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Feb 10: Balance Test Map Coming - Page 2

Forum Index > SC2 General
992 CommentsPost a Reply
Prev 1 2 3 4 5 48 49 50 Next All
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
February 10 2014 20:01 GMT
#21
Ctrl+F 'Swarm Host'

...
[MD]Frostbite
Profile Blog Joined May 2012
Canada292 Posts
February 10 2014 20:02 GMT
#22
On February 11 2014 04:58 Adreme wrote:
Show nested quote +
On February 11 2014 04:56 [MD]Frostbite wrote:
Edit: First! (SNIPED)

Now I wonder if the widow mine buff towards Protoss might make the 4 marine 1 medivac 2 widow mine attack early game a little to strong

I don't know if the Tempest change is a good one. Time will tell.

Blink cooldown. A little too much? I don't really know maybe the MSC vision nerf fixed it a little?


I don't think the blink one will go into the game its just a change they are testing to see how it works out.



I agree, they might just nerf a little less and make it 12-13 seconds instead.
White-Ra, the godfather Protoss
Nebuchad
Profile Blog Joined December 2012
Switzerland12447 Posts
February 10 2014 20:02 GMT
#23
On February 11 2014 05:01 Storm-Giant wrote:
WM drops against toss is going to be very annoying (again). Not sure if good or bad though, we'll see.


WM aren't hellbats. If you are prepared for them, the likelyhood of still receiving damage is a lot lower. I don't think it's a bad thing that we have to scout a little bit and get ready for that strat if it happens, instead of being like, "oh I notice two widow mines in my base, let's react to it."
No will to live, no wish to die
shivver
Profile Joined June 2011
United States232 Posts
February 10 2014 20:02 GMT
#24
On February 11 2014 04:58 DarkLordOlli wrote:
Blink cooldown is too much. Zero reason not to open stargate in PvP with this. And PvT blink openings would die out as well


Yeah I didn't even consider pvt, this is dropping the nerf hammer once again if this goes through. Blink stalkers will be seen as much as we see ghosts in tvz

submarine
Profile Joined March 2012
Germany290 Posts
February 10 2014 20:03 GMT
#25
Wow pretty nice changes!
I even think the blink nerf is a bit too harsh. I would prefer the removal of timewarp instead! Let both players micro!
Doublemint
Profile Joined July 2011
Austria8739 Posts
February 10 2014 20:03 GMT
#26
blink nerf is HUGE... why not start with like 12 seconds delay instead of 10... 15 is a lot longer.
Pride goeth before destruction, and an haughty spirit before the fall.
ssxsilver
Profile Joined June 2007
United States4409 Posts
February 10 2014 20:04 GMT
#27
I hope this doesn't ruin Blink wars in PvP...From a spectator's POV, it's one of the most intense things to watch. As far as the hydra buff, I wished they took TLO's suggestions instead. We need to slow down battles not increase DPS.

The rest seems okay.
Adreme
Profile Joined June 2011
United States5574 Posts
February 10 2014 20:04 GMT
#28
On February 11 2014 05:03 Doublemint wrote:
blink nerf is HUGE... why not start with like 12 seconds delay instead of 10... 15 is a lot longer.


The reason for that is simple, its easier to test a big change and then lower it to see how it goes since its just a test map.
pivor
Profile Joined October 2012
Poland198 Posts
February 10 2014 20:04 GMT
#29
protoss nerfs are always good
:F
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
February 10 2014 20:05 GMT
#30
I like the msc vision reduction but I don't think I like the blink cooldown change
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Lunareste
Profile Joined July 2011
United States3596 Posts
Last Edited: 2014-02-10 20:06:55
February 10 2014 20:05 GMT
#31
I like all of these changes, especially the Blink one.

As it is Stalkers are just too safe, 5 in-game seconds longer CD translates to 2-3 seconds real time.
KT FlaSh FOREVER
Ulargg
Profile Joined December 2010
Netherlands33 Posts
February 10 2014 20:05 GMT
#32
I don't like this hydra change at all; it doesn't solve any of the lategame issues zerg has vs air based compositions from terran and protoss. Hydras will still get trashed by aoe.

I would like to see some experimentation with moving the air upgrades of zerg to the evolution chamber; possibly with a lair requirement on level 1 to prevent zergs from upgrading air too quickly. Spire would unlock level 2; and hive level 3.

This may help zerg to stay on fairly equal upgrades against air based compositions, which would help a lot.
Paljas
Profile Joined October 2011
Germany6926 Posts
February 10 2014 20:05 GMT
#33
blink will probably not go through.
msc nerf is good
wm buff means that toss now will prepare against my wm drops : (

now they should just make sure that mech doesnt overtake bio in TvZ and i will be happy
TL+ Member
Nebuchad
Profile Blog Joined December 2012
Switzerland12447 Posts
February 10 2014 20:05 GMT
#34
On February 11 2014 05:04 ssxsilver wrote:
I hope this doesn't ruin Blink wars in PvP...From a spectator's POV, it's one of the most intense things to watch.


Well it does, to an extent. It's the one thing that I think is a little over the top in this.
No will to live, no wish to die
Taronar
Profile Joined December 2011
Netherlands177 Posts
February 10 2014 20:06 GMT
#35
Well, Protoss was nice while it lasted :/
SKT1.Rain | SKT1.PartinG | Liquid TaeJa | Startale Life
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
February 10 2014 20:06 GMT
#36
Meh, stupid patch is stupid. Thankfully, it is a test and Blizz tend to over-state these changes.

Hopefully, all of those are at least tweaked, with some removed, before being implemented in the game.

KT best KT ~ 2014
Ramiz1989
Profile Joined July 2012
12124 Posts
February 10 2014 20:06 GMT
#37
Yeah, agree with all of the changes except that Blink could be 12 sec cooldown instead of 15. Still, seems like the changes are very solid.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Musicus
Profile Joined August 2011
Germany23576 Posts
Last Edited: 2014-02-10 20:08:51
February 10 2014 20:06 GMT
#38
Blink cd increase is way too much, maybe make it 12 seconds? But rather just let it be and just see how the visions range nerf works out. Hydra attack speed is good enough, rather give them a hive upgrade so they can fight against storm/skytoss armies somewhat. This would also reduce the number of SH/spore turtlestyle games.

Widowmines in tvp should be cool.

My random diamond zerg thoughts .
Maru and Serral are probably top 5.
Doublemint
Profile Joined July 2011
Austria8739 Posts
February 10 2014 20:06 GMT
#39
On February 11 2014 05:04 Adreme wrote:
Show nested quote +
On February 11 2014 05:03 Doublemint wrote:
blink nerf is HUGE... why not start with like 12 seconds delay instead of 10... 15 is a lot longer.


The reason for that is simple, its easier to test a big change and then lower it to see how it goes since its just a test map.


yeah I can see that, but it seems a bit more, if not too drastic than that "buff" of the siege tank ^_^ ( was it 0.2 seconds faster fire rate?)
Pride goeth before destruction, and an haughty spirit before the fall.
Fjodorov
Profile Joined December 2011
5007 Posts
February 10 2014 20:06 GMT
#40
Good stuff. Blink nerf and MsC vision nerf will probably not be as big as these first suggestions but still good to see these things being tested
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