Next All
Melliflue
Profile Joined October 2012
United Kingdom1389 Posts
February 10 2014 20:20 GMT
#81
Wow, that's a lot of changes to PvT in one test map. I thought they would test them one at a time rather than make such large changes to the match-up all in one go. I'd be surprised if all those changes go through.

I'm happy that they are trying to get the hydra to work, and to my very non-expert opinion this hydra change would be much better than the gas cost reduction.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
February 10 2014 20:21 GMT
#82
Well Protoss players are grumpy about the blink nerf, so that might be a good sign that it is at will make a difference. I still think 12 seconds would be sufficient, but it is a test map.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
purakushi
Profile Joined August 2012
United States3301 Posts
Last Edited: 2014-02-10 20:34:39
February 10 2014 20:21 GMT
#83
What I'd like to see is a reduction in plasma shield regeneration or perhaps make it how it is in BW (to all of Protoss or just to Stalkers). Blink stalkers are difficult to deal with so early, because they never die due to the quick regeneration.

Actually, scratch that, I would love if they would make blink cost shields. like -10 shields every blink.

It would also be interesting if blink cooldown was 5, but Stalker shields is halved. More blink micro.

Increasing CD for blink is silly. Makes blink micro even easier than it already is, on top of just getting rid of paths Protosses can take.

Blizzard needs to make changes that allow more skilled players to be better, not allow people to play the same and get more out of their units.
T P Z sagi
Sirrush
Profile Joined May 2011
Netherlands165 Posts
Last Edited: 2014-02-10 20:23:55
February 10 2014 20:21 GMT
#84
So, instead of looking at their ridiculously Blink-favored map pool, they just straight up want to kill Blink in all match ups? WELP.

No changes to Swarm Hosts? WELP.

Bigger chance of widow mine drops killing probes due to increased splash? I don't know but doesn't that give me even more reason to turtle up?

Words.
JDfz
Profile Joined December 2012
United Kingdom50 Posts
February 10 2014 20:22 GMT
#85
Would've thought they might have gone for a + shields dmg buff to the tank rather than the Widow Mine. I foresee more bio players just using mines than actual mech play occurring...
CJGumiho <3
Azurues
Profile Joined March 2011
Malaysia5612 Posts
February 10 2014 20:22 GMT
#86
nope nobody saw today's Proleague game
Nebuchad
Profile Blog Joined December 2012
Switzerland12387 Posts
February 10 2014 20:23 GMT
#87
The way it's worded looks like the blink nerf isn't intended to make it in the game any time soon. Protosses are having a bit of an overreaction here (and I'm guilty of it myself).
No will to live, no wish to die
Magnifico
Profile Joined March 2013
1958 Posts
February 10 2014 20:24 GMT
#88
On February 11 2014 05:23 Nebuchad wrote:
The way it's worded looks like the blink nerf isn't intended to make it in the game any time soon. Protosses are having a bit of an overreaction here (and I'm guilty of it myself).


That change is insane. Pro players are going nuts on twitter right now. You can't do that.
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
February 10 2014 20:24 GMT
#89
The Blink Stalker nerf should be reconsidered in the light of whether they still want the build to be viable, but a little less stronger than it is now. 15s cooldown will make the build disappear very quickly, as the micro needed to keep your stalkers alive when they can't blink for 5s more than before will be too hard.

I'd like to see how the Tempest change affects PvP too. Overall, I like the idea behind these changes and we'll see how the test map goes.
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
February 10 2014 20:24 GMT
#90
Blink cd is ridicolous because it'd break PvP, and PvT blink is easily balanced by FUCKING BALANCING MAPS ESPECIALLY YEONSU DEAR GOD.

Also i love how they dont mention sh or turtle mech.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
February 10 2014 20:24 GMT
#91
On February 11 2014 05:22 Azurues wrote:
nope nobody saw today's Proleague game

I'm sure they did, but decided to not make changes 6 hours later. That would be a bit rushed.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
FXOTheoRy
Profile Blog Joined July 2008
United States519 Posts
February 10 2014 20:25 GMT
#92
All of these changes seem pretty reasonable. I don't understand why they insist on changing the hydralisk though and not other zerg units.
oyoyoyoyoyoyoyoyoyoyoyoyoyoyoyoyoy
Snusmumriken
Profile Joined April 2012
Sweden1717 Posts
February 10 2014 20:25 GMT
#93
Poll: Dont buff tempest fix the swarmhost

yes (74)
 
87%

no (11)
 
13%

85 total votes

Your vote: Dont buff tempest fix the swarmhost

(Vote): yes
(Vote): no

Amove for Aiur
Nebuchad
Profile Blog Joined December 2012
Switzerland12387 Posts
February 10 2014 20:25 GMT
#94
On February 11 2014 05:24 Tiaraju9 wrote:
Show nested quote +
On February 11 2014 05:23 Nebuchad wrote:
The way it's worded looks like the blink nerf isn't intended to make it in the game any time soon. Protosses are having a bit of an overreaction here (and I'm guilty of it myself).


That change is insane. Pro players are going nuts on twitter right now. You can't do that.


Just read what is written. We'd like to test this to see if we can implement it in the future if the blink all-in is still a problem after the MSC nerf. Can't be any clearer.
No will to live, no wish to die
zev318
Profile Joined October 2010
Canada4306 Posts
February 10 2014 20:25 GMT
#95
so their answer to SH play is to not encourage zerg to use other units but to buff protoss air. interesting.
Extenz
Profile Joined October 2011
Italy822 Posts
February 10 2014 20:26 GMT
#96
omg dont touch the blink cooldown
Magnifico
Profile Joined March 2013
1958 Posts
February 10 2014 20:26 GMT
#97
On February 11 2014 05:25 Nebuchad wrote:
Show nested quote +
On February 11 2014 05:24 Tiaraju9 wrote:
On February 11 2014 05:23 Nebuchad wrote:
The way it's worded looks like the blink nerf isn't intended to make it in the game any time soon. Protosses are having a bit of an overreaction here (and I'm guilty of it myself).


That change is insane. Pro players are going nuts on twitter right now. You can't do that.


Just read what is written. We'd like to test this to see if we can implement it in the future if the blink all-in is still a problem after the MSC nerf. Can't be any clearer.


So what?
Yozora
Profile Joined March 2011
Finland65 Posts
February 10 2014 20:26 GMT
#98
Yay for blink nerf, looking forward to playing against mutalisks in PvZ.
Everyone lies
Wertheron
Profile Joined October 2011
France439 Posts
February 10 2014 20:26 GMT
#99
On February 11 2014 05:24 Plansix wrote:
Show nested quote +
On February 11 2014 05:22 Azurues wrote:
nope nobody saw today's Proleague game

I'm sure they did, but decided to not make changes 6 hours later. That would be a bit rushed.


Exactly, i think it's a bad timing for them. They prepared these changes somedays ago, and didn't focus on SH/mech turtle problem.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
February 10 2014 20:27 GMT
#100
On February 11 2014 05:25 Snusmumriken wrote:
Poll: Dont buff tempest fix the swarmhost

yes (74)
 
87%

no (11)
 
13%

85 total votes

Your vote: Dont buff tempest fix the swarmhost

(Vote): yes
(Vote): no


This poll fails to define "fix".
I have the Honor to be your Obedient Servant, P.6
TL+ Member
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