Better to make researching longer but increasing cd is somewhat sad.
I'm a newbie in vision of SC2 but afaik most of air units have 11?
So 9 is a bit sad as well.
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oo_Wonderful_oo
The land of freedom23126 Posts
Better to make researching longer but increasing cd is somewhat sad. I'm a newbie in vision of SC2 but afaik most of air units have 11? So 9 is a bit sad as well. | ||
Magnifico
1958 Posts
MSC nerfed. Blink nerfed. WM buffed. You'll never watch blink play again. Blizzard can pick the MSC nerf or WM and this will fix the blink allin. Picking two of the above will break PvT. The blink nerf will make stalkers useless. PvP would be stargate openings only and one of the most skill based units of protoss will be dead. | ||
BsG_ShruikaN
Italy9 Posts
User was temp banned for this post. | ||
KalWarkov
Germany4126 Posts
awesome changes. will weaken blinkallins vs terran a bit, make them slightly less effective pvp (which is good for the mu imo). Hydra buff is good, i would wish they would additionally get 1 armor (would make them more effective vs bio!) Dno about widow mines, dont think it will chance a whole lot TvP. too bad they didnt lower Locust and swarmhost HP, i think they should be more glass cannonish and u should be rewarded for coming near the swarmhosts. locust themselves too much HP for a free unit imo. in exchange, buff fungal dmg plz! | ||
Snusmumriken
Sweden1717 Posts
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Jerom
Netherlands588 Posts
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IeZaeL
Italy989 Posts
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MysteryMeat1
United States3283 Posts
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NovaMB
Germany9534 Posts
Now to the rest: Blink cooldown increased: I like it somewhat,on one hand it reduces Blink micro in direct engagements, but on the other forces Protoss to make more impactful decisions while blinking offensively, it also allows more damage to be dealt to the Stalkers, which would help. Widow Mines: I dont know, but I can see 4M+Vikings become a standart composition if this goes through. Zealots will shred if hit with multiple mines, and it would help against blink all-ins while opening more resources up than a Tank defense. Also it forces the Protoss to actually split Zealots if he doesnt want to get wrecked by Mines I'd still like to see them revert the WM patch they did before, that tipped ZvT from around 50% to a Zerg favored matchup. Tempests: Uhm well, I dont know, this kinda misses the point. I guess it could help vs. Swarm Hosts turtle, but it would also allow for weird 1 base all-ins vs. . No real idea, need to test it. Hydralisks: This could help vs. many Protoss all-ins but I feel this will allow the SH turtling style to become more promintent, enabling the Zerg to defend all-ins better forcing the game into the later stages. It doesnt change too much vs. , but I think it'll have a big impact on PvZ mid-game, especially 3 base Zerg all-ins vs. Air styles and Zerg defence vs. Soultrain and other midgame timings. | ||
Ramiz1989
12124 Posts
On February 11 2014 05:07 oo_Wonderful_oo wrote: Blink cd change is ridiculous. Better to make researching longer but increasing cd is somewhat sad. I'm a newbie in vision of SC2 but afaik most of air units have 11? So 9 is a bit sad as well. It doesn't matter if most have 11 when MsC has 14, so it is not like most of the air units at all, it is not like most of the other units at all whatsoever since it is only hero unit in the game(if we don't count Mothership). | ||
Ctone23
United States1839 Posts
In all seriousness, I like the changes suggested, blink cooldown may be too much but they can always adjust it. | ||
ejozl
Denmark3169 Posts
Ppl who complain about A-move Protoss, this is one of the tools where Pro Protosses can actually look different from a mid tier Protoss player..... :::://// | ||
Kon-Tiki
United States402 Posts
And then I remembered I was on the Internet. | ||
Rainmansc
Netherlands216 Posts
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Plansix
United States60190 Posts
Interesting patch. The blink nerf might be a bit much, but they would put in a lesser version if they want. | ||
KTP_TV
France42 Posts
1) Reduce PvT all ins effectiveness without making them worthless 2) Punish especially bad plays (risky blink or risky msc scout), and that's also what we (well what I) want for protoss. | ||
JustPassingBy
10776 Posts
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DifuntO
Greece2376 Posts
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Musicus
Germany23567 Posts
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HyDrA_solic
Portugal491 Posts
Momma's vision nerf is good, let's see if it's a bit too much aswell. Hydras don't need more DPS.. They need to have more HP or armor. Meh. Tempest change, can't comment, since I hate Swarm hosts. Widow mines change is good, but I don't think it's the way to balance this game. Units are getting a lot of specific attacks. | ||
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