• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:58
CEST 00:58
KST 07:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6Code S RO8 Preview: herO, Zoun, Bunny, Classic7Code S RO8 Preview: Rogue, GuMiho, Solar, Maru3
Community News
Esports World Cup 2025 - Final Player Roster11Weekly Cups (June 16-22): Clem strikes back1Weekly Cups (June 9-15): herO doubles on GSL week4Firefly suspended by EWC, replaced by Lancer12Classic & herO RO8 Interviews: "I think it’s time to teach [Rogue] a lesson."2
StarCraft 2
General
HSC 27 players & groups The SCII GOAT: A statistical Evaluation Esports World Cup 2025 - Final Player Roster Jumy Talks: Dedication to SC2 in 2025, & more... Classic wins Code S Season 2 (2025)
Tourneys
SOOPer7s Showmatches 2025 RSL: Revival, a new crowdfunded tournament series EWC 2025 Online Qualifiers (May 28-June 1, June 21-22) Monday Nights Weeklies WardiTV Mondays
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady Mutation # 476 Charnel House
Brood War
General
ASL20 Preliminary Maps Where is effort ? Pro gamer house photos Soma Explains: JaeDong's Defense vs Bisu BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [BSL20] ProLeague Bracket Stage - WB Finals & LBR3 [BSL20] ProLeague Bracket Stage - LB Round 4 & 5 [ASL19] Grand Finals
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Social coupon sites UK Politics Mega-thread
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
How Pro Gamers Cope with Str…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1317 users

Feb 10: Balance Test Map Coming - Page 6

Forum Index > SC2 General
992 CommentsPost a Reply
Prev 1 4 5 6 7 8 50 Next All
Lunareste
Profile Joined July 2011
United States3596 Posts
February 10 2014 20:27 GMT
#101
everyone really needs to remember that +5 seconds to Blink is 5 in game seconds, not 5 seconds IRL.

it's more like 2-3 seconds difference.

so with the +5 in game seconds change, ppl are getting what they want.
KT FlaSh FOREVER
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
Last Edited: 2014-02-10 20:27:52
February 10 2014 20:27 GMT
#102
On February 11 2014 05:21 Plansix wrote:
Well Protoss players are grumpy about the blink nerf, so that might be a good sign that it is at will make a difference. I still think 12 seconds would be sufficient, but it is a test map.

I'm more scared about WM change...my poor probes

Though really, WM drops is all about scouting and being map aware so w/e

On February 11 2014 05:27 Lunareste wrote:
everyone really needs to remember that +5 seconds to Blink is 5 in game seconds, not 5 seconds IRL.

it's more like 2-3 seconds difference.

so with the +5 in game seconds change, ppl are getting what they want.


2-3 real seconds is an *eternity* vs stimmed bio
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
Jarree
Profile Joined January 2012
Finland1004 Posts
February 10 2014 20:28 GMT
#103
Well at least they recognize the game will die if they wait 3 more months to see if terrans "figure out" how to deal with blink allins.
Zenbrez
Profile Joined June 2012
Canada5973 Posts
February 10 2014 20:28 GMT
#104
Hydras need like another 10-15hp. Their problem is they die to a brisk breeze, not their dmg, they do massive dps as it is lol
Refer to my post.
Snusmumriken
Profile Joined April 2012
Sweden1717 Posts
February 10 2014 20:28 GMT
#105
On February 11 2014 05:27 Plansix wrote:
Show nested quote +
On February 11 2014 05:25 Snusmumriken wrote:
Poll: Dont buff tempest fix the swarmhost

yes (74)
 
87%

no (11)
 
13%

85 total votes

Your vote: Dont buff tempest fix the swarmhost

(Vote): yes
(Vote): no


This poll fails to define "fix".


remove enduring locust upgrade, give the actual swarmhost a speed upgrade. Would be one example. There are many ways of fixing a unit. The problem in pvz isnt the tempest not being good enough, its the swarmhost being lame.
Amove for Aiur
Chro
Profile Joined May 2010
United States240 Posts
February 10 2014 20:28 GMT
#106
Why are so many people saying this is the end of protoss or blink? 5 seconds in game is 2-3 real seconds, i doubt the entire protoss race and strategy depends on bliking 2 seconds faster. If this is the case theres larger issues at hand.
herMan
Profile Joined November 2010
Japan2053 Posts
February 10 2014 20:28 GMT
#107
Blink cooldown to 15 seems a bit too excessive. As people pointed out, 12 or 13 could be the way to go
Nebuchad
Profile Blog Joined December 2012
Switzerland12144 Posts
February 10 2014 20:29 GMT
#108
On February 11 2014 05:26 Tiaraju9 wrote:
Show nested quote +
On February 11 2014 05:25 Nebuchad wrote:
On February 11 2014 05:24 Tiaraju9 wrote:
On February 11 2014 05:23 Nebuchad wrote:
The way it's worded looks like the blink nerf isn't intended to make it in the game any time soon. Protosses are having a bit of an overreaction here (and I'm guilty of it myself).


That change is insane. Pro players are going nuts on twitter right now. You can't do that.


Just read what is written. We'd like to test this to see if we can implement it in the future if the blink all-in is still a problem after the MSC nerf. Can't be any clearer.


So what?


What do you mean, so what? The difference is fairly obvious.
No will to live, no wish to die
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
February 10 2014 20:29 GMT
#109
On February 11 2014 05:27 Lunareste wrote:
everyone really needs to remember that +5 seconds to Blink is 5 in game seconds, not 5 seconds IRL.

it's more like 2-3 seconds difference.

so with the +5 in game seconds change, ppl are getting what they want.

It is more like 4 seconds though
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Waise
Profile Joined June 2013
3165 Posts
February 10 2014 20:29 GMT
#110
On February 11 2014 05:25 zev318 wrote:
so their answer to SH play is to not encourage zerg to use other units but to buff protoss air. interesting.

maxed zerg army can't really be better than maxed protoss army because of zerg's reliance on the larva + tech switch mechanics. that's why lategame zerg requires "free units" to be competitive. i can't see a simple way to "encourage zerg to use other units" other than straight buffs to core DPS dealers which would potentially make zerg armies come out too strong in certain situations. it's a deeply embedded design aspect of zvp and it's the reason they can't just "nerf swarm hosts"
Maasked
Profile Joined December 2011
United States567 Posts
Last Edited: 2014-02-10 20:32:50
February 10 2014 20:29 GMT
#111
Yeah lets not change blink like that.

Or at least remove it from the game so people dont mistakenly spend 150/150

As for the others
"meh"
The MSC change is welcome.


EDIT: If they want to buff widow mines, leave blink alone
if they want to nerf blink leave widow mines alone.
TwitchTV as Maaasked I stream hots (rarely)
NovaMB
Profile Joined February 2013
Germany9534 Posts
February 10 2014 20:30 GMT
#112
Thinking about it for a while, I think Proxy Tempests could now become an issue in all matchups, amassing 3-4 Tempests before Terran or Zerg can get any realiable anti-air out (Vikings/Corruptor) will allow them to snipe the production structures and after that they can freely roam the skies.
I can see Zergs going Lair before Speed just so they dont run into risks of getting the Pool killed before Lair starts (wouldnt work on all maps ofc, but it would work on maps with airspace around the main, which in the current WCS pool would be : Habitation Station (vs. T mostly though), Polar Night, Yeonsu (because its so damn small), Heavy Rain(above the cliff on the side of the main) and Daedalus(you can reach most of the main from the third base) ; Alterzim, Frost should be fine I think)
purakushi
Profile Joined August 2012
United States3300 Posts
Last Edited: 2014-02-10 20:31:50
February 10 2014 20:30 GMT
#113
On February 11 2014 05:28 herMan wrote:
Blink cooldown to 15 seems a bit too excessive. As people pointed out, 12 or 13 could be the way to go


Blizzard doesn't like using non-multiples of 5... out of luck there. Care more about what looks pretty rather than what makes better gameplay.
T P Z sagi
Snusmumriken
Profile Joined April 2012
Sweden1717 Posts
February 10 2014 20:30 GMT
#114
On February 11 2014 05:28 herMan wrote:
Blink cooldown to 15 seems a bit too excessive. As people pointed out, 12 or 13 could be the way to go


Probably true, but if you read what D.Kim wrote it doesnt even seem hes considering doing anything at all about blink cooldown at the moment. Its more of "down the line if msc vision range isnt enough" kind of thing.

He probably has written from 10 to 15 and not 10 to 12 mainly because he want to calm the people saying hes not willing to do enough. I doubt 15 would be implemented.
Amove for Aiur
Pirfiktshon
Profile Joined June 2013
United States1072 Posts
Last Edited: 2014-02-10 20:31:35
February 10 2014 20:31 GMT
#115
The blink change is the most off change ever proposed by the design team.

If that goes live:
1) Blink PvT would never happen again. Colossus builds would be very weak.
2) Blink micro in general would be rare.
3) PvP openings would be drastically limited.
4) The protoss unit with the higher skill ceiling wil be doomed, therefore lowering the skill ceiling of the race.


Explain how making a Strategy harder to execute lowers the skill ceiling of the race? LOL There is a ton of PvP/T/Z Openings making Blink Stalkers harder to execute is very much needed Protoss at this point with that build are next to unstoppable with 2 base DT opening / 2 base blink / 1 base blink / 1 base oracle / 2 base oracle / Stargate 3 gate all in / 1 Base DT into Zlot ARchon rush follow up / Double forge opening into 12 min ARchon Zlot timing / 3 Colo Rush / Colo opening / 2 base Storm Chargelot opener / (rare but still happens) 3 Gate Immortal push / Just a good ole 4 Gate ( which also rarely happens anymore) / Phoenix Openers ( which has shown to be EXTREMELY STRONG in PL ) into Colo / 10/10/10 into Oracle Rush / proxy 2 gate and the list keeps going on..... all of which can be used to transition and defend easily any counter because of the MSC so yea it wouldn't hurt to see 1 opener be nerfed a bit to give terrans a little bit of breathing room ok?
Ctone23
Profile Blog Joined December 2012
United States1839 Posts
February 10 2014 20:31 GMT
#116
On February 11 2014 05:21 Plansix wrote:
Well Protoss players are grumpy about the blink nerf, so that might be a good sign that it is at will make a difference. I still think 12 seconds would be sufficient, but it is a test map.



Yea I feel the same way. The fact they are so mad about it probably means it will work
TL+ Member
Lunareste
Profile Joined July 2011
United States3596 Posts
Last Edited: 2014-02-10 20:32:21
February 10 2014 20:31 GMT
#117
eh nvm
KT FlaSh FOREVER
IcedSilver
Profile Joined May 2011
United States9 Posts
Last Edited: 2014-02-10 20:42:02
February 10 2014 20:31 GMT
#118
I am not much of contributor on balance changes on TL but I feel that Protoss was not too strong in WoL and then when HoTs came out. They wanted to buff the air because of late game zerg with broodlord, infestor. I think they really should have tested more in the beta of HoTs before launching the real deal... I love and play protoss but I agree they are way too strong. So with this balance changes... it will be sad to see if they nerf Protoss, they will get nerfed back to the dark ages...
WeaponX.7
Profile Joined June 2011
Canada52 Posts
February 10 2014 20:33 GMT
#119
So why is it that blizzard isn't OK with hydras being used only really in one match-up, yet they maintain that tanks are fine, when they are only used in one match-up as well?
Grrr... = first bonjwa
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
February 10 2014 20:33 GMT
#120
LOL i read now about proxy tempest being op according to the feedback they receive.

That one is pure fucking genius
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Prev 1 4 5 6 7 8 50 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 2m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Livibee 209
StarCraft: Brood War
Artosis 619
Aegong 108
firebathero 75
LancerX 15
Dota 2
capcasts89
League of Legends
Grubby3644
Dendi1199
Counter-Strike
tarik_tv11865
summit1g8630
flusha549
Super Smash Bros
Liquid`Ken36
Other Games
FrodaN1243
shahzam752
ViBE201
Maynarde130
Trikslyr56
Organizations
Other Games
gamesdonequick322
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• musti20045 73
• davetesta61
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift4271
Other Games
• imaqtpie1049
Upcoming Events
PiGosaur Monday
1h 2m
OSC
14h 2m
OSC
17h 2m
Replay Cast
1d 1h
The PondCast
1d 11h
Replay Cast
2 days
HomeStory Cup
2 days
HomeStory Cup
3 days
CSO Cup
3 days
BSL: ProLeague
3 days
[ Show More ]
SOOP
4 days
SHIN vs ByuN
Sparkling Tuna Cup
4 days
HomeStory Cup
4 days
BSL: ProLeague
4 days
Replay Cast
6 days
Replay Cast
6 days
WardiTV European League
6 days
Liquipedia Results

Completed

Rose Open S1
2025 GSL S2
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.