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Feb 10: Balance Test Map Coming - Page 3

Forum Index > SC2 General
992 CommentsPost a Reply
Prev 1 2 3 4 5 48 49 50 Next All
oo_Wonderful_oo
Profile Blog Joined December 2013
The land of freedom23126 Posts
Last Edited: 2014-02-10 20:07:18
February 10 2014 20:07 GMT
#41
Blink cd change is ridiculous.
Better to make researching longer but increasing cd is somewhat sad.

I'm a newbie in vision of SC2 but afaik most of air units have 11?
So 9 is a bit sad as well.

LiquidLegends StaffFPL 25 #1 | tfw I cast games on-air | back-to-back Liquibet winner
Magnifico
Profile Joined March 2013
1958 Posts
Last Edited: 2014-02-10 20:11:00
February 10 2014 20:07 GMT
#42
Its getting too far.

MSC nerfed.
Blink nerfed.
WM buffed.

You'll never watch blink play again.

Blizzard can pick the MSC nerf or WM and this will fix the blink allin. Picking two of the above will break PvT.

The blink nerf will make stalkers useless. PvP would be stargate openings only and one of the most skill based units of protoss will be dead.

BsG_ShruikaN
Profile Joined May 2013
Italy9 Posts
February 10 2014 20:08 GMT
#43
Oh come on! It's time to fire that retard called David Kim ...

User was temp banned for this post.
KalWarkov
Profile Blog Joined December 2011
Germany4126 Posts
February 10 2014 20:08 GMT
#44
they totally stole that blink CD change by me.

awesome changes.
will weaken blinkallins vs terran a bit, make them slightly less effective pvp (which is good for the mu imo).
Hydra buff is good, i would wish they would additionally get 1 armor (would make them more effective vs bio!)
Dno about widow mines, dont think it will chance a whole lot TvP.

too bad they didnt lower Locust and swarmhost HP, i think they should be more glass cannonish and u should be rewarded for coming near the swarmhosts. locust themselves too much HP for a free unit imo. in exchange, buff fungal dmg plz!
DiaBoLuS ** Sc2 - Protoss: 16x GM | Dota2 - Offlane Immortal | Wc3 - Undead decent level | Diablo nerd | Chess / Magnus fanboy | BVB | Agnostic***
Snusmumriken
Profile Joined April 2012
Sweden1717 Posts
Last Edited: 2014-02-10 20:10:11
February 10 2014 20:08 GMT
#45
I like all of the changes except tempest. Instead 'they should buff carrier remove tempest and fix swarmhost
Amove for Aiur
Jerom
Profile Joined April 2011
Netherlands588 Posts
February 10 2014 20:08 GMT
#46
Like the widow mine idea. It might be too strong, but I like the philosophy behind it. Same with the hydralisk, but I think that as long as mutas are as strong as they are, hydralisk won't be used. Also, tempest buff just isn't adressing the real problem with ZvP, which is that swarmhosts are just a stupid unit that has to be redesigned.
IeZaeL
Profile Joined July 2012
Italy991 Posts
Last Edited: 2014-02-10 20:10:00
February 10 2014 20:09 GMT
#47
i think i will just not post here , or i might get permabanned.
Author of Coda and Eastwatch.
MysteryMeat1
Profile Blog Joined June 2011
United States3291 Posts
February 10 2014 20:09 GMT
#48
Ctrl+f bunker build time
"Cause ya know, Style before victory." -The greatest mafia player alive
NovaMB
Profile Joined February 2013
Germany9534 Posts
Last Edited: 2014-02-10 20:11:08
February 10 2014 20:09 GMT
#49
MSC vision reduction is great, finally.

Now to the rest:

Blink cooldown increased:
I like it somewhat,on one hand it reduces Blink micro in direct engagements, but on the other forces Protoss to make more impactful decisions while blinking offensively, it also allows more damage to be dealt to the Stalkers, which would help.

Widow Mines:
I dont know, but I can see 4M+Vikings become a standart composition if this goes through. Zealots will shred if hit with multiple mines, and it would help against blink all-ins while opening more resources up than a Tank defense. Also it forces the Protoss to actually split Zealots if he doesnt want to get wrecked by Mines
I'd still like to see them revert the WM patch they did before, that tipped ZvT from around 50% to a Zerg favored matchup.

Tempests:
Uhm well, I dont know, this kinda misses the point. I guess it could help vs. Swarm Hosts turtle, but it would also allow for weird 1 base all-ins vs. . No real idea, need to test it.

Hydralisks:
This could help vs. many Protoss all-ins but I feel this will allow the SH turtling style to become more promintent, enabling the Zerg to defend all-ins better forcing the game into the later stages. It doesnt change too much vs. , but I think it'll have a big impact on PvZ mid-game, especially 3 base Zerg all-ins vs. Air styles and Zerg defence vs. Soultrain and other midgame timings.
Ramiz1989
Profile Joined July 2012
12124 Posts
February 10 2014 20:10 GMT
#50
On February 11 2014 05:07 oo_Wonderful_oo wrote:
Blink cd change is ridiculous.
Better to make researching longer but increasing cd is somewhat sad.

I'm a newbie in vision of SC2 but afaik most of air units have 11?
So 9 is a bit sad as well.


It doesn't matter if most have 11 when MsC has 14, so it is not like most of the air units at all, it is not like most of the other units at all whatsoever since it is only hero unit in the game(if we don't count Mothership).
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Ctone23
Profile Blog Joined December 2012
United States1839 Posts
February 10 2014 20:10 GMT
#51
Yes... .nerf the Protoss..

In all seriousness, I like the changes suggested, blink cooldown may be too much but they can always adjust it.
TL+ Member
ejozl
Profile Joined October 2010
Denmark3350 Posts
February 10 2014 20:10 GMT
#52
Please don't touch Blink, get your nasty hands off it!
Ppl who complain about A-move Protoss, this is one of the tools where Pro Protosses can actually look different from a mid tier Protoss player..... ::::////
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Kon-Tiki
Profile Joined February 2011
United States402 Posts
February 10 2014 20:11 GMT
#53
There are so many butthurt Protosses in here, which surprises me. Even the most....

And then I remembered I was on the Internet.
I am a leaf on the wind. Watch how I soar.
Rainmansc
Profile Joined August 2011
Netherlands216 Posts
Last Edited: 2014-02-10 20:12:13
February 10 2014 20:11 GMT
#54
I like that blizzard is fixing tvp this way. But im affraid that blizzard doesn't realize that the SH is overshadowing the problem in PvZ. The only reason that PvZ is only slightly favored in P's way, is because the swarmhost is covering up the terrible state PvZ is in atm. Buffing hydra dps seems a very odd fix for this problem. I think that with the tempest buff vs buildings, pvz will atleast get more favored to P so maybe blizzard will try and fix the current pvz
Plansix
Profile Blog Joined April 2011
United States60190 Posts
February 10 2014 20:11 GMT
#55
Holy shit if that widow mine change goes through, no Terran can complain about being unable to harass. Now the mine cores stalkers and rocks probes.

Interesting patch. The blink nerf might be a bit much, but they would put in a lesser version if they want.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
KTP_TV
Profile Joined October 2013
France42 Posts
Last Edited: 2014-02-10 20:12:53
February 10 2014 20:12 GMT
#56
The think I like about the msc and blink nerfs is that they :
1) Reduce PvT all ins effectiveness without making them worthless
2) Punish especially bad plays (risky blink or risky msc scout), and that's also what we (well what I) want for protoss.
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
February 10 2014 20:12 GMT
#57
I see where they are getting at, but seriously, is there no way of fixing the game without giving almost every unit bonus damage? This seems too much like patchworking to me... D:
DifuntO
Profile Joined November 2011
Greece2376 Posts
February 10 2014 20:12 GMT
#58
I like the Widow Mine change.It's pretty much the only aggressive option Terrans have in the early game.
All I do is Stim.
Musicus
Profile Joined August 2011
Germany23576 Posts
February 10 2014 20:12 GMT
#59
I thought Grubby was one of the guys they listened to, appearantly not .

Maru and Serral are probably top 5.
HyDrA_solic
Profile Blog Joined February 2011
Portugal491 Posts
February 10 2014 20:13 GMT
#60
Well, blink nerf is a bit too much, even for me, that stalkers with blink should be renamed immortals.
Momma's vision nerf is good, let's see if it's a bit too much aswell.
Hydras don't need more DPS.. They need to have more HP or armor. Meh.
Tempest change, can't comment, since I hate Swarm hosts.
Widow mines change is good, but I don't think it's the way to balance this game. Units are getting a lot of specific attacks.
It's all about the reflections of freedom. Even though he hoped for a better world, with all his strenght, all his will, the most he could do was to make her smile.
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