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Feb 10: Balance Test Map Coming - Page 6

Forum Index > SC2 General
992 CommentsPost a Reply
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Lunareste
Profile Joined July 2011
United States3596 Posts
February 10 2014 20:27 GMT
#101
everyone really needs to remember that +5 seconds to Blink is 5 in game seconds, not 5 seconds IRL.

it's more like 2-3 seconds difference.

so with the +5 in game seconds change, ppl are getting what they want.
KT FlaSh FOREVER
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
Last Edited: 2014-02-10 20:27:52
February 10 2014 20:27 GMT
#102
On February 11 2014 05:21 Plansix wrote:
Well Protoss players are grumpy about the blink nerf, so that might be a good sign that it is at will make a difference. I still think 12 seconds would be sufficient, but it is a test map.

I'm more scared about WM change...my poor probes

Though really, WM drops is all about scouting and being map aware so w/e

On February 11 2014 05:27 Lunareste wrote:
everyone really needs to remember that +5 seconds to Blink is 5 in game seconds, not 5 seconds IRL.

it's more like 2-3 seconds difference.

so with the +5 in game seconds change, ppl are getting what they want.


2-3 real seconds is an *eternity* vs stimmed bio
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
Jarree
Profile Joined January 2012
Finland1004 Posts
February 10 2014 20:28 GMT
#103
Well at least they recognize the game will die if they wait 3 more months to see if terrans "figure out" how to deal with blink allins.
Zenbrez
Profile Joined June 2012
Canada5973 Posts
February 10 2014 20:28 GMT
#104
Hydras need like another 10-15hp. Their problem is they die to a brisk breeze, not their dmg, they do massive dps as it is lol
Refer to my post.
Snusmumriken
Profile Joined April 2012
Sweden1717 Posts
February 10 2014 20:28 GMT
#105
On February 11 2014 05:27 Plansix wrote:
Show nested quote +
On February 11 2014 05:25 Snusmumriken wrote:
Poll: Dont buff tempest fix the swarmhost

yes (74)
 
87%

no (11)
 
13%

85 total votes

Your vote: Dont buff tempest fix the swarmhost

(Vote): yes
(Vote): no


This poll fails to define "fix".


remove enduring locust upgrade, give the actual swarmhost a speed upgrade. Would be one example. There are many ways of fixing a unit. The problem in pvz isnt the tempest not being good enough, its the swarmhost being lame.
Amove for Aiur
Chro
Profile Joined May 2010
United States240 Posts
February 10 2014 20:28 GMT
#106
Why are so many people saying this is the end of protoss or blink? 5 seconds in game is 2-3 real seconds, i doubt the entire protoss race and strategy depends on bliking 2 seconds faster. If this is the case theres larger issues at hand.
herMan
Profile Joined November 2010
Japan2054 Posts
February 10 2014 20:28 GMT
#107
Blink cooldown to 15 seems a bit too excessive. As people pointed out, 12 or 13 could be the way to go
Nebuchad
Profile Blog Joined December 2012
Switzerland12320 Posts
February 10 2014 20:29 GMT
#108
On February 11 2014 05:26 Tiaraju9 wrote:
Show nested quote +
On February 11 2014 05:25 Nebuchad wrote:
On February 11 2014 05:24 Tiaraju9 wrote:
On February 11 2014 05:23 Nebuchad wrote:
The way it's worded looks like the blink nerf isn't intended to make it in the game any time soon. Protosses are having a bit of an overreaction here (and I'm guilty of it myself).


That change is insane. Pro players are going nuts on twitter right now. You can't do that.


Just read what is written. We'd like to test this to see if we can implement it in the future if the blink all-in is still a problem after the MSC nerf. Can't be any clearer.


So what?


What do you mean, so what? The difference is fairly obvious.
No will to live, no wish to die
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
February 10 2014 20:29 GMT
#109
On February 11 2014 05:27 Lunareste wrote:
everyone really needs to remember that +5 seconds to Blink is 5 in game seconds, not 5 seconds IRL.

it's more like 2-3 seconds difference.

so with the +5 in game seconds change, ppl are getting what they want.

It is more like 4 seconds though
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Waise
Profile Joined June 2013
3165 Posts
February 10 2014 20:29 GMT
#110
On February 11 2014 05:25 zev318 wrote:
so their answer to SH play is to not encourage zerg to use other units but to buff protoss air. interesting.

maxed zerg army can't really be better than maxed protoss army because of zerg's reliance on the larva + tech switch mechanics. that's why lategame zerg requires "free units" to be competitive. i can't see a simple way to "encourage zerg to use other units" other than straight buffs to core DPS dealers which would potentially make zerg armies come out too strong in certain situations. it's a deeply embedded design aspect of zvp and it's the reason they can't just "nerf swarm hosts"
Maasked
Profile Joined December 2011
United States567 Posts
Last Edited: 2014-02-10 20:32:50
February 10 2014 20:29 GMT
#111
Yeah lets not change blink like that.

Or at least remove it from the game so people dont mistakenly spend 150/150

As for the others
"meh"
The MSC change is welcome.


EDIT: If they want to buff widow mines, leave blink alone
if they want to nerf blink leave widow mines alone.
TwitchTV as Maaasked I stream hots (rarely)
NovaMB
Profile Joined February 2013
Germany9534 Posts
February 10 2014 20:30 GMT
#112
Thinking about it for a while, I think Proxy Tempests could now become an issue in all matchups, amassing 3-4 Tempests before Terran or Zerg can get any realiable anti-air out (Vikings/Corruptor) will allow them to snipe the production structures and after that they can freely roam the skies.
I can see Zergs going Lair before Speed just so they dont run into risks of getting the Pool killed before Lair starts (wouldnt work on all maps ofc, but it would work on maps with airspace around the main, which in the current WCS pool would be : Habitation Station (vs. T mostly though), Polar Night, Yeonsu (because its so damn small), Heavy Rain(above the cliff on the side of the main) and Daedalus(you can reach most of the main from the third base) ; Alterzim, Frost should be fine I think)
purakushi
Profile Joined August 2012
United States3300 Posts
Last Edited: 2014-02-10 20:31:50
February 10 2014 20:30 GMT
#113
On February 11 2014 05:28 herMan wrote:
Blink cooldown to 15 seems a bit too excessive. As people pointed out, 12 or 13 could be the way to go


Blizzard doesn't like using non-multiples of 5... out of luck there. Care more about what looks pretty rather than what makes better gameplay.
T P Z sagi
Snusmumriken
Profile Joined April 2012
Sweden1717 Posts
February 10 2014 20:30 GMT
#114
On February 11 2014 05:28 herMan wrote:
Blink cooldown to 15 seems a bit too excessive. As people pointed out, 12 or 13 could be the way to go


Probably true, but if you read what D.Kim wrote it doesnt even seem hes considering doing anything at all about blink cooldown at the moment. Its more of "down the line if msc vision range isnt enough" kind of thing.

He probably has written from 10 to 15 and not 10 to 12 mainly because he want to calm the people saying hes not willing to do enough. I doubt 15 would be implemented.
Amove for Aiur
Pirfiktshon
Profile Joined June 2013
United States1072 Posts
Last Edited: 2014-02-10 20:31:35
February 10 2014 20:31 GMT
#115
The blink change is the most off change ever proposed by the design team.

If that goes live:
1) Blink PvT would never happen again. Colossus builds would be very weak.
2) Blink micro in general would be rare.
3) PvP openings would be drastically limited.
4) The protoss unit with the higher skill ceiling wil be doomed, therefore lowering the skill ceiling of the race.


Explain how making a Strategy harder to execute lowers the skill ceiling of the race? LOL There is a ton of PvP/T/Z Openings making Blink Stalkers harder to execute is very much needed Protoss at this point with that build are next to unstoppable with 2 base DT opening / 2 base blink / 1 base blink / 1 base oracle / 2 base oracle / Stargate 3 gate all in / 1 Base DT into Zlot ARchon rush follow up / Double forge opening into 12 min ARchon Zlot timing / 3 Colo Rush / Colo opening / 2 base Storm Chargelot opener / (rare but still happens) 3 Gate Immortal push / Just a good ole 4 Gate ( which also rarely happens anymore) / Phoenix Openers ( which has shown to be EXTREMELY STRONG in PL ) into Colo / 10/10/10 into Oracle Rush / proxy 2 gate and the list keeps going on..... all of which can be used to transition and defend easily any counter because of the MSC so yea it wouldn't hurt to see 1 opener be nerfed a bit to give terrans a little bit of breathing room ok?
Ctone23
Profile Blog Joined December 2012
United States1839 Posts
February 10 2014 20:31 GMT
#116
On February 11 2014 05:21 Plansix wrote:
Well Protoss players are grumpy about the blink nerf, so that might be a good sign that it is at will make a difference. I still think 12 seconds would be sufficient, but it is a test map.



Yea I feel the same way. The fact they are so mad about it probably means it will work
TL+ Member
Lunareste
Profile Joined July 2011
United States3596 Posts
Last Edited: 2014-02-10 20:32:21
February 10 2014 20:31 GMT
#117
eh nvm
KT FlaSh FOREVER
IcedSilver
Profile Joined May 2011
United States9 Posts
Last Edited: 2014-02-10 20:42:02
February 10 2014 20:31 GMT
#118
I am not much of contributor on balance changes on TL but I feel that Protoss was not too strong in WoL and then when HoTs came out. They wanted to buff the air because of late game zerg with broodlord, infestor. I think they really should have tested more in the beta of HoTs before launching the real deal... I love and play protoss but I agree they are way too strong. So with this balance changes... it will be sad to see if they nerf Protoss, they will get nerfed back to the dark ages...
WeaponX.7
Profile Joined June 2011
Canada52 Posts
February 10 2014 20:33 GMT
#119
So why is it that blizzard isn't OK with hydras being used only really in one match-up, yet they maintain that tanks are fine, when they are only used in one match-up as well?
Grrr... = first bonjwa
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
February 10 2014 20:33 GMT
#120
LOL i read now about proxy tempest being op according to the feedback they receive.

That one is pure fucking genius
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
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