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Feb 10: Balance Test Map Coming - Page 4

Forum Index > SC2 General
992 CommentsPost a Reply
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Aeromi
Profile Blog Joined August 2012
France14463 Posts
February 10 2014 20:14 GMT
#61

https://twitter.com/DrAeromi | Updates on live tournaments: @StarCrafteSport
frozzz
Profile Joined July 2011
Croatia118 Posts
Last Edited: 2014-02-10 20:21:14
February 10 2014 20:14 GMT
#62
nice!

although I'd like to nerf tvp blink allins in different ways,stalkers are one of few things that are really cool as P, so I'd rather nerf timewarp more or completely remove it because msc vision+timewarp(usually ramp) are things that make pvt blink allin so broken...and with increasing CD for 50% it's affecting all 3 mus
STBomber .:. Bunny
Paljas
Profile Joined October 2011
Germany6926 Posts
February 10 2014 20:14 GMT
#63
On February 11 2014 05:09 NovaMB wrote:
I'd still like to see them revert the WM patch they did before, that tipped ZvT from around 50% to a Zerg favored matchup.

seriously, the TvZ played by innovation vs drg or curious on the old patch were some the best i ever watched. such high skill cap. a nerf was warrented , but reverting it a bit would be ok imo
TL+ Member
Ramiz1989
Profile Joined July 2012
12124 Posts
February 10 2014 20:14 GMT
#64
On February 11 2014 05:10 ejozl wrote:
Please don't touch Blink, get your nasty hands off it!
Ppl who complain about A-move Protoss, this is one of the tools where Pro Protosses can actually look different from a mid tier Protoss player..... ::::////

Don't worry, it probably won't be as much if they nerf it at all. It will probably be changed to 12 since all of the races disagree with 15 sec, and 2 more seconds is like ~1 more real second, so it really isn't that big.

I would really like to see Swarm Hosts getting a bit smaller, faster, they can reduce their HP like to 120, and make Locusts last for 10 - 15 seconds, so you have to actually get close to your opponents army than stay in your base while being able to send Locusts over the whole map...
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Nebuchad
Profile Blog Joined December 2012
Switzerland12559 Posts
February 10 2014 20:14 GMT
#65
It looks like a lot of the initial feedback about the blink proposition is that it's too much, so I hope this gets reverted to at most 12. The rest is really good though.
No will to live, no wish to die
Plansix
Profile Blog Joined April 2011
United States60190 Posts
February 10 2014 20:14 GMT
#66
On February 11 2014 05:12 Musicus wrote:
I thought Grubby was one of the guys they listened to, appearantly not .


I bet they do, but he isn't the only player they talk to. There are three races, after all.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Redrot
Profile Blog Joined September 2012
United States446 Posts
February 10 2014 20:15 GMT
#67
I'm glad to see a MSC vision reduction, but as they said, I don't know how much it will change at the top.

The blink change is drastic! Maybe even too drastic... ah well, I guess we will see.

I think Widow Mines might be a bit too powerful actually, as a zerg player. Widow mine drops would be devastating vP.

Tempest change I think makes no sense at all. They should look to either change something about the swarm host or change something else about a P unit that will counter it.

Hydra buff... I thought they were good already. If Blizz wants to test this out though, I won't prevent them, as they are one of my favorite units.
I root for CJ because their fb posts are hilarious
samwise1993
Profile Joined June 2013
15 Posts
February 10 2014 20:16 GMT
#68
i would rather see an increased blink upgrade researching time than a straight up nerf to blink play ,in general its a good feature and allows toss players to micro a bit ... im terran btw
shivver
Profile Joined June 2011
United States232 Posts
Last Edited: 2014-02-10 20:17:25
February 10 2014 20:16 GMT
#69
The hydra buff can't go through, I just don't see what it has to do with anything in the current metagame. The only thing it'll do is make toss 2 base all ins worse, make voidrays worse which are a core unit right now that's direly needed in the current meta situation, and vs terran like someone already said.. mutas own that match up no reason to build hydras

the problem is swarm hosts david kim, why aren't you addressing that specifically? Tempest buff is like a band aid, sure I like having stronger tempest to play with but that's not fixing the actual issue.

It's like how they gave us the Msc, it's just a huge band aid.
Val_
Profile Joined May 2010
Ukraine156 Posts
February 10 2014 20:16 GMT
#70
cool patch!
i really really like it
AKA [7x]Val / GML Terran EU
ssxsilver
Profile Joined June 2007
United States4409 Posts
February 10 2014 20:17 GMT
#71
Maybe they can make incremental adjustments to the MsC range, rather than touch Blink cooldown. The build only became a problem with the introduction of the MsC (yes you can use hallucinations, but that's 2 less stalkers by gas) so wouldn't logic dictate you address that unit T.T?
Storm-Giant
Profile Joined March 2012
Spain416 Posts
February 10 2014 20:17 GMT
#72
On February 11 2014 05:13 HyDrA_solic wrote:
Well, blink nerf is a bit too much, even for me, that stalkers with blink should be renamed immortals.

FTFY
<3 Rain
Snusmumriken
Profile Joined April 2012
Sweden1717 Posts
Last Edited: 2014-02-10 20:20:17
February 10 2014 20:17 GMT
#73
On February 11 2014 05:12 Musicus wrote:
I thought Grubby was one of the guys they listened to, appearantly not .

https://twitter.com/followgrubby/status/432969343581028352


I wouldnt listen to him either if he goes "rip protoss" after D.Kim explicitly writes:

This is a more direct nerf that affects all Protoss players. If Blink play continues to be problematic, this is the sort of thing we’d want to have tested and prepared to put in the game.


Woe is me they might change blink if msc vision isnt enough, and probably not as much as to 15... I mean come on.

Regarding hydra buff im all for it, but they need to increase blinding cloud radius whilst having it reduce sight with a set number instead of totally nullifying units like the tank. That way suiciding vipers into victory isnt as viable and vipers become more viable vs bio.
Amove for Aiur
Magnifico
Profile Joined March 2013
1958 Posts
February 10 2014 20:18 GMT
#74
The blink change is the most off change ever proposed by the design team.

If that goes live:
1) Blink PvT would never happen again. Colossus builds would be very weak.
2) Blink micro in general would be rare.
3) PvP openings would be drastically limited.
4) The protoss unit with the higher skill ceiling wil be doomed, therefore lowering the skill ceiling of the race.
Zaphid
Profile Blog Joined April 2010
Czech Republic1860 Posts
February 10 2014 20:18 GMT
#75
MsC is move in the right direction, the rest is pretty silly.

Blink nerf straight up neuters that opening and removes it as a transition after a push, since you can just chase the stalkers across the map with stim bio.

WM buff is dumb, it still doesn't adress the fact that they either win you the game or don't do anything at all. Very little potential for micro, you burrow it and cross your fingers.

Tempest change is a bandaid, if you can afford to park your deathball and shoot the buildings in peace, you have already won. As today's games showed, free units are not exactly the greatest mechanic in the game.

Hydra change - if they think it's going to do something ...
I will never ever play Mech against Protoss. - MVP
MWY
Profile Joined October 2011
Germany284 Posts
February 10 2014 20:19 GMT
#76
Widow Mine splash damage component deals 40 + 40 shield damage

Tempest ground weapon damage increased from 30 to 30+30-to-structures

Ahahahaha I'm laughing so hard right now.
Asturas
Profile Blog Joined September 2010
Finland587 Posts
February 10 2014 20:19 GMT
#77
Hah! First time I like proposed changes.
There are no boundaries, that's the final conclusion.
Pirfiktshon
Profile Joined June 2013
United States1072 Posts
February 10 2014 20:20 GMT
#78
I am a Terran and I approve these changes.

LOL These are good proposed nerfs but I think they only truthfully plan to let like 1 go through... maybe the hydra one just because they don't want SH standoffs to become the norm so Hydras would be a nasty Coutner to Late game Raven comps as the Faster shots would kill PDD use lol all in all I think these are things that may change things for the better...
Epamynondas
Profile Joined September 2012
387 Posts
February 10 2014 20:20 GMT
#79
On February 11 2014 05:16 shivver wrote:
The hydra buff can't go through, I just don't see what it has to do with anything in the current metagame. The only thing it'll do is make toss 2 base all ins worse, make voidrays worse which are a core unit right now that's direly needed in the current meta situation, and vs terran like someone already said.. mutas own that match up no reason to build hydras.

Any Zerg antiair buff is welcome IMO. I'd still hope for less OP damage in general but I think it's a pretty sweet buff.
TTBest
Profile Joined September 2013
Germany74 Posts
February 10 2014 20:20 GMT
#80
The Blink nerf is too heavy i think, since it affects all Matchups, taking diversity in PvZ and especially PvP. Also Not sure about Widow Mine change, i don't see the necessity for it.
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