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Active: 664 users

Feb 10: Balance Test Map Coming

Forum Index > SC2 General
992 CommentsPost a Reply
1 2 3 4 5 48 49 50 Next All
juicyjames *
Profile Joined August 2011
United States3815 Posts
Last Edited: 2014-02-11 14:41:52
February 10 2014 19:52 GMT
#1
[image loading]
Banner by Existor

http://us.battle.net/sc2/en/forum/topic/11674147788
http://eu.battle.net/sc2/en/forum/topic/9694049643

Before we begin, I’d like to point out these changes are for a test map. There seems to be some confusion when we’ve tested changes in the past that all the changes we are testing are going to be patched into the game. This is simply not the case. Please keep this in mind as you consider and respond to the change-list.

Mothership Core vision radius decreased from 14 to 9
We currently feel this would be a helpful change, but we’re worried that a vision radius decrease doesn’t really nerf the highest end Protoss players who are positioning the Mothership Core perfectly already. We’ll talk to professional Protoss players about this one once the test map goes live.

+ Show Spoiler [In-Game MsC Change Image] +
[image loading]

Source: http://redd.it/1xlle2


Blink cooldown increased from 10 to 15
This is a more direct nerf that affects all Protoss players. If Blink play continues to be problematic, this is the sort of thing we’d want to have tested and prepared to put in the game.

+ Show Spoiler [In-Game Blink Change Image] +
[image loading]

Source: http://redd.it/1xlle2


Widow Mine splash damage component deals 40 + 40 shield damage
We’ve seen some games against Protoss where Widow Mines are used, and they are very exciting to watch, whether they’re just Widow Mine drops or Widow Mines in combination with the Terran army (while sniping Observers). We feel like both of these strategies could use a bit of help. The Widow Mine potential against Protoss basic units will be unchanged for direct hits, but we’d reduce the number of indirect hits required against units like Stalkers, Zealots, or Sentries. Also, when using Widow Mine drops against Protoss, the chance of splash damage one-shotting Probes will increase slightly.

+ Show Spoiler [In-Game Widow Mine Change Image] +
[image loading]
[image loading]

Source: http://redd.it/1xlle2


Tempest ground weapon damage increased from 30 to 30+30-to-structures
We still think this is a good change, and we want to see more testing with it. If Tempests gain more ability to wear down Zerg defenses, Zerg players will be less incentivized to play a completely defensive style. Surprisingly, we’ve gotten a lot of feedback that proxy Tempest rushes are too strong right now, and this change would make that strategy even stronger, but we’ve been watching all of the major tournament games, and we still don’t think it’s being used enough (or being used at all). If you can identify some games where the best of the best pro players have successfully used this strategy against a formidable opponent, please let us know. We’d like to check out such games and analyze them.

+ Show Spoiler [In-Game Tempest Change Image] +
[image loading]

Source: http://redd.it/1xlle2


Hydralisk delay between attacks decreased from .83 to .75
This would increase Hydralisk damage output against all targets by about 10%. Our stance on Hydralisks needing a buff in TvZ and ZvZ hasn’t changed. Additionally, the trend toward Protoss being stronger than Zerg has continued. We need more time and results to draw conclusions on the most-recent balance patch, but we’d like to be prepared to help Zerg here if it’s necessary.

+ Show Spoiler [In-Game Hydralisk Change Image] +
[image loading]

Source: http://redd.it/1xlle2


Again, none of these are final; we’re just testing these changes. We do this so that potential changes are tested and ready if another balance patch is needed. We do not aim to have every single change we test go into the live game. We'll be releasing a test map later this week, but until then, your feedback here is greatly appreciated.

Thank you.


Poll: Impressions on Mothership Core Vision Decrease?

Approve (1834)
 
84%

Disapprove (263)
 
12%

Neutral (77)
 
4%

2174 total votes

Your vote: Impressions on Mothership Core Vision Decrease?

(Vote): Approve
(Vote): Disapprove
(Vote): Neutral


Poll: Impressions on Blink cooldown increase?

Approve (1163)
 
50%

Disapprove (974)
 
42%

Neutral (170)
 
7%

2307 total votes

Your vote: Impressions on Blink cooldown increase?

(Vote): Approve
(Vote): Disapprove
(Vote): Neutral


Poll: Impressions on Widow Mine splash increase vs shields?

Approve (1344)
 
66%

Disapprove (513)
 
25%

Neutral (180)
 
9%

2037 total votes

Your vote: Impressions on Widow Mine splash increase vs shields?

(Vote): Approve
(Vote): Disapprove
(Vote): Neutral


Poll: Impressions on Tempest ground damage increase vs structures?

Disapprove (880)
 
45%

Approve (669)
 
34%

Neutral (423)
 
21%

1972 total votes

Your vote: Impressions on Tempest ground damage increase vs structures?

(Vote): Approve
(Vote): Disapprove
(Vote): Neutral


Poll: Impressions on Hydralisk attack delay decrease?

Approve (1106)
 
53%

Disapprove (700)
 
34%

Neutral (271)
 
13%

2077 total votes

Your vote: Impressions on Hydralisk attack delay decrease?

(Vote): Approve
(Vote): Disapprove
(Vote): Neutral

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This Week in SC2Find out what happened 'This Week in Starcraft 2': http://www.teamliquid.net/forum/viewmessage.php?topic_id=278126
Adreme
Profile Joined June 2011
United States5574 Posts
February 10 2014 19:55 GMT
#2
Wait they are finally going to test the vision change that people have been suggesting for months. I cant believe what I am reading, I mean they are doing it very begrudgingly but they are still doing it.
bobsire
Profile Joined December 2011
Canada296 Posts
February 10 2014 19:55 GMT
#3
i agree with the mother ship core vision
gillon
Profile Blog Joined April 2010
Sweden1578 Posts
February 10 2014 19:56 GMT
#4
Sick city.
www.teamproperty.net | "You should hate losing, but you should never fear defeat." - 이윤열
shivver
Profile Joined June 2011
United States232 Posts
February 10 2014 19:56 GMT
#5
blink play is gone from pvp, that will be for sure

I think that widow mine buff is just ridiculous, bump it up slowly not 40 jesus christ man, start at 20 then adjust up or down

[MD]Frostbite
Profile Blog Joined May 2012
Canada292 Posts
Last Edited: 2014-02-10 20:16:30
February 10 2014 19:56 GMT
#6
Edit: First! (SNIPED)

Now I wonder if the widow mine buff towards Protoss might make the 4 marine 1 medivac 2 widow mine attack early game a little to strong

I don't know if the Tempest change is a good one. Time will tell.

Blink cooldown. A little too much? I don't really know maybe the MSC vision nerf fixed it a little?

User was warned for this post


Sorry mods >.<
White-Ra, the godfather Protoss
Penguinator
Profile Joined December 2010
United States837 Posts
February 10 2014 19:57 GMT
#7
YES YES YES YES TO ALL OF THESE CHANGES!!!!!!!
Towelie.635
Nerchio
Profile Joined October 2009
Poland2633 Posts
February 10 2014 19:57 GMT
#8
Glad blizzard is trying a lot of changes but the most important things still remain broken
Progamer"I am the best" - Nerchio , 2017.
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
February 10 2014 19:57 GMT
#9
omfg awesome. finaly something decent!:D
The harder it becomes, the more you should focus on the basics.
Olli
Profile Blog Joined February 2012
Austria24417 Posts
Last Edited: 2014-02-10 19:59:26
February 10 2014 19:58 GMT
#10
Blink cooldown is too much. Zero reason not to open stargate in PvP with this. And PvT blink openings would die out as well
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Adreme
Profile Joined June 2011
United States5574 Posts
February 10 2014 19:58 GMT
#11
On February 11 2014 04:56 [MD]Frostbite wrote:
Edit: First! (SNIPED)

Now I wonder if the widow mine buff towards Protoss might make the 4 marine 1 medivac 2 widow mine attack early game a little to strong

I don't know if the Tempest change is a good one. Time will tell.

Blink cooldown. A little too much? I don't really know maybe the MSC vision nerf fixed it a little?


I don't think the blink one will go into the game its just a change they are testing to see how it works out.
Aeromi
Profile Blog Joined August 2012
France14456 Posts
February 10 2014 19:58 GMT
#12
Finally !
https://twitter.com/DrAeromi | Updates on live tournaments: @StarCrafteSport
Nebuchad
Profile Blog Joined December 2012
Switzerland12161 Posts
February 10 2014 19:58 GMT
#13
Intuitively it feels like it's a little too much, but I'm willing to try it out and see if I'm wrong. Doubt we'll see many blink all-ins after that, which is a good thing.
No will to live, no wish to die
ReMinD_
Profile Joined May 2013
Croatia846 Posts
February 10 2014 19:58 GMT
#14
On February 11 2014 04:55 Adreme wrote:
Wait they are finally going to test the vision change that people have been suggesting for months. I cant believe what I am reading, I mean they are doing it very begrudgingly but they are still doing it.


When I played WoW, this was exactly how Blizzard was doing things. 6-12 months to fix glaring issues.
Parting: Well, even I can make better maps than these.
GreenMash
Profile Joined August 2012
Norway1746 Posts
February 10 2014 19:59 GMT
#15
good changes but NERF SWARM HOSTS
I love hellbats
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
February 10 2014 19:59 GMT
#16
haha, I was just thinking after Reality vs Soulkey: "Emergency patch round 2! David Kim" and here it is...

Actually, these mostly look good all around unlike the last one. The latter two (tempest and hydralisks) I'm still unsure of though.

Again, I have to wonder especially now since they seem to be going the dps route of buffing the hydra...why not give it a bonus solely towards bio units. That pretty much only affects bio ZvT and ZvZ which is apparently their intent. They're already used against mech and in ZvP to decent effect, where hp is really more the issue in those scenarios.
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
Thor.Rush
Profile Joined April 2011
Sweden702 Posts
February 10 2014 20:00 GMT
#17
Oh my god, yes. I might just have to install SC2 again if this happens.
| SaSe | Naniwa |Stephano | LucifroN | Mvp | MarineKing | ByuN | Polt | MC | Parting |
TheDwf
Profile Joined November 2011
France19747 Posts
February 10 2014 20:00 GMT
#18
Wow, sensible changes for once?!
juicyjames *
Profile Joined August 2011
United States3815 Posts
February 10 2014 20:00 GMT
#19
Thanks mod for changing the date in the title from being numerically American to being more universal. I actually realized that error once I posted.
This Week in SC2Find out what happened 'This Week in Starcraft 2': http://www.teamliquid.net/forum/viewmessage.php?topic_id=278126
Storm-Giant
Profile Joined March 2012
Spain416 Posts
Last Edited: 2014-02-10 20:03:10
February 10 2014 20:01 GMT
#20
Finally a MCore vision reduction. Maybe it would be better to try with 11 like many air units, but whatever.

Bye Blink micro & blink based builds? Not really sure about this change...

WM drops against toss is going to be very annoying (again). Not sure if good or bad though, we'll see.

Tempest change still looks as stupid as it was when first announced. Please, make some Swarm Host changes that favours active players and punish pasive turtle players (a window of time without locust would be a good start, although I'd go further)

Hydras getting a buff. We have to see how it goes, I hope it doesn't destroy VR builds in ZvP.
<3 Rain
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